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    Blessed Body

    Epidemius
    Epidemius

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    Blessed Body Empty Blessed Body

    Post by Epidemius 5th January 2017, 8:59 pm

    Magic

    Primary Magic: Blessed Body (Venom Demon Slayer)

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Blesses Body is a venom demon slayer magic that manifests as bacteria and disease inside of the user's body. Their life and the life of the toxins are one now, and they live with them without any issue. The multiple pestilent inhabitants inside of their body are used to affect others, themselves, and the area around them by putting the life in him onto all of it.
    Strengths:
    - Variety of Biological warfare for all situations.
    Weaknesses:
    - Lots of DoT spells and debuffs means it is easier to counter in some situations.
    - Staying at a very long range and picking off the user tends to frustrate them.

    Lineage:
    Priest of Pestilence
    Weilder: Epidemius, The Plague Father

    Description: Coming Soon

    Abilities

    Unique Abilities:
    - Protected by disease; The user's body seems to be more resistant, likely due to the mix of holy demon slaying magic and poisons inside of them. They take 25% reduces damage from all attacks.
    - All attacks, both physical and magical, cause those affected to take a quarter rank of user rank damage per post of the attack used while they are affected by them.
    - Due to the nature of the magic, and the body the magic resides in, debuffs and status effects are treated as edible spells for the slayer equal to the rank of the debuff or status effect used. The user may also turn a buff on them into a debuff once per turn, doing this turns that spell into an equal rank of the slayer.
    - Others affected by damage over time from this magic deal 50% reduced damage until the DoT wears off.

    Signature Spells:

    Name: Sweet Release
    Rank: C (scales up to S)
    Type: Burst
    Duration: Instant
    Cooldown: Once per post
    Description: The user of the magic releases a burst of disease on all directions, a lethal concoction of pestilence going out in all directions around them, to deal a full rank of damage. Can go up to the max range for burst spells in all directions, at the standard speed for burst spells.
    Strengths:
    - Toxic burst spell
    Weaknesses:
    -Limited to just damaging those that are hit instead of dealing anything special to them

    Name: Blighted Movement
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: Once per turn
    Description: Iayui opens the pocket dimension that is full of poisonous air, though his own poisons have no effect on him there, to keep anyone from following in. The dimension closes, putting him in it until he reopens it anywhere within 15 meters from the spot he went into it.
    Strengths:
    - Instant movement ability.
    Weaknesses:
    - Large hazards can't be avoided if over the range of the spell.

    D rank spells:

    Name: Bacterial Blessing
    Rank: D
    Type: DoT, Area of Effect
    Duration: 3
    Cooldown: 4
    Description: The user of the spell throws out a burst of bacteria that scatters in a 30-meter radius in all directions from the impact zone. Can be centered on the user, or thrown at 15 meters per second, and the explosion of bacteria moves at 15 meters per second to strike all within range. The initial hit deals a half rank of damage, followed by half a rank of damage for the next two turns. Those affected by the DoT find that they also deal damage to those around them equal to a quarter rank of damage in a 15-meter area around them for the two turns after the initial impact.

    Strengths:
    -DoT AoE spell that can do high damage to close clusters of people
    Weaknesses:
    -Damage can be minimized by spreading out or being alone.

    Name: Divine Disgust
    Rank: D
    Type: DoT
    Duration: 3
    Cooldown: 4
    Description: The nearly stereotypical damage over time spell. The singular target attack can travel, with decent tracking, up to 60 meters away to hit a target for a half rank of spell damage. For the next two turns it deals a half rank of spell damage as well. The spell moves at 60 meters per second. The person affected by the spell finds they also gain only half of any healing effects for the duration. (HP regen, healing spells, etc)

    Strengths:
    -DoT that minimizes healing of all kinds.
    Weaknesses:
    -Those with a lot of healing on hand will not find the effect to be too much of an issue.

    Name: Life for life
    Rank: D
    Type: Offensive Support
    Duration: Instant
    Cooldown: 2
    Description: Throws out a homing attack of a strange bacteria at a single target that deals a full rank of damage to the one hit. Upon hitting the bacteria either comes back to the user, or is sent to an ally directly, to heal them for a half rank of damage as well.
    Strengths:
    -Drain life from one enemy to restore a different target.
    Weaknesses:
    -Requires a target to hit in order to heal anyone.

    Name: Field of Decay
    Rank: D
    Type: Debuff
    Duration: 3
    Cooldown: 4
    Description: The user releases an aura of disease that causes those around him to be slowed by 50%. Those within the 15 meter range also take a half rank of spell damage per post
    Strengths:
    -Slows and damages around the user.
    Weaknesses:
    -Extremely low range.

    Name: Protected by Poison
    Rank: D+
    Type: Shield, DoT heal
    Duration: 5
    Cooldown: 6
    Description: The user wraps their entire body in a poison that seems to absorb incoming attack while also causing them to heal for the duration. The shield can block up to 120 hp (2x advanced D rank spell damage, and heals the user for 18 hp for the duration as well. (1.5x advanced spell damage)
    Strengths:
    -Powerful shield that grants the user with healing for the duration.
    Weaknesses:
    -Only affects the user.

    C rank spells:

    Name: Plague Burst
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: The user's spells and attacks have an added, extra potent, venom added to them that causes those affected to suffer greatly for a long time. Damage dealt while this is active deal an additional 20 damage per hit, and cause them to lose 10 mana as well.
    Strengths:
    -Adds damage and slight mana burn to damage dealt.
    Weaknesses:
    -Causes the spell to glow a radioactive green that may give away the more potent attacks.

    Name: Saw of Pestilence
    Rank: C
    Type: Offense
    Duration: 3
    Cooldown: 4
    Description: The user covers their hand or weapon in swirling toxins that leave poison falling in a trail behind them. The toxins move around at a high rate, like that of a chainsaw, and add more damage to the hit. The next melee strike they land deals an extra 20 base damage and toxins are embedded in the wounds and may slip through exposed veins causing internal damage and trauma. The toxins that get into the enemies systems cause them to take damage from healing rather than be healed by it, receiving a heal as half damage. (A C rank heal would deal 30 damage to one affected by the spell when the heal hit them)
    Strengths:
    -Augments a melee strike with toxins that also make it healing hurt.
    Weaknesses:
    -Requires a physical hit to land.

    Name: Plague Toads
    Rank: C
    Type: Swarm Summon
    Duration: 5
    Cooldown: 6
    Description: The user of the magic uses the plagues inside of them to manifest whatlooks like 40 small-dog sized toads to erupt from their chest. The toads can hop around quickly, moving at standard speed for summons, and have 5 HP each, and deal 1 base damage per attack.
    ACTIVE: The toads bites leave bacteria and plagues inside of those bit, which can be activated to explode for a quarter rank of spell damage for every time someone was bit.
    PASSIVE: Plague Bite. The toads are disease made manifest and their bites can inject them into target's body. Causes an additional quarter rank in damage from the poison they dole out.
    Strengths:
    -Massive damage to those that are dumb or unlucky.
    Weaknesses:
    -A single AoE basically destroys them all.


    Name: Pestilent Pustule
    Rank: C+
    Type: DoT, Single Target
    Duration: 5
    Cooldown: 6
    Description: The user of the spell throws out a large pustule of disease and toxins that, upon hitting something, explodes on them to deal 45 damage. This poisons them for the next four posts after, dealing 45 damage per post. (After 5 posts this makes 2.5x C+ spell damage) While under the effects of this poison, the one affected is slowed by 75% (50% more powerful debuff)
    Strengths:
    -Strong, Single Target, slowing DoT
    Weaknesses:
    -Those with teleports will laugh at the slow pace they can simply ignore by continuing to teleport.


    Last edited by Brad Clad on 6th June 2018, 3:21 am; edited 9 times in total
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    Blessed Body Empty Re: Blessed Body

    Post by Guest 7th January 2017, 8:40 pm

    Blessed Body S1SnyFE
    Epidemius
    Epidemius

    Player 
    Posts : 107
    Cosmic Coins : 0
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    First Magic:
    Second Magic:
    Third Magic:

    Blessed Body Empty Re: Blessed Body

    Post by Epidemius 18th January 2017, 10:29 pm

    Edits to magic;

    Two signature spells from Lineage added. (They are labeled as lineage granted ones)
    B rank spells added.
    Fifth UA added.


    _____________________________________________________________________________________

    Blessed Body 3RVd0fT
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    Blessed Body Empty Re: Blessed Body

    Post by Guest 19th January 2017, 8:59 am

    Blessed Body VkztGmZ
    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

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    Blessed Body Empty Re: Blessed Body

    Post by Lester Drynedi 6th June 2018, 12:16 am

    Moved & Unlocked at user request

    ❀:
    Brad Clad wrote:Magic

    Primary Magic: Requip: King's Armory

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description: The King's Armory is a requip magic of the weapons that the lineage of Noctis has passed down for generations. Not every weapon is strong, but every weapon has a use that can make it more powerful in certain circumstances. Some have elemental damage, some drain the opponent of health or mana, and some even cause status effects when used properly. All weapons are kept in a type of holder space, one that only he has access to, and always puts the weapon being summoned into the hand of his choice.
    Strengths:
    - Variety of weapon types for all occasions.
    Weaknesses:
    - Most weapons are for specific things, so harder to use in larger combats and when outnumbered.
    - Uses mostly melee weapons, so has issues with long range combat at a certain point.

    Lineage:
    The Awakened Prince
    Weilder: Brad Clad

    Description: Brad comes from a lineage of kings, a royal family that goes further back in history than most care to trace. On the western continent, a place that seems to never get brought up, stands the Kingdom of Caelum. A kingdom of people that have found a perfect mix of technology and magic, similar to the country of Bosco. Magic and machine were mixed together, and in underground labs criminals even learned to take living beings and make them magical laced thralls. This is what began the downward spiral of the royal family, an insurgency led by a man that believed in absolute freedom to experiment where the king firmly drew a line; human experimentation. While the king was slain, and the rest of the royal court, Noctis was teleported out and left with but the weapons inside the King's Armory as well as the powers passed down to him at birth.

    Abilities

    King's Tribute: Brad's royal lineage, and a stroke of luck, finds him earning more jewels from jobs and missions. Or he is given tributes in the form of items, or finds something of use/high value. Whatever it may be, it seems to be something that has gone down the family line.
    King's Tribute Full Info:
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)

    Prince of Knights: Having been trained to fight with all types of weapons, Brad is able to hit harder, move faster, and knows when and where to be in a fight and get there in time. This allows him multiple things when in combat. He was also granted a royal sword that is able to be brought from the holder space, by him alone, to use during a fight.
    Prince of Knights full details:
    The user can activate the summon and use the sword for 6 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 2 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.
    +5 flat increase to unarmed damage
    +25% to strength and speed.

    Master of Requip: Having trained in the requip magical arts since a young age, Brad has one of each type of requip specifically made for him to constantly use. Both of these are a signature spell requip, granting him an extra signature spell for each. One must be a weapon, and the other an armor. Weapons and Armors that he uses also have 25% more durability and and deal/disperse 2 more damage than what they usually do.
    Master of Requip Full Details:
    2 signature spells that scale to S, 1 each for Requip Armor and Requip Weapon.
    25% more durability on requip items.
    +2 damage dispersion on requip armors, and +2 damage to damage on requip weapons.

    Unique Abilities:
    - Brad is able to throw a weapon and teleport to it afterward. This goes 15 meters before stopping, +15 meters per rank up to S, and if it strikes an enemy it counts as a heavy attack with the current weapon as well; as if he were holding it at the time. He can do this once per turn.
    - Brad is able to control his weapons without the need to hold them. He can control them this way up to 15 meters away from himself, +15 meters per rank up to S.
    - Due to the amount of training with weaponry, Brad knows how to effectively use them in combat. He deals a bonus 25% more damage total with physical attacks of any kind, including requip weapons.
    - Active Abilities and Spells of weapons always count as dealing physical damage, and they use physical resistance when they hit something.
    - Requip weapons deal a bonus 50% damage to shields, barriers, and defensive items with all damaging attacks and abilities.

    Signature Spells:

    Name: Caelum Magitek Scythe
    Rank: B (scales up to S)
    Type: Lineage Given Requip Weapon
    Duration: 4
    Cooldown: 5
    Description: Weapon Image The Caelum Magitek Scythe is meant to be a weapon to zone opponents in, or out, with a precision unknown to most in single combat. The weapon appears releases spouts of pure magic when swung, having no element to it, that linger like flames whenever the blade or bottom spike of the weapon strike something. Whether it be a person or the ground, this energy will continuously burn until the weapon goes away.

    Passive: When the weapon strikes something, whether being or terrain, it leaves energy that burns at the location for the duration of the weapon. This energy deals 25% spell rank damage until the weapon is returned to the holder space.
    Strengths:
    - Damaging Area Control
    Weaknesses:
    - Dangerous to enemies and allies alike.
    - Flames still hurt the user if he is in them.

    Name: Insomniac's Nightmare
    Rank: B (scales up to S)
    Type: Lineage Given Requip Armor
    Duration: 4
    Cooldown: 5
    Description: Armor Image The armor is a jet black armor made of a mix of technology and magic that is known the the Kingdom of Caelum. The glowing red eyes are the result of camera technology so that he may see perfectly clear without the helmet hindering his vision. The armor passively gives an aura of protection equal to a rank of the spell each turn.

    Passive: Grants a shield equal to 1 rank of spell damage each turn. If broken it reforms on the next turn.
    Strengths:
    - Passively grants a recurring shield for the duration of the armor.
    Weaknesses:
    - Can't be used with other requip armors due to it covering the entire body.
    - The eyes of the armor glow a bright red, removing most chances of stealth the jet black armor would normally provide.

    Name: Armiger
    Rank: B (scales up to S)
    Type: Requip Overdrive
    Duration: 5
    Cooldown: 6
    Description: Brad summons forth a choice of five weapons from his arsenal and uses them all for the duration of the spell.
    Strengths:
    - Allows use of five weapons of his choice at one time.
    Weaknesses:
    - Puts all the weapons chosen on cooldown after.
    - May only use the active abilities of each weapon once for the duration, no matter the cooldown on them.

    Name: Healing Slash
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: Once per turn
    Description: The next swing of a requip weapon heals Noctis for the damage it deals.
    Strengths:
    - Heals for 100% of the next requip weapons damage dealt on hit.
    Weaknesses:
    - Requires a requip weapon out to use it.
    - Requires an attack to hit and deal damage to work properly.

    D rank spells:

    Name: Javelin
    Rank: D
    Type: Requip Weapon
    Duration: 3
    Cooldown: 4
    Description: A basic javelin that is able to pierce through the strongest of armors. It's 2 meters in length, and is balaned enough to be thrown when needed to. Can be thrown to deal standard damage, but only travels accurately up to twenty meters.

    Passive: Ignores 25% of damage resist on hits.
    Active: The next hit of the weapon deals a rank of spell damage on top of the damage it normally does. Can use once per summon of the weapon.
    Strengths:
    - Armor Pierce passive with a spell rank of bonus damage on active.
    Weaknesses:
    - Not good against close range combatants.
    - Doesn't travel very far when thrown.

    Name: Sword
    Rank: D
    Type: Requip Weapon
    Duration: 3
    Cooldown: 4
    Description: Summons a standard 60 centimeter(24 inch) sword that is able to burst into an element of Brad's choice when activated. The sword also passively increases his strength and speed by 25% while it is out.

    Passive: 25% increase to strength and speed.
    Active: For 2 turns, the sword can be charged with an element of Brads choice. (Same list as slayer list on site) The weapon deals a quarter of rank spell damage of the element in question per hit, on top of standard damage.
    Strengths:
    - Small passive buffs, and an active that gives elemental damage.
    Weaknesses:
    - Can be countered by slayers if he chooses the active element poorly.
    - Not too useful against weapons with long reach.

    Name: Daggers
    Rank: D
    Type: Requip Weapon
    Duration: 3
    Cooldown: 4
    Description: This weapon spawns a pair of daggers, both with six inch blades, that are used for rapid attacks at extremely close range.

    Passive: Daggers can only do light attacks, but every three hits on the same opponent it causes them to bleed for a spell's rank of damage.
    Active: The daggers hit a weak point, dealing damage as if it was a heavy weapon hit and cause the passive bleed as if it was the third hit. (even if it was the only hit)
    Strengths:
    - Bleed passive with powerful active.
    Weaknesses:
    - weak damage on weapon due to only light attacks
    - Smallest range of all weapons in his arsenal.

    Name: Greatsword
    Rank: D
    Type: Requip Weapon
    Duration: 3
    Cooldown: 4
    Description: A four foot long greatsword with a eight inch wide blade. The massive weapon swings in wide arcs capable of hitting multiple people in one swing, making it the perfect weapon for groups of enemies.

    Passive: Normal attacks always deal damage as if a heavy swing, and heavy swings deal 100% more damage instead of the normal 50%, but are very easy to dodge.
    Active: Brad is able to activate an enchantment on the sword. Hits with the weapon ignore 25% of damage resistance for one turn.
    Strengths:
    - Great for groups of enemies.
    Weaknesses:
    - Can only do normal and heavy swings with the weapon.
    - Can not do light attacks with the weapon.

    C rank spells:

    Name: Flame Tongue
    Rank: C
    Type: Requip Weapon
    Duration: 5
    Cooldown: 6
    Description: Flame tongue is a standard sword, of 60 centimeters in length, that burns those that it strikes with its fire enchantment.

    Passive: Deals a quarter rank of spell damage of the fire element on those it hits, on top of standard damage of the weapon.

    Active: The sword releases a blast of flames that reach out 30 meters in all directions. Deals a full rank of damage, and has a 3 post cooldown.
    Strengths:
    - Useful against those weak to the fire element.
    Weaknesses:
    - Fire based slayers can simply eat all the fire element to it and render it useless against them.
    - Not useful against those resistant to flames.

    Name: Ice Brand
    Rank: C
    Type: Requip Weapon
    Duration: 5
    Cooldown: 6
    Description: Ice Brand is a standard sword, of 60 centimeters in length, that chills those that it strikes with its fire enchantment.

    Passive: Deals a quarter rank of spell damage of the ice element on those it hits, on top of standard damage of the weapon.

    Active: The sword releases a blast of frost that reach out 30 meters in all directions. Deals a full rank of damage, and has a 3 post cooldown.
    Strengths:
    - Useful against those weak to the fire element.
    Weaknesses:
    - Ice based slayers can simply eat all the Ice element to it and render it useless against them.
    - Not useful against those resistant to ice.

    Name: Storm Spear
    Rank: C
    Type: Requip Weapon
    Duration: 5
    Cooldown: 6
    Description: Storm Spear is a standard spear, a meter in length, that shocks those that it strikes with its lightning enchantment.

    Passive: Deals a quarter rank of spell damage of the lightning element on those it hits, on top of standard damage of the weapon.

    Active: The sword releases bolts of lightning that reach out 30 meters in all directions. Deals a full rank of damage, and has a 3 post cooldown.
    Strengths:
    - Useful against those weak to the lightning element.
    Weaknesses:
    - Lightning based slayers can simply eat all the lightning element to it and render it useless against them.
    - Not useful against those resistant to lightning.

    B rank spells:

    Name Magitek Grenades
    Rank: B
    Type: Requip Weapon
    Description: A set of five grenades are pulled from the holder space and are able to be thrown. The items are a type of sticky grenade, attaching to anything they hit by emitting a magical pulse that deals damage at the same time. They can be activated by the user's mind to explode with the element of their choice.

    Passive: When the item hits something, whether terrain or a living being, it releases a magical pulse in a 25-meter range that deals a quarter rank of spell damage while also causing it to become affixed to the object it struck.

    Active: The user activates the magical exsplosive inside of the grenade, detonating with an element of their choice. (based on the site's slayer list) This explosion goes out 50 meters and deals a spell rank of damage to all caught in the blast.
    Duration: 6
    Cooldown: 7
    Strengths:
    - Throwable weapon with highly damaging active ability.
    Weaknesses:
    - Relies on throwing them, and thus can fail to reach a target if they are quick.
    - High chance of friendly fire and property damage.

    Name Magitek Shotgun Sword
    Rank: B
    Type: Requip Weapon
    Description:  This special variant of what many term as a 'gunblade' is really shotgun when folded up. The blade reaches out 60 centimeters when it is in sword mode, and has nothing special to it. The shotgun mode, however, uses magical pellets that cause more damage at close range. The pellets can be infused with more magic to negate all form of spread for one shot, while also causing them to home in on the target.

    Passive: The pellets in shotgun form, six per shot, deal 25% of the standard damage each to the person hit. They start off right next to each other and begin spreading after 25 meters. At 50 meters they are spread out in a 25 meter circumference.

    Active: Negates the spread of the pellets in the next shot, and causes them to home in on the target. Two post cooldown per use.
    Duration: 6
    Cooldown: 7
    Strengths:
    - Able to have homing pellets for a shot.
    Weaknesses:
    - Spread makes it hard to damage small targets at maximum range.
    - No real use at long range, and nearly useless against flying targets.

    Name Void Blade
    Rank: B
    Type: Requip Weapon
    Description: The void blade is a short sword, reaching out 30 centimeters, and glows a bright green. It looks like plasma, but is really a void energy as it shreds the space it takes up. The blade can be used to great effect against those immune to physical damage, as it simply eats away at the metaphysical forms as if they were really simply a weak material in the way. All non-magical items hit by the blade are disintegrated, and anything caught in the active ability that is non-magical is obliterated into nothingness.
    Passive: Beings immune to physical attacks, whether through damage resist or being of a different type of body(metaphysical/ethereal/elemental/etc.), can still be hurt by the weapon, and take 25% more damage from attacks with the weapon.

    Active: The blade can spit forth a ball of the void energy that can shoot out to 50 meters away. Upon reaching the desired location it erupts into a 50-meter area of destruction that pulls everything into the center for two turns. It deals 75% rank spell damage per turn. Has a 2 post cooldown after it runs out.
    Duration: 6
    Cooldown: 7
    Strengths:
    - AoE Pull on active
    Weaknesses:
    - People that can teleport will have no issue leaving the active ability.
    - Bonus damage only applies to those immune to physical attacks, and beings that normally can not be hit by him.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    Theo
    Theo

    Squishy but Deadly


    Squishy but Deadly

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    Lineage : Descendant of the Candy Witch
    Position : None
    Posts : 772
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 2,489,302

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Blessed Body Empty Re: Blessed Body

    Post by Theo 8th June 2018, 12:16 am

    Blessed Body BsTllPk

    :):
    @Epidemius wrote:Magic

    Primary Magic: Blessed Body (Venom Demon Slayer)

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Blesses Body is a venom demon slayer magic that manifests as bacteria and disease inside of the user's body. Their life and the life of the toxins are one now, and they live with them without any issue. The multiple pestilent inhabitants inside of their body are used to affect others, themselves, and the area around them by putting the life in him onto all of it.
    Strengths:
    - Variety of Biological warfare for all situations.
    Weaknesses:
    - Lots of DoT spells and debuffs means it is easier to counter in some situations.
    - Staying at a very long range and picking off the user tends to frustrate them.

    Lineage:
    Priest of Pestilence
    Weilder: Epidemius, The Plague Father

    Description: Coming Soon

    Abilities

    Unique Abilities:
    - Protected by disease; The user's body seems to be more resistant, likely due to the mix of holy demon slaying magic and poisons inside of them. They take 25% reduces damage from all attacks.
    - All attacks, both physical and magical, cause those affected to take a quarter rank of user rank damage per post of the attack used while they are affected by them.
    - Due to the nature of the magic, and the body the magic resides in, debuffs and status effects are treated as edible spells for the slayer equal to the rank of the debuff or status effect used. The user may also turn a buff on them into a debuff once per turn, doing this turns that spell into an equal rank of the slayer.
    - Others affected by damage over time from this magic deal 50% reduced damage until the DoT wears off.

    Signature Spells:

    Name: Sweet Release
    Rank: C (scales up to S)
    Type: Burst
    Duration: Instant
    Cooldown: Once per post
    Description: The user of the magic releases a burst of disease on all directions, a lethal concoction of pestilence going out in all directions around them, to deal a full rank of damage. Can go up to the max range for burst spells in all directions, at the standard speed for burst spells.
    Strengths:
    - Toxic burst spell
    Weaknesses:
    -Limited to just damaging those that are hit instead of dealing anything special to them

    Name: Blighted Movement
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: Once per turn
    Description: Iayui opens the pocket dimension that is full of poisonous air, though his own poisons have no effect on him there, to keep anyone from following in. The dimension closes, putting him in it until he reopens it anywhere within 15 meters from the spot he went into it.
    Strengths:
    - Instant movement ability.
    Weaknesses:
    - Large hazards can't be avoided if over the range of the spell.

    D rank spells:

    Name: Bacterial Blessing
    Rank: D
    Type: DoT, Area of Effect
    Duration: 3
    Cooldown: 4
    Description: The user of the spell throws out a burst of bacteria that scatters in a 30-meter radius in all directions from the impact zone. Can be centered on the user, or thrown at 15 meters per second, and the explosion of bacteria moves at 15 meters per second to strike all within range. The initial hit deals a half rank of damage, followed by half a rank of damage for the next two turns. Those affected by the DoT find that they also deal damage to those around them equal to a quarter rank of damage in a 15-meter area around them for the two turns after the initial impact.

    Strengths:
    -DoT AoE spell that can do high damage to close clusters of people
    Weaknesses:
    -Damage can be minimized by spreading out or being alone.

    Name: Divine Disgust
    Rank: D
    Type: DoT
    Duration: 3
    Cooldown: 4
    Description: The nearly stereotypical damage over time spell. The singular target attack can travel, with decent tracking, up to 60 meters away to hit a target for a half rank of spell damage. For the next two turns it deals a half rank of spell damage as well. The spell moves at 60 meters per second. The person affected by the spell finds they also gain only half of any healing effects for the duration. (HP regen, healing spells, etc)

    Strengths:
    -DoT that minimizes healing of all kinds.
    Weaknesses:
    -Those with a lot of healing on hand will not find the effect to be too much of an issue.

    Name: Life for life
    Rank: D
    Type: Offensive Support
    Duration: Instant
    Cooldown: 2
    Description: Throws out a homing attack of a strange bacteria at a single target that deals a full rank of damage to the one hit. Upon hitting the bacteria either comes back to the user, or is sent to an ally directly, to heal them for a half rank of damage as well.
    Strengths:
    -Drain life from one enemy to restore a different target.
    Weaknesses:
    -Requires a target to hit in order to heal anyone.

    Name: Field of Decay
    Rank: D
    Type: Debuff
    Duration: 3
    Cooldown: 4
    Description: The user releases an aura of disease that causes those around him to be slowed by 50%. Those within the 15 meter range also take a half rank of spell damage per post
    Strengths:
    -Slows and damages around the user.
    Weaknesses:
    -Extremely low range.

    Name: Protected by Poison
    Rank: D+
    Type: Shield, DoT heal
    Duration: 5
    Cooldown: 6
    Description: The user wraps their entire body in a poison that seems to absorb incoming attack while also causing them to heal for the duration. The shield can block up to 120 hp (2x advanced D rank spell damage, and heals the user for 18 hp for the duration as well. (1.5x advanced spell damage)
    Strengths:
    -Powerful shield that grants the user with healing for the duration.
    Weaknesses:
    -Only affects the user.

    C rank spells:

    Name: Plague Burst
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: The user's spells and attacks have an added, extra potent, venom added to them that causes those affected to suffer greatly for a long time.  Damage dealt while this is active deal an additional 20 damage per hit, and cause them to lose 10 mana as well.
    Strengths:
    -Adds damage and slight mana burn to damage dealt.
    Weaknesses:
    -Causes the spell to glow a radioactive green that may give away the more potent attacks.

    Name: Saw of Pestilence
    Rank: C
    Type: Offense
    Duration: 3
    Cooldown: 4
    Description: The user covers their hand or weapon in swirling toxins that leave poison falling in a trail behind them. The toxins move around at a high rate, like that of a chainsaw, and add more damage to the hit. The next melee strike they land deals an extra 20 base damage and toxins are embedded in the wounds and may slip through exposed veins causing internal damage and trauma. The toxins that get into the enemies systems cause them to take damage from healing rather than be healed by it, receiving a heal as half damage. (A C rank heal would deal 30 damage to one affected by the spell when the heal hit them)
    Strengths:
    -Augments a melee strike with toxins that also make it healing hurt.
    Weaknesses:
    -Requires a physical hit to land.

    Name: Plague Toads
    Rank: C
    Type: Swarm Summon
    Duration: 5
    Cooldown: 6
    Description: The user of the magic uses the plagues inside of them to manifest whatlooks like 40 small-dog sized toads to erupt from their chest.   The toads can hop around quickly, moving at standard speed for summons, and have 5 HP each, and deal 1 base damage per attack.
    ACTIVE:  The toads bites leave bacteria and plagues inside of those bit, which can be activated to explode for a quarter rank of spell damage for every time someone was bit.
    PASSIVE: Plague Bite.   The toads are disease made manifest and their bites can inject them into target's body. Causes an additional quarter rank in damage from the poison they dole out.
    Strengths:
    -Massive damage to those that are dumb or unlucky.  
    Weaknesses:
    -A single AoE basically destroys them all.


    Name: Pestilent Pustule
    Rank: C+
    Type: DoT, Single Target
    Duration: 5
    Cooldown: 6
    Description: The user of the spell throws out a large pustule of disease and toxins that, upon hitting something, explodes on them to deal 45 damage. This poisons them for the next four posts after, dealing 45 damage per post. (After 5 posts this makes 2.5x C+ spell damage) While under the effects of this poison, the one affected is slowed by 75% (50% more powerful debuff)
    Strengths:
    -Strong, Single Target, slowing DoT
    Weaknesses:
    -Those with teleports will laugh at the slow pace they can simply ignore by continuing to teleport.


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    Blessed Body 60709_s

      Current date/time is 13th April 2021, 12:08 am