Magic
Primary Magic: Iron Dragon Slayer (1st Generation)
Secondary Magic: Coming Soon
Caster or Holder: Caster
Description: Iron Dragon Slayer Magic is a form of Dragon Slayer Magic which grants the user characteristics unique to Iron Dragons, allowing them to incorporate the element of iron (and, by extension, of steel) into their body, granting them the ability to change parts of their body (or the entirety of it) into iron, which can be shaped in a number of forms for different purposes, and to produce iron objects.
The Magic relies around the use of iron for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with iron in order to drastically increase their defensive power, whilst simultaneously heavily boosting their offensive power. And lastly, this form of lost magic produces iron that isn't normal. It is stronger.
Strengths:
-This type of magic makes Gamon very durable, as well as the impact of his attacks.
-It improves his own natural strength and defense.
-Gamon is able to consume metal in order to regenerate his own magical energy until he reaches dragon force. A powerful bodily change that covers his body in thick iron scales, with also increasing his spell power by 50% and boosting all stats into the next range on the character scaling.
Weaknesses:
- Dragon Force is also a weakness as well as a strength due to its drawback. While powerful, Hirai is left with only 5% MP once it ends. This means that, should Hirai fail to finish his opponent through the duration, he’ll be left in a very difficult position once it runs out.
- Dragon Slayer magic causes the user to suffer from severe motion sickness. For this reason, Hirai is unable to fight if he is on any kind of transportation.
- Fire can potentially cause it lose its density and become slower and deal less damage and prevent piercing or cutting damage from coming through
-Water Magic- Water causes Iron, Steel, and various other irons to rust. So it'd be a natural weakness
-Lightning Magic- Can do some severe damage due to the fact that electricity is attracted to metals.
Spells:
Primary Magic: Iron Dragon Slayer (1st Generation)
Secondary Magic: Coming Soon
Caster or Holder: Caster
Description: Iron Dragon Slayer Magic is a form of Dragon Slayer Magic which grants the user characteristics unique to Iron Dragons, allowing them to incorporate the element of iron (and, by extension, of steel) into their body, granting them the ability to change parts of their body (or the entirety of it) into iron, which can be shaped in a number of forms for different purposes, and to produce iron objects.
The Magic relies around the use of iron for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with iron in order to drastically increase their defensive power, whilst simultaneously heavily boosting their offensive power. And lastly, this form of lost magic produces iron that isn't normal. It is stronger.
Strengths:
-This type of magic makes Gamon very durable, as well as the impact of his attacks.
-It improves his own natural strength and defense.
-Gamon is able to consume metal in order to regenerate his own magical energy until he reaches dragon force. A powerful bodily change that covers his body in thick iron scales, with also increasing his spell power by 50% and boosting all stats into the next range on the character scaling.
Weaknesses:
- Dragon Force is also a weakness as well as a strength due to its drawback. While powerful, Hirai is left with only 5% MP once it ends. This means that, should Hirai fail to finish his opponent through the duration, he’ll be left in a very difficult position once it runs out.
- Dragon Slayer magic causes the user to suffer from severe motion sickness. For this reason, Hirai is unable to fight if he is on any kind of transportation.
- Fire can potentially cause it lose its density and become slower and deal less damage and prevent piercing or cutting damage from coming through
-Water Magic- Water causes Iron, Steel, and various other irons to rust. So it'd be a natural weakness
-Lightning Magic- Can do some severe damage due to the fact that electricity is attracted to metals.
- Lineage:
- Nature's Blessings:
Description: Aeons ago, when ancient and mythic beings roamed the world. There was a race called the children of the forest. They are one with nature and as such they were bestowed with longevity and the ability to vanish within the trees. Eventually, with the uprising of the humans, they were forced to the innermost sanctum of the forests. However, a handful of them insisted on staying where they were, regardless of the impending human contact. Some say some of them managed to co-mingle with the humans, but that was just hearsay...or is it?
Ability: It grants the user greater stamina allowing them to last longer in battles. Also grants the ability Vanish, a skill that allows the user to be invisible so as long as he/she is near vegetation(group of trees,shrubs or tall weeds) if they are not moving.
Usage: Passive. The user can still be sensed through magical presence and other senses but this will only help others know the vicinity the user is in and not their exact position..
Spells:
- SIGNATURE Spell:
- Name: Iron Dragon's Roar
Rank: B
Type: Iron Offensive
Duration: Instant
Cooldown:
Description:
Gamon positions himself with his legs at shoulders width apart, then takes a deep inhale before releasing a powerful blast of Iron Dragon Slayer magic that can reach up to 75 meters away at a speed of 75 m/s and reaches 20 meters wide after the first 2 meters of travel. Due to the sheer force of the blast, anyone caught in it within the first 20 meters will be dealt B-rank damage plus additional C-rank damage.
Strengths:
- Can follow an enemy if Gamon turns his head.
- The Roar has a range of 100 meters, travels at a speed of 50 m/s and a width of 5 meters, making it very difficult to dodge if an opponent is in its line of fire.
- It takes little time to charge up before use, thus can be used as a quick but powerful game changer.
Weaknesses:
- The Iron Dragon’s Roar is essentially a single target spell meaning that unless two opponents are stood side by side there is little chance of hitting more than one opponent with this spell.
- Even though the stream can move from the user turning their head the blast can still be dodged easily if the enemy is ready.
- A fast opponent could strike Gamon in the gut as he’s inhaling, stopping the spell before it is even cast and immediately taking advantage of his stunned state.
-Could be easily disbanded by wind magic of higher rank.
- D Rank Spells:
- Binds of the Iron Dragon:
Name: Binds of the Iron Dragon
Rank: D
Type: Support
Duration: 2 Post
Cooldown: 3 Post
Description: Gamon creates chains on his left hand that reach out at the opponent and entangle them. The chains deal no damage, but can be pulled back to draw the opponent closer. Physical attacks of C-rank or below cannot break the chains, but any non-physical magic attack will destroy them immediately. The chains reach up to 30 meters at a speed of 10 meters per second.
Strengths:
- The chains bind the opponent for up to two posts, rendering them unable to move. (D-ranks bound for 2 posts. C-ranks bound for 1 post. B-ranks and above are unaffected)
- The chains have a considerable range, easily gripping most long-range opponents as well as close ranged.
- The chains can be pulled back to Gamon, pulling the opponent with them and closing the gap between the slayer and his target.
Weaknesses:
- B-ranks and above are unaffected by this spell. They can also physically destroy the chains if they are on another target.
- The chains deal absolutely no damage whatsoever.
- Any non-physical magic spell will break the chains immediately.
- Iron Dragon's Thorns:
Name: Iron Dragon's Thorns
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 Post
Description: Gamon slams his right fist into the ground and a magic circle appears where he struck. Large iron thorns shoot up through the ground at random points at a range of 20 meters, each with a 2 meter gap between them and each being 2 meters tall and a meter wide at the base. Each thorn deals D-rank damage as it emerges from the ground. The thorns cannot be broken by physical attacks of C-rank or below, but will be destroyed immediately by any non-physical magic attack. The thorns will remain on the field until they are destroyed.
Strengths:
- Creates large iron thorns that deal D-rank damage and can surprise the opponent.
- The small gaps between the thorns will make it difficult for the opponent to target Gamon.
- The thorns cannot be destroyed by physical attacks of C-rank or below.
Weaknesses:
- Any non-physical spell will destroy the thorns.
- As the thorns are randomly created there is a much higher chance that they will miss their target.
- This spell will not affect opponents who are in the air.
- Iron Dragon's Razor Talon:
Name: Iron Dragon's Razor Talon
Rank: D
Type: Offensive
Duration: 3 Post
Cooldown: 4 Posts
Description: Razor Talon of the Iron Dragon transforms one of Gamon's legs into a serrated Metallic dragon claw, that he brings down on a opponent dealing D rank damage. Gamon is capable to have it be able to fade in and out for three consecutive Kicks, with a overall duration of three posts. With that being said, once Gamon swings his leg back or in any other direction, his leg will transform and fade into the so-said dragon claw moments before impact on the target. His leg, up until it's inches past the knee, molds into thick iron scales that stay there until the spell is finished. Does D-rank Damage.
Strengths:
-May Augments multiple Kicks.
-Very Effective in close quarter combat.
-Can Aids in Agile Movements.
Weaknesses:
-This spell Can be stopped if Gamon is in a situation where he cannot move his legs.
-If this spell is avoided, this can leave Gamon vulnerable.
-This will only willingly activate when Gamon attempts to kick his target with magical force.
-Gamon sometimes cannot control the power of the kick.
- Pillar of the Iron Dragon:
Name: Pillar of the Iron Dragon
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Gamon can turn his hands into a pillar of pure iron. He can only do one arm at a time. He can then manipulate that pillar to reach different lengths (the width remains the same as his arm’s width) with a maximum length of 10 meters. The distance that it can reach increases with each rank by 10 meters.
Strengths:
-Due to the fact that Gamon can extend the pillar, he is able to knock an opponent back up to 5 meters so long as the pillar is less than 8 meters in length when it extends.
- As the pillar is essentially Gamon’s arm he can swing it like a club, meaning he can strike an opponent in any direction.
- The pillar can be used to create some distance between Gamon and his opponent. While this may seem initially counter-productive, it does mean Gamon can get some breathing space in certain situations.
Weaknesses:
- The pillar’s maximum range is rather short, making it useless against ranged opponents.
- The pillar shoots out in a single direction from Gamon’s arm and cannot change direction. This makes it difficult to strike faster opponents.
- The pillar isn’t very wide, thus is fairly easy to dodge if an attack is predicted early enough.
- The knockback effect is weakened against targets of B-rank and above, with the maximum knockback becoming 5 meters and getting a meter lower with each higher rank.
- Iron Dragon's Knife:
- Name: Iron Dragon's Knife
Rank: D
Duration: 3 Post
Cooldown: 4 Post
Descriptions:
Gamon is able to manifest a large Bowie knife out of any part of his body. It detaches from his body so he can handle it like a standard knife. The knife is about a foot long and 2.5 inches wide. Gamon can use it as he sees fit, whether that is for attacking or a more practical uses such as cutting up meat or cutting a path. If used for attacking it can only deal D- Ranked damaged. It can be broken from 2 D-rank spell or higher.
Strength:
- Multi- Functional
- Can be hidden easily if Gamon is in a sticky situation.
- Can easly be thrown at a target.
Weakness:
- It is a close range weapon.
- Can be easily broken
- Can be easily be disarmed or stolen
- C Rank Spells:
- Iron Dragon's Sword:
- Name: Iron Dragon's Sword
Rank: C
Type: Iron Offensive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Gamon would be able to transform his arm or leg into a large, jagged iron blade. The spikes along the blade's edge make its slashes more painful and dangerous. The blade is also sturdy enough to function as a shield of sorts. It is about 5 feet long. Each strike from the sword deals C rank damage.
Strengths:
-This sword is long and relatively thick, he can strike opponents with ease.
-The sword deals C rank damage with every strike it makes.
-Gamon could also use it as a shield to block attacks.
Weaknesses:
-This spell has a limited range, practically useless against long ranged opponents.
-This blade can be broken by Ice magic of the same power or higher.
-Electricity magic can easily conduct from the blade to Gamon.
-It requires to get in close to use for when it is being wielded.
- Scales of the Iron Dragon:
- Name: Scales of the Iron Dragon
Rank: C
Type: Iron, Defensive
Duration: 4 Post
Cooldown: 5 Post
Description:
Scales Of The Iron Dragon is a spell that gives Gamon the ability to shift his skin into hard iron scales that is used in a defensive perspective. These scales can cover Gamon's whole body and happens to get thicker around larger areas of muscle and bone. These can be used to clash with other hard objects in a offensive way but is mainly used to defend himself. This spell can take 3 C rank spells before it breaks
Strengths:
-Scales are thicker in areas with lots of muscle and bone.
-Fire Magic cannot penetrate easily, nor can metal. Resistant by 25%.
-These scales can cover Gamon's whole body.
Weaknesses:
-Can be easily penetrated by ice.
-Gamon moves slower depending on how large the shield is. The bigger, the more durable however.
-Slightly Vulnerable to his backside, but Gamon can avoid this scenario.
-Electricity magic can easily conduct through the Gamon.
- Iron Dragon's Wing Attack:
Name: Iron Dragon's Wing Attack
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 2 Posts
Description:
Gamon raising his arms above his head, then quickly bringing them down generates a large whirlwind from each of their arms, which twists and rotates to attack the targets in the surrounding area. With in the whirlwind shards of iron are thrown into the mix for maximum damage. Each arm does C rank damage. It travels 50 yards.
Strengths:
-Long Range attack.
-Each arm deals C rank damage.
-A quick with high damage.
Weaknesses:
- Electrical magic could use the metal shards in the attack to send an attack back to Gamon.
- Can be disbanded by air/wind magic of C rank or higher.
-Gamon is vulnerable when he is setting up for the attack.
- Iron Dragon's Wall:
[/b]
Name: Iron Dragon's Wall
Rank: C
Duration: 4 Post
Cooldown: 5 Post
Description:
Gamon is able to create a wall come out of any surface (mainly the ground or walls). This iron wall is about 7 feet tall and 8 feet long
and 3 inches thick. The wall can appear in a matter of seconds. It takes a B-rank spell or higher to break it instantly, otherwise it is
nearly indestructible. It can be melted or frozen after 3 or 4 C-ranked spells.
Strength:
- It is great for defense.
- Since is so large it can fit a few teammates behind it and protect them as well.
- It is a thick slab of Iron that take quite a bit to destroy
Weakness:
- It only protect on side, so it would be easy to counter.
- Attacks could go over or around the wall sill causing damage
- It could block the way if not placed properly
- B- Rank Spells:
- Iron Bunker of the Iron Dragon:
- Name: Iron Bunker of the Iron Dragon
Rank: B
Duration: 6 Posts
Cooldown: 7 Posts
Description:
Slamming his fists into the ground, Gamon is able to create a cube shaped iron box. It is completely surround in Iron... The floor appears first followed by the four walls and then it gets capped off with an iron roof with a roof hatch. It takes 30 seconds for the whole thing to be constructed. There are two ways to get in or out of the bunker, A roof hatch or a small door on one of the walls.It is 7 ft by 7 ft by 7 ft. The walls are three inches thick. This spell is the advance form of Iron Wall. To completely destroy it takes two A-rank spells to destroy. It can be partly destroyed/ weakened with a few B-rank spells. Anything lower seems to do no damage to the bunker. This spell can be use out of combat as well, for like a base of operations. If it was used outside of combat it stays until Gamon determines he is done with it. Also he would not be able to use it later on in the thread if used outside combat.
Strength:
- Its great for defense.
- It can be used as a shelter.
- Can house a few teammate inside
Weakness:
- Since made up of nothing but iron, Electrical attacks deals full damage, if not more, when it is directly hit.
- There are only two exits, making it easy for the enemy to ambush or attack them if they decide to leave.
- It can also be moved if the enemy has a magic the increases strength or have a powerful wind attack.
- Plate Armor of the Iron Dragon:
- Name: Plate Armor of the Iron Dragon
Rank: B
Duration: 5 Posts
Cooldown: 6 Posts
Description:
Much like the Iron Scales this is a suit of armor that Gamon can put on to anyone including himself. It looks like a typical suit of armor. It goes over all clothing that the person is wearing. It takes three or four B ranked spells to destroy the armor.
Strength:
- Can take a lot of damage before it breaks.
- Can be put on anyone who might need it.
- The size of the armor changes depending on who its on, so that it fits properly.
Weakness:
- Horrible against an electrical magic
- Reduces mobility
- It has its weak points so a well placed spell/ sword/ knife can cause damage.
- Chain Spikes of the Iron Dragon:
- Name: Chained Spikes of the Iron Dragon
Rank: B
Duration: 4
Cooldown: 5
Description:
An upgrade to the binds of the Iron Dragon, the chained spikes are exactly what it sounds like. Gamon summons a chain that has spikes at the end of it. The chain can grow up to 50 feet when Gamon is using it. When he first summons it, it is 20 feet long. The spikes are about one and a half foot longs and have a handle area and then at the bottom of the handle there is a ring, where the chain connects to the spikes, and three smaller spikes are sticking out of the ring. It can be broken by three B-ranked spells.
Strength:
- It is great to use to tangle someone/ something or to pin them down
- It can be use to ground an electrical attack.
- Gamon can use it flawlessly without tangling himself up.
Weakness:
- The enemy could use it against Gamon by getting the chain tangled
- If not grounded, electrical attacks can do some heavy damage
- Could be heated up so its difficult to hold
- List of Spell Fusions:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Gamon_Kinzoku on 4th October 2016, 4:16 pm; edited 5 times in total