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    Moo's Magic wip

    Moo Se
    Moo Se

    Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Moo's Magic wip Empty Moo's Magic wip

    Post by Moo Se 27th July 2014, 6:23 am

    Magic

    Primary Magic: Air Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The capability to hurl-  formulate, create or invert wind from any liable environment given the correct situation, area and surroundings. The caster of the spells of this magic do not need to move, it is optional but quite unnecessary unless the spell states that is. Which is in some cases, necessary. So that the caster can 'direct' or, 'move' the spell as he points with his hands towards the objective to make it arrive more accurately. Of course it has to be in it's correct amplitude, otherwise the parameter would be way-off and there would be a small margin of it landing.

    Moo would use this magic strategically. He would, simply create wind, and the effects reverse of it. Which in some books is known as void. Or rather nothingness or a space. The ability that lets him do this also makes him able to create spells that would allow him to walk into the air. He also could make spells that would shield him from projectiles.
    Strengths:
  • Long Range
  • Area - Damage
  • Multi functional (offensive/supplementary/defensive)
    Weaknesses:
  • Long cooldowns
  • No long duration for offensive spells or defensive
  • Prone to Fire
  • Affected by the weather
    Abilities/Powers:
  • Able to walk on air
  • Being able to go up to 25mps whilst airborne


    Leap (D):

    Sword (D):

    Needle (D):

    Bullet (D):

    • Current date/time is 18th May 2024, 8:12 am