Magic
Magic Name: Sinister Showmanship
Magic Type: Caster
Description: The concept of a street magician is familiar to most, but if you take those little tricks and amplified them with a cunningly mischievous mind, that is essentially what Claire is capable of. Generalizing her abilities would prove difficult, for it does have quite a broad spectrum.
Everything that a street magician performs is for pure entertainment purposes. Card tricks, levitation, vanishing or escaping from seemingly impossible situations; Claire's unique and somewhat darker spin on these traditional crowdpleasers make up her arsenal. Though a majority of it does seem more utility-based, her sleeve's full of tricks - and some might hurt.
In actuality, most of Claire's abilities revolve around the concept of molecular manipulation. Changing the structure of the particles in either the various objects surrounding her, her weapons of choice, or even on herself and to a certain extent, others as well. It's just that her theme and the way she approaches her magic comes from her experience as a performer.
Unique Abilities:
Spells:
Name: Now You See Me
Rank: D
Type: Effects
Damage: -
Range: 15 Meters
Speed: 15 Meters Per Second
Duration: -
Downside: Could only teleport to areas within her sight.
Description: Houdini's specialty. The art of escaping near-impossible situations made easy with the literal snap of her fingers, seemingly disappearing from where she's standing and reappearing a small distance away. She could choose to bring someone along for the ride, though there is a risk of mild nausea affecting those who aren't accommodated with having thei molecules essentially broken down and reassembled.
Name: Deal Or No Deal
Rank: D
Type: Multiple Target
Damage: 30 HP
Range: 45 Meters
Speed: 30 Meters Per Second
Duration: 3 Posts
Downside: -
Description: Card tricks are always fun. Not only is Claire able to rival and in some cases outperform the best of them, but her handling of the cards can be quite lethal. Regular playing cards that are reinforced with magic that'd strengthen each particle that makes up the cards, projected forward in an arc in front of her with enough strength and velocity to slice through objects and if need be, skin and flesh.
Name: Just A Phase
Rank: D
Type: Effects
Damage: -
Range: -
Speed: -
Duration: 3 Posts
Downside: Can be hit by non-physical things.
Description: Imagine walking through walls as though they don't exist. Not only does she never have to worry about slamming facefirst into those pesky glass doors ever again, but for a short period of time, Claire turns herself into a state that's partially ethereal and partially solid, therefore allowing her to phase through solid objects as though she were a ghost. If hit by any physical spell or physical objects that are imbued with magic, she returns to her regular state immediately thereafter.
Name: Sizeable Matters
Rank: D+
Type: Area Of Effect
Damage: 30 HP
Range: 45 Meters
Speed: Objects travel at 25 Meters Per Second within the affected area
Duration: 5 Posts
Downside: Neither she nor her allies are immune to being hurt by the objects.
Description: Straight out of a horror movie, every loose object within Claire's vicinity is affected by her magical powers and would start going on a frenzy, levitating up into the air and entering a crazed, chaotic state of molecular instability. Meaning, those objects would keep shifting in size, going from small to large and vice versa until the spell effectively comes to a halt.
Magic Name: Sinister Showmanship
Magic Type: Caster
Description: The concept of a street magician is familiar to most, but if you take those little tricks and amplified them with a cunningly mischievous mind, that is essentially what Claire is capable of. Generalizing her abilities would prove difficult, for it does have quite a broad spectrum.
Everything that a street magician performs is for pure entertainment purposes. Card tricks, levitation, vanishing or escaping from seemingly impossible situations; Claire's unique and somewhat darker spin on these traditional crowdpleasers make up her arsenal. Though a majority of it does seem more utility-based, her sleeve's full of tricks - and some might hurt.
In actuality, most of Claire's abilities revolve around the concept of molecular manipulation. Changing the structure of the particles in either the various objects surrounding her, her weapons of choice, or even on herself and to a certain extent, others as well. It's just that her theme and the way she approaches her magic comes from her experience as a performer.
Unique Abilities:
- Ability: Molecular Regeneration
The process of replicating healthy molecules and cells in place of damaged ones allow for a speedier recovery, and since Claire's body has adapted to the magic she'd been gifted with from a young age, this grants her a passive health regen of 5% HP every post.
Spells:
Name: Now You See Me
Rank: D
Type: Effects
Damage: -
Range: 15 Meters
Speed: 15 Meters Per Second
Duration: -
Downside: Could only teleport to areas within her sight.
Description: Houdini's specialty. The art of escaping near-impossible situations made easy with the literal snap of her fingers, seemingly disappearing from where she's standing and reappearing a small distance away. She could choose to bring someone along for the ride, though there is a risk of mild nausea affecting those who aren't accommodated with having thei molecules essentially broken down and reassembled.
Name: Deal Or No Deal
Rank: D
Type: Multiple Target
Damage: 30 HP
Range: 45 Meters
Speed: 30 Meters Per Second
Duration: 3 Posts
Downside: -
Description: Card tricks are always fun. Not only is Claire able to rival and in some cases outperform the best of them, but her handling of the cards can be quite lethal. Regular playing cards that are reinforced with magic that'd strengthen each particle that makes up the cards, projected forward in an arc in front of her with enough strength and velocity to slice through objects and if need be, skin and flesh.
Name: Just A Phase
Rank: D
Type: Effects
Damage: -
Range: -
Speed: -
Duration: 3 Posts
Downside: Can be hit by non-physical things.
Description: Imagine walking through walls as though they don't exist. Not only does she never have to worry about slamming facefirst into those pesky glass doors ever again, but for a short period of time, Claire turns herself into a state that's partially ethereal and partially solid, therefore allowing her to phase through solid objects as though she were a ghost. If hit by any physical spell or physical objects that are imbued with magic, she returns to her regular state immediately thereafter.
Name: Sizeable Matters
Rank: D+
Type: Area Of Effect
Damage: 30 HP
Range: 45 Meters
Speed: Objects travel at 25 Meters Per Second within the affected area
Duration: 5 Posts
Downside: Neither she nor her allies are immune to being hurt by the objects.
Description: Straight out of a horror movie, every loose object within Claire's vicinity is affected by her magical powers and would start going on a frenzy, levitating up into the air and entering a crazed, chaotic state of molecular instability. Meaning, those objects would keep shifting in size, going from small to large and vice versa until the spell effectively comes to a halt.
Last edited by broke on 4th July 2019, 6:46 pm; edited 1 time in total