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    Ace Cards - Destiny Cards

    Twisted Fate
    Twisted Fate

    1 Year Anniversary- Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 55
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cards of Fate
    Second Skill:
    Third Skill:

    Ace Cards - Destiny Cards Empty Ace Cards - Destiny Cards

    Post by Twisted Fate 12th February 2013, 12:37 am

    [b]Name: Destiny Cards

    Type: Deck of cards

    Description:
    It’s a seemingly simple deck of 100 cards, each one the size of a normal playing card. The cards come in 5 colors and 5 corresponding symbols:

    Green – Infinity symbol
    Red - Sword
    Blue - Eye
    Gold - Chains
    Black – “?”

    Each card has its own purpose and they are all indestructible, though they do disappear after used for an attack. However they have the power to duplicate themselves an unlimited number of times, ensuring a permanent supply of cards for Ace. However to any other person these are just paper cards.

    Strengths:
    -Indestructible
    -self-replication
    -unique effects

    Weaknesses:
    -A necessity for Ace’s magic and useless without him

    Abilities:
    self-replication
    Able to cut or hit with high velocity when used by Ace

    Blue:
    This card is meant to sap magic from an opponent and transfer it to Ace whilst dealing damage. They can also be used as a catalyst for more powerful spells.

    Red:
    This card is an all-out offensive card made for damaging an enemy and to physically drain them and/or hinder them. For spells that use multiple cards it is these that determine how much damage a spell does, the ore red is in it, the more power is behind the spell.

    Gold:
    This card’s purpose is to disable the enemy(s) whilst dealing lesser damage. If used in combination with blue cards it becomes an AoE.

    Green:
    This is a support card that is used for buffs, defense and/or healing. If used with blue its potency can be enhanced. Using only a green card allows teleportation which is unsuited for battle due to a far too long charge-up. This teleport has a limited range of 7 miles but can be used to travel to any point within the radius. Free usage of this card also allows the creation of any element/material he desires, but only non-offensively (camp fires, drinking water, electricity to charge something, metal needed to patch up a train etc.)

    Black/Violet:
    An almost omnipotent card and the most powerful one in the deck. It uses principals of dark magic and possesses great power. Depending on how it is used it can be used to do things like creating intense beams of massive energy or even summoning forbidden creatures from the deepest pits of darkness.
    Borro
    Borro

    Moderator- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 331
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fate and Games, Rules and Luck
    Second Skill: Muscles!
    Third Skill:

    Ace Cards - Destiny Cards Empty Re: Ace Cards - Destiny Cards

    Post by Borro 12th February 2013, 12:41 am

    Approved, because its basically your magic still I'm an idiot who cannot type real words


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    Ace Cards - Destiny Cards Nq4tx2
    Because my magic is confusing, here is the link for all those who need to reference it https://www.fairytail-rp.com/t2165-borro-magic#26678

      Current date/time is 29th April 2024, 2:08 am