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    Elemental Servants

    Jason Trinity
    Jason Trinity

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 11
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Elemental Servants Empty Elemental Servants

    Post by Jason Trinity 25th May 2014, 12:33 pm

    Magic

    Primary Magic: Elemental Servants
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The magic is question is one of crafting beasts from the very land you stand on, the very air you breath or the water you drink. Other examples exist as well. A single surge of magic can allow a creature of any size or shape to come right out of anything around you. The problem of course is the need for the specific element to be nearby in decent quantities, dependent on the golem is question. This can be done with any naturally forming element. Anything not man made or refined by man can be turned into a golem. The exception in fire. Man made or not, flames don't change much.

    The process is pretty basic, infusing the element in question with the caster's own magically power creates an overload and brings the creature to life. The golems have a very basic thought process, on par with the average animal. Unable to comprehend any other then the caster specifically.



    Strengths:

    • Various golems useful for different situations. Very versatile
    • Out numbering an opponent or leveling the playing field is possible via multiple golems.
    • Completely repairable. Regardless of the damage, they can focus on repairing their wound for one post per golem. The golem in question is only able to do this once per thread.

    Weaknesses:

    • Heavy lack of offensive and defensive spells.
    • Heavy on magically power.
    • Golems require specific elements to be within range.
    • Long post cooldowns

    Abilities/Powers:

    Golems:
    Tunka:

    Aqulia:

    Treebeard:


    Spells
    Calm animal:


    Last edited by Jason Trinity on 29th May 2014, 7:53 am; edited 7 times in total
    Jason Trinity
    Jason Trinity

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 11
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Elemental Servants Empty Re: Elemental Servants

    Post by Jason Trinity 27th May 2014, 7:19 am

    Ready for review!
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Elemental Servants Empty Re: Elemental Servants

    Post by Samus Aran 27th May 2014, 12:26 pm

    Jason Trinity wrote:Magic

    Primary Magic: Elemental Servants
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The magic is question is one of crafting beasts from the very land you stand on, the very air you breath or the water you drink. Other examples exist as well. A single surge of magic can allow a creature of any size or shape to come right out of anything around you. The problem of course is the need for the specific element to be nearby in decent quantities, dependant on the golem is question. This can be done with any naturally forming element. Anything no man made or refined by man can be turned into a golem. The exception in fire. Man made or not, flames don't change much.

    The process is pretty basic, infusing the element in question with the caster's own magically power creates an overload and brings the creature to life. The golems have a very basic thought process, on par with the average animal. Unable to comprehend any other then the caster specifically.

    Strengths:

    • Various golems useful for different situations. Very versatile
    • Out numbering an opponent or leveling the playing field is possible via multiple golems.
    • Completely repairable. Regardless of the damage, they can focus on repairing their wound for one post per golem. The golem in question is only able to do this once per thread.

    Weaknesses:

    • Heavy lack of offensive and defensive spells.
    • Heavy on magically power.
    • Golems require specific elements to be within range.

    Add another weakness here.
    Abilities/Powers:

    Golems:
    Tunka:

    Aqulia:

    Treebeard:

    Sahara:

    Okay~. Anything that is in bold should be addressed. I didn't fully look at it, but there are some things needing to be fixed right now. Bump when you are finished.


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