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    Alexei's Magic: Steelshift [Done]

    Chaostothemax
    Chaostothemax

    1 Year Anniversary- Player 
    Lineage : Other Half
    Position : None
    Posts : 223
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Himself
    Experience : 600

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Alexei's Magic: Steelshift [Done] Empty Alexei's Magic: Steelshift [Done]

    Post by Chaostothemax 17th June 2014, 11:46 am

    Primary Magic: Steelshift
    Caster or Holder: Caster
    Description: At first glance, Steelshift might be confused for Requip; after all, both involve changing weapons and armor. There is a very crucial difference, however: Requip magic is trading out, while Steelshift is changing entirely. Simply put, Steelshift magic allows one to morph and change weapons and armor to suit the task at hand. To perform the magic, one must be in physical contact with the weapon in some form or another; clothes do not stop the magic, but just about anything else does.
    Strengths:

    • Versatility. Steelshift magic is not limited like Requip in the forms that their weapons and armor can take, so they can conceivably create anything. If one knows the mechanisms within, they can even create crude gadgets.
    • Unpredictability. Everybody is caught off guard when a sword they dodged suddenly extends, cutting them anyway. With so many options, it's hard to tell what a Steelshift user will do next.
    • Compatability. A magical item that is changed will maintain all of its magical properties while Steelshifted, allowing for powerful combinations of form and function.

    Weaknesses:

    • Magic Drain. Maintaining a Steelshifted form consistently drains magic power; the power drained depends on the power of the item and how much it increased in size, if at all. Ranks take 5% more initially for every rank the item is above the wizard, while items take 2% more for every 4 inches. Base drain is 5% every two posts.
    • Physical Contact Required. The user must be touching the transformed item constantly; if they lose contact with it, it will quickly revert to its normal form.
    • Feedback. If the user attempts to transform an item that is two or more ranks above their wizard rank, there is a chance  that they will receive feedback and be damaged instead. Chances are 50% at two ranks above, 75% at three, and 100% for anything above that. Chance will be determined by a random number generator for the terms of the RP.
    • Short Range. Since the user has to be touching the items to transform them, the magic is considered to be very short-ranged.

    Abilities/Powers:

    • Steel Empath: The user of Steelshift is capable of discerning the type and strength of magic within weapons at just a touch. This affinity also makes them skilled at crafting their own magical weapons.
    • Item Drain: A powerful Steelshift wielder can fuse the items with their own body in order to either forcibly drain or pump in magic to the item.

    D Rank Spells:


    Last edited by Chaostothemax on 17th June 2014, 1:40 pm; edited 2 times in total


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    XP Stuff:
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Alexei's Magic: Steelshift [Done] Empty Re: Alexei's Magic: Steelshift [Done]

    Post by Samus Aran 17th June 2014, 1:16 pm

    Chaostothemax wrote:Primary Magic: Steelshift
    Caster or Holder: Caster
    Description: At first glance, Steelshift might be confused for Requip; after all, both involve changing weapons and armor. There is a very crucial difference, however: Requip magic is trading out, while Steelshift is changing entirely. Simply put, Steelshift magic allows one to morph and change weapons and armor to suit the task at hand. To perform the magic, one must be in physical contact with the weapon in some form or another; clothes do not stop the magic, but just about anything else does.
    Strengths:

    • Versatility. Steelshift magic is not limited like Requip in the forms that their weapons and armor can take, so they can conceivably create anything. If one knows the mechanisms within, they can even create crude gadgets.
    • Unpredictability. Everybody is caught off guard when a sword they dodged suddenly extends, cutting them anyway. With so many options, it's hard to tell what a Steelshift user will do next.
    • Compatability. A magical item that is changed will maintain all of its magical properties while Steelshifted, allowing for powerful combinations of form and function.

    Weaknesses:

    • Magic Drain. Maintaining a Steelshifted form consistently drains magic power; the power drained depends on the power of the item and how much it increased in size, if at all. <---------I would need a small little table to explain how much magic power is drained for what size. Like a pen sized object might drain just 1 or 2%, but a dagger might drain 5%.
    • Physical Contact Required. The user must be touching the transformed item constantly; if they lose contact with it, it will quickly revert to its normal form.
    • Feedback. If the user attempts to transform an item that is two or more ranks above their wizard rank, there is a chance  that they will recieve feedback and be damaged instead. Chances are 50% at two ranks above, 75% at three, and 100% for anything above that. Chance will be determined by a random number generator for the terms of the RP.

    You would need just one more weakness for your overall magic.
    Abilities/Powers:

    • Steel Empath: The user of Steelshift is capable of discerning the type and strength of magic within weapons at just a touch. This affinity also makes them skilled at crafting their own magical weapons.
    • Item Drain: A powerful Steelshift wielder can fuse the items with their own body in order to either forcibly drain or pump in magic to the item.

    D Rank Spells:

    Okay. Brilliant looking magic, just a few things in bold to address.

    Bump when finished.


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    Alexei's Magic: Steelshift [Done] Tumblr_minephQ2G81r37arko2_500
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