Fairy Tail RP

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    The Hall

    Mifune
    Mifune

    The White Wizard


    The White Wizard

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    Lineage : Malefic Illusions
    Position : None
    Posts : 1004
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Oykai
    Experience : 500

    Character Sheet
    First Skill: Death Wish
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    The Hall Empty The Hall

    Post by Mifune 9th September 2013, 2:02 pm

    The Hall Crest1_by_gramcrackers-d6lomcb
    The Hall Hall1_by_gramcrackers-d6loly1
    The Blue Pegasus Guild Hall is set with Clover Town on the island in the center of the massive Clover Lake and dominates the island as a major landmark as well as public attraction with many of the town's citizens visiting the guild on a daily basis to make use of it's services,  both free and paid services and of course to see the beauties of Pegasus in person for those lucky enough to glimpse the guild's more famed mages.  

    The beautiful Blue Pegasus grounds are full of elaborate stone and marble work composing a series of buildings that make up the Blue Pegasus Grounds which dominate almost a third of the size of Clover Town just in scale and landscaping along with the building's own sizes which are large to accommodate the flow of tourists or townies.  The landscape is full of plantlife,  fountains, steps,  small monuments,  and what have you,  but the ground everywhere but landscaped patterns for greenery and fountains,  is all stone paving the ground throughout the Blue Pegasus Grounds.


    The Hall Hall2_by_gramcrackers-d6lom0c

    Within the most prominent building on the Blue Pegasus Grounds is the Blue Pegasus Main Hall,  which serves as an intellectual retreat where scholars are welcomed to work in archives full of History with a great library down on lower floors.  It focuses more on history and literature compared to the Library of Magic in Oak town.    On the first floor is a great hall where a statue to the guild's first founder sits larger than life with many colossal pillars that are carved in the likeness of the guild's most famous mages with stone bands around their base where a depiction of their most legendary feet is carved.   This makes this main floor of the Main Hall serve as the Hall of fame.

    This room sees further use due to the Guild Information Booth at the opposite end of this hall to the throne,  where a marble desk and double doors and staircases lead to the lower floors,  and scholars on duty manage new comers who seek information about the guild,  and accept requests for jobs which are filed, recorded, and given to an appropriate mage or posted for open acceptance.

    The main floor is always open,  and information is free.  Access to the library however,  costs jewels and a membership to the library to keep track of who is entering.  Books cannot leave the library.

    Anyone can choose to become a scholar here,  with restrictions to access and duties, but even children can be tutored here.   There are many rooms set aside for teachings both regular or in the occasional large lecture.  Private tutoring can be arranged and is often a favored job by many of the scholars here.


    The Hall Bphall3_by_gramcrackers-d6lom3z

    The Pegasus Gardens are the big draw to the Blue Pegasus Grounds.  It offers free public baths in three large pool sized baths filled with hot mineral water with herbs. The Prime Bath is the central focus of the ground floor and is the size of an Olympic swimming pool,  capable of holding over a hundred occupants at once before it's just way too crowded to be any sort of pleasant. The waters are enchanted by the very stone containing it to provide subtle health benefits and keep the water pure save for the minerals and herbs used.  A hairy man the size of a hippo caked with mud can walk in the pool,  complete with bugs and lice,  and the mud and insects will disappear into the waters as they wash off his body.   Any shed hairs will similarly vanish,  and as does blood from open wounds or certain cycles of the body.   Before you ask, yes,  you could take a sh!t in the pool.  Everyone would know, however,  and everyone will give you sink eye and you may receive a warning.  Use the public restrooms for petes sake, you pass them on your way in with the lockers, showers, and sinks.  The showers and sinks being for those who wish to make themselves look more presentable,  it is a public bath after all and some people want to look their best.
    The Secondary Baths are the same,  but half the size and separated by Male and Female for the less daring.

    On the other floors of the Gardens are paid services with steam rooms,  several dozen Private Baths,  massage tables,  and several Dance Halls where various forms of dance are taught,  as well as Stage Craft and Theater.   Small stage rooms are set up for smaller scale productions and practice.   There is also an extensive network of kitchens and serving areas where workers cook and prepare food to be served throughout the gardens as refreshments.  Meals may be planned in advanced and paid for separately,  and would-be cooks can train with staff to become professional for a small fee and in return serve and cook in the kitchens as part of their studies.

    And of course,  the Gardens themselves.  The gardens are a romantic place with a maze of columns, hedges, roses, and many small gazebos, shrines, and benches along multiple raised levels that are all actually on the roof of the activities below.  The whole place is capped off with a final raised level with a black iron fence and a circular pavilion that has a great view of the surroundings and is often the go-to place for marriages to be performed.

    Below the Gardens are the Dormitories where the guild members are given their living space with a bed and storage room.  They do not have anything but bedroom space,  as all other necessities are provided by the grounds.  Baths, restrooms,  food,  it's all there and would be redundant.  
    The rooms reserved for S-rank mages are much more grandiose however and the rooms reserved for the Aces are grander still,  being bigger then the houses of some less fortunates.  They often have great beds,  lots of decoration,  and extra-private baths within,  along with their own mini-bars. Though none compare to the chambers of the Guild Master, wherein there is a private pool, full bar and a window overlooking the entirety of the gardens.


    The Hall Hall3_by_gramcrackers-d6lopii

    The Blue Pegasus Theater is a great changeable establishment that is capable of reforming it's floors and inner walls,  and roof,  to suit occasions.  During weekdays the place is usually separated into two floors with each floor having a series of separated rooms where different performances can be displayed.  During the weekends however,  they usually merge into only two or three sections with one floor,  in great auditoriums for more serious productions.

    The biggest draw however,  are the fights.  When fights are held the entire Theater shifts into one big arena where the fight is on display with an open sky and a full seating.  This happen often on saturdays where open training sessions are held in the mornings where the public can watch,  and officially declared matchs are set in the afternoon where bets are often placed on the victor.

    Actual tournaments are held here commonly,  but it's all in good fun with few instances of tournaments on the scale of the grand magic games.  Rather instead,  the fights are usually just glorified sparing matches between members of Blue Pegasus.

    When the full arena is not opened for combat games,  underground sections are still open for members of blue pegasus where an intense network of storage rooms, armories,  and rooms centered around specialized trainings of different elements and different weapons and general purpose rooms.    There are several rooms that aren't anything related to combat at all,  but are recreational rooms for sporting affairs including basketball,  or tennis.   Non-Guild members can be invited down by members to participate or watch,  or just have fun with their friends.


    The Hall Hall4_by_gramcrackers-d6losf6


    Blue Pegasus is heavily integrated into Clover town and nowhere is it more prevalent than in the docks.   Being an island in a sea-like lake with two of Fiore's largest rivers running north and south through the Clover 'Lake" connection to the oceans,  Clover Town has a booming dock district.   Blue Pegasus holds a tight grip on the dock's activities and has stepped up it's game with great marble and granite walls that stretch out like two protective arms around the harbor that make the port defensible.
    Following the great circle like entrance is a opening at the back of the formation with tall stone walls leading into the harbor area.
    Within these docks Blue Pegasus has several reserved shipyards for their own personal activities located off to either side of the dock district.

    They aren't commonly seen,  but a great empty rectangular area besides the Main Hall paved over with stone and trimmed in bronze bordering is actually a great sliding shutter to the hangar that stores the Guild Ship.   This hangar is accessible without opening these great doors,  of course,  using underground tunnels accessible to guild members that connect all Guild-Only areas under the public areas.  

    Inside the Hangar,  the space is wide and open with plenty of room around the ship to spare and a long bridge that closes the gap between the deck and the tunnel,  with safety railings along side it. This bridge collapses with heavy chains to support it.  Many chains and ropes can be pulled and maneuvered to allow maintenance on the ship.

    The Grounds have several similar hangars that sit unused collecting dust,  waiting for an airship of their own to house.  All such hangars including the guild ship can connect to the great circle area at the entrance to Port Clover where the two ends of the circular area close and the water is rush-drained all at once by the opening of great stone slabs that cause all the water to fall into a deep, deep pit directly below while inside the hole great shutters open below where the top opened up,  each of these shutters connecting to the Hangars and allow for the mass evacuation or scrambling of all the airships at once, or to cut off Port Clover from naval or submarine interference (without opening the shutters).


    ^ Credit to Kate for writing this portion of the Guild Hall's description. ^


    _____________________________________________________________________________________

    Kiriel
    Kiriel

    Player 
    Lineage : None
    Position : None
    Posts : 1
    Guild : Gray Twilight
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    The Hall Empty Re: The Hall

    Post by Kiriel 4th November 2014, 9:03 pm

    Would I Be Able To Join This Guild?

      Current date/time is 9th May 2024, 9:07 pm