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    Guardian Angel Magic (still working on finishing my spells up)

    Roya
    Roya

    See you in hell


    See you in hell

    1 Year Anniversary- Player 
    Lineage : Curse of the White Witch
    Position : None
    Posts : 169
    Guild : ---
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Monokuroen, Monochrome Demon
    Experience : 250

    Character Sheet
    First Skill: Sinners White and Black Flame
    Second Skill: ---
    Third Skill:

    Guardian Angel Magic (still working on finishing my spells up) Empty Guardian Angel Magic (still working on finishing my spells up)

    Post by Roya 5th January 2014, 3:23 pm

    Magic

    Primary Magic: Guardian Angel Magic
    Secondary Magic: None
    Caster or Holder: Caster
    Description: unlike many other types of magic, Guardian magic is geared mostly towards healing and support rather than offense. The healing power granted by it is high, having been described as capable of healing wounds inflicted by the most fearsome. Concretely The magic is enough to almost completely cure most injuries, and to nullify the effects of powerful poisons and curses, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that Healing Magic is long-lost, and believed to be nonexistent anymore.like other types of Magic, it can possess great destructive power,therefor its offensive spells are minimal but powerful.

    Strengths:
    ~Offensive spells do a fair share in damage

    ~Spells that cure many types of injuries

    ~Spells that improve speed strength agility ect. that can be cast on themselves or others.

    Weaknesses:

    ~Minimal Offensive abilities,

    ~Short range spells,

    ~Uses up decent amount of energy to cast spells

    Abilities/Powers:

    ---------------


    Name: Revival level one
    Rank: D
    Type: Healing
    Description: (the C spell level two is just stronger) Guardian Angel  Wizards are able to utilize powerful healing Magic, a Magic previously believed to be long-lost. Such power has been described as being capable of healing the worst injuries. The user's power is capable of manipulating Internal power to perform various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state.(with higher level Revival spells) it has also been noted that the user cannot heal their own injuries.
    Strengths:

    ~Powerful healing: just good for healing

    ~Coninient: <---- I said it

    ~Can cure many different feats:curses poisons fatigue illness or wounds.

    Weaknesses:

    ~The bigger the injury the more energy the caster must give: Yeah to restore allot of heath the caster must give allot of energy

    ~Takes allot of time to heal:not a quick fix it requires time and attention to cure

    ~Becoming weak:The energy transferred out of the caster to conduct the spell will render them weak afterwards.

    ~If the caster tries to do to much it they can pass out from fatigue

    Name: Soar
    Rank: D
    Type: supportive? (maybe?)
    Description: Soar is a spell that allows its users to sprout large angelic wings that give them the ability to fly. Furthermore, there is also a time limit to how long the user can fly, as the wings disappear after the user's Magic Power is depleted. The users can also change the speed in which they fly, but the faster they go, the more Magic Power they consume.

    Strengths:

    Speed: Allows the user to move quicker

    Battle:Gives the caster the upper hand in battle

    Travel: nice way to get from place to place

    Weaknesses:

    ~Accuracy: The casters accuracy might not be quite right while they are getting adapted to flying

    ~Magic use: The longer the caster uses the wings the more and faster there energy is drained

    ~Risky: You've got to pay attention you don't want to be 50 ft in the air when your magic gives out on you tehehehehe...bad

    ~Long recharge: Takes about 5 posts to regain the strength to fly again


    Name: Shine
    Rank: D
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply.)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them.)
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Guardian Angel Magic (still working on finishing my spells up) Empty Re: Guardian Angel Magic (still working on finishing my spells up)

    Post by Grizzly 6th March 2014, 12:31 pm

    Greetings!

    The Magic Section is currently being cleaned up, so all WIP/unanswered apps that haven't been worked on in the last couple days/weeks will get 7 days/ one week time to be finished or to be bumped!

    So in case you are coming back in the next 7 days, please bump this magic saying you've finished it or are STILL working on it!

    Thankyou!

    The Magic Apps that haven't been finished, continued or bumped by the author will be Archived! So they won't be gone ~


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character

      Current date/time is 6th May 2024, 1:41 pm