Magic
Primary Magic:Arc of Sight
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder:Caster
Description: Arc of Sight is a lost magic that allows Aurora to see the future, past and anywhere in the present. It was once used by the ancient and mysterious Oracles of Earth land, it was thought that the Gods themselves gave them their power. People would come from all over to hear their divinations, from commoners to kings, they'd all seek the Oracles great and vast knowledge. Aurora uses her magic in a similar way to her ancestors, whom she learnt it from. During jobs she uses her magic to see her opponents every move before they make it. Arc of sight also has the capability to be concentrated into an energy form which she can use to destroy her enemies. Aurora's vision is boundless as well as being gifted with clairvoyance her eyes can be used in many different ways, gifting her with abilities such as x-ray vision, illusion manipulation and aura reading. Her abilities make Aurora a very useful asset to her guild.
Strengths:
Weaknesses:
Lineage: Truth
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Name: Optic bolt
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 0 posts
Description: Creates a bolt of pure sight energy, the bolt is fired out of her forehead, where the third eye chakara is located. The bolts are fired individually and can travel a distance of 20 meters in a matter of seconds. ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Primary Magic:Arc of Sight
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder:Caster
Description: Arc of Sight is a lost magic that allows Aurora to see the future, past and anywhere in the present. It was once used by the ancient and mysterious Oracles of Earth land, it was thought that the Gods themselves gave them their power. People would come from all over to hear their divinations, from commoners to kings, they'd all seek the Oracles great and vast knowledge. Aurora uses her magic in a similar way to her ancestors, whom she learnt it from. During jobs she uses her magic to see her opponents every move before they make it. Arc of sight also has the capability to be concentrated into an energy form which she can use to destroy her enemies. Aurora's vision is boundless as well as being gifted with clairvoyance her eyes can be used in many different ways, gifting her with abilities such as x-ray vision, illusion manipulation and aura reading. Her abilities make Aurora a very useful asset to her guild.
Strengths:
- Aurora's magic gives her illusion awareness, her eyes can see right through any illusion, no matter how strong it is.
- Her eyesight is so strong that her magic gives her incredible accuracy so that she can never miss her target.
- Being derived from the gods Arc of Sight is thought to have both purification and destruction capabilities, using it for destruction purposes can cause holy burn and stunning.
Weaknesses:
- Arc of Sight can sometimes cause Aurora to have unexpected, uncontrollable visions. This can sometimes be a nuisance for her, just by making contact with another person she sees flashbacks of their past.
- In order to see a lengthy, complete and clear vision it takes a lot out of Aurora. Immediately after she feels very faint and exhausted
- If Aurora's eyes are damaged she may be unable to use some of her spells or her power may decrease.
- Using one of her sight abilities like x-ray and astral vision can be very confusing and leave her quite flustered.
Lineage: Truth
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Name: Optic bolt
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 0 posts
Description: Creates a bolt of pure sight energy, the bolt is fired out of her forehead, where the third eye chakara is located. The bolts are fired individually and can travel a distance of 20 meters in a matter of seconds. ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)