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    Dime Reslov's Magic.

    DimaReslov
    DimaReslov

    Player 
    Lineage : None
    Position : None
    Posts : 3
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Requip
    Second Skill:
    Third Skill:

    Dime Reslov's Magic. Empty Dime Reslov's Magic.

    Post by DimaReslov 11th May 2014, 5:17 pm

    Primary Magic: Requip
    Secondary Magic:
    Caster or Holder: Caster
    Description: Requip is used in many ways, as in Close Quarter combat with swords,axes hammers, and so on. And with longer ranged attacks. Many use it to defend themselves and on forth.

    Dima uses Requip to earn the trust of his GM who he will soon please and hope to become his most trusted ally and hope to have the pleasure to adivse the GM of his Guild and please him. Dima learned Requip from a fellow slave-inmate who had been a illegal Wizard who had been captured in his old age. The old man did not tell Dima he knew he was a wizard. The old man used Dima as a weapon to escape the Compound. After years of training with the old man, Dima realized the old man was using Dima to make jewels, and become filthy rich. Dima killed the man for what he done to him and forced him.

    Dima uses his Requip to change his armor and weapons. It allows him to change it what ever he wants. If he were to use half a spell, he can gain the armor, or the weapon. But if Dima were to use the full spell, he can equip the whole set. Armor, weapons, and abilities.

    Strengths:

    Able to hit targets hard.


    Able to assist allies


    Can equip multiple weapons

    Weaknesses:

    Is slower in the more heavier armor/weapons/spells.


    Requires steady mind and good physical body.


    If not able to control the Demon's Blood, Dima could be taken over by the armor.


    If not able to withstand poison, Dima could die from one of his spells.


    Abilities/Powers: Dima is able to have different armor and weapons at a moments notice. He can change his weapons, his armor. He can change it to the situation he is in.



    Name: Archers Cowl
    Rank: D
    Type: Supportive, Defensive.
    Description: It allows Dima to turn into a full-scaled trained to the point archer. One of the best that can not be beat easily. It turns his chestplate into ebony light steel with a silver cowl and light leather leggings that are the color of black. Boots, black. Throwing knives dress down his chest plate and cowl. The speed of him is increased by 20%. Making him faster then most humans. The range can vary to long and medium, long being at least 3 football fields, and medium, one.

    Strengths:

    Able to hit targets from afar.


    Able to hit more then one target with arrows.


    Can hide in trees and dark


    Weaknesses:

    Duration can last as long as he needs it. The cool-down is 3 posts after he un-equips it.


    The duration of the spell is as long as he wants to remain with the armor and weapons.


    Is not the best at CQB.


    Is more vunerable to heavier attacks.



    Name: Rogue's Aesthetica
    Rank: D
    Type: Offensive
    Description: Dima is dressed in regular light swift ebony and brown armor. His arms are gloved in tan brown leather. His chest in light black leather that can block sword hits for some time. His armory is of daggers throwing knives and a black bladed small sword.

    Strengths:

    Able to hit quick


    Able to hit hard


    Can Duel weild.


    Weaknesses:

    Duel weild reduces block.


    Armor is lighter and unable to take more blows.


    Head is exposed more.


    Doesnt have as much hiding advantages.


    The duration is as long as he has it equipped. The cool down is 2 posts after he un-equips it.




    Name: Demon's Wrath
    Rank: D
    Type: Offensive, Fire.
    Description: Dima is able to take on a demonic form red fire and horns blazing from from his elbows. His weapons are a large red glowing sword and a demon hand. He his basically what you would call a demon.

    Strengths:

    Does a pretty good amount of damage.


    Is fast on his feet.


    Hard to pinpoint what he would do.


    Weaknesses:

    If not enough willpower, he can lose control.


    If no control, he can die.


    If he kills while in that armor, he may go on a rampage.


    The duration is 3 posts, since it is such a strong one. The cool-down is 5 posts.






    Name: Shadows Murauder.
    Rank: D.
    Type: Offensive. Shadow.
    Description: He takes on a full body armor of black. Pure black. His eyes look of white in the armor. He is armed with two curved swords with crosses on the handles. (I know. Not much of a desc.)


    Strengths:

    Hits hard.


    Can take more damage


    Duration only takes 10 minutes.


    Weaknesses:

    Slower then others.


    Duration is as long as he has it equipped. The cooldown is 1 post after he unequipped it.


    Takes away some time changing back to regular armor.


    Cant hide easily.
    avatar
    Guest
    Guest

    Dime Reslov's Magic. Empty Re: Dime Reslov's Magic.

    Post by Guest 12th May 2014, 2:46 am

    Hey there Dima, I'm here to help you with your magic app.

    First of all the description feels much to short. Try to put a little more into it. How exactly does Requip work, or rather, how does YOUR requip in particular work? How did Dima learn it and how does he utilise it?

    My next issue is the duration/cooldowns. You need to state the duration and cooldown in every spell, in the form of how many posts the spell lasts for/needs to cooldown (i.e. a D-rank spell might have a 1 post duration with a 3 post cooldown). Minutes/seconds aren't much use.

    I'll leave you to make these adjustments for now. Let me know when they're done by posting a bump post and I'll check the application out again. All the best =]
    avatar
    Guest
    Guest

    Dime Reslov's Magic. Empty Re: Dime Reslov's Magic.

    Post by Guest 14th May 2014, 2:18 pm

    In future, please edit your first post with your changes. You'll find it's easier that way too =]

    There are still a couple of places there the durations/cooldowns are times as opposed to posts, such as in Shadow's Marauder. Also you need to state an exact duration, with the cooldown being equal or longer than the duration (depending on the nature of the spell).

    As mentioned above, make sure to edit your first post with the changes, then post a bump post to let me know that the changes have been made =]

      Current date/time is 9th May 2024, 10:20 am