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    Venom God Slayer

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    Eris Sytry

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    Lineage : Armoured Beast
    Position : None
    Posts : 1030
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 611,325

    Character Sheet
    Character Name: Eris Sytry
    Primary Magic: N/A
    Secondary Magic: N/A

    Venom God Slayer

    Post by Eris Sytry on 5th February 2017, 5:11 pm


    Venom God Slayer

    Secondary Magic:
    -

    Caster or Holder:
    Caster

    Description:
    The two faced goddess of the moon named Noheme once controlled both powers of dark and light. Her magic was about balancing the two elements, forcing them together to create chaos itself or use them separately to benefit from the effects specific to each one of the elements. However, during the contact with humanity which came from the darkness, one side started overpowering the other, eventually turning the girl’s magic completely black. Naturally, that was not the end of her powers. In fact, it grew even stronger, eventually turning itself into a venomous darkness. With a gift from a mysterious being, Noheme’s magic transformed into one that can slay even gods in the end. And now she walks the earth as it withers away under the power of her poison.

    Strengths:

    • Capable of utilizing poisons and venoms in many different forms, the main ones being solid, liquid and gas
    • Many different attacks are capable of affective multiple foes at once, especially if gas-based venom is used
    • As holder of this magic, Noheme is completely immune to poison and can even turn it’s negative effects into positive one, enhancing her body

    Weaknesses:

    • Since the magic is about poison, someone who can cleanse their body of everything can be quite dangerous foe
    • Many poisons and venoms Noheme creates cannot recognize enemy from an ally, easily injuring anyone who gets too close
    • Any attacks that take form of gas are weak against element of wind which can blow the poison away with ease
    • Despite the nature of this magic, all spells are still limited by their range and cannot spread further, even when they logically should

    Dea Luna:

    Dea Luna

    Wielder
    Noheme

    Description
    Noheme is the two-faced goddess of the moon, worshipped by a certain tribe in the jungles of Joya. This goddess controls both powers of darkness and light, controlling both equally and keeping them in constant balance that holds the world itself together. The goddesses’ incarnation is obviously capable of using these powers, be it in combat or elsewhere. And not only that, the divine powers themselves are aiding this goddess on every single step she takes.

    And while her magic allows Noheme to freely manipulated these three aspects, her lineage shows the true power that she wields. No matter what paths she will take on her journey, the goddess will be always followed by the powers of darkness, light and divine, constantly surrounded by them and shaped by them. No matter what fate she'll pursue or what body she'll possess, her lineage is bound to her very soul and will never leave her, no matter how hard she tries. For that is the curse of birth, something not even gods can choose.

    Abilities
    Combat abilities:

    Noheme’s Darkness
    Darkness is the main offensive side of Noheme and aids her in many different ways. At any point in time, the goddess is capable of forming eight different beads of darkness, pitch-black in color and giving off a blood red glow. Each of them is about as big as Noheme’s head and they all float in circular formation behind her back. She can control them with the flow of her magical energy and uses them as attack aid for all ranges, each bead dealing Noheme’s regular light melee damage upon contact (50% of regular melee damage). Their shape can also change freely into anything that is not bigger than 2 meters in any dimension, even sometimes taking shape of different weapons. But even in that form, they will still deal regular melee damage per hit. When at least four of these beads form together to take a shape of a shield, they can block one single spell of Noheme’s rank with exception of H-ranked spells that cannot be blocked. However, this will make them shatter into pieces and they won’t come back for next two posts, creating cooldown for this ability. If multiple beads create a singular shape to attack, that attack will deal damage that all present beads would do together. They fly through the air at speed of 50 meters/second and cannot go any further than 100 meters away from Noheme. These beads are also counted as a weapon, allowing them to benefit from buffs that increase weapon or melee damage as well as overall damage.

    Noheme’s Light
    As a being that was born from a pure magical energy and commands over the powers of rejuvenating light, Noheme can be hardly considered a normal human being. While this can bring some moral dilemmas as well as day to day problems, it also has it’s advantages. Body that is structured like this and accepts magical power of light gains a powerful natural MP recovery, alongside HP recovery that can affect the goddess. With this, she gains natural 5% MP recovery per post and 10% HP recovery every other post that also extends to all summons that she might have active on the battlefield. The price of this is that Noheme cannot gain any other passive MP or HP recovery from her magic. Thankfully for her, active MP and HP recovery can still be applied from herself and others.

    Divine cleansing
    Noheme’s pure body of divine energy emits a strange aura of cleansing that constantly purifies her body and makes sure she remains pure. It affects her at all times, filling her with strange feeling of pureness and cures ailments that were inflicted during battle or from any other source. All internal ailments that affect the body from inside such as poison, curses and motion sickness are cured completely while ailments that affect one’s body from the outside such as burning or freezing have their effect decreased by 25% if they are of the same or higher rank as Noheme or 50% if they are of rank below Noheme’s.

    Enhanced Vessel
    Noheme is clearly not a human and is called God by many. Though what she is exactly may not be crystal clear, she does require a mortal vessel in order to walk on the lands of Earthland. But her vessel is nothing ordinary, as it is a body of Joyan girl further powered up by the magic of light and dark. With this, the entire inner structure of this flesh vessel is slightly altered, focusing it more towards speed than anything else. Thanks to that, Noheme has slightly different rules in that her sprinting speed on D-rank starts at 30 mhp instead of regular 20. Furthermore, this number is increased by 50% per rank instead of regular 25% all the way to S-rank. The increase from there to SS-rank and H-rank is regular 25% just like for any other character.

    Deity’s fortune
    Many people believe that luck comes with the favor of gods. And in certain cases, they would be right. Thanks to her divine nature, Noheme seems to have rather good luck when it comes to her jobs and employers. Whenever she completes her task, people that hired her get enchanted by the divine powers and offer double jewel reward instead of the regular one. This only affects Noheme alone and all her partners on the job will receive regular rewards.

    Non-combat abilities:

    Immortality
    Noheme was never really a human, and she never will be one. While this can be a problem from time to time, it also comes with a certain perk. The physical body that she interacts with the world through is merely just a vessel made out of flesh and blood. Even if she sustains lethal injuries and even dies from them, Noheme can easily find a new vessel that will serve as her new body and continue on living. However, this can be rather tiring and takes several days, meaning that Noheme does leave the thread when she is killed.
    This ability also makes Noheme unable to age on her own. She can increase her age if she wishes to, but by default, she will remain exactly the same even if centuries pass, despite her vessel being a mortal one.

    Storage dimension
    As a proper god, Noheme as a whole dimension that she rules over. Not that it means much, but she has full access to it and can open a gate between world at any point. This ability is connected to the wardrobe inside of her home, allowing her to re-equip her outfit at any time and in any situation without restriction. These new outfits have no actual benefits and are purely aesthetic.

    Gateway
    As a goddess of her astral world, it’s only natural that Noheme can open a multi-dimensional gate that leads to her home. This is a simple teleportation gate that can be easily canceled by any spells that are meant to disable spacial magic and cannot activate it during combat to escape her enemies. Traveling to this gate usually puts Noheme out of the thread that she uses this ability in, or the other way around, can be used as entry into a thread.

    Morphing
    As someone that requires a living vessel to gain proper humanoid form, it is only natural that Noheme can actually summon her powers to gain another form. With this, she can morph into any smaller animal she desires, though she cannot attack or defend herself while morphed.

    God’s contract
    Many different supernatural beings love to form unbreakable contracts with the foolish mortals. And Noheme is no different, as she boasts this power as well. When using this power, both parties involved need to promise something and seal the deal with some form of physical contact. Whenever she forms a contract, a tattoo of a rose appears somewhere on the other person’s body, glowing faintly blue when the goddess is nearby. When touched, the mark can send small waves of pleasure through one’s body as well. If the contract is breached by the means of one party not fulfilling their promise, serious side effects start to appear. They will be always discussed OOC and can be as severe as an actual death. Noheme herself can void any and all existing contracts of her own at any point, and even those that do not belong to her, provided she has OOC permission to do so.
    Unique Abilities:
    Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.

    God’s Venom - With the nature of this magic, many different spells inflict poison that gradually damages body of the enemy. However, there is also another, less noticeable poison hidden within this magic  With this ability, every single spell of this magic will also inflict special venom that that lasts for 5 posts and stacks in intensity. Maximum number of stacks that can be inflicted on the enemy is 5 and their duration is reset every time a new stack is added. Only enemies of equal or lower rank to Noheme can be affected by this venom and once all five stacks are applied, they cannot be affected again until the entire duration fully expires.
    1 stack - Slightly nausea
    2 stacks - Strong nausea
    3 stacks - Vomiting
    4 stacks - Blurred vision and speed decreased by 25%
    5 stacks - Vomiting of blood and receiving damage equal to Noheme’s rank

    Perfect movement - Noheme is constantly enveloped by a strange and ever-changing venom that is invisible to naked eye. Generally, this does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.

    Gift of Poison - With this new magic, Noheme’s body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially her blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the goddess, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the girl’s body when she gets injured. This ability also allows Noheme to survive just about anything as the venom will always keep her body alive, even regrowing removed limbs in matter of seconds so she doesn’t lose effectiveness in battle. Effectively, even when her body is torn apart, she will not die until her HP reaches zero.

    Venom mist – The moment Noheme enters combat, her body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the goddess has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive damage equal to to regular damage of Noheme’s rank (100). Spells of this magic can add additional effects to the mist.

    Aura immunity - Noheme is a fighter that excels at close range, dealing melee strikes in quick succession and dodging incoming attacks rather than taking them directly because of her squishy nature. Because of all this, auras and other types of area spells that simply cannot be dodged pose a great thread to the goddess. For that, she formed a special venom that affects her body and effectively cancels out of auras for her own body. Unfortunately, the venom itself only affects Noheme and cannot be applied to any of her allies under any circumstances, as it would be highly toxic for their bodies. Only auras of equal or lower rank to Noheme can be rendered ineffective by this ability.

    Spells:
    Signature spells:

    Name: Mold Venom
    Rank: S
    Type: Offense/defense
    Duration: Instant
    Cooldown: Instant
    Description: Named after it’s strange appearance in several stages the venom can be in and the fact that it can be molded into any given shape. This venom is pure black in color and can be used as solid, liquid or gas. Once summoned in one of the three stages, Noheme can easily control and shape it however she wants, anywhere from creating black tentacles to drowning someone in the sea of this venom. Range of this spell cannot exceed it’s usual limit in meters (100) and no matter how many times hits, it will always only do it’s full regular damage (100) unless boosted by some other means. No matter the shape, the poison will always move at the speed of 25 meters per second. It can also be used for defense in it’s solid state, but only to block a single attack of this spell’s rank per post. It’s also impossible to use this spell both offensively and defensively at once. Only one side can be picked and committed to. Outside of combat, there is no limitation to how large or how much this spell can be used and might serve different purposes, such as forming clothes or creating structures.
    Strengths:

    • Both offensive and defensive ability of darkness
    • Attack or defense that can take on any form depending on Noheme’s situation
    • Gain a great deal of power outside of combat, allowing for greater creation only restricted by one’s own creativity

    Weaknesses:

    • Even when used for multiple strikes on a single enemy, the damage will not be different from a singular, more powerful attack
    • Defensive form can only properly block a single attack of this spell’s rank per use and no more
    • Noheme has to choose if she wants to use this spell for offense or defense and commit
    • Due to the spell’s nature, it is impossible to form anything that would last longer than the one singular post
    • True power is gained only outside of battle where it’s possible to create just about anything with this spell, as long as you’re not afraid of black poison


    Name: Regeneration Venom
    Rank: A
    Type: Healing
    Duration: Instant
    Cooldown: Once per post
    Slot proof: here
    Description: While poison is usually seen as negative substance that will harm one’s body, this special liquid was modified by Noheme’s magic to gain strong regenerating properties. When casting, the goddess can either use it on herself or one of her allies to heal damage appropriate for this spell’s rank (80). The poison takes on appearance of crimson red liquid that the girl forms and then chucks on either her own body or a target of her own choosing. The healing effect can be enhanced by external sources.
    Strengths:

    • Strong and nearly instant healing ability
    • Can be used both on Noheme and any other living being that is near her

    Weaknesses:

    • Enemies can get in the way of this spell if Noheme decides to use it on someone other than herself, stealing the healing effect for themselves
    • Cannot be used on multiple people at once, despite the large amount of healing poison created while casting
    • If left without a organic contact for too long, the poison will dry up and lose it’s effects. This means Noheme has to use it immediately


    Name: State change
    Rank: B
    Type: Movement support
    Duration: Instant
    Cooldown: Once per post
    Slot proof: here
    Description: With body that is filled with poison, Noheme can at any point dissolve into venom itself and travel limited distance in such state (50m) before forming into her own body again. This process appears as the girl’s body turning into purple dust and then vanishing completely, as the poison becomes invisible to the naked eye. Process of forming back looks exactly the same with the poison becoming visible once again and then turning into a humanoid body.
    Strengths:

    • The effect of dissolving takes place instantly, meaning Noheme can get out of tight spot with a simple thought of this spell

    Weaknesses:

    • Range of the teleportation cannot be extended by any means, even buffs from other, stronger mages
    • Noheme cannot teleport behind walls or other objects if the terrain behind them as the poison she turns into cannot go through solid matter


    Name: Venom Coating
    Rank: D
    Type: Offense
    Duration: Instant
    Cooldown: Instant
    Description: Rather simple spell that coats Noheme’s limbs with contact poison, making them look black and purple with faint lavender glow and more animalistic in shape, almost like claws. Limbs coated with this poison will deal melee damage increased by 50%. Any limb or part of a body can be coated easily coated, even Noheme’s tail.
    Strengths:

    • Gives Noheme a little bit of extra melee damage without having to sacrifice attacking speed

    Weaknesses:

    • The spell does not deal damage by itself and is completely dependant on Noheme’s melee damage
    • Coated limbs are just as vulnerable as normal ones would be, meaning the coating does not give any defense at all

    D-rank:
    Name: Information Venom
    Rank: D
    Type: Support
    Duration: 3 posts
    Cooldown: 4 posts
    Description: It is one thing to simply form a poison and use it to attack someone. But creating something that is actively connected to you and acts as your extension is much greater feat! Once this spell activates, Noheme’s body becomes coated in solid poison that will form patterns similar to veins inside of humany body. This poison is aware of it’s surroundings, accepting environmental data and sending them into the goddess’ brain. Thanks to this, she can effortlessly see all around her even with her eyes closed, losing her blind spot and becoming immune to any and all surprise attacks.
    Strengths:

    • Further enhances Noheme’s sight by giving her the ability to see all around her at all times

    Weaknesses:

    • Seeing so much can be still quite disorienting to the girl, as her brain is not used to receiving so much data
    • Only Noheme is connected to the poison and capable of benefitting from it, despite the option of forming it on someone else’s body


    Name: Connection Venom
    Rank: D
    Type: Special effect
    Duration: Instant
    Cooldown: 2 posts
    Description: Poison that is connected to Noheme’s mind and capable of invading body of another living being. When the goddess directly touches someone, she can leave a little bit of this poison on their body, letting it enter inside of them and connect itself to their memory center inside of their brain. This will temporarily gain Noheme access to the memories of her target, making her capable of freely seeing any events they’ve been through in the past and even triggering flashbacks for the target, forcing them to relive painful memories of the past. Extend of this spell depends on OOC discussion unless used on NPC.
    Strengths:

    • Allows Noheme to peer into the past of any given person and use the memories against them as they can be forced to relive them

    Weaknesses:

    • Only traumatic memories can be really used against someone, something that not everyone has
    • Requires OOC permission when used on another player character


    Name: Venomous movement
    Rank: D
    Type: Movement support
    Duration: Instant
    Cooldown: 2 posts
    Description: With body that is filled with poison, Noheme can at any point dissolve into venom itself and travel very limited distance in such state (15m) before forming into her own body again. This process appears as the girl’s body turning into purple dust and then vanishing completely, as the poison becomes invisible to the naked eye. Process of forming back looks exactly the same with the poison becoming visible once again and then turning into a humanoid body.
    Strengths:

    • Additional teleport ability that allows Noheme to instantly get out of problematic situation

    Weaknesses:

    • Range of the teleportation is extremely limited and cannot be extended by any means
    • While transformed into the poison, Noheme still cannot move through solid objects


    Name: God’s image
    Rank: D
    Type: Divine
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Different gods take on different appearances. Some of them look entirely human while others resemble eldritch horror more than anything else. And those that are close to the nature can take on the form of animals. While Noheme isn’t connected to the nature in any direct way, the Tribes of Joya lived in unison with the jungle. And because of that, even their goddess does so. And thanks to that, Noheme has the ability to morph into any animal she wishes to, even the more fantastical ones, for limited amount of time.
    Strengths:

    • Allows Noheme to change her shape, which can be rather useful in certain situations or while travelling

    Weaknesses:

    • All attacks done while morphed will only deal regular melee damage, not boosted by any active spells and support
    • Movement speed is not increased at all by morphing, even when taking appearance of fast animals


    C-rank:
    Name: Addiction Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling strange addiction to the venom that is invading and damaging their body. NPCs will not be able to resist this effect while player characters are free to chose if they should be able to resist or not and to what degree. However, only those with extremely strong willpower should be capable of this. Overall, this spell makes those affected more likely to remain in the damaging mist, even feeling happy that they can inhale it and let it take away their life.
    Strengths:

    • Transforms enemies into willing subjects that will happily let themselves be consumed by the venomous mist

    Weaknesses:

    • Characters with extremely strong will can partially resist the effects
    • Doesn’t give the venomous mist any other additional effects or damage
    • As the affected enemies will remain in the mist, they will also remain quite close to Noheme’s body


    Name: Agony Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling intense pain in their muscles as the mist fills them with poison that overloads their nervous system. While this doesn’t actually do any damage, it can paralyze certain targets, especially if they’re not used to pain at all. The paralyzing effect itself only affects those of equal or lower rank than Noheme, as well as all NPCs. Player characters are free to chose if they should be able to resist the pain effect or not and to what degree. However, only those that are used to pain and are resistant to it should be capable of this.
    Strengths:

    • Can paralyze enemies that are not used to feeling great amounts of pain
    • Even those who are somewhat resistant to pain can give in after being subjected to this spell for several posts

    Weaknesses:

    • The pain itself does not give the venomous mist any additional damage
    • Can be easily negated by soothing spells of same or higher rank
    • Ineffective against enemies that are immune or highly resistant to pain


    Name: Neuro Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling their metabolism slowing down. Their muscles will become stiff as their movement speed and speed of their spells will decrease by 25%. This will also cause the affected person feel like they’re seeing the world in slow motion when in fact, everything is still moving at the same speed.
    Strengths:

    • Makes everyone affected by the venomous mist slower
    • Screws the enemy’s perception of time itself

    Weaknesses:

    • Takes effect only for as long as the enemy remains in the mist itself
    • Can be easily overpowered by any remotely strong speed enhancements
    • Requires the venomous mist to actually work


    Name: Flash Venom
    Rank: C
    Type: Special
    Duration: 2 posts
    Cooldown: 6 posts
    Slot proof: here
    Description: Spell that adds additional effect to Noheme’s Venom mist. When activated, the venomous mist will start a strong reaction that will completely blind everyone caught inside of it at the moment of casting. The blindness only lasts few seconds, but everyone affected will have highly blurred vision for the next two posts. This effect is not avoidable and takes place even when the enemies managed to close their eyes in time.
    Strengths:

    • Works as a good distraction that allows Noheme to retreat into safer distance or even completely escape the battle when the enemy is blinded
    • Affects enemies of all ranks the same way, not allowing anyone to escape it’s effect as long as they are present in the mist for activation

    Weaknesses:

    • While the blinding effect is powerful, it only lasts for couple of seconds before fading away
    • Even with blurred vision, the enemies can still see what is around them, especially if their sight is enhanced by any means
    • Unlike other venomous mist enhancements, this spell lasts very short amount of time and it’s greatest power lies within the initial effect

    B-rank:
    Name: Speed enhancement Venom
    Rank: B
    Type: Movement support
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Letting a specific poison run freely through her body, Noheme can easily enhance certain traits of her body. This specific liquid relaxes her muscles while making them stronger and more durable at the same time, increasing the speed at which Noheme can move and react by 50%.
    Strengths:

    • Simple but effective speed enhancement

    Weaknesses:

    • Cannot affect allies in any capacity
    • The spell itself has rather simple effect and structure for it’s rank


    Name: Venom lotus trap
    Rank: B
    Type: Offense
    Duration: 1 post
    Cooldown: 4 posts
    Description: Expelling venom from her body, Noheme can easily manipulate it and give it a shape. In this case, she creates five different poison clumps shaped as beautiful lotus flowers, floating through the air. They are about the same size as the flower itself and will remain nearly completely stationary, only exploding upon contact and dealing Noheme’s regular melee damage increased by 50% to the one who touched them. They last for one post after being formed and then disappear into the air without any effect.
    Strengths:

    • Can deal quite a bit of damage if all lotuses land a hit

    Weaknesses:

    • Once formed, the lotuses will remain stationary and can only be moved by another external force such as a gust of wind
    • As they are rather small, it’s reasonable easy to avoid the lotuses with enough care and awareness
    • Other attacks and spells that create external force such as wind or shockwave can easily blow the lotuses away from the enemy and into allies


    Name: Venom trail
    Rank: B
    Type: Offense
    Duration: 4 posts
    Cooldown: 7 posts
    Slot proof: Obtained from a job, graded here
    Description: Noheme can form a special long lasting poison inside of her body and constantly expel it, leaving a trail of dark purple liquid everywhere she walks. This trail remains present for the rest of the duration and will damage anyone who steps on it for Noheme’s regular melee damage and 50% of that damage in the next post as effect of being poisoned. If the enemy continues to stand in the poison, they will be damaged once every few seconds, making them decide how long they’ve spend in it inside of their own post.
    Strengths:

    • The trail can remain for quite a long time and being formed
    • Can cover a lot of ground, most of the battlefield even if Noheme is fast enough

    Weaknesses:

    • Deals fairly small damage, as enemies who once step in the poison probably won’t make the same mistake again unless forced
    • Very easily avoidable by flying or levitating enemies
    • The trail is only as large as Noheme’s body, making it fairly small unless she moves around a lot


    Name: Venom God’s blast
    Rank: B
    Type: Offense
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Rather simple looking attack where Noheme expels large amount of poison from her body and the ground in front of her, causing a venomous explosion that burns everyone standing 50 meters in front of her for half of B-ranked damage. The other half and a little bit extra is dealt in the next three posts, 25% of B-rank damage in each.
    Strengths:

    • Larger damage amount of damage that is dealt over time
    • Fairly large explosion of poison that can affect multiple enemies at once

    Weaknesses:

    • As all damage over time, it takes a while for the attack to fully deal all of it’s damage
    • The poison lasts for three posts, giving the target plenty of time to cleanse themselves if they can
    • The blast can only happen in front of Noheme and not in any other direction


    Name: Venom God’s vortex
    Rank: B
    Type: Offense
    Duration: 2 posts
    Cooldown: 4 posts
    Slot proof: here
    Description: A dangerous skin melting poison. Upon forming it inside of her body, Noheme starts spinning in place while expelling it, creating a vortex of pure poison, purple in color. This vortex affects everything that is closer than 30 meters around Noheme, burning all enemies for 75% of regular B-ranked damage and poisoning them at the same time for the next two posts, dealing another 20% of B-ranked damage in each one of them.
    Strengths:

    • Can affect multiple enemies in every single direction
    • Thanks to the poison effect, more damage can be inflicted if the enemy doesn’t have a way of getting the poison out of their system

    Weaknesses:

    • As all damage over time, it takes a while for the attack to fully deal all of it’s damage
    • The poison lasts for two posts, giving the target quite a bit of time to cleanse themselves if they can
    • The range of the vortex is a bit smaller, making it somewhat easier to avoid if the enemy reacts fast enough

    A-rank:
    Name: Venom God’s bellow
    Rank: A
    Type: Offense
    Duration: 3 posts
    Cooldown: 5 posts
    Description: One of the moves that all slayers are known by, a breath attack. Upon sucking some air into her lungs, Noheme mixes her deadly poison along with the magical energy to unleash a vortex-like wave of poison that travels at the speed of 25 meters per second, it’s width being around 30 meters and length around 75 meters. Everyone hit by this attack will receive 75% of A-ranked damage as their skin gets burned and starts to melt due to the poison entering their system, remaining in the for the next 3 posts and dealing additional 25% of A-ranked damage per post.
    Strengths:

    • Can deal a great deal of damage if the enemy cannot get rid of the poison effect
    • The breath is quite powerful and capable of pushing enemies back if they are hit directly
    • Covers quite a bit of ground when used correctly and in corridor-like environment

    Weaknesses:

    • Due to it’s nature, the breath attack is more focused than most of Noheme’s other attacks, usually having trouble with damaging multiple opponents at once
    • As Noheme has to take some breath into her body and then mix the rest with it, there is a little bit of time lag before she actually attacks where she is highly vulnerable
    • Once fired, it is impossible to further adjust the direction in which the breath moves
    • The poison lasts for three posts, giving the target plenty of time to cleanse themselves if they can


    Name: Venom control
    Rank: A
    Type: Offense/special
    Duration: Instant / 3 posts
    Cooldown: 5 posts
    Description: Noheme has direct control over all of her poisons, even if they are no longer connected to her body. Upon activation of this spell, everyone that is in 75 meters radius from the girl and has damage over time effect caused by her poison will get affected. At this point, Noheme can either caused the poison inside of their bodies to burn itself, causing internal damage and full A-ranked damage to those affected, or make the poison go through a violent reaction that will make those affected vomit violently, momentarily forcing them to stop all of their actions as well as making them feel strong nausea for the next 3 posts. Only one of the effects can be chosen for everyone affected per use. Once performed, the poison inside of victim’s body will completely disappear, stopping to deal it’s damage.
    Strengths:

    • Let’s Noheme chose from two strong effects that will ruin the enemy’s day
    • Can easily deal damage to enemies without allowing them to dodge in any way
    • Enemies affected by the vomit and nausea will have really hard time fighting, even if their senses and abilities are strong

    Weaknesses:

    • Requires the enemy to be affected by her poison. If they cleansed themselves or were never infected in the first place, the spell will have no effect on them
    • All targets have to be close enough to Noheme, even if they are strongly infected by her poison
    • Only one of the two effects can be chosen per use, never both at once
    • The poison inside of enemy’s body will completely disappear once this spell is used


    Name: Venom clone
    Rank: A
    Type: Offense / Movement support
    Duration: 2 posts
    Cooldown: 8 posts
    Description: Mastering her ability to remake her body into poison and move around, Noheme managed to take things to another level. While fighting a dangerous enemy, she can easily create a layer of poison around her body that will take it’s shape while her real form becomes invisible poison, transporting itself somewhere else, but no further than 50 meters. This leaves a clone in her place that is filled with volatile poison that explodes once hit. Upon explosion, the clone disappears completely, dealing 50% of A-ranked damage to everyone closer than 50 meters. This also poisons the enemy, making them receive 25% of A-ranked damage in the next post. The clone itself can move for 2 posts after it’s formed, but cannot attack in any shape or form. Once the duration is up, the poison clone will dry up and falls apart.
    Strengths:

    • Allows Noheme to quickly escape a bad situation by teleporting away
    • Damages allies that attack the clone or are nearby when someone else attacks it

    Weaknesses:

    • The poison explosion does relatively small amount of damage despite it’s looks
    • Forming of the clones takes a moment, making this spell not an instant teleportation but one with small window of preparation
    • Teleportation is limited to range of 50 meters which cannot be extended by any means
    • Clone explodes the moment it takes any amount of damage, making it only very temporary decoy

    S-rank:
    Name: Venom God’s armor
    Rank: S
    Type: Defense
    Duration: 10 posts
    Cooldown: 15 posts
    Description: creating a liquid poison that takes form solid form after several seconds, Noheme can greatly boost her defensive amount of time for limited duration. Upon casting, black liquid will surround her body before becoming completely solid and granting the goddess 50% damage reduction against all types of attacks. However, the armor also impairs her own movement and decreases her speed by 25%.
    Strengths:

    • Very strong buff to Noheme’s defensive power
    • Works against all types of direct damage, no matter it’s form

    Weaknesses:

    • Noheme’s new appearance of a walking tank of black mass can prompt the enemy to hold their stronger attacks back
    • Heavy armor makes the goddess a bit slower for the gift of great defense
    • It takes few seconds for the armor to become solid, making Noheme vulnerable during that small window of time
    • Does not decrease damage over time
    • Very long cooldown time between uses


    Name: Perfect Venom control
    Rank: S
    Type: Special
    Duration: 10 posts
    Cooldown: 15 posts
    Description: Focusing entirely on one thing makes you vulnerable in all the other areas. But thanks to a special poison that affects Noheme’s brain, she becomes capable of focusing on much more than she would normally. This gives her the ability to use all of her signatures twice per post instead of once as well as enhancing her own speed by 50% for the entire duration.
    Strengths:

    • Gives Noheme more room where she can work with her signature spells
    • Fairly powerful increase to speed for the spell’s duration

    Weaknesses:

    • The spell itself cannot change the rules of her signatures, meaning their weaknesses will remain and Noheme will have to act accordingly to them
    • Not all signature spells can truly benefit from being used twice in a single post
    • Very long cooldown time between uses


    Name: Venom God’s plague
    Rank: S
    Type: Offense
    Duration: 10 posts
    Cooldown: 15 posts
    Slot proof: here
    Description: - Releasing a powerful toxin in the form of gas, Noheme can easily contaminate entire area of 100 meters in all directions from her. Everyone caught in this attack at any point will receive full S-ranked damage (100) as well as getting poisoned, receiving 25% of A-rank spell damage in each of the next two posts. After the damage done, everyone affected will also start feeling extremely sick, vomiting quite easily until the end of this spell’s duration. The major drawback of using this powerful spell is that it can affect allies as much as enemies. Given it’s potency and large scale, it is almost given that all allies of Noheme will be affected as when the moment this spell is released, weaker ones that might accompany the goddess for whatever reason even outright dying.
    Strengths:

    • Deals a large amount of damage to everyone around Noheme
    • Affects large area in every single direction

    Weaknesses:

    • Affects both enemies and allies, dealing a great deal of pain to both
    • The long duration means that any ally that was affected by this spell will be unable to properly fight for a long time
    • Due to the high damage, any weak ally or NPCs following Noheme can be brought to the brink of their death nearly instantly


    Name: Venom God’s false image
    Rank: S
    Type: Summon
    Duration: 10 posts
    Cooldown: 15 posts
    Slot proof: here
    Description: Gods are often mighty and powerful beings that reside outside of Earthland. Because of that, regular folk do not know how they actually look like and in the ancient times, some thought that dragons and gods were one and the same. This spells brings the false image that was associated with gods back, as Noheme releases a special venom that starts forming into the body of a dragon. Once completely formed, it’s body will be composed all stages - liquid solid and gas poison, making it’s appearance quite bizarre. It has passive ability of flight and can easily move both in regular environment and underwater.
    Abilities:
    Venomous presence (passive) - As the beast itself is made out of powerful venom, it is only natural that anything and everything around it gets poisoned. Every living being that gets closer than 50 meters of the beasts will be infected with poison for 2 posts, dealing 25% of S-ranked damage in each one of them. The duration is reset every time the enemy enters the effective area again, or when the duration expires and the target is currently present in the effective area.
    Venomous roar (active) - A breath attack very similar to the one Noheme herself can use. Unleashes a vortex-like wave of poison that travels at the speed of 25 meters per second, it’s width being around 30 meters and length around 75 meters. Everyone hit by this attack will receive 50% of S-ranked damage as their skin gets burned and starts to melt due to the poison entering their system, remaining in them for the next 2 posts and dealing additional 25% of S-ranked damage per post. Cooldown of this ability is 5 posts.
    Strengths:

    • Strong summon that can aid Noheme in battle with it’s poison
    • Has passive ability to fly and can remain beneath water’s surface just as well as above it

    Weaknesses:

    • Due to it’s nature, the breath attack is more focused than most other attacks, usually having trouble with damaging multiple opponents at once
    • Once the breath attack is executed, it is impossible to further adjust the direction in which the breath moves
    • The poison lasts for two posts, giving the target plenty of time to cleanse themselves if they can and does not exceed full S-rank damage
    • Dragon’s regular attacks do not inflict poison that would deal damage over time



    Last edited by Noheme on 6th February 2017, 9:34 am; edited 1 time in total


    ___________________________________________________________________

    Guest
    Guest

    Re: Venom God Slayer

    Post by Guest on 6th February 2017, 8:37 am

    Requests are in this color.
    Noheme wrote:

    Venom God Slayer

    Secondary Magic:
    -

    Caster or Holder:
    Caster

    Description:
    The two faced goddess of the moon named Noheme once controlled both powers of dark and light. Her magic was about balancing the two elements, forcing them together to create chaos itself or use them separately to benefit from the effects specific to each one of the elements. However, during the contact with humanity which came from the darkness, one side started overpowering the other, eventually turning the girl’s magic completely black. Naturally, that was not the end of her powers. In fact, it grew even stronger, eventually turning itself into a venomous darkness. With a gift from a mysterious being, Noheme’s magic transformed into one that can slay even gods in the end. And now she walks the earth as it withers away under the power of her poison.

    Strengths:

    • Capable of utilizing poisons and venoms in many different forms, the main ones being solid, liquid and gas
    • Many different attacks are capable of affective multiple foes at once, especially if gas-based venom is used
    • As holder of this magic, Noheme is completely immune to poison and can even turn it’s negative effects into positive one, enhancing her body

    Weaknesses:

    • Since the magic is about poison, someone who can cleanse their body of everything can be quite dangerous foe
    • Many poisons and venoms Noheme creates cannot recognize enemy from an ally, easily injuring anyone who gets too close
    • Any attacks that take form of gas are weak against element of wind which can blow the poison away with ease
    • Despite the nature of this magic, all spells are still limited by their range and cannot spread further, even when they logically should

    Lineage:
    Broken Goddess is being used until new lineage is approved
    Unique Abilities:
    Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.

    Poison immunity - With the nature of this magic, Noheme can transform portion of poison attacks directed at her. All damage done to her by poison element will be divided into 25% of the damage that will turn into healing for Noheme and the rest that will actually deal damage to her. However, this rest is subjected to natural slayer resistance that will lower the damage by 10% for one rank above, 25% for same rank, 30% for one rank below and 50% for two ranks below, making the entire resistance going up to 75% damage reduction if hit by poison-based attack that is two or more ranks below the goddess.

    Perfect movement - Noheme is constantly enveloped by a strange and ever-changing venom that is invisible to naked eye. Generally, this does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.

    Gift of Poison - With this new magic, Noheme’s body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially her blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the goddess, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the girl’s body when she gets injured. This ability also allows Noheme to survive just about anything as the venom will always keep her body alive, even regrowing removed limbs in matter of seconds so she doesn’t lose effectiveness in battle. Effectively, even when her body is torn apart, she will not die until her HP reaches zero.

    Venom mist – The moment Noheme enters combat, her body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the goddess has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive damage equal to to regular damage of Noheme’s rank (100). Spells of this magic can add additional effects to the mist.

    Aura movement - Noheme is a fighter that excels at close range, dealing melee strikes in quick succession and dodging incoming attacks rather than taking them directly because of her squishy nature. Because of all this, auras and other types of area spells that simply cannot be dodged pose a great thread to the goddess. For that, she formed a special venom that affects everyone in range that uses an aura. The venom fuses with enemy’s magical energy and their active ability, forcing a space between one’s physical body and their aura, creating a safe space. It does not lower effects of the auras themselves, but it moves them away from mage’s body by distance equal to the one that the aura itself can cover. In other words, if someone uses aura that affects those 50 meters away from them, then there will be a safe area of 50 meters around the user and their aura will continue affecting others how it would normally after that safe area, effectively moving it someplace else. Can just state that you negate auras of other users for just yourself, as reading this was rather confusing in what the ability actually does.

    Spells:
    Signature spells:

    Name: Mold Venom
    Rank: S
    Type: Offense/defense
    Duration: Instant
    Cooldown: Instant
    Description: Named after it’s strange appearance in several stages the venom can be in and the fact that it can be molded into any given shape. This venom is pure black in color and can be used as solid, liquid or gas. Once summoned in one of the three stages, Noheme can easily control and shape it however she wants, anywhere from creating black tentacles to drowning someone in the sea of this venom. Range of this spell cannot exceed it’s usual limit in meters (100) and no matter how many times hits, it will always only do it’s full regular damage (100) unless boosted by some other means. No matter the shape, the poison will always move at the speed of 25 meters per second. It can also be used for defense in it’s solid state, but only to block a single attack of this spell’s rank per post. It’s also impossible to use this spell both offensively and defensively at once. Only one side can be picked and committed to. Outside of combat, there is no limitation to how large or how much this spell can be used and might serve different purposes, such as forming clothes or creating structures.
    Strengths:

    • Both offensive and defensive ability of darkness
    • Attack or defense that can take on any form depending on Noheme’s situation
    • Gain a great deal of power outside of combat, allowing for greater creation only restricted by one’s own creativity

    Weaknesses:

    • Even when used for multiple strikes on a single enemy, the damage will not be different from a singular, more powerful attack
    • Defensive form can only properly block a single attack of this spell’s rank per use and no more
    • Noheme has to choose if she wants to use this spell for offense or defense and commit
    • Due to the spell’s nature, it is impossible to form anything that would last longer than the one singular post
    • True power is gained only outside of battle where it’s possible to create just about anything with this spell, as long as you’re not afraid of black poison


    Name: Regeneration Venom
    Rank: A
    Type: Healing
    Duration: Instant
    Cooldown: Once per post
    Slot proof: here
    Description: While poison is usually seen as negative substance that will harm one’s body, this special liquid was modified by Noheme’s magic to gain strong regenerating properties. When casting, the goddess can either use it on herself or one of her allies to heal damage appropriate for this spell’s rank (80). The poison takes on appearance of crimson red liquid that the girl forms and then chucks on either her own body or a target of her own choosing. The healing effect can be enhanced by external sources.
    Strengths:

    • Strong and nearly instant healing ability
    • Can be used both on Noheme and any other living being that is near her

    Weaknesses:

    • Enemies can get in the way of this spell if Noheme decides to use it on someone other than herself, stealing the healing effect for themselves
    • Cannot be used on multiple people at once, despite the large amount of healing poison created while casting
    • If left without a organic contact for too long, the poison will dry up and lose it’s effects. This means Noheme has to use it immediately


    Name: State change
    Rank: B
    Type: Movement support
    Duration: Instant
    Cooldown: Once per post
    Slot proof: here
    Description: With body that is filled with poison, Noheme can at any point dissolve into venom itself and travel limited distance in such state (50m) before forming into her own body again. This process appears as the girl’s body turning into purple dust and then vanishing completely, as the poison becomes invisible to the naked eye. Process of forming back looks exactly the same with the poison becoming visible once again and then turning into a humanoid body.
    Strengths:

    • The effect of dissolving takes place instantly, meaning Noheme can get out of tight spot with a simple thought of this spell

    Weaknesses:

    • Range of the teleportation cannot be extended by any means, even buffs from other, stronger mages
    • Noheme cannot teleport behind walls or other objects if the terrain behind them as the poison she turns into cannot go through solid matter


    Name: Venom Coating
    Rank: D
    Type: Offense
    Duration: Instant
    Cooldown: Instant
    Description: Rather simple spell that coats Noheme’s limbs with contact poison, making them look black and purple with faint lavender glow and more animalistic in shape, almost like claws. Limbs coated with this poison will deal melee damage increased by 50%. Any limb or part of a body can be coated easily coated, even Noheme’s tail.
    Strengths:

    • Gives Noheme a little bit of extra melee damage without having to sacrifice attacking speed

    Weaknesses:

    • The spell does not deal damage by itself and is completely dependant on Noheme’s melee damage
    • Coated limbs are just as vulnerable as normal ones would be, meaning the coating does not give any defense at all

    D-rank:
    Name: Information Venom
    Rank: D
    Type: Support
    Duration: 3 posts
    Cooldown: 4 posts
    Description: It is one thing to simply form a poison and use it to attack someone. But creating something that is actively connected to you and acts as your extension is much greater feat! Once this spell activates, Noheme’s body becomes coated in solid poison that will form patterns similar to veins inside of humany body. This poison is aware of it’s surroundings, accepting environmental data and sending them into the goddess’ brain. Thanks to this, she can effortlessly see all around her even with her eyes closed, losing her blind spot and becoming immune to any and all surprise attacks.
    Strengths:

    • Further enhances Noheme’s sight by giving her the ability to see all around her at all times

    Weaknesses:

    • Seeing so much can be still quite disorienting to the girl, as her brain is not used to receiving so much data
    • Only Noheme is connected to the poison and capable of benefitting from it, despite the option of forming it on someone else’s body


    Name: Connection Venom
    Rank: D
    Type: Special effect
    Duration: Instant
    Cooldown: 2 posts
    Description: Poison that is connected to Noheme’s mind and capable of invading body of another living being. When the goddess directly touches someone, she can leave a little bit of this poison on their body, letting it enter inside of them and connect itself to their memory center inside of their brain. This will temporarily gain Noheme access to the memories of her target, making her capable of freely seeing any events they’ve been through in the past and even triggering flashbacks for the target, forcing them to relive painful memories of the past. Extend of this spell depends on OOC discussion unless used on NPC.
    Strengths:

    • Allows Noheme to peer into the past of any given person and use the memories against them as they can be forced to relive them

    Weaknesses:

    • Only traumatic memories can be really used against someone, something that not everyone has
    • Requires OOC permission when used on another player character


    Name: Venomous movement
    Rank: D
    Type: Movement support
    Duration: Instant
    Cooldown: 2 posts
    Description: With body that is filled with poison, Noheme can at any point dissolve into venom itself and travel very limited distance in such state (15m) before forming into her own body again. This process appears as the girl’s body turning into purple dust and then vanishing completely, as the poison becomes invisible to the naked eye. Process of forming back looks exactly the same with the poison becoming visible once again and then turning into a humanoid body.
    Strengths:

    • Additional teleport ability that allows Noheme to instantly get out of problematic situation

    Weaknesses:

    • Range of the teleportation is extremely limited and cannot be extended by any means
    • While transformed into the poison, Noheme still cannot move through solid objects


    Name: God’s image
    Rank: D
    Type: Divine
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Different gods take on different appearances. Some of them look entirely human while others resemble eldritch horror more than anything else. And those that are close to the nature can take on the form of animals. While Noheme isn’t connected to the nature in any direct way, the Tribes of Joya lived in unison with the jungle. And because of that, even their goddess does so. And thanks to that, Noheme has the ability to morph into any animal she wishes to, even the more fantastical ones, for limited amount of time.
    Strengths:

    • Allows Noheme to change her shape, which can be rather useful in certain situations or while travelling

    Weaknesses:

    • All attacks done while morphed will only deal regular melee damage, not boosted by any active spells and support
    • Movement speed is not increased at all by morphing, even when taking appearance of fast animals


    C-rank:
    Name: Addiction Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling strange addiction to the venom that is invading and damaging their body. NPCs will not be able to resist this effect while player characters are free to chose if they should be able to resist or not and to what degree. However, only those with extremely strong willpower should be capable of this. Overall, this spell makes those affected more likely to remain in the damaging mist, even feeling happy that they can inhale it and let it take away their life.
    Strengths:

    • Transforms enemies into willing subjects that will happily let themselves be consumed by the venomous mist

    Weaknesses:

    • Characters with extremely strong will can partially resist the effects
    • Doesn’t give the venomous mist any other additional effects or damage
    • As the affected enemies will remain in the mist, they will also remain quite close to Noheme’s body


    Name: Agony Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling intense pain in their muscles as the mist fills them with poison that overloads their nervous system. While this doesn’t actually do any damage, it can paralyze certain targets, especially if they’re not used to pain at all. NPCs will not be able to resist this effect while player characters are free to chose if they should be able to resist or not and to what degree. However, only those that are used to pain and are resistant to it should be capable of this. Please state that paralysis only affects those equal to or lower in rank to the user.
    Strengths:

    • Can paralyze enemies that are not used to feeling great amounts of pain
    • Even those who are somewhat resistant to pain can give in after being subjected to this spell for several posts

    Weaknesses:

    • The pain itself does not give the venomous mist any additional damage
    • Can be easily negated by soothing spells of same or higher rank
    • Ineffective against enemies that are immune or highly resistant to pain


    Name: Neuro Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling their metabolism slowing down. Their muscles will become stiff as their movement speed and speed of their spells will decrease by 25%. This will also cause the affected person feel like they’re seeing the world in slow motion when in fact, everything is still moving at the same speed.
    Strengths:

    • Makes everyone affected by the venomous mist slower
    • Screws the enemy’s perception of time itself

    Weaknesses:

    • Takes effect only for as long as the enemy remains in the mist itself
    • Can be easily overpowered by any remotely strong speed enhancements
    • Requires the venomous mist to actually work


    Name: Flash Venom
    Rank: C
    Type: Special
    Duration: 2 posts
    Cooldown: 6 posts
    Slot proof: here
    Description: Spell that adds additional effect to Noheme’s Venom mist. When activated, the venomous mist will start a strong reaction that will completely blind everyone caught inside of it at the moment of casting. The blindness only lasts few seconds, but everyone affected will have highly blurred vision for the next two posts. This effect is not avoidable and takes place even when the enemies managed to close their eyes in time.
    Strengths:

    • Works as a good distraction that allows Noheme to retreat into safer distance or even completely escape the battle when the enemy is blinded
    • Affects enemies of all ranks the same way, not allowing anyone to escape it’s effect as long as they are present in the mist for activation

    Weaknesses:

    • While the blinding effect is powerful, it only lasts for couple of seconds before fading away
    • Even with blurred vision, the enemies can still see what is around them, especially if their sight is enhanced by any means
    • Unlike other venomous mist enhancements, this spell lasts very short amount of time and it’s greatest power lies within the initial effect

    B-rank:
    Name: Speed enhancement Venom
    Rank: B
    Type: Movement support
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Letting a specific poison run freely through her body, Noheme can easily enhance certain traits of her body. This specific liquid relaxes her muscles while making them stronger and more durable at the same time, increasing the speed at which Noheme can move and react by 50%.
    Strengths:

    • Simple but effective speed enhancement

    Weaknesses:

    • Cannot affect allies in any capacity
    • The spell itself has rather simple effect and structure for it’s rank


    Name: Venom lotus trap
    Rank: B
    Type: Offense
    Duration: 1 post
    Cooldown: 4 posts
    Description: Expelling venom from her body, Noheme can easily manipulate it and give it a shape. In this case, she creates five different poison clumps shaped as beautiful lotus flowers, floating through the air. They are about the same size as the flower itself and will remain nearly completely stationary, only exploding upon contact and dealing Noheme’s regular melee damage increased by 50% to the one who touched them. They last for one post after being formed and then disappear into the air without any effect.
    Strengths:

    • Can deal quite a bit of damage if all lotuses land a hit

    Weaknesses:

    • Once formed, the lotuses will remain stationary and can only be moved by another external force such as a gust of wind
    • As they are rather small, it’s reasonable easy to avoid the lotuses with enough care and awareness
    • Other attacks and spells that create external force such as wind or shockwave can easily blow the lotuses away from the enemy and into allies


    Name: Venom trail
    Rank: B
    Type: Offense
    Duration: 4 posts
    Cooldown: 7 posts
    Slot proof: Obtained from a job, graded here
    Description: Noheme can form a special long lasting poison inside of her body and constantly expel it, leaving a trail of dark purple liquid everywhere she walks. This trail remains present for the rest of the duration and will damage anyone who steps on it for Noheme’s regular melee damage and 50% of that damage in the next post as effect of being poisoned. If the enemy continues to stand in the poison, they will be damaged once every few seconds, making them decide how long they’ve spend in it inside of their own post.
    Strengths:

    • The trail can remain for quite a long time and being formed
    • Can cover a lot of ground, most of the battlefield even if Noheme is fast enough

    Weaknesses:

    • Deals fairly small damage, as enemies who once step in the poison probably won’t make the same mistake again unless forced
    • Very easily avoidable by flying or levitating enemies
    • The trail is only as large as Noheme’s body, making it fairly small unless she moves around a lot


    Name: Venom God’s blast
    Rank: B
    Type: Offense
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Rather simple looking attack where Noheme expels large amount of poison from her body and the ground in front of her, causing a venomous explosion that burns everyone standing 50 meters in front of her for half of B-ranked damage. The other half and a little bit extra is dealt in the next three posts, 25% of B-rank damage in each.
    Strengths:

    • Larger damage amount of damage that is dealt over time
    • Fairly large explosion of poison that can affect multiple enemies at once

    Weaknesses:

    • As all damage over time, it takes a while for the attack to fully deal all of it’s damage
    • The poison lasts for three posts, giving the target plenty of time to cleanse themselves if they can
    • The blast can only happen in front of Noheme and not in any other direction


    Name: Venom God’s vortex
    Rank: B
    Type: Offense
    Duration: 2 posts
    Cooldown: 4 posts
    Slot proof: here
    Description: A dangerous skin melting poison. Upon forming it inside of her body, Noheme starts spinning in place while expelling it, creating a vortex of pure poison, purple in color. This vortex affects everything that is closer than 30 meters around Noheme, burning all enemies for 75% of regular B-ranked damage and poisoning them at the same time for the next two posts, dealing another 20% of B-ranked damage in each one of them.
    Strengths:

    • Can affect multiple enemies in every single direction
    • Thanks to the poison effect, more damage can be inflicted if the enemy doesn’t have a way of getting the poison out of their system

    Weaknesses:

    • As all damage over time, it takes a while for the attack to fully deal all of it’s damage
    • The poison lasts for two posts, giving the target quite a bit of time to cleanse themselves if they can
    • The range of the vortex is a bit smaller, making it somewhat easier to avoid if the enemy reacts fast enough

    A-rank:
    Name: Venom God’s bellow
    Rank: A
    Type: Offense
    Duration: 3 posts
    Cooldown: 5 posts
    Description: One of the moves that all slayers are known by, a breath attack. Upon sucking some air into her lungs, Noheme mixes her deadly poison along with the magical energy to unleash a vortex-like wave of poison that travels at the speed of 25 meters per second, it’s width being around 30 meters and length around 75 meters. Everyone hit by this attack will receive 75% of A-ranked damage as their skin gets burned and starts to melt due to the poison entering their system, remaining in the for the next 3 posts and dealing additional 25% of A-ranked damage per post.
    Strengths:

    • Can deal a great deal of damage if the enemy cannot get rid of the poison effect
    • The breath is quite powerful and capable of pushing enemies back if they are hit directly
    • Covers quite a bit of ground when used correctly and in corridor-like environment

    Weaknesses:

    • Due to it’s nature, the breath attack is more focused than most of Noheme’s other attacks, usually having trouble with damaging multiple opponents at once
    • As Noheme has to take some breath into her body and then mix the rest with it, there is a little bit of time lag before she actually attacks where she is highly vulnerable
    • Once fired, it is impossible to further adjust the direction in which the breath moves
    • The poison lasts for three posts, giving the target plenty of time to cleanse themselves if they can


    Name: Venom control
    Rank: A
    Type: Offense/special
    Duration: Instant / 3 posts
    Cooldown: 5 posts
    Description: Noheme has direct control over all of her poisons, even if they are no longer connected to her body. Upon activation of this spell, everyone that is in 75 meters radius from the girl and has damage over time effect caused by her poison will get affected. At this point, Noheme can either caused the poison inside of their bodies to burn itself, causing internal damage and full A-ranked damage to those affected, or make the poison go through a violent reaction that will make those affected vomit violently, momentarily forcing them to stop all of their actions as well as making them feel strong nausea for the next 3 posts. Only one of the effects can be chosen for everyone affected per use. Once performed, the poison inside of victim’s body will completely disappear, stopping to deal it’s damage.
    Strengths:

    • Let’s Noheme chose from two strong effects that will ruin the enemy’s day
    • Can easily deal damage to enemies without allowing them to dodge in any way
    • Enemies affected by the vomit and nausea will have really hard time fighting, even if their senses and abilities are strong

    Weaknesses:

    • Requires the enemy to be affected by her poison. If they cleansed themselves or were never infected in the first place, the spell will have no effect on them
    • All targets have to be close enough to Noheme, even if they are strongly infected by her poison
    • Only one of the two effects can be chosen per use, never both at once
    • The poison inside of enemy’s body will completely disappear once this spell is used


    Name: Venom clone
    Rank: A
    Type: Offense / Movement support
    Duration: 2 posts
    Cooldown: 8 posts
    Description: Mastering her ability to remake her body into poison and move around, Noheme managed to take things to another level. While fighting a dangerous enemy, she can easily create a layer of poison around her body that will take it’s shape while her real form becomes invisible poison, transporting itself somewhere else, but no further than 50 meters. This leaves a clone in her place that is filled with volatile poison that explodes once hit. Upon explosion, the clone disappears completely, dealing 50% of A-ranked damage to everyone closer than 50 meters. This also poisons the enemy, making them receive 25% of A-ranked damage in the next post. The clone itself can move for 2 posts after it’s formed, but cannot attack in any shape or form. Once the duration is up, the poison clone will dry up and falls apart.
    Strengths:

    • Allows Noheme to quickly escape a bad situation by teleporting away
    • Damages allies that attack the clone or are nearby when someone else attacks it

    Weaknesses:

    • The poison explosion does relatively small amount of damage despite it’s looks
    • Forming of the clones takes a moment, making this spell not an instant teleportation but one with small window of preparation
    • Teleportation is limited to range of 50 meters which cannot be extended by any means
    • Clone explodes the moment it takes any amount of damage, making it only very temporary decoy

    S-rank:
    Name: Venom God’s armor
    Rank: S
    Type: Defense
    Duration: 10 posts
    Cooldown: 15 posts
    Description: creating a liquid poison that takes form solid form after several seconds, Noheme can greatly boost her defensive amount of time for limited duration. Upon casting, black liquid will surround her body before becoming completely solid and granting the goddess 50% damage reduction against all types of attacks. However, the armor also impairs her own movement and decreases her speed by 25%.
    Strengths:

    • Very strong buff to Noheme’s defensive power
    • Works against all types of direct damage, no matter it’s form

    Weaknesses:

    • Noheme’s new appearance of a walking tank of black mass can prompt the enemy to hold their stronger attacks back
    • Heavy armor makes the goddess a bit slower for the gift of great defense
    • It takes few seconds for the armor to become solid, making Noheme vulnerable during that small window of time
    • Does not decrease damage over time
    • Very long cooldown time between uses


    Name: Perfect Venom control
    Rank: S
    Type: Special
    Duration: 10 posts
    Cooldown: 15 posts
    Description: Focusing entirely on one thing makes you vulnerable in all the other areas. But thanks to a special poison that affects Noheme’s brain, she becomes capable of focusing on much more than she would normally. This gives her the ability to use all of her signatures twice per post instead of once as well as enhancing her own speed by 50% for the entire duration.
    Strengths:

    • Gives Noheme more room where she can work with her signature spells
    • Fairly powerful increase to speed for the spell’s duration

    Weaknesses:

    • The spell itself cannot change the rules of her signatures, meaning their weaknesses will remain and Noheme will have to act accordingly to them
    • Not all signature spells can truly benefit from being used twice in a single post
    • Very long cooldown time between uses


    Name: Venom God’s plague
    Rank: S
    Type: Offense
    Duration: 10 posts
    Cooldown: 15 posts
    Slot proof: here
    Description: - Releasing a powerful toxin in the form of gas, Noheme can easily contaminate entire area of 100 meters in all directions from her. Everyone caught in this attack at any point will receive full S-ranked damage (100) as well as getting poisoned, receiving 25% of A-rank spell damage in each of the next two posts. After the damage done, everyone affected will also start feeling extremely sick, vomiting quite easily until the end of this spell’s duration. The major drawback of using this powerful spell is that it can affect allies as much as enemies. Given it’s potency and large scale, it is almost given that all allies of Noheme will be affected as when the moment this spell is released, weaker ones that might accompany the goddess for whatever reason even outright dying.
    Strengths:

    • Deals a large amount of damage to everyone around Noheme
    • Affects large area in every single direction

    Weaknesses:

    • Affects both enemies and allies, dealing a great deal of pain to both
    • The long duration means that any ally that was affected by this spell will be unable to properly fight for a long time
    • Due to the high damage, any weak ally or NPCs following Noheme can be brought to the brink of their death nearly instantly

    You are only allowed 2 S-rank spells at S-rank, please remove one spell.
    avatar
    Eris Sytry

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    Character Sheet
    Character Name: Eris Sytry
    Primary Magic: N/A
    Secondary Magic: N/A

    Re: Venom God Slayer

    Post by Eris Sytry on 6th February 2017, 9:36 am

    Fixed everything, I also change UA "Poison immunity" into "God's Venom". Regarding the S-ranked spells, I have bought the slots. Link to the proof is between cooldown and description, I was actually missing one spell there.


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    Re: Venom God Slayer

    Post by Guest on 6th February 2017, 9:51 am

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    Astrid Foss
    Guardian of Light
    Guardian of Light

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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Sound Dragon Slayer [2nd gen] • The Musical Arts

    Re: Venom God Slayer

    Post by Astrid Foss on 24th February 2017, 10:23 am

    moved upon user's request.

    Noheme wrote:

    Venom God Slayer

    Secondary Magic:
    -

    Caster or Holder:
    Caster

    Description:
    The two faced goddess of the moon named Noheme once controlled both powers of dark and light. Her magic was about balancing the two elements, forcing them together to create chaos itself or use them separately to benefit from the effects specific to each one of the elements. However, during the contact with humanity which came from the darkness, one side started overpowering the other, eventually turning the girl’s magic completely black. Naturally, that was not the end of her powers. In fact, it grew even stronger, eventually turning itself into a venomous darkness. With a gift from a mysterious being, Noheme’s magic transformed into one that can slay even gods in the end. And now she walks the earth as it withers away under the power of her poison.

    Strengths:

    • Capable of utilizing poisons and venoms in many different forms, the main ones being solid, liquid and gas
    • Many different attacks are capable of affective multiple foes at once, especially if gas-based venom is used
    • As holder of this magic, Noheme is completely immune to poison and can even turn it’s negative effects into positive one, enhancing her body

    Weaknesses:

    • Since the magic is about poison, someone who can cleanse their body of everything can be quite dangerous foe
    • Many poisons and venoms Noheme creates cannot recognize enemy from an ally, easily injuring anyone who gets too close
    • Any attacks that take form of gas are weak against element of wind which can blow the poison away with ease
    • Despite the nature of this magic, all spells are still limited by their range and cannot spread further, even when they logically should

    Dea Luna:

    Dea Luna

    Wielder
    Noheme

    Description
    Noheme is the two-faced goddess of the moon, worshipped by a certain tribe in the jungles of Joya. This goddess controls both powers of darkness and light, controlling both equally and keeping them in constant balance that holds the world itself together. The goddesses’ incarnation is obviously capable of using these powers, be it in combat or elsewhere. And not only that, the divine powers themselves are aiding this goddess on every single step she takes.

    And while her magic allows Noheme to freely manipulated these three aspects, her lineage shows the true power that she wields. No matter what paths she will take on her journey, the goddess will be always followed by the powers of darkness, light and divine, constantly surrounded by them and shaped by them. No matter what fate she'll pursue or what body she'll possess, her lineage is bound to her very soul and will never leave her, no matter how hard she tries. For that is the curse of birth, something not even gods can choose.

    Abilities
    Combat abilities:

    Noheme’s Darkness
    Darkness is the main offensive side of Noheme and aids her in many different ways. At any point in time, the goddess is capable of forming eight different beads of darkness, pitch-black in color and giving off a blood red glow. Each of them is about as big as Noheme’s head and they all float in circular formation behind her back. She can control them with the flow of her magical energy and uses them as attack aid for all ranges, each bead dealing Noheme’s regular light melee damage upon contact (50% of regular melee damage). Their shape can also change freely into anything that is not bigger than 2 meters in any dimension, even sometimes taking shape of different weapons. But even in that form, they will still deal regular melee damage per hit. When at least four of these beads form together to take a shape of a shield, they can block one single spell of Noheme’s rank with exception of H-ranked spells that cannot be blocked. However, this will make them shatter into pieces and they won’t come back for next two posts, creating cooldown for this ability. If multiple beads create a singular shape to attack, that attack will deal damage that all present beads would do together. They fly through the air at speed of 50 meters/second and cannot go any further than 100 meters away from Noheme. These beads are also counted as a weapon, allowing them to benefit from buffs that increase weapon or melee damage as well as overall damage.

    Noheme’s Light
    As a being that was born from a pure magical energy and commands over the powers of rejuvenating light, Noheme can be hardly considered a normal human being. While this can bring some moral dilemmas as well as day to day problems, it also has it’s advantages. Body that is structured like this and accepts magical power of light gains a powerful natural MP recovery, alongside HP recovery that can affect the goddess. With this, she gains natural 5% MP recovery per post and 10% HP recovery every other post that also extends to all summons that she might have active on the battlefield. The price of this is that Noheme cannot gain any other passive MP or HP recovery from her magic. Thankfully for her, active MP and HP recovery can still be applied from herself and others.

    Divine cleansing
    Noheme’s pure body of divine energy emits a strange aura of cleansing that constantly purifies her body and makes sure she remains pure. It affects her at all times, filling her with strange feeling of pureness and cures ailments that were inflicted during battle or from any other source. All internal ailments that affect the body from inside such as poison, curses and motion sickness are cured completely while ailments that affect one’s body from the outside such as burning or freezing have their effect decreased by 25% if they are of the same or higher rank as Noheme or 50% if they are of rank below Noheme’s.

    Enhanced Vessel
    Noheme is clearly not a human and is called God by many. Though what she is exactly may not be crystal clear, she does require a mortal vessel in order to walk on the lands of Earthland. But her vessel is nothing ordinary, as it is a body of Joyan girl further powered up by the magic of light and dark. With this, the entire inner structure of this flesh vessel is slightly altered, focusing it more towards speed than anything else. Thanks to that, Noheme has slightly different rules in that her sprinting speed on D-rank starts at 30 mhp instead of regular 20. Furthermore, this number is increased by 50% per rank instead of regular 25% all the way to S-rank. The increase from there to SS-rank and H-rank is regular 25% just like for any other character.

    Deity’s fortune
    Many people believe that luck comes with the favor of gods. And in certain cases, they would be right. Thanks to her divine nature, Noheme seems to have rather good luck when it comes to her jobs and employers. Whenever she completes her task, people that hired her get enchanted by the divine powers and offer double jewel reward instead of the regular one. This only affects Noheme alone and all her partners on the job will receive regular rewards.

    Non-combat abilities:

    Immortality
    Noheme was never really a human, and she never will be one. While this can be a problem from time to time, it also comes with a certain perk. The physical body that she interacts with the world through is merely just a vessel made out of flesh and blood. Even if she sustains lethal injuries and even dies from them, Noheme can easily find a new vessel that will serve as her new body and continue on living. However, this can be rather tiring and takes several days, meaning that Noheme does leave the thread when she is killed.
    This ability also makes Noheme unable to age on her own. She can increase her age if she wishes to, but by default, she will remain exactly the same even if centuries pass, despite her vessel being a mortal one.

    Storage dimension
    As a proper god, Noheme as a whole dimension that she rules over. Not that it means much, but she has full access to it and can open a gate between world at any point. This ability is connected to the wardrobe inside of her home, allowing her to re-equip her outfit at any time and in any situation without restriction. These new outfits have no actual benefits and are purely aesthetic.

    Gateway
    As a goddess of her astral world, it’s only natural that Noheme can open a multi-dimensional gate that leads to her home. This is a simple teleportation gate that can be easily canceled by any spells that are meant to disable spacial magic and cannot activate it during combat to escape her enemies. Traveling to this gate usually puts Noheme out of the thread that she uses this ability in, or the other way around, can be used as entry into a thread.

    Morphing
    As someone that requires a living vessel to gain proper humanoid form, it is only natural that Noheme can actually summon her powers to gain another form. With this, she can morph into any smaller animal she desires, though she cannot attack or defend herself while morphed.

    God’s contract
    Many different supernatural beings love to form unbreakable contracts with the foolish mortals. And Noheme is no different, as she boasts this power as well. When using this power, both parties involved need to promise something and seal the deal with some form of physical contact. Whenever she forms a contract, a tattoo of a rose appears somewhere on the other person’s body, glowing faintly blue when the goddess is nearby. When touched, the mark can send small waves of pleasure through one’s body as well. If the contract is breached by the means of one party not fulfilling their promise, serious side effects start to appear. They will be always discussed OOC and can be as severe as an actual death. Noheme herself can void any and all existing contracts of her own at any point, and even those that do not belong to her, provided she has OOC permission to do so.
    Unique Abilities:
    Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.

    God’s Venom - With the nature of this magic, many different spells inflict poison that gradually damages body of the enemy. However, there is also another, less noticeable poison hidden within this magic  With this ability, every single spell of this magic will also inflict special venom that that lasts for 5 posts and stacks in intensity. Maximum number of stacks that can be inflicted on the enemy is 5 and their duration is reset every time a new stack is added. Only enemies of equal or lower rank to Noheme can be affected by this venom and once all five stacks are applied, they cannot be affected again until the entire duration fully expires.
    1 stack - Slightly nausea
    2 stacks - Strong nausea
    3 stacks - Vomiting
    4 stacks - Blurred vision and speed decreased by 25%
    5 stacks - Vomiting of blood and receiving damage equal to Noheme’s rank

    Perfect movement - Noheme is constantly enveloped by a strange and ever-changing venom that is invisible to naked eye. Generally, this does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.

    Gift of Poison - With this new magic, Noheme’s body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially her blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the goddess, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the girl’s body when she gets injured. This ability also allows Noheme to survive just about anything as the venom will always keep her body alive, even regrowing removed limbs in matter of seconds so she doesn’t lose effectiveness in battle. Effectively, even when her body is torn apart, she will not die until her HP reaches zero.

    Venom mist – The moment Noheme enters combat, her body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the goddess has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive damage equal to to regular damage of Noheme’s rank (100). Spells of this magic can add additional effects to the mist.

    Aura immunity - Noheme is a fighter that excels at close range, dealing melee strikes in quick succession and dodging incoming attacks rather than taking them directly because of her squishy nature. Because of all this, auras and other types of area spells that simply cannot be dodged pose a great thread to the goddess. For that, she formed a special venom that affects her body and effectively cancels out of auras for her own body. Unfortunately, the venom itself only affects Noheme and cannot be applied to any of her allies under any circumstances, as it would be highly toxic for their bodies. Only auras of equal or lower rank to Noheme can be rendered ineffective by this ability.

    Spells:
    Signature spells:

    Name: Mold Venom
    Rank: S
    Type: Offense/defense
    Duration: Instant
    Cooldown: Instant
    Description: Named after it’s strange appearance in several stages the venom can be in and the fact that it can be molded into any given shape. This venom is pure black in color and can be used as solid, liquid or gas. Once summoned in one of the three stages, Noheme can easily control and shape it however she wants, anywhere from creating black tentacles to drowning someone in the sea of this venom. Range of this spell cannot exceed it’s usual limit in meters (100) and no matter how many times hits, it will always only do it’s full regular damage (100) unless boosted by some other means. No matter the shape, the poison will always move at the speed of 25 meters per second. It can also be used for defense in it’s solid state, but only to block a single attack of this spell’s rank per post. It’s also impossible to use this spell both offensively and defensively at once. Only one side can be picked and committed to. Outside of combat, there is no limitation to how large or how much this spell can be used and might serve different purposes, such as forming clothes or creating structures.
    Strengths:

    • Both offensive and defensive ability of darkness
    • Attack or defense that can take on any form depending on Noheme’s situation
    • Gain a great deal of power outside of combat, allowing for greater creation only restricted by one’s own creativity

    Weaknesses:

    • Even when used for multiple strikes on a single enemy, the damage will not be different from a singular, more powerful attack
    • Defensive form can only properly block a single attack of this spell’s rank per use and no more
    • Noheme has to choose if she wants to use this spell for offense or defense and commit
    • Due to the spell’s nature, it is impossible to form anything that would last longer than the one singular post
    • True power is gained only outside of battle where it’s possible to create just about anything with this spell, as long as you’re not afraid of black poison


    Name: Regeneration Venom
    Rank: A
    Type: Healing
    Duration: Instant
    Cooldown: Once per post
    Slot proof: here
    Description: While poison is usually seen as negative substance that will harm one’s body, this special liquid was modified by Noheme’s magic to gain strong regenerating properties. When casting, the goddess can either use it on herself or one of her allies to heal damage appropriate for this spell’s rank (80). The poison takes on appearance of crimson red liquid that the girl forms and then chucks on either her own body or a target of her own choosing. The healing effect can be enhanced by external sources.
    Strengths:

    • Strong and nearly instant healing ability
    • Can be used both on Noheme and any other living being that is near her

    Weaknesses:

    • Enemies can get in the way of this spell if Noheme decides to use it on someone other than herself, stealing the healing effect for themselves
    • Cannot be used on multiple people at once, despite the large amount of healing poison created while casting
    • If left without a organic contact for too long, the poison will dry up and lose it’s effects. This means Noheme has to use it immediately


    Name: State change
    Rank: B
    Type: Movement support
    Duration: Instant
    Cooldown: Once per post
    Slot proof: here
    Description: With body that is filled with poison, Noheme can at any point dissolve into venom itself and travel limited distance in such state (50m) before forming into her own body again. This process appears as the girl’s body turning into purple dust and then vanishing completely, as the poison becomes invisible to the naked eye. Process of forming back looks exactly the same with the poison becoming visible once again and then turning into a humanoid body.
    Strengths:

    • The effect of dissolving takes place instantly, meaning Noheme can get out of tight spot with a simple thought of this spell

    Weaknesses:

    • Range of the teleportation cannot be extended by any means, even buffs from other, stronger mages
    • Noheme cannot teleport behind walls or other objects if the terrain behind them as the poison she turns into cannot go through solid matter


    Name: Venom Coating
    Rank: D
    Type: Offense
    Duration: Instant
    Cooldown: Instant
    Description: Rather simple spell that coats Noheme’s limbs with contact poison, making them look black and purple with faint lavender glow and more animalistic in shape, almost like claws. Limbs coated with this poison will deal melee damage increased by 50%. Any limb or part of a body can be coated easily coated, even Noheme’s tail.
    Strengths:

    • Gives Noheme a little bit of extra melee damage without having to sacrifice attacking speed

    Weaknesses:

    • The spell does not deal damage by itself and is completely dependant on Noheme’s melee damage
    • Coated limbs are just as vulnerable as normal ones would be, meaning the coating does not give any defense at all

    D-rank:
    Name: Information Venom
    Rank: D
    Type: Support
    Duration: 3 posts
    Cooldown: 4 posts
    Description: It is one thing to simply form a poison and use it to attack someone. But creating something that is actively connected to you and acts as your extension is much greater feat! Once this spell activates, Noheme’s body becomes coated in solid poison that will form patterns similar to veins inside of humany body. This poison is aware of it’s surroundings, accepting environmental data and sending them into the goddess’ brain. Thanks to this, she can effortlessly see all around her even with her eyes closed, losing her blind spot and becoming immune to any and all surprise attacks.
    Strengths:

    • Further enhances Noheme’s sight by giving her the ability to see all around her at all times

    Weaknesses:

    • Seeing so much can be still quite disorienting to the girl, as her brain is not used to receiving so much data
    • Only Noheme is connected to the poison and capable of benefitting from it, despite the option of forming it on someone else’s body


    Name: Connection Venom
    Rank: D
    Type: Special effect
    Duration: Instant
    Cooldown: 2 posts
    Description: Poison that is connected to Noheme’s mind and capable of invading body of another living being. When the goddess directly touches someone, she can leave a little bit of this poison on their body, letting it enter inside of them and connect itself to their memory center inside of their brain. This will temporarily gain Noheme access to the memories of her target, making her capable of freely seeing any events they’ve been through in the past and even triggering flashbacks for the target, forcing them to relive painful memories of the past. Extend of this spell depends on OOC discussion unless used on NPC.
    Strengths:

    • Allows Noheme to peer into the past of any given person and use the memories against them as they can be forced to relive them

    Weaknesses:

    • Only traumatic memories can be really used against someone, something that not everyone has
    • Requires OOC permission when used on another player character


    Name: Venomous movement
    Rank: D
    Type: Movement support
    Duration: Instant
    Cooldown: 2 posts
    Description: With body that is filled with poison, Noheme can at any point dissolve into venom itself and travel very limited distance in such state (15m) before forming into her own body again. This process appears as the girl’s body turning into purple dust and then vanishing completely, as the poison becomes invisible to the naked eye. Process of forming back looks exactly the same with the poison becoming visible once again and then turning into a humanoid body.
    Strengths:

    • Additional teleport ability that allows Noheme to instantly get out of problematic situation

    Weaknesses:

    • Range of the teleportation is extremely limited and cannot be extended by any means
    • While transformed into the poison, Noheme still cannot move through solid objects


    Name: God’s image
    Rank: D
    Type: Divine
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Different gods take on different appearances. Some of them look entirely human while others resemble eldritch horror more than anything else. And those that are close to the nature can take on the form of animals. While Noheme isn’t connected to the nature in any direct way, the Tribes of Joya lived in unison with the jungle. And because of that, even their goddess does so. And thanks to that, Noheme has the ability to morph into any animal she wishes to, even the more fantastical ones, for limited amount of time.
    Strengths:

    • Allows Noheme to change her shape, which can be rather useful in certain situations or while travelling

    Weaknesses:

    • All attacks done while morphed will only deal regular melee damage, not boosted by any active spells and support
    • Movement speed is not increased at all by morphing, even when taking appearance of fast animals


    C-rank:
    Name: Addiction Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling strange addiction to the venom that is invading and damaging their body. NPCs will not be able to resist this effect while player characters are free to chose if they should be able to resist or not and to what degree. However, only those with extremely strong willpower should be capable of this. Overall, this spell makes those affected more likely to remain in the damaging mist, even feeling happy that they can inhale it and let it take away their life.
    Strengths:

    • Transforms enemies into willing subjects that will happily let themselves be consumed by the venomous mist

    Weaknesses:

    • Characters with extremely strong will can partially resist the effects
    • Doesn’t give the venomous mist any other additional effects or damage
    • As the affected enemies will remain in the mist, they will also remain quite close to Noheme’s body


    Name: Agony Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling intense pain in their muscles as the mist fills them with poison that overloads their nervous system. While this doesn’t actually do any damage, it can paralyze certain targets, especially if they’re not used to pain at all. The paralyzing effect itself only affects those of equal or lower rank than Noheme, as well as all NPCs. Player characters are free to chose if they should be able to resist the pain effect or not and to what degree. However, only those that are used to pain and are resistant to it should be capable of this.
    Strengths:

    • Can paralyze enemies that are not used to feeling great amounts of pain
    • Even those who are somewhat resistant to pain can give in after being subjected to this spell for several posts

    Weaknesses:

    • The pain itself does not give the venomous mist any additional damage
    • Can be easily negated by soothing spells of same or higher rank
    • Ineffective against enemies that are immune or highly resistant to pain


    Name: Neuro Venom
    Rank: C
    Type: Special
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Spell that adds additional effect to Noheme’s Venom mist. While active, all enemies that are affected by the mist will also start feeling their metabolism slowing down. Their muscles will become stiff as their movement speed and speed of their spells will decrease by 25%. This will also cause the affected person feel like they’re seeing the world in slow motion when in fact, everything is still moving at the same speed.
    Strengths:

    • Makes everyone affected by the venomous mist slower
    • Screws the enemy’s perception of time itself

    Weaknesses:

    • Takes effect only for as long as the enemy remains in the mist itself
    • Can be easily overpowered by any remotely strong speed enhancements
    • Requires the venomous mist to actually work


    Name: Flash Venom
    Rank: C
    Type: Special
    Duration: 2 posts
    Cooldown: 6 posts
    Slot proof: here
    Description: Spell that adds additional effect to Noheme’s Venom mist. When activated, the venomous mist will start a strong reaction that will completely blind everyone caught inside of it at the moment of casting. The blindness only lasts few seconds, but everyone affected will have highly blurred vision for the next two posts. This effect is not avoidable and takes place even when the enemies managed to close their eyes in time.
    Strengths:

    • Works as a good distraction that allows Noheme to retreat into safer distance or even completely escape the battle when the enemy is blinded
    • Affects enemies of all ranks the same way, not allowing anyone to escape it’s effect as long as they are present in the mist for activation

    Weaknesses:

    • While the blinding effect is powerful, it only lasts for couple of seconds before fading away
    • Even with blurred vision, the enemies can still see what is around them, especially if their sight is enhanced by any means
    • Unlike other venomous mist enhancements, this spell lasts very short amount of time and it’s greatest power lies within the initial effect

    B-rank:
    Name: Speed enhancement Venom
    Rank: B
    Type: Movement support
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Letting a specific poison run freely through her body, Noheme can easily enhance certain traits of her body. This specific liquid relaxes her muscles while making them stronger and more durable at the same time, increasing the speed at which Noheme can move and react by 50%.
    Strengths:

    • Simple but effective speed enhancement

    Weaknesses:

    • Cannot affect allies in any capacity
    • The spell itself has rather simple effect and structure for it’s rank


    Name: Venom lotus trap
    Rank: B
    Type: Offense
    Duration: 1 post
    Cooldown: 4 posts
    Description: Expelling venom from her body, Noheme can easily manipulate it and give it a shape. In this case, she creates five different poison clumps shaped as beautiful lotus flowers, floating through the air. They are about the same size as the flower itself and will remain nearly completely stationary, only exploding upon contact and dealing Noheme’s regular melee damage increased by 50% to the one who touched them. They last for one post after being formed and then disappear into the air without any effect.
    Strengths:

    • Can deal quite a bit of damage if all lotuses land a hit

    Weaknesses:

    • Once formed, the lotuses will remain stationary and can only be moved by another external force such as a gust of wind
    • As they are rather small, it’s reasonable easy to avoid the lotuses with enough care and awareness
    • Other attacks and spells that create external force such as wind or shockwave can easily blow the lotuses away from the enemy and into allies


    Name: Venom trail
    Rank: B
    Type: Offense
    Duration: 4 posts
    Cooldown: 7 posts
    Slot proof: Obtained from a job, graded here
    Description: Noheme can form a special long lasting poison inside of her body and constantly expel it, leaving a trail of dark purple liquid everywhere she walks. This trail remains present for the rest of the duration and will damage anyone who steps on it for Noheme’s regular melee damage and 50% of that damage in the next post as effect of being poisoned. If the enemy continues to stand in the poison, they will be damaged once every few seconds, making them decide how long they’ve spend in it inside of their own post.
    Strengths:

    • The trail can remain for quite a long time and being formed
    • Can cover a lot of ground, most of the battlefield even if Noheme is fast enough

    Weaknesses:

    • Deals fairly small damage, as enemies who once step in the poison probably won’t make the same mistake again unless forced
    • Very easily avoidable by flying or levitating enemies
    • The trail is only as large as Noheme’s body, making it fairly small unless she moves around a lot


    Name: Venom God’s blast
    Rank: B
    Type: Offense
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Rather simple looking attack where Noheme expels large amount of poison from her body and the ground in front of her, causing a venomous explosion that burns everyone standing 50 meters in front of her for half of B-ranked damage. The other half and a little bit extra is dealt in the next three posts, 25% of B-rank damage in each.
    Strengths:

    • Larger damage amount of damage that is dealt over time
    • Fairly large explosion of poison that can affect multiple enemies at once

    Weaknesses:

    • As all damage over time, it takes a while for the attack to fully deal all of it’s damage
    • The poison lasts for three posts, giving the target plenty of time to cleanse themselves if they can
    • The blast can only happen in front of Noheme and not in any other direction


    Name: Venom God’s vortex
    Rank: B
    Type: Offense
    Duration: 2 posts
    Cooldown: 4 posts
    Slot proof: here
    Description: A dangerous skin melting poison. Upon forming it inside of her body, Noheme starts spinning in place while expelling it, creating a vortex of pure poison, purple in color. This vortex affects everything that is closer than 30 meters around Noheme, burning all enemies for 75% of regular B-ranked damage and poisoning them at the same time for the next two posts, dealing another 20% of B-ranked damage in each one of them.
    Strengths:

    • Can affect multiple enemies in every single direction
    • Thanks to the poison effect, more damage can be inflicted if the enemy doesn’t have a way of getting the poison out of their system

    Weaknesses:

    • As all damage over time, it takes a while for the attack to fully deal all of it’s damage
    • The poison lasts for two posts, giving the target quite a bit of time to cleanse themselves if they can
    • The range of the vortex is a bit smaller, making it somewhat easier to avoid if the enemy reacts fast enough

    A-rank:
    Name: Venom God’s bellow
    Rank: A
    Type: Offense
    Duration: 3 posts
    Cooldown: 5 posts
    Description: One of the moves that all slayers are known by, a breath attack. Upon sucking some air into her lungs, Noheme mixes her deadly poison along with the magical energy to unleash a vortex-like wave of poison that travels at the speed of 25 meters per second, it’s width being around 30 meters and length around 75 meters. Everyone hit by this attack will receive 75% of A-ranked damage as their skin gets burned and starts to melt due to the poison entering their system, remaining in the for the next 3 posts and dealing additional 25% of A-ranked damage per post.
    Strengths:

    • Can deal a great deal of damage if the enemy cannot get rid of the poison effect
    • The breath is quite powerful and capable of pushing enemies back if they are hit directly
    • Covers quite a bit of ground when used correctly and in corridor-like environment

    Weaknesses:

    • Due to it’s nature, the breath attack is more focused than most of Noheme’s other attacks, usually having trouble with damaging multiple opponents at once
    • As Noheme has to take some breath into her body and then mix the rest with it, there is a little bit of time lag before she actually attacks where she is highly vulnerable
    • Once fired, it is impossible to further adjust the direction in which the breath moves
    • The poison lasts for three posts, giving the target plenty of time to cleanse themselves if they can


    Name: Venom control
    Rank: A
    Type: Offense/special
    Duration: Instant / 3 posts
    Cooldown: 5 posts
    Description: Noheme has direct control over all of her poisons, even if they are no longer connected to her body. Upon activation of this spell, everyone that is in 75 meters radius from the girl and has damage over time effect caused by her poison will get affected. At this point, Noheme can either caused the poison inside of their bodies to burn itself, causing internal damage and full A-ranked damage to those affected, or make the poison go through a violent reaction that will make those affected vomit violently, momentarily forcing them to stop all of their actions as well as making them feel strong nausea for the next 3 posts. Only one of the effects can be chosen for everyone affected per use. Once performed, the poison inside of victim’s body will completely disappear, stopping to deal it’s damage.
    Strengths:

    • Let’s Noheme chose from two strong effects that will ruin the enemy’s day
    • Can easily deal damage to enemies without allowing them to dodge in any way
    • Enemies affected by the vomit and nausea will have really hard time fighting, even if their senses and abilities are strong

    Weaknesses:

    • Requires the enemy to be affected by her poison. If they cleansed themselves or were never infected in the first place, the spell will have no effect on them
    • All targets have to be close enough to Noheme, even if they are strongly infected by her poison
    • Only one of the two effects can be chosen per use, never both at once
    • The poison inside of enemy’s body will completely disappear once this spell is used


    Name: Venom clone
    Rank: A
    Type: Offense / Movement support
    Duration: 2 posts
    Cooldown: 8 posts
    Description: Mastering her ability to remake her body into poison and move around, Noheme managed to take things to another level. While fighting a dangerous enemy, she can easily create a layer of poison around her body that will take it’s shape while her real form becomes invisible poison, transporting itself somewhere else, but no further than 50 meters. This leaves a clone in her place that is filled with volatile poison that explodes once hit. Upon explosion, the clone disappears completely, dealing 50% of A-ranked damage to everyone closer than 50 meters. This also poisons the enemy, making them receive 25% of A-ranked damage in the next post. The clone itself can move for 2 posts after it’s formed, but cannot attack in any shape or form. Once the duration is up, the poison clone will dry up and falls apart.
    Strengths:

    • Allows Noheme to quickly escape a bad situation by teleporting away
    • Damages allies that attack the clone or are nearby when someone else attacks it

    Weaknesses:

    • The poison explosion does relatively small amount of damage despite it’s looks
    • Forming of the clones takes a moment, making this spell not an instant teleportation but one with small window of preparation
    • Teleportation is limited to range of 50 meters which cannot be extended by any means
    • Clone explodes the moment it takes any amount of damage, making it only very temporary decoy

    S-rank:
    Name: Venom God’s armor
    Rank: S
    Type: Defense
    Duration: 10 posts
    Cooldown: 15 posts
    Description: creating a liquid poison that takes form solid form after several seconds, Noheme can greatly boost her defensive amount of time for limited duration. Upon casting, black liquid will surround her body before becoming completely solid and granting the goddess 50% damage reduction against all types of attacks. However, the armor also impairs her own movement and decreases her speed by 25%.
    Strengths:

    • Very strong buff to Noheme’s defensive power
    • Works against all types of direct damage, no matter it’s form

    Weaknesses:

    • Noheme’s new appearance of a walking tank of black mass can prompt the enemy to hold their stronger attacks back
    • Heavy armor makes the goddess a bit slower for the gift of great defense
    • It takes few seconds for the armor to become solid, making Noheme vulnerable during that small window of time
    • Does not decrease damage over time
    • Very long cooldown time between uses


    Name: Perfect Venom control
    Rank: S
    Type: Special
    Duration: 10 posts
    Cooldown: 15 posts
    Description: Focusing entirely on one thing makes you vulnerable in all the other areas. But thanks to a special poison that affects Noheme’s brain, she becomes capable of focusing on much more than she would normally. This gives her the ability to use all of her signatures twice per post instead of once as well as enhancing her own speed by 50% for the entire duration.
    Strengths:

    • Gives Noheme more room where she can work with her signature spells
    • Fairly powerful increase to speed for the spell’s duration

    Weaknesses:

    • The spell itself cannot change the rules of her signatures, meaning their weaknesses will remain and Noheme will have to act accordingly to them
    • Not all signature spells can truly benefit from being used twice in a single post
    • Very long cooldown time between uses


    Name: Venom God’s plague
    Rank: S
    Type: Offense
    Duration: 10 posts
    Cooldown: 15 posts
    Slot proof: here
    Description: - Releasing a powerful toxin in the form of gas, Noheme can easily contaminate entire area of 100 meters in all directions from her. Everyone caught in this attack at any point will receive full S-ranked damage (100) as well as getting poisoned, receiving 25% of A-rank spell damage in each of the next two posts. After the damage done, everyone affected will also start feeling extremely sick, vomiting quite easily until the end of this spell’s duration. The major drawback of using this powerful spell is that it can affect allies as much as enemies. Given it’s potency and large scale, it is almost given that all allies of Noheme will be affected as when the moment this spell is released, weaker ones that might accompany the goddess for whatever reason even outright dying.
    Strengths:

    • Deals a large amount of damage to everyone around Noheme
    • Affects large area in every single direction

    Weaknesses:

    • Affects both enemies and allies, dealing a great deal of pain to both
    • The long duration means that any ally that was affected by this spell will be unable to properly fight for a long time
    • Due to the high damage, any weak ally or NPCs following Noheme can be brought to the brink of their death nearly instantly


    Name: Venom God’s false image
    Rank: S
    Type: Summon
    Duration: 10 posts
    Cooldown: 15 posts
    Slot proof: here
    Description: Gods are often mighty and powerful beings that reside outside of Earthland. Because of that, regular folk do not know how they actually look like and in the ancient times, some thought that dragons and gods were one and the same. This spells brings the false image that was associated with gods back, as Noheme releases a special venom that starts forming into the body of a dragon. Once completely formed, it’s body will be composed all stages - liquid solid and gas poison, making it’s appearance quite bizarre. It has passive ability of flight and can easily move both in regular environment and underwater.
    Abilities:
    Venomous presence (passive) - As the beast itself is made out of powerful venom, it is only natural that anything and everything around it gets poisoned. Every living being that gets closer than 50 meters of the beasts will be infected with poison for 2 posts, dealing 25% of S-ranked damage in each one of them. The duration is reset every time the enemy enters the effective area again, or when the duration expires and the target is currently present in the effective area.
    Venomous roar (active) - A breath attack very similar to the one Noheme herself can use. Unleashes a vortex-like wave of poison that travels at the speed of 25 meters per second, it’s width being around 30 meters and length around 75 meters. Everyone hit by this attack will receive 50% of S-ranked damage as their skin gets burned and starts to melt due to the poison entering their system, remaining in them for the next 2 posts and dealing additional 25% of S-ranked damage per post. Cooldown of this ability is 5 posts.
    Strengths:

    • Strong summon that can aid Noheme in battle with it’s poison
    • Has passive ability to fly and can remain beneath water’s surface just as well as above it

    Weaknesses:

    • Due to it’s nature, the breath attack is more focused than most other attacks, usually having trouble with damaging multiple opponents at once
    • Once the breath attack is executed, it is impossible to further adjust the direction in which the breath moves
    • The poison lasts for two posts, giving the target plenty of time to cleanse themselves if they can and does not exceed full S-rank damage
    • Dragon’s regular attacks do not inflict poison that would deal damage over time



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      Current date/time is 25th July 2017, 3:45 pm