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    Zakku's Magic(WIP)

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    Malik Roberts

    Player 
    Lineage : Monkey King's Descent
    Position : None
    Posts : 14
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Zakku's Magic(WIP) Empty Zakku's Magic(WIP)

    Post by Malik Roberts 4th June 2014, 1:42 am

    Primary Magic: Lightning Magic
    Secondary Magic: No Secondary Magic Yet
    Caster or Holder: Caster
    Description:  Lightning Magic is an Elemental Caster-Type Magic that utilizes the element of lightning. Users of this kind of magic can generate and manipulate lightning from their body. It can be used for a form of offense, and defense. Lightning Magic users are also capable of utilizing lightning from a distance. Examples are firing electricity from the ground or down from the sky. Lightning Magic can also be used for other purposes such as paralysis or blinding someone due to the high voltage. Like other mages that use elemental magic, skilled users can transform into lightning themselves. This allows physical and magical attacks to pass through them. The user also has an added effect of shocking an opponent, if they touch them. Another aspect they gain from the element they control is attain lightning-fast speeds.

    Using his Lightning Magic, Zakku is able to generate and manipulate lightning from his body. He can also utilize it from a distance. This tactic is used for surprise attacks and for catching opponents off-guard. Though, he has a more head-on way of fighting. He can use his magic for either offensive or defensive spells depending on the situations in battle. This is the main usage for his magic. Being that lightning itself is versatile, this magic has many avenues of attacks and ways of defending. Combined with his creativity, Lightning Magic can prove to be formidable.

    Strengths:


    • Being a Lightning Mage, Zakku is immune to external sources of lightning and electricity.
    • His attacks possess elemental advantages over other kinds of magic focusing on a certain element of nature. His Lightning Magic is most effective against Water, Wood, Earth, and Metal Magic.
    • His magic provides him many uses due to the versatility of the magic itself, since lightning is one of the most versatile of elements. This allows him to devise powerful and helpful attacks in battle. He can also create strategies capable of getting around an enemy's defenses or any other problem their magic poses that Zakku's attacks can't reach normally.




    Weaknesses:


    • Skilled users of Water Magic have the capability to redirect or nullify Zakku's lightning attacks.
    • Zakku's Lightning Magic is weaker against insulators, especially rubber. This reduces the power of his attacks.
    • Zakku finds it difficult to control his Lightning Magic under water. If he were to try and fire an electrical attack, the electric current would spread through the body of water, reducing it's power.
    • Although, he is unaffected by lightning not produced by his body, his immunity proves fruitless against electricity produced by God Slayer Magic and Demon Slayer Magic. This also includes Lightning Magic and Lightning Dragon Slayer Magic, but it is only 25% effective.


    Abilities/Powers:







    Name: Thunderbolt
    Rank: D
    Type: Offensive; Lightning
    Description: Zakku fires a bolt of lightning from his hand traveling at the speed of 5 meters per second. The lightning bolt is 6 inches wide and 6 inches tall. It's length is equal to the distance it can currently travel, which is 20 meters.  The lightning bolt is capable of electrically shocking an opponent, delivering damage up to first-degree burns. It's also able to knock the wind out of them when Zakku is in front of them. Another effect the spell has is the ability to paralyze an opponent of the same rank as the spell. However, it has a 50% chance of paralysis against an enemy who is one level higher.

    Strengths:


    • This spell can bypass armored opponents and electrocute them, since armor is made of metal, a natural conductor for electricity.
    • This spell is fast, making it more difficult to dodge.
    • It has a high chance of paralyzing opponents equal to it's rank.


    Weaknesses:


    • This spell last for 1 post and requires the caster to wait 1 post for it to be used again.
    • Opponents 2 ranks higher than the spell are unaffected by the paralyzing effect.
    • The spell can be redirected by a water or metal spell 2 ranks higher than it.
    • It's damaged is reduce 50% when it hits another Lightning Mage with Elemental Resistance.


    Name: Thunder Fist
    Rank: D
    Type: Lightning; Offensive; Supportive
    Description: Zakku clenches his fist, then generates a concentration of electricity within it. He can also do this with both of his hands, increasing the lethality. This spell is used mostly for battle as he will use his electrically charged fists to deliver powerful punches. His hands have the added effect of electric shock when contact is made.

    Strengths:

    [list]
    [*] Additional damage is done with the electric shock the spell applies upon contact combine with the impact of the punches.

    Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply.)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them.)
    Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply.)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them.)
    Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

      Current date/time is 28th May 2024, 2:28 pm