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    Venom God Slayer

    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Venom God Slayer Empty Venom God Slayer

    Post by Noheme 5th February 2017, 5:11 pm


    Venom God Slayer

    Secondary Magic:
    -

    Caster or Holder:
    Caster

    Description:
    The two faced goddess of the moon named Noheme once controlled both powers of dark and light. Her magic was about balancing the two elements, forcing them together to create chaos itself or use them separately to benefit from the effects specific to each one of the elements. However, during the contact with humanity which came from the darkness, one side started overpowering the other, eventually turning the girl’s magic completely black. Naturally, that was not the end of her powers. In fact, it grew even stronger, eventually turning itself into a venomous darkness. With a gift from a mysterious being, Noheme’s magic transformed into one that can slay even gods in the end. And now she walks the earth as it withers away under the power of her poison.

    Strengths:

    • Capable of utilizing poisons and venoms in many different forms, the main ones being solid, liquid and gas
    • Many different attacks are capable of affective multiple foes at once, especially if gas-based venom is used
    • As holder of this magic, Noheme is completely immune to poison and can even turn it’s negative effects into positive one, enhancing her body

    Weaknesses:

    • Since the magic is about poison, someone who can cleanse their body of everything can be quite dangerous foe
    • Many poisons and venoms Noheme creates cannot recognize enemy from an ally, easily injuring anyone who gets too close
    • Any attacks that take form of gas are weak against element of wind which can blow the poison away with ease
    • Despite the nature of this magic, all spells are still limited by their range and cannot spread further, even when they logically should

    Dea Luna:
    Unique Abilities:
    Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.

    God’s Venom - With the nature of this magic, many different spells inflict poison that gradually damages body of the enemy. However, there is also another, less noticeable poison hidden within this magic  With this ability, every single spell of this magic will also inflict special venom that that lasts for 5 posts and stacks in intensity. Maximum number of stacks that can be inflicted on the enemy is 5 and their duration is reset every time a new stack is added. Only enemies of equal or lower rank to Noheme can be affected by this venom and once all five stacks are applied, they cannot be affected again until the entire duration fully expires.
    1 stack - Slightly nausea
    2 stacks - Strong nausea
    3 stacks - Vomiting
    4 stacks - Blurred vision and speed decreased by 25%
    5 stacks - Vomiting of blood and receiving damage equal to Noheme’s rank

    Perfect movement - Noheme is constantly enveloped by a strange and ever-changing venom that is invisible to naked eye. Generally, this does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.

    Gift of Poison - With this new magic, Noheme’s body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially her blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the goddess, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the girl’s body when she gets injured. This ability also allows Noheme to survive just about anything as the venom will always keep her body alive, even regrowing removed limbs in matter of seconds so she doesn’t lose effectiveness in battle. Effectively, even when her body is torn apart, she will not die until her HP reaches zero.

    Venom mist – The moment Noheme enters combat, her body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the goddess has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive damage equal to to regular damage of Noheme’s rank (100). Spells of this magic can add additional effects to the mist.

    Aura immunity - Noheme is a fighter that excels at close range, dealing melee strikes in quick succession and dodging incoming attacks rather than taking them directly because of her squishy nature. Because of all this, auras and other types of area spells that simply cannot be dodged pose a great thread to the goddess. For that, she formed a special venom that affects her body and effectively cancels out of auras for her own body. Unfortunately, the venom itself only affects Noheme and cannot be applied to any of her allies under any circumstances, as it would be highly toxic for their bodies. Only auras of equal or lower rank to Noheme can be rendered ineffective by this ability.

    Spells:


    Last edited by Noheme on 6th February 2017, 9:34 am; edited 1 time in total


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    Venom God Slayer Empty Re: Venom God Slayer

    Post by Guest 6th February 2017, 8:37 am

    Requests are in this color.
    Noheme wrote:

    Venom God Slayer

    Secondary Magic:
    -

    Caster or Holder:
    Caster

    Description:
    The two faced goddess of the moon named Noheme once controlled both powers of dark and light. Her magic was about balancing the two elements, forcing them together to create chaos itself or use them separately to benefit from the effects specific to each one of the elements. However, during the contact with humanity which came from the darkness, one side started overpowering the other, eventually turning the girl’s magic completely black. Naturally, that was not the end of her powers. In fact, it grew even stronger, eventually turning itself into a venomous darkness. With a gift from a mysterious being, Noheme’s magic transformed into one that can slay even gods in the end. And now she walks the earth as it withers away under the power of her poison.

    Strengths:

    • Capable of utilizing poisons and venoms in many different forms, the main ones being solid, liquid and gas
    • Many different attacks are capable of affective multiple foes at once, especially if gas-based venom is used
    • As holder of this magic, Noheme is completely immune to poison and can even turn it’s negative effects into positive one, enhancing her body

    Weaknesses:

    • Since the magic is about poison, someone who can cleanse their body of everything can be quite dangerous foe
    • Many poisons and venoms Noheme creates cannot recognize enemy from an ally, easily injuring anyone who gets too close
    • Any attacks that take form of gas are weak against element of wind which can blow the poison away with ease
    • Despite the nature of this magic, all spells are still limited by their range and cannot spread further, even when they logically should

    Lineage:
    Unique Abilities:
    Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.

    Poison immunity - With the nature of this magic, Noheme can transform portion of poison attacks directed at her. All damage done to her by poison element will be divided into 25% of the damage that will turn into healing for Noheme and the rest that will actually deal damage to her. However, this rest is subjected to natural slayer resistance that will lower the damage by 10% for one rank above, 25% for same rank, 30% for one rank below and 50% for two ranks below, making the entire resistance going up to 75% damage reduction if hit by poison-based attack that is two or more ranks below the goddess.

    Perfect movement - Noheme is constantly enveloped by a strange and ever-changing venom that is invisible to naked eye. Generally, this does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.

    Gift of Poison - With this new magic, Noheme’s body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially her blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the goddess, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the girl’s body when she gets injured. This ability also allows Noheme to survive just about anything as the venom will always keep her body alive, even regrowing removed limbs in matter of seconds so she doesn’t lose effectiveness in battle. Effectively, even when her body is torn apart, she will not die until her HP reaches zero.

    Venom mist – The moment Noheme enters combat, her body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the goddess has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive damage equal to to regular damage of Noheme’s rank (100). Spells of this magic can add additional effects to the mist.

    Aura movement - Noheme is a fighter that excels at close range, dealing melee strikes in quick succession and dodging incoming attacks rather than taking them directly because of her squishy nature. Because of all this, auras and other types of area spells that simply cannot be dodged pose a great thread to the goddess. For that, she formed a special venom that affects everyone in range that uses an aura. The venom fuses with enemy’s magical energy and their active ability, forcing a space between one’s physical body and their aura, creating a safe space. It does not lower effects of the auras themselves, but it moves them away from mage’s body by distance equal to the one that the aura itself can cover. In other words, if someone uses aura that affects those 50 meters away from them, then there will be a safe area of 50 meters around the user and their aura will continue affecting others how it would normally after that safe area, effectively moving it someplace else. Can just state that you negate auras of other users for just yourself, as reading this was rather confusing in what the ability actually does.

    Spells:
    You are only allowed 2 S-rank spells at S-rank, please remove one spell.
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Venom God Slayer Empty Re: Venom God Slayer

    Post by Noheme 6th February 2017, 9:36 am

    Fixed everything, I also change UA "Poison immunity" into "God's Venom". Regarding the S-ranked spells, I have bought the slots. Link to the proof is between cooldown and description, I was actually missing one spell there.


    _____________________________________________________________________________________



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    Venom God Slayer Empty Re: Venom God Slayer

    Post by Guest 6th February 2017, 9:51 am

    Venom God Slayer S1SnyFE
    avatar
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    Guest

    Venom God Slayer Empty Re: Venom God Slayer

    Post by Guest 24th February 2017, 10:23 am

    moved upon user's request.

    Noheme wrote:

    Venom God Slayer

    Secondary Magic:
    -

    Caster or Holder:
    Caster

    Description:
    The two faced goddess of the moon named Noheme once controlled both powers of dark and light. Her magic was about balancing the two elements, forcing them together to create chaos itself or use them separately to benefit from the effects specific to each one of the elements. However, during the contact with humanity which came from the darkness, one side started overpowering the other, eventually turning the girl’s magic completely black. Naturally, that was not the end of her powers. In fact, it grew even stronger, eventually turning itself into a venomous darkness. With a gift from a mysterious being, Noheme’s magic transformed into one that can slay even gods in the end. And now she walks the earth as it withers away under the power of her poison.

    Strengths:

    • Capable of utilizing poisons and venoms in many different forms, the main ones being solid, liquid and gas
    • Many different attacks are capable of affective multiple foes at once, especially if gas-based venom is used
    • As holder of this magic, Noheme is completely immune to poison and can even turn it’s negative effects into positive one, enhancing her body

    Weaknesses:

    • Since the magic is about poison, someone who can cleanse their body of everything can be quite dangerous foe
    • Many poisons and venoms Noheme creates cannot recognize enemy from an ally, easily injuring anyone who gets too close
    • Any attacks that take form of gas are weak against element of wind which can blow the poison away with ease
    • Despite the nature of this magic, all spells are still limited by their range and cannot spread further, even when they logically should

    Dea Luna:
    Unique Abilities:
    Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.

    God’s Venom - With the nature of this magic, many different spells inflict poison that gradually damages body of the enemy. However, there is also another, less noticeable poison hidden within this magic  With this ability, every single spell of this magic will also inflict special venom that that lasts for 5 posts and stacks in intensity. Maximum number of stacks that can be inflicted on the enemy is 5 and their duration is reset every time a new stack is added. Only enemies of equal or lower rank to Noheme can be affected by this venom and once all five stacks are applied, they cannot be affected again until the entire duration fully expires.
    1 stack - Slightly nausea
    2 stacks - Strong nausea
    3 stacks - Vomiting
    4 stacks - Blurred vision and speed decreased by 25%
    5 stacks - Vomiting of blood and receiving damage equal to Noheme’s rank

    Perfect movement - Noheme is constantly enveloped by a strange and ever-changing venom that is invisible to naked eye. Generally, this does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.

    Gift of Poison - With this new magic, Noheme’s body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially her blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the goddess, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the girl’s body when she gets injured. This ability also allows Noheme to survive just about anything as the venom will always keep her body alive, even regrowing removed limbs in matter of seconds so she doesn’t lose effectiveness in battle. Effectively, even when her body is torn apart, she will not die until her HP reaches zero.

    Venom mist – The moment Noheme enters combat, her body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the goddess has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive damage equal to to regular damage of Noheme’s rank (100). Spells of this magic can add additional effects to the mist.

    Aura immunity - Noheme is a fighter that excels at close range, dealing melee strikes in quick succession and dodging incoming attacks rather than taking them directly because of her squishy nature. Because of all this, auras and other types of area spells that simply cannot be dodged pose a great thread to the goddess. For that, she formed a special venom that affects her body and effectively cancels out of auras for her own body. Unfortunately, the venom itself only affects Noheme and cannot be applied to any of her allies under any circumstances, as it would be highly toxic for their bodies. Only auras of equal or lower rank to Noheme can be rendered ineffective by this ability.

    Spells:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Venom God Slayer Empty Re: Venom God Slayer

    Post by desirée 16th December 2017, 6:14 pm

    Venom God Slayer XEibTrW


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    Venom God Slayer IY2eFxu


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