Magic
Primary Magic: Double Soul magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic has two forms:
-Red Form: Mickey changes personality becoming "Red Mickey". This magic allows Mickey to generate red hot energy, which he bends to attack and burn the enemy. When he is "Red Mickey", he is very offensive. He refuses any kind of Unison Raids or team work, and all he wants to do is attack the enemy trying to hurt him, but he know when he has to defend himself. When he needs to be defended he uses Switch to become "Blue Mickey"
-Blue Form: Mickey changes personality becoming "Blue Mickey". This magic allows Mickey to generate blue cold energy, which he bends to defend himself from the attacks. When he is "Blue Mickey", he is very defensive. He wants team work and he prefers to defend others instead of himself. He would rather not to become "Red Mickey", but when he has to attack he uses Switch to become more offensive.The switch of personality can become through the spell Switch or through a more natural way, for example, when he is in danger (from Blue to Red), when he is complimented (from Red to Blue) or when he is offended (from Blue to Red).
Thanks to this magic, Mickey can attack and defend, but not simultaneously. he can't be "Red Mickey" and "Blue Mickey" at once!
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Double Soul magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic has two forms:
-Red Form: Mickey changes personality becoming "Red Mickey". This magic allows Mickey to generate red hot energy, which he bends to attack and burn the enemy. When he is "Red Mickey", he is very offensive. He refuses any kind of Unison Raids or team work, and all he wants to do is attack the enemy trying to hurt him, but he know when he has to defend himself. When he needs to be defended he uses Switch to become "Blue Mickey"
-Blue Form: Mickey changes personality becoming "Blue Mickey". This magic allows Mickey to generate blue cold energy, which he bends to defend himself from the attacks. When he is "Blue Mickey", he is very defensive. He wants team work and he prefers to defend others instead of himself. He would rather not to become "Red Mickey", but when he has to attack he uses Switch to become more offensive.The switch of personality can become through the spell Switch or through a more natural way, for example, when he is in danger (from Blue to Red), when he is complimented (from Red to Blue) or when he is offended (from Blue to Red).
Thanks to this magic, Mickey can attack and defend, but not simultaneously. he can't be "Red Mickey" and "Blue Mickey" at once!
Strengths:
- Burning: when Mickey is “Red Mickey” he is able to burn the enemy with his red hot energy spells
- Red Mickey is powerful against ice dragon/god slayer
- Single targetting: Mickey can focus on only one enemy at once when he is Red Mickey
- High crowd control: he can imprison, burn or freeze the enemy
- Versatile: he can be both offensive or defensive
Weaknesses:
- The user can't be “Blue” and “Red” simultaneously, so he's not able to use offesive and defensive magic at once.
- The user takes damage if the red hot energy of the “Red Mickey”'s spells is hurt by the enemy
- The user can't control himself well when he is “Red Mickey”, he risks to hurt his own teammates
- Single targetting: he can't harm more than one enemy at once
- The “Red Mickey”'s spells can be eaten by a fire dragon/god slayer
- The “Blue Mickey”'s spells can be eaten by an ice dragon/god slayer
Abilities/Powers:
- Switch: Mickey's abilty to change knowlingly from Blue to Red and vice versa, but only once per post.
- Energy Manipulation: Mickey can move all his attack based on energy in any directions he wants, but only if he can see them.
- D Rank Spells:
- Ropes:
- Red Rope/Blue Rope
Rank: D
Type: Energy and Fire/Energy and Ice, Offensive/Defensive
Description:
Red Rope: ropes of red energy appear from the palm of the hands of the user. These ropes can imprison the enemy and they can burn them. Their maximum lenght is of 9 feet.- They would be like these:
Blue Rope: ropes of blue energy appear from the palm of the hands of the user. These ropes can imprison the enemy and freeze them. They can also be bent to become a shield. Their maximum lenght is of 9 feet.- They would be like these:
Strengths:- Both Blue and Red Ropes can block enemies physical attacks
- The Red Ropes can push enemies away
- The Blue Ropes can move objects and enemies
Weaknesses:- Both Blue and Red Ropes can be cut
- The Blue Ropes can't block ranged attack
- Both Blue and red Ropes can't move very heavy things
- The minimum duration is of 1 post, while the maximum is of 2 posts and the cooldown is of 3 posts
- Scales:
- Red Scale/Blue Scale
Rank: D
Type: Energy and Fire/Energy and Ice, Offensive/Defensive
Description:
Red Scale:a load of scales of red energy appear after the movement of the hands of the user and fly swiftly against the enemy, exploding when they touch it. Those scales are generally long 2,7 to 3 inches and they are very thin.
Blue Scales: a load of scales of blue energy appear the movement of the hands of the user. They are by far bigger than the red ones, and they connect toghter in an only one blue energy shield.
Strengths:- The explosions of the Red Scales are small and if they are cut they explode
- The Red Scales are so thin that they can pass through very thin spaces.
- The Blue Scales are useful to block nearly any kind of frontal attacks
Weaknesses:- The Red Scales are very thin and light so they are useless against the wind
- The Blue Scales can't protect the user from behind and lateral attacks
- An enemy can cut the space between the Blue Scales to destroy the shield
- The duration of this spell is of 1 post, and the cooldown is of 2 posts
- The explosions of the Red Scales are small and if they are cut they explode
- Sparks:
- Red Spark/Blue Spark
Rank: D
Type: Energy and Fire/Energy and Ice, Offensive/Support
Description:
A red hot explosion happens within 30 feet near the user, where he wants. It can hurt an enemy, blow hime/her away, and it can destroy/break things.
A blue cold explosion happens within 30 feet near the user, where he wants. It can restore an ally's MP and it caan blow him/her away, without hurting the ally with the explosion.
Strengths:- The Red Spark can hurt an enemy and burn him/her
- The Red Spark can blow the enemy away
- The Blue Spark can restore an ally MP of 5% and blow him/her away without hurting the ally with the explosion
Weaknesses:- The Sparks can be blocked easily by a common shield
- The Red Spark doesn't blow the enemy away too far away from his/her original position
- The Red Spark can hurt allies
- The Blue Spark restores a small amount of MP
- The Blue Spark can't restore the user MP
- The duration of this spell is of 1 post, and the cooldown is of 2 posts
- The Red Spark can hurt an enemy and burn him/her
- Bubbles:
- Red Bubble/Blue Bubble
Rank: D
Type: Energy and Fire/Energy and Ice, Offensive/Defensive
Description:
Red Bubble: a red hot energy bubble appears over the palm of an hand of the user. This bubble is spherical, and it can be made bigger or smaller and it can contain the user, an enemy or an ally. When it contains someone its damage deals D-rank damage for every post the target is in the bubble. The bubble can have a range from 3 inches to 120 inches.
Blue Bubble: a blue cold energy bubble appears over the palm of an hand of the user. This bubble is spherical, and it can be made bigger or smaller and it can contain the user, an enemy or an ally. It can be used as a shield. The bubble can have a range from 3 inches to 120 inches.- They would be like this:
Strengths:- The Red Bubble can hurt the enemy and it can transport the target where the user wants
- The Bubbles can contain an enemy
- The Blue Bubble can protect you from every kind of D-rank attack and it can transport you for a maximun of 30 feet
Weaknesses:- The Red Bubble can be broken by a physical attack.
- The Blue Bubble can't protect you from physical attacks.
- The Bubbles can't contain too big things/person, or they will break.
- The minimum duration of this spell is of 1 post and the maximum duration of this spell is of 3 posts and its cooldown is of 4 posts
Last edited by MrMickey on 20th June 2014, 2:16 am; edited 8 times in total