Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Demon Blood Armor (Mira Fuilur's Magic)

    Mira Fuilur
    Mira Fuilur

    1 Year Anniversary- Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 42
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Demon Blood Armor
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Demon Blood Armor (Mira Fuilur's Magic)

    Post by Mira Fuilur 29th July 2014, 12:49 am

    Magic

    Primary Magic: Demon Blood Armor

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: Mira wears special demon armor that appears and functions as normal clothing under normal circumstances, but when exposed to a large portion of her blood transforms into armor. Once it's transformed into armor, it grows a sword and it also begins draining slowly increasing amounts of mana while allowing her to use her own blood to further cast spells that she normally could not cast. The spells and armor function best when used aggressively, in combat against other people or creatures, but some spells can be used defensively to a limited degree. (Sidenote: The armor itself evolves and gains power with every rank up Mira achieves.)

    Armor Stage D Appearance:

    Strengths:
    - Mira's body is fully cast in armor, protecting her from most physical harm and some magical harm.
    - Her speed and strength are both boosted by the armor, allowing her to fight more efficiently.
    - Blood Magic (as she uses it) can be devastatingly powerful, capable of dealing damage to most enemies.
    - Blood Magic can't be eaten by water or metal slayers (unless there's some unknown blood slayer).
    - Certain uses of Blood Magic (Crimson Fog) give her good escape opportunities.

    Weaknesses:
    - All spells cost health instead of mana
    - Activating the armor costs a large up-front portion of health
    - Pain can be distracting while using spells
    - Having alcohol in your blood system can effectively screw up the spells
    - Over-exerting yourself to boost the speed/strength gains of the armor can cause a knockout and armor disable
    - 'Maximum health' is effectively made smaller; losing too much health can cause a knockout and armor disable
    - Water washes the blood out of the armor, reverting it to its clothing form

    Abilities/Powers:
    - Armor Activate: Mira sacrifices a large portion of her blood (15% HP) to activate the armor, gaining the armor actives and a sword linked to the armor that is tougher, if not sharper, than a normal blade.
    - Armor Actives: While the armor is active, it drains 5% MP every post, growing by 1% every three posts, and deactivates when Mira doesn't have enough mana to sustain it. The armor improves both speed and strength by 40%, making her quite a bit stronger than the average human, and faster too (although some specially trained 'normal humans' can surpass her in either). The armor deactivates after Mira's health drops below a threshold of 15% HP, knocking her unconscious. The armor also deactivates if Mira overexerts the armor by forcing her body to overperform (boosting the speed/strength by another 20%) for more than 5 posts in a row, with 2 posts CD on exertion for every 1 post of exerting. This also forces her to be knocked unconscious.
    - Blood Siphon: While the armor is active, any attacks made by Mira's blade that cause an open wound drains a portion of the blood drawn, adding it to her health pool and restoring 4% HP. Mira is AB+, so all blood will heal her unless it's poisoned, acid, or too far from human.
    - Emergency Vials: Mira keeps up to six vials of her blood on her person, which become strapped to her armor when it is activated. These vials can be used as a catalyst for her other spells, removing the cost. However, the spells effects are slightly reduced (excluding Blood Bullet.)

    Spells:

    Name: Crimson Fog
    Rank: D
    Type: Blood, Defensive
    Description: When Mira casts Crimson Fog, her armor digs into her palm and produces a large quantity of blood. This blood is then immediately dispersed in a 2 meter radius around her, obscuring vision of enemies and allies, although not her. (1.5m if using a blood vial.)
    Strengths:
    - Blocks vision of enemies in combat
    - Provides cover in emergencies
    - Blocks her magical aura since all the blood is not only hers but contains her magic
    - Takes one post to cast
    Weaknesses:
    - Cannot block the vision of B-rank or higher enemies
    - Lasts two posts (including the post it is cast in)
    - Has a three-post cooldown
    - Costs 8% HP (high cost)
    - Is easily dispersed by wind or water
    - Blocks ally's vision
    - Small area of effect
    - No directly offensive capability

    Name: Blood Bullet
    Rank: D
    Type: Blood, Offensive
    Description: When Mira casts Blood Bullet, her armor digs into her palm and produces a small amount of blood. The blood is then formed into three small projectiles, which she can throw individually or all at once at high enough velocity to pierce weak armor, like clothing or fur. Deals damage on impact. Has a range of around ten meters before losing velocity and form. Has a maximum velocity of 13 m/s, but drops severely after ten meters.
    Strengths:
    - Low %HP cost (2%)
    - 2 post cooldown
    - Can be used with other spells, either before or after casting
    Weaknesses:
    - Doesn't do much damage (Half a D-rank per projectile)
    - Easy to get carried away with and drain own blood
    - Inaccurate
    - Short range

    Name: Hot Blooded
    Rank: D
    Type: Blood, Utility
    Description: Mira's armor cuts into her palm and draws a medium amount of blood, sending it throughout the entire set of armor. This causes the joints and curves of the armor to gain a slight red glow. This increases Mira's speed and strength boost from the armor, but drains increasing amounts of health every post while in use.
    Strengths:
    - Improves speed and strength by 20% (15% if using a vial)
    - 1 post cast time
    - Stacks with the Speed/Strength bonus from the base armor
    Weaknesses:
    - Four-post cooldown
    - Costs 5% HP to begin
    - Gains 1% HP cost per post the spell is active on
    - Lasts five posts (maximum)

    Name: Ironspike Grenade
    Rank: D
    Type: Blood, Offensive
    Description: Mira's armor cuts into her hand and produces a large quantity of blood, forming it into a condensed red sphere. She can throw this about seven meters at the speed of a weak baseball throw, and on impact it explodes in a radius of three meters, throwing out a flurry of small iron spikes that pierce enemy's skin and can cause a minor annoyance. (Two meter radius if using a vial, but has glass shards added in as a nice side effect.)
    Strengths:
    - Good Area of Effect
    - Can be debilitating if it injures enemies in the right places (eyes, nose, etc.)
    - Is easy to use with the vials
    Weaknesses:
    - Highest %HP cost (12%) of all her spells
    - Doesn't differentiate between allies and enemies
    - Sometimes misfires, turning into a pool of blood instead of a grenade (15% chance of misfire)
    - Has a four-post cooldown


    Last edited by Mira Fuilur on 5th August 2014, 2:07 pm; edited 8 times in total
    Mira Fuilur
    Mira Fuilur

    1 Year Anniversary- Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 42
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Demon Blood Armor
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Mira Fuilur 29th July 2014, 4:34 pm

    I suppose this is ready...if I'm missing anything, I'll add it before we start the official review.


    _____________________________________________________________________________________

    Mira's Theme:


    Battle Theme:


    Profile
    Demon Blood Armor (Magic)
    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Indiana Jones 31st July 2014, 1:57 pm

    Mira Fuilur wrote:Magic

    Primary Magic: Demon Blood Armor

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: Mira wears special demon armor that appears and functions as normal clothing under normal circumstances, but when exposed to a large portion of her blood transforms into armor. Once it's transformed into armor, it grows a sword and it also begins draining slowly increasing amounts of mana while allowing her to use her own blood to further cast spells that she normally could not cast. The spells and armor function best when used aggressively, in combat against other people or creatures, but some spells can be used defensively to a limited degree. (Sidenote: The armor itself evolves and gains power with every rank up Mira achieves.)

    Armor Stage D Appearance:

    Strengths:
    - Mira's body is fully cast in armor, protecting her from most physical harm and some magical harm.
    - Her speed and strength are both boosted by the armor, allowing her to fight more efficiently.
    - Blood Magic (as she uses it) can be devastatingly powerful, capable of dealing damage to most enemies.
    - Blood Magic can't be eaten by water or metal slayers (unless there's some unknown blood slayer).
    - Certain uses of Blood Magic (Crimson Fog) give her good escape opportunities.

    Weaknesses:
    - All spells cost health instead of mana
    - Activating the armor costs a large up-front portion of health
    - Pain can be distracting while using spells
    - Having alcohol in your blood system can effectively screw up the spells
    - Over-exerting yourself to boost the speed/strength gains of the armor can cause a knockout and armor disable
    - 'Maximum health' is effectively made smaller; losing too much health can cause a knockout and armor disable
    - Water washes the blood out of the armor, reverting it to its clothing form

    Abilities/Powers:
    - Armor Activate: Mira sacrifices a large portion of her blood (15% HP) to activate the armor, gaining the armor actives and a sword linked to the armor that is tougher, if not sharper, than a normal blade.
    - Armor Actives: While the armor is active, it drains 5% MP every post, growing by 1% every three posts, and deactivates when Mira doesn't have enough mana to sustain it. The armor improves both speed and strength by 40%, making her quite a bit stronger than the average human, and faster too (although some specially trained 'normal humans' can surpass her in either). The armor deactivates after Mira's health drops below a threshold of 15% HP, knocking her unconscious. The armor also deactivates if Mira overexerts the armor by forcing her body to overperform (boosting the speed/strength by another 30%)(Lower this boost to 20%.) for more than 5 posts in a row, with 2 posts CD on exertion for every 1 post of exerting. This also forces her to be knocked unconscious.
    - Blood Siphon: While the armor is active, any attacks made by Mira's blade that cause an open wound drains a portion of the blood drawn, adding it to her health pool and restoring 4% HP. Mira is AB+, so all blood will heal her unless it's poisoned, acid, or too far from human.
    - Emergency Vials: Mira keeps up to six vials of her blood on her person, which become strapped to her armor when it is activated. These vials can be used as a catalyst for her other spells, removing the cost. However, the spells effects are slightly reduced (excluding Blood Bullet.)

    Spells:

    Name: Crimson Fog
    Rank: D
    Type: Blood, Defensive
    Description: When Mira casts Crimson Fog, her armor digs into her palm and produces a large quantity of blood. This blood is then immediately dispersed in a 2 meter radius around her, obscuring vision of enemies and allies, although not her. (1.5m if using a blood vial.)
    Strengths:
    - Blocks vision of enemies in combat (Won't block the vision of B-rank and up enemies.)
    - Provides cover in emergencies
    - Blocks her magical aura since all the blood is not only hers but contains her magic
    - Takes one post to cast
    Weaknesses:
    - Lasts two posts (including the post it is cast in)
    - Has a five-post cooldown (Lower this to 3 posts.)
    - Costs 8% HP (high cost)
    - Is easily dispersed by wind or water
    - Blocks ally's vision
    - Small area of effect
    - No directly offensive capability

    Name: Blood Bullet
    Rank: D
    Type: Blood, Offensive
    Description: When Mira casts Blood Bullet, her armor digs into her palm and produces a small amount of blood. The blood is then formed into three small projectiles, which she can throw individually or all at once at high enough velocity to pierce weak armor, like clothing or fur. Deals damage on impact. Has a range of around ten meters before losing velocity and form. Has a maximum velocity of 13 m/s, but drops severely after ten meters.
    Strengths:
    - Low %HP cost (2%)
    - 1 post cooldown (Up to 2)
    - Can be used with other spells, either before or after casting
    Weaknesses:
    - Doesn't do much damage (How much damage, half a d-rank per projectile or 1 d-rank per projectile.)
    - Easy to get carried away with and drain own blood
    - Inaccurate
    - Short range

    Name: Hot Blooded
    Rank: D
    Type: Blood, Utility
    Description: Mira's armor cuts into her palm and draws a medium amount of blood, sending it throughout the entire set of armor. This causes the joints and curves of the armor to gain a slight red glow. This increases Mira's speed and strength boost from the armor, but drains increasing amounts of health every post while in use.
    Strengths:
    - Improves speed and strength by a further 20% (15% if using a vial)
    - 1 post cast time
    - Can be kept up (theoretically) indefinitely
    Weaknesses:
    - Costs 5% HP to begin
    - Gains 1% HP cost per post the spell is active on
    - Each active post counts as 1/2 a 'exertion' post; after ten posts, the user is KO'd and loses the armor. Every two posts adds a two-post cooldown after the spell has been deactivated before it can be used again. (Lower it to a maximum of 8 and please explain the 1/2 exertion post.)

    Name: Ironspike Grenade
    Rank: D
    Type: Blood, Offensive
    Description: Mira's armor cuts into her hand and produces a large quantity of blood, forming it into a condensed red sphere. She can throw this about seven meters at the speed of a weak baseball throw, and on impact it explodes in a radius of three meters, throwing out a flurry of small iron spikes that pierce enemy's skin and can cause a minor annoyance. (Two meter radius if using a vial, but has glass shards added in as a nice side effect.)
    Strengths:
    - Good Area of Effect
    - Can be debilitating if it injures enemies in the right places (eyes, nose, etc.)
    - Is easy to use with the vials
    Weaknesses:
    - Highest %HP cost (12%) of all her spells
    - Doesn't differentiate between allies and enemies
    - Sometimes misfires, turning into a pool of blood instead of a grenade (15% chance of misfire)
    - Have a ten-post cooldown (Lower this to 4 posts.)

    Okay. The edits i have requested are in this color. Please bump the thread when finished and i'll get back to you as soon as possible.


    _____________________________________________________________________________________


    Demon Blood Armor (Mira Fuilur's Magic) 18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2
    Mira Fuilur
    Mira Fuilur

    1 Year Anniversary- Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 42
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Demon Blood Armor
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Mira Fuilur 1st August 2014, 7:20 pm

    Made the edits suggested; removed the half-stack exhaustion as well instead of explaining it, as it just needlessly complicated the duration of her speed boost.


    _____________________________________________________________________________________

    Mira's Theme:


    Battle Theme:


    Profile
    Demon Blood Armor (Magic)
    Mira Fuilur
    Mira Fuilur

    1 Year Anniversary- Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 42
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Demon Blood Armor
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Mira Fuilur 4th August 2014, 6:57 pm

    Um...gonna re-bump this, I'm not sure you were notified by my last bump. .///.


    _____________________________________________________________________________________

    Mira's Theme:


    Battle Theme:


    Profile
    Demon Blood Armor (Magic)
    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Indiana Jones 5th August 2014, 3:37 am

    I'm really sorry for not getting back to this, i don't know what happened to my notifications. But anyway, the only thing needed to be changed is that, on your spell Hot Blooded, you need to add a cool-down and could you lower the duration to 5 posts, as it is still only a d-rank spell. Please bump the thread when the changes have been made and i'll get back to you as quickly as possible.


    _____________________________________________________________________________________


    Demon Blood Armor (Mira Fuilur's Magic) 18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2
    Mira Fuilur
    Mira Fuilur

    1 Year Anniversary- Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 42
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Demon Blood Armor
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Mira Fuilur 5th August 2014, 1:49 pm

    Brought the duration back down to five and added a three-post cooldown. Anything else?


    _____________________________________________________________________________________

    Mira's Theme:


    Battle Theme:


    Profile
    Demon Blood Armor (Magic)
    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Indiana Jones 5th August 2014, 1:51 pm

    Up the cooldown to 4 and then i can approve your magic.


    _____________________________________________________________________________________


    Demon Blood Armor (Mira Fuilur's Magic) 18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2
    Mira Fuilur
    Mira Fuilur

    1 Year Anniversary- Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 42
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Demon Blood Armor
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Mira Fuilur 5th August 2014, 2:07 pm

    And changed~


    _____________________________________________________________________________________

    Mira's Theme:


    Battle Theme:


    Profile
    Demon Blood Armor (Magic)
    Indiana Jones
    Indiana Jones

    Void Tyrant


    Void Tyrant

    Moderator- Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 1380
    Guild : Savage Skull
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Experience : 350

    Character Sheet
    First Skill: Ragnarök
    Second Skill:
    Third Skill:

    Demon Blood Armor (Mira Fuilur's Magic) Empty Re: Demon Blood Armor (Mira Fuilur's Magic)

    Post by Indiana Jones 5th August 2014, 2:23 pm

    Everything i have asked has been changed and i see no more problems with this. Also really cool magic. So...

    Demon Blood Armor (Mira Fuilur's Magic) 1562yc5


    _____________________________________________________________________________________


    Demon Blood Armor (Mira Fuilur's Magic) 18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2

      Current date/time is 7th May 2024, 5:49 pm