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    The One Magic Part One: A Great Discovery

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    The One Magic Part One: A Great Discovery Empty The One Magic Part One: A Great Discovery

    Post by Admin 9th June 2020, 3:18 am

    Job Title: The One Magic Part One: A Great Discovery
    Rank: 10 Year
    Category: Normal/ International/ Job Series
    Job Location: Sin
    Solo Word Count: 10,000
    Group Word Count: 20,000
    Additional Requirements: Must have a party of three. No more, no less.

    There are two clear alignments for this job.

    Legal

    • Find the source of the disturbance.
    • Infiltrate the mine.
    • Secure the crystals and keep them out of everyone else's grasps.


    Dark

    • Find the source of the disturbance.
    • Infiltrate the mine.
    • Defend the crystals so you can use them for your own devices.

    Job Description: An odd feeling took over the mages of Earthland. A calling. This calling was only comparable to homesickness. This was no ordinary homesickness, no. This was something that halted the actions each and every mage were taking. This was something that was omniscient. This feeling was one that would lead to the ultimate discovery.

    In a land far away, buried deep beneath the ruins of an ancient empire, was something of unknown potential. It released huge amounts of energy, though none of it was harmful. It was something that would draw a mage in from untold miles away. This was something unidentifiable even to the most intelligent of mages; it had not been on this planet for an innumerable number of years. It was a source of something magical. This feeling alone would make one ask, "What is magic?"

    Magic, as it is thought of now, is the use of ethernano and the will of the mage. This will, along with the tedious training of the mage, allows the person the ability to commit all sorts of feats; magic is the physical embodiment of the mage. It is his truest form. While magic is not limited to mages, as it is used in lacrima and said lacrima used as fuel for magical objects, it is one of the most notable uses. Magic, although dominant in every Guild, is only used by ten percent of this world's population. This is what magic is known as today, but what is its origin? Where did it come from?

    The One Magic. This is the, albeit unknown, source of all magic. Very little is known about One Magic. In fact, its mere existence is often debated. What was it? How did it come to be? And then the ultimate question, "What is the One Magic?" There are a multitude of answers one will hear if they ask around; there is no exact definition as to what it is. If someone, or some group, could find a source of One Magic they would open a door to an unimaginable world. Being able to create new forms of magic, shape the world, and who knows what else!

    The stakes are high. While it's unknown what triggered the calling so suddenly, it's immediately obvious that tensions are rising to a frenzy. Right now it's a race to find the source of magic. Some want to secure it to keep it from falling into the wrongs hands. Some simply want to research it. Some are itching to harness it for evil intent. No one trusts each other, as you shouldn't. The consequences of this race could change the course of magic itself!

    What side of this do you choose?
    Enemies: The appearance, and magics, of all enemies is left up to the group. Have some fun with it.

    Legal Path Enemies

    • Untrustworthy Scholars x10
      While they may or may not be working together and claim to be simply seeking the truth about this magic, they still can't be allowed to get to their goal. You cannot simply write them off because they're nerds! They still hold power much greater than the average mage. They are all high ranking mages with a variety of magics. These guys deal a whole 6 S-rank damage, and take a whole 15 S-rank damage to take down! Yikes.
      Enemy Rank: Weak

    • Dark Mages x5
      These guys are third on the totem pole! They have been granted knowledge about what they are doing and are faithfully loyal to the organization. These mages are no joke! Beware! They deal a whole 10 S-rank damage and take 17 S-rank damage to drop!
      Enemy Rank: Normal

    • Knights x3
      It's not clear what country or organization these knights are from, but their motives can't be trusted. These guys are serious business! Underestimating them will lead to being severely maimed! They deal a whole 20 S-rank damage! You thought that's all? It takes a whopping 13 S-rank damage to drop them. Good luck...
      Enemy Rank: Strong

    • Mysterious Mage x1
      This guy is at the top of the food chain and hates that you even got this far. He seems to be in-the-know about the crystals and the calling, which means he's probably part of the mystifying organization responsible. He doesn't want you to touch the crystals and ruin everything planned. He will be going all out. He is being empowered by the crystals in the mine and deals a whopping 2 H-rank damage per hit! That may kill some of ya! Be careful! They won't fall until they've been dealt 20 H-rank worth of damage! But, don't kill him! You need information on what they were planning, and where their base is!
      Enemy Rank: Boss


    Dark Path Enemies

    • Annoying Scholars x10
      While they may or may not be working together and claim to be simply seeking the truth about this magic, frankly, they're in the way. You cannot simply write them off because they're nerds! They still hold power much greater than the average mage. They are all high ranking mages with a variety of magics. These guys deal a whole 6 S-rank damage, and take a whole 15 S-rank damage to take down! Yikes.
      Enemy Rank: Weak

    • Soldier x5
      These are highly-trained military mages sent by the Magic Council to secure and stop whatever force is drawing all these people. These guys are serious business! Underestimating them will lead to being severely maimed! They deal a whole 20 S-rank damage! You thought that's all? It takes a whopping 13 S-rank damage to drop them. Good luck...
      Enemy Rank: Normal

    • Legal Mages x3
      While they're not official Wizard Saints, their strength levels are on par with them! They were sent to back up the Magic Council's Soldiers to secure the crystals. These guys are serious business! Underestimating them will lead to being severely maimed! They deal a whole 20 S-rank damage! You thought that's all? It takes a whopping 13 S-rank damage to drop them. Good luck...
      Enemy Rank: Strong

    • Mysterious Mage x1
      This guy is at the top of the food chain and hates that you even got this far. He seems to be in-the-know about the crystals and the calling, which means he's probably part of the mystifying organization responsible. He doesn't want you to touch the crystals and ruin everything planned. He will be going all out. He is being empowered by the crystals in the mine and deals a whopping 2 H-rank damage per hit! That may kill some of ya! Be careful! They won't fall until they've been dealt 20 H-rank worth of damage! But, don't kill him! Once he has no choice but to listen to you, you might be able to join him and his organization in what they're planning. If you can't convince him, you still need information on what they were planning, and where their base is so you can get what you want one way or another.
      Enemy Rank: Boss

    Reward: 300,000 jewel and the eventual next part of this job.

      Current date/time is 27th April 2024, 5:32 am