Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Guild Hall

    beets
    beets

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Demon Slayer- S-Rank- 1 Year Anniversary- Player 
    Lineage : Phoenix Fire
    Position : None
    Posts : 211
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 75,000

    Character Sheet
    First Skill: Endless ☢ Fusion
    Second Skill: ☲ Fire Dragon ☲
    Third Skill:

    Guild Hall Empty Guild Hall

    Post by beets 29th August 2013, 10:38 pm

    I can't find the guild hall anywhere so I have to assume we do not have one.
    So,  since Shushu is MIA for the time being so I can't talk about it in the cbox with'im/'ya,  I'm just going to make it and post it here as a Suggestion.

    Any ideas for additions are welcome to it~









    Blue Pegasus Guild Hall
    Guild Hall YnexZcT


    The Blue Pegasus Guild Hall is set with Clover Town on the island in the center of the massive Clover Lake and dominates the island as a major landmark as well as public attraction with many of the town's citizens visiting the guild on a daily basis to make use of it's services,  both free and paid services and of course to see the beauties of Pegasus in person for those lucky enough to glimpse the guild's more famed mages.  

    The beautiful Blue Pegasus grounds are full of elaborate stone and marble work composing a series of buildings that make up the Blue Pegasus Grounds which dominate almost a third of the size of Clover Town just in scale and landscaping along with the building's own sizes which are large to accommodate the flow of tourists or townies.  The landscape is full of plantlife,  fountains, steps,  small monuments,  and what have you,  but the ground everywhere but landscaped patterns for greenery and fountains,  is all stone paving the ground throughout the Blue Pegasus Grounds.


    Inside the Main Hall (First image):
    Guild Hall 2viUtym

    Within the most prominent building on the Blue Pegasus Grounds is the Blue Pegasus Main Hall,  which serves as an intellectual retreat where scholars are welcomed to work in archives full of History with a great library down on lower floors.  It focuses more on history and literature compared to the Library of Magic in Oak town.    On the first floor is a great hall where a statue to the guild's first founder sits larger than life with many colossal pillars that are carved in the likeness of the guild's most famous mages with stone bands around their base where a depiction of their most legendary feet is carved.   This makes this main floor of the Main Hall serve as the Hall of Fame.

    This room sees further use due to the Guild Information Booth at the opposite end of this hall to the throne,  where a marble desk and double doors and staircases lead to the lower floors,  and scholars on duty manage new comers who seek information about the guild,  and accept requests for jobs which are filed, recorded, and given to an appropriate mage or posted for open acceptance.

    The main floor is always open,  and information is free.  Access to the library however,  costs jewels and a membership to the library to keep track of who is entering.  Books cannot leave the library.

    Anyone can choose to become a scholar here,  with restrictions to access and duties, but even children can be tutored here.   There are many rooms set aside for teachings both regular or in the occasional large lecture.  Private tutoring can be arranged and is often a favored job by many of the scholars here.


    The Blue Pegasus Gardens:
    Guild Hall Kn1x161

    The Pegasus Gardens are the big draw to the Blue Pegasus Grounds.  It offers free public baths in three large pool sized baths filled with hot mineral water with herbs. The Prime Bath is the central focus of the ground floor and is the size of an Olympic swimming pool,  capable of holding over a hundred occupants at once before it's just way too crowded to be any sort of pleasant. The waters are enchanted by the very stone containing it to provide subtle health benefits and keep the water pure save for the minerals and herbs used.  A hairy man the size of a hippo caked with mud can walk in the pool,  complete with bugs and lice,  and the mud and insects will disappear into the waters as they wash off his body.   Any shed hairs will similarly vanish,  and as does blood from open wounds or certain cycles of the body.   Before you ask, yes,  you could take a sh!t in the pool.  Everyone would know, however,  and everyone will give you sink eye and you may receive a warning.  Use the public restrooms for peets sake, you pass them on your way in with the lockers, showers, and sinks.  The showers and sinks being for those who wish to make themselves look more presentable,  it is a public bath after all and some people want to look their best.
    The Secondary Baths are the same,  but half the size and separated by Male and Female for the less daring.

    On the other floors of the Gardens are paid services with steam rooms,  several dozen Private Baths,  massage tables,  and several Dance Halls where various forms of dance are taught,  as well as Stage Craft and Theater.   Small stage rooms are set up for smaller scale productions and practice.   There is also an extensive network of kitchens and serving areas where workers cook and prepare food to be served throughout the gardens as refreshments.  Meals may be planned in advanced and paid for separately,  and would-be cooks can train with staff to become professional for a small fee and in return serve and cook in the kitchens as part of their studies.

    And of course,  the Gardens themselves.  The gardens are a romantic place with a maze of columns, hedges, roses, and many small gazebos, shrines, and benches along multiple raised levels that are all actually on the roof of the activities below.  The whole place is capped off with a final raised level with a black iron fence and a circular pavilion that has a great view of the surroundings and is often the go-to place for marriages to be performed.

    Below the Gardens are the Dormitories where the guild members are given their living space with a bed and storage room.  They do not have anything but bedroom space,  as all other necessities are provided by the grounds.  Baths, restrooms,  food,  it's all there and would be redundant.  
    The rooms reserved for Aces are much more grandiose however,  being bigger then the houses of some less fortunates.  They often have great beds,  lots of decoration,  and extra-private baths within,  along with their own mini-bars.



    Blue Pegasus Theater:
    Guild Hall 835Z1P0

    The Blue Pegasus Theater is a great changeable establishment that is capable of reforming it's floors and inner walls,  and roof,  to suit occasions.  During weekdays the place is usually separated into two floors with each floor having a series of separated rooms where different performances can be displayed.  During the weekends however,  they usually merge into only two or three sections with one floor,  in great auditoriums for more serious productions.

    The biggest draw however,  are the fights.  When fights are held the entire Theater shifts into one big arena where the fight is on display with an open sky and a full seating.  This happen often on saturdays where open training sessions are held in the mornings where the public can watch,  and officially declared matchs are set in the afternoon where bets are often placed on the victor.

    Actual tournaments are held here commonly,  but it's all in good fun with few instances of tournaments on the scale of the grand magic games.  Rather instead,  the fights are usually just glorified sparing matches between members of Blue Pegasus.

    When the full arena is not opened for combat games,  underground sections are still open for members of blue pegasus where an intense network of storage rooms, armories,  and rooms centered around specialized trainings of different elements and different weapons and general purpose rooms.    There are several rooms that aren't anything related to combat at all,  but are recreational rooms for sporting affairs including basketball,  or tennis.   Non-Guild members can be invited down by members to participate or watch,  or just have fun with their friends.




    Port Clover & Hangar:
    Guild Hall F1v6oDM
    Blue Pegasus is heavily integrated into Clover town and nowhere is it more prevalent than in the docks.   Being an island in a sea-like lake with two of Fiore's largest rivers running north and south through the Clover 'Lake" connection to the oceans,  Clover Town has a booming dock district.   Blue Pegasus holds a tight grip on the dock's activities and has stepped up it's game with great marble and granite walls that stretch out like two protective arms around the harbor that make the port defensible.
    Following the great circle like entrance is a opening at the back of the formation with tall stone walls leading into the harbor area.
    Within these docks Blue Pegasus has several reserved shipyards for their own personal activities located off to either side of the dock district.

    They aren't commonly seen,  but a great empty rectangular area besides the Main Hall paved over with stone and trimmed in bronze bordering is actually a great sliding shutter to the hangar that stores the Guild Ship.   This hangar is accessible without opening these great doors,  of course,  using underground tunnels accessible to guild members that connect all Guild-Only areas under the public areas.   

    Inside the Hangar,  the space is wide and open with plenty of room around the ship to spare and a long bridge that closes the gap between the deck and the tunnel,  with safety railings along side it. This bridge collapses with heavy chains to support it.  Many chains and ropes can be pulled and maneuvered to allow maintenance on the ship.

    The Grounds have several similar hangars that sit unused collecting dust,  waiting for an airship of their own to house.  All such hangars including the guild ship can connect to the great circle area at the entrance to Port Clover where the two ends of the circular area close and the water is rush-drained all at once by the opening of great stone slabs that cause all the water to fall into a deep, deep pit directly below while inside the hole great shutters open below where the top opened up,  each of these shutters connecting to the Hangars and allow for the mass evacuation or scrambling of all the airships at once, or to cut off Port Clover from naval or submarine interference (without opening the shutters).




    Defense:
    The above walls and drainage system count as part of the defenses of Blue Pegasus and by extension Clover Town.

    In addition to the port walls however,  the two gargantuan statues that head the walls are capable of animating in order to throw great stone spears at ranges of up to two hundred meters,  each spear weighing one ton and is thrown with remarkable accuracy,  capable hitting within a 2 meter window at maximum range,  1 meter at 2/3rds that,  and within a foot within 1/3rd range.
    The stone spears are non-magical in nature,  drawn from a "sheath" that opens up in the wall below them.  They can throw one spear every twenty seconds,   with ten spears each.
    When they run out of spears the "Clover Guardians" are capable of clapping to produce shock waves resulting in 15 meter cones of destructive and deafening force with the power enough to destroy mundane wooden ships.  They can do this every 30 seconds,  and usually alternate between each other.   They usually leave one spear remaining that hey use for close combat against enemy ships that get close enough (within about 5 meters) trying to board the wall or pass through it.
    Each statue takes 2 S-rank hits to destroy or equivalent.

    these statues and the "arm" walls they stand on are referred to as the Guardian Arms.


    Why would anyone try to go through the port then you ask?  Well,  lots of reasons strategically for taking a port.   But it's also not the only defense.

    The Blue Forest:
    Guild Hall TN21q8a

    Putting the Blue in Blue Pegasus is the Blue Forest that surrounds the island of Clover starting from the waters edge and extending inward 400 meters.   It is a forest of dark black trees that have bursting like growths bulging out of them from which they emit a ghostly blue light.

    This relatively thin barrier-forest extends in thickness as it wraps around the island towards the opposite shore from where Clover Town sits where it has a thickness of about 1 mile,  making it a true forest,  further made difficult by the mountainous terrain that rings the island,  particularly ringing the valley area where Clover Town is situated on the island.

    Within this island is the "Tree of Hecate" around which three trees glow red rather then blue,  with the source of the red light being the tree itself with a heavy door on it's large trunk.  Within this tree is the power source of the forest,   a series of reverse-roots enter a grand spherical room deepish under the ground where hundreds of roots tap into a petrified ball of wood that through which can be seen encased within a great ruby and sapphire shield.



    Guild Hall PGpu94C

    Destroying this ancient contraption, with an S-rank effect, or shutting them down by asking nicely when you have a Blue Pegasus guild tattoo, causes all red or blue lights within the forest and Hecate area to shut down,  making them powerless.

    While active,  the Blue Forest's glow produces mind numbing fields that put a block on memories.   Entering the Blue Forest,  one completely forgets who they were before they entered and develop a new split psyche entirely separate from the previous one.   This new psyche is as fresh as a new born with only ingrained instinct and passive "common knowledge" but not "personal knowledge" such as past experiences,  one's name,  or so on.  Meanwhile they still remember things such as language, and how to eat, ect.  

    When they leave the Blue Forest,  they forget everything that the split psyche experienced and vice versa.  Effectively you become another "you" when within the forest. This effect doesn't take hold on those with a Blue Pegasus guild tattoo.

    This confusing effect also effects the airspace within 200 meters above the trees.  The fields that produce this split psyche also generate an intense fog bank masking the view of the trees from above as well as masking light from getting inside,  leaving only the illumination of the trees and a very short area of visibility extending about 5 meters clearly,  and 5 meters past that in a fading view.   Eagle vision or similarly gifted can see up to 30 meters,  with 15 meters past that in dim/vagueness.

    Every 50 meters,  both inward and and out to the sides,  are trees that glow red.  These trees also stand above the mists and fogs,  looking like gnarly trees poking out of the mists to those flying above.  To those on the ground these trees are much thicker with red glow instead of blue.   To those above,  the tree looks normal until you pass within a cone like emanation above it.  Passing through this cone of 'sight' triggers defensive measures,  in which red pulses will appear in the sky around the general area of the target flier and they will burst after blinking five times in quick succession to deal heavy damage to aircraft,  and leave a sticky red film over the target that weighs it down by 15% the craft's total weight with each hit in addition to being opaque- meaning it will block the view out windows or screens and is sticky enough that it can seal external doors shut or mess with sails/propellers.   Each burst is about 3 meters in diameter,  and there are about six that appear each post per defense tree in range.

    The cone like emanation means that the trees are most effective against high altitude targets,  up to a distance of a few miles,  while they are less effective at close range where flyers can avoid the trees easily as they see them coming and avoid their perception.


    Summary:
    - Main guild building/Library.
    - Arena/Training grounds.
    - Stage/Theater.
    - Spa/Bath
    - Dormitories.
    - Docking.
    - Blue Forest.
    - Guardian Arms.


    Last edited by Kate Byte on 6th September 2013, 7:46 am; edited 1 time in total


    _____________________________________________________________________________________

    Guild Hall ZO2CcBO
    beets
    beets

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Demon Slayer- S-Rank- 1 Year Anniversary- Player 
    Lineage : Phoenix Fire
    Position : None
    Posts : 211
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 75,000

    Character Sheet
    First Skill: Endless ☢ Fusion
    Second Skill: ☲ Fire Dragon ☲
    Third Skill:

    Guild Hall Empty Re: Guild Hall

    Post by beets 5th September 2013, 5:35 pm

    Updated.


    _____________________________________________________________________________________

    Guild Hall ZO2CcBO

      Current date/time is 8th May 2024, 2:37 am