Magic
Primary Magic: Blessed Body (Venom Demon Slayer)
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Blesses Body is a venom demon slayer magic that manifests as bacteria and disease inside of the user's body. Their life and the life of the toxins are one now, and they live with them without any issue. The multiple pestilent inhabitants inside of their body are used to affect others, themselves, and the area around them by putting the life in him onto all of it.
Strengths:
- Variety of Biological warfare for all situations.
Weaknesses:
- Lots of DoT spells and debuffs means it is easier to counter in some situations.
- Staying at a very long range and picking off the user tends to frustrate them.
Unique Abilities:
- Protected by disease; The user's body seems to be more resistant, likely due to the mix of holy demon slaying magic and poisons inside of them. They take 25% reduces damage from all attacks.
- All attacks, both physical and magical, cause those affected to take a quarter rank of user rank damage per post of the attack used while they are affected by them.
- Due to the nature of the magic, and the body the magic resides in, debuffs and status effects are treated as edible spells for the slayer equal to the rank of the debuff or status effect used. The user may also turn a buff on them into a debuff once per turn, doing this turns that spell into an equal rank of the slayer.
- Others affected by damage over time from this magic deal 50% reduced damage until the DoT wears off.
Primary Magic: Blessed Body (Venom Demon Slayer)
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Blesses Body is a venom demon slayer magic that manifests as bacteria and disease inside of the user's body. Their life and the life of the toxins are one now, and they live with them without any issue. The multiple pestilent inhabitants inside of their body are used to affect others, themselves, and the area around them by putting the life in him onto all of it.
Strengths:
- Variety of Biological warfare for all situations.
Weaknesses:
- Lots of DoT spells and debuffs means it is easier to counter in some situations.
- Staying at a very long range and picking off the user tends to frustrate them.
- Lineage:
- Priest of Pestilence
Weilder: Epidemius, The Plague Father
Description: Coming Soon
Abilities
Unique Abilities:
- Protected by disease; The user's body seems to be more resistant, likely due to the mix of holy demon slaying magic and poisons inside of them. They take 25% reduces damage from all attacks.
- All attacks, both physical and magical, cause those affected to take a quarter rank of user rank damage per post of the attack used while they are affected by them.
- Due to the nature of the magic, and the body the magic resides in, debuffs and status effects are treated as edible spells for the slayer equal to the rank of the debuff or status effect used. The user may also turn a buff on them into a debuff once per turn, doing this turns that spell into an equal rank of the slayer.
- Others affected by damage over time from this magic deal 50% reduced damage until the DoT wears off.
- Signature Spells:
Name: Sweet Release
Rank: C (scales up to S)
Type: Burst
Duration: Instant
Cooldown: Once per post
Description: The user of the magic releases a burst of disease on all directions, a lethal concoction of pestilence going out in all directions around them, to deal a full rank of damage. Can go up to the max range for burst spells in all directions, at the standard speed for burst spells.
Strengths:
- Toxic burst spell
Weaknesses:
-Limited to just damaging those that are hit instead of dealing anything special to them
Name: Blighted Movement
Rank: D
Type: Supportive
Duration: Instant
Cooldown: Once per turn
Description: Iayui opens the pocket dimension that is full of poisonous air, though his own poisons have no effect on him there, to keep anyone from following in. The dimension closes, putting him in it until he reopens it anywhere within 15 meters from the spot he went into it.
Strengths:
- Instant movement ability.
Weaknesses:
- Large hazards can't be avoided if over the range of the spell.
- D rank spells:
Name: Bacterial Blessing
Rank: D
Type: DoT, Area of Effect
Duration: 3
Cooldown: 4
Description: The user of the spell throws out a burst of bacteria that scatters in a 30-meter radius in all directions from the impact zone. Can be centered on the user, or thrown at 15 meters per second, and the explosion of bacteria moves at 15 meters per second to strike all within range. The initial hit deals a half rank of damage, followed by half a rank of damage for the next two turns. Those affected by the DoT find that they also deal damage to those around them equal to a quarter rank of damage in a 15-meter area around them for the two turns after the initial impact.
Strengths:
-DoT AoE spell that can do high damage to close clusters of people
Weaknesses:
-Damage can be minimized by spreading out or being alone.
Name: Divine Disgust
Rank: D
Type: DoT
Duration: 3
Cooldown: 4
Description: The nearly stereotypical damage over time spell. The singular target attack can travel, with decent tracking, up to 60 meters away to hit a target for a half rank of spell damage. For the next two turns it deals a half rank of spell damage as well. The spell moves at 60 meters per second. The person affected by the spell finds they also gain only half of any healing effects for the duration. (HP regen, healing spells, etc)
Strengths:
-DoT that minimizes healing of all kinds.
Weaknesses:
-Those with a lot of healing on hand will not find the effect to be too much of an issue.
Name: Life for life
Rank: D
Type: Offensive Support
Duration: Instant
Cooldown: 2
Description: Throws out a homing attack of a strange bacteria at a single target that deals a full rank of damage to the one hit. Upon hitting the bacteria either comes back to the user, or is sent to an ally directly, to heal them for a half rank of damage as well.
Strengths:
-Drain life from one enemy to restore a different target.
Weaknesses:
-Requires a target to hit in order to heal anyone.
Name: Field of Decay
Rank: D
Type: Debuff
Duration: 3
Cooldown: 4
Description: The user releases an aura of disease that causes those around him to be slowed by 50%. Those within the 15 meter range also take a half rank of spell damage per post
Strengths:
-Slows and damages around the user.
Weaknesses:
-Extremely low range.
Name: Protected by Poison
Rank: D+
Type: Shield, DoT heal
Duration: 5
Cooldown: 6
Description: The user wraps their entire body in a poison that seems to absorb incoming attack while also causing them to heal for the duration. The shield can block up to 120 hp (2x advanced D rank spell damage, and heals the user for 18 hp for the duration as well. (1.5x advanced spell damage)
Strengths:
-Powerful shield that grants the user with healing for the duration.
Weaknesses:
-Only affects the user.
- C rank spells:
Name: Plague Burst
Rank: C
Type: Offensive
Duration: 5 Post
Cooldown: 6 Posts
Description: The user's spells and attacks have an added, extra potent, venom added to them that causes those affected to suffer greatly for a long time. Damage dealt while this is active deal an additional 20 damage per hit, and cause them to lose 10 mana as well.
Strengths:
-Adds damage and slight mana burn to damage dealt.
Weaknesses:
-Causes the spell to glow a radioactive green that may give away the more potent attacks.
Name: Saw of Pestilence
Rank: C
Type: Offense
Duration: 3
Cooldown: 4
Description: The user covers their hand or weapon in swirling toxins that leave poison falling in a trail behind them. The toxins move around at a high rate, like that of a chainsaw, and add more damage to the hit. The next melee strike they land deals an extra 20 base damage and toxins are embedded in the wounds and may slip through exposed veins causing internal damage and trauma. The toxins that get into the enemies systems cause them to take damage from healing rather than be healed by it, receiving a heal as half damage. (A C rank heal would deal 30 damage to one affected by the spell when the heal hit them)
Strengths:
-Augments a melee strike with toxins that also make it healing hurt.
Weaknesses:
-Requires a physical hit to land.
Name: Plague Toads
Rank: C
Type: Swarm Summon
Duration: 5
Cooldown: 6
Description: The user of the magic uses the plagues inside of them to manifest whatlooks like 40 small-dog sized toads to erupt from their chest. The toads can hop around quickly, moving at standard speed for summons, and have 5 HP each, and deal 1 base damage per attack.
ACTIVE: The toads bites leave bacteria and plagues inside of those bit, which can be activated to explode for a quarter rank of spell damage for every time someone was bit.
PASSIVE: Plague Bite. The toads are disease made manifest and their bites can inject them into target's body. Causes an additional quarter rank in damage from the poison they dole out.
Strengths:
-Massive damage to those that are dumb or unlucky.
Weaknesses:
-A single AoE basically destroys them all.
Name: Pestilent Pustule
Rank: C+
Type: DoT, Single Target
Duration: 5
Cooldown: 6
Description: The user of the spell throws out a large pustule of disease and toxins that, upon hitting something, explodes on them to deal 45 damage. This poisons them for the next four posts after, dealing 45 damage per post. (After 5 posts this makes 2.5x C+ spell damage) While under the effects of this poison, the one affected is slowed by 75% (50% more powerful debuff)
Strengths:
-Strong, Single Target, slowing DoT
Weaknesses:
-Those with teleports will laugh at the slow pace they can simply ignore by continuing to teleport.
Last edited by Brad Clad on 6th June 2018, 3:21 am; edited 9 times in total