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    Skylar Tribal - Hydrokinesis Magic

    Skylar Tribal
    Skylar Tribal

    1 Year Anniversary- Player 
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    Skylar Tribal - Hydrokinesis Magic Empty Skylar Tribal - Hydrokinesis Magic

    Post by Skylar Tribal 25th April 2014, 11:18 pm

    Magic

    Primary Magic: Hydrokinesis
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Hydrokinesis is the paranormal psychic ability to control and manipulate the movement of liquid water using the power of the mind.
    Strengths:
    • Can freely control, manipulate and alter the molecular state of water.

    • Able to gather water from the atmosphere as well as other bodies of water.

    • Able to turn water into ice, mist, steam or fog.

    Weaknesses:
    • Requires lots of concentration. If the user were to get distracted in the middle of a spell the spell could stop working and fall to the ground as a puddle of water.

    • Lightning cause water conducts electricity.

    • Low humid areas could result in increasing cast time and magic cost for spells.

    Abilities/Powers:
    Water Control - Able to manipulate the element of water with the users mind on a cellular level in other words to make water a solid, liquid or gas.

    Water Absorption - Can add opponents water or ice based spells to add strength or increase duration to the users own spells. Limited to 3 times per thread lasts for 1 post.

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Vortex Wall
    Rank: D
    Type: Defensive, Water/ice
    Description: Creates a vortex of water that rapidly spins around in a circle on the ground around the user. The spell spins around the caster and when attacked the water can shoot up and freeze quickly to block or divert incoming spells. Can also be used to increase the speed of the users or ally's attacks when using this vortex's water as a source. The spell is 3 feet in diameter around the caster in a ring like pattern and can travel up to 1 foot above the casters head to block attacks.
    Strengths:
    • Well rounded Defense - Creates a strong defense all around the caster even from above. Can block up to 2 D rank spells or 1 C rank spell.

    • Increases the speed of water spells for the user and ally's.

    • When adding an opponents Water or ice spell to the vortex will increase the spells duration by 1 post and give it 1 more D rank spell to block.

    Weaknesses:
    • Lightning - Can easily pass threw the water.

    • Taking water from the vortex for attacks will result in the spell not lasting as long. For every D rank spell used with this spell will result in the Vortex Wall blocking 1 less D rank spell.

    • Once activated will last for 3 post or until 2 D rank spells or 1 c rank spell has been blocked then goes on a 2 post cooldown.

    • Unable to move for duration.

    Name: Cascade
    Rank: D
    Type: Offensive,water
    Description: The user creates a stream of pressurized water and can send it hurtling towards the enemy. The spell is 3 inches in diameter and 1 yard long like a snake. The spell contains enough force to knock someone down but not enough to break through a solid wall.
    Strengths:
    • Quick to produce.

    • Able to freely move the spell while its traveling towards the enemy.

    Weaknesses:
    • Can't break through walls

    • One Target.

    • Once per post.

    Name: Mist cloud
    Rank: D
    Type: Supportive, water
    Description: The user gathers up a large amount of water and then disperses it to make a thick mist that covers the surrounding area. The mist spreads in a 8 foot radius in all directions from the casters location.
    Strengths:
    • Lowers enemy Visibility.

    • Covers a 8 foot radius around the caster.

    • Makes fighting easier in area's were there is little water around.

    Weaknesses:
    • No damage.

    • Limits own Visibility.

    • Makes it easier for lightning magic to travel.

    • Mist lasts for 3 posts then 2 post cooldown.

    Name: Mist clone
    Rank: D
    Type: Supportive, water
    Description: Creates multiple shadows in the mist to distract or trick enemies.
    Strengths:
    • Confuses enemies.

    • Makes it easier to find enemies before they find you.

    Weaknesses:
    • Requires Mist cloud

    • No damage

    • Lasts as long as Mist cloud is active.


    Last edited by Skylar Tribal on 26th April 2014, 1:44 am; edited 4 times in total
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    Skylar Tribal - Hydrokinesis Magic Empty Re: Skylar Tribal - Hydrokinesis Magic

    Post by Guest 25th April 2014, 11:24 pm

    1) Measurements are needed for your spells (in as many areas as necessary)
    2) 2 D-Rank spells equal 1 C-Ranked spell in terms of power. Please fix this.

    Do the above actions, and reply for a second review.
    Skylar Tribal
    Skylar Tribal

    1 Year Anniversary- Player 
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    Skylar Tribal - Hydrokinesis Magic Empty Re: Skylar Tribal - Hydrokinesis Magic

    Post by Skylar Tribal 26th April 2014, 12:13 am

    Ok hows this?
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    Skylar Tribal - Hydrokinesis Magic Empty Re: Skylar Tribal - Hydrokinesis Magic

    Post by Guest 26th April 2014, 12:26 am

    The second step I asked for has not been completed. I recommend trying to include as many measurements as possible for your water abilities (height, width, speed, strength, etc ). Also, elaborate on "lots of concentration" for your general weaknesses of using the magic. Do you require a post to prepare your spells, or something?
    Skylar Tribal
    Skylar Tribal

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 5
    Cosmic Coins : 10
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    Age : 34
    Experience : 0

    Skylar Tribal - Hydrokinesis Magic Empty Re: Skylar Tribal - Hydrokinesis Magic

    Post by Skylar Tribal 26th April 2014, 1:08 am

    Ok hows this? *prays he got it right*
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    Skylar Tribal - Hydrokinesis Magic Empty Re: Skylar Tribal - Hydrokinesis Magic

    Post by Guest 26th April 2014, 1:18 am

    You still have not done all the things I have asked. Take a look at your first Defensive spell, then look at what I have requested. Concentrate and think about what you could add to your magic to make it approvable. Guarantee that it's approvable, actually.
    Skylar Tribal
    Skylar Tribal

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 5
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    Skylar Tribal - Hydrokinesis Magic Empty Re: Skylar Tribal - Hydrokinesis Magic

    Post by Skylar Tribal 26th April 2014, 1:49 am

    Ok i looked over the spell and I believe what your getting at was it was to powerful for a D rank so i lowered the amount of spells it could block does that work out?
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
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    Skylar Tribal - Hydrokinesis Magic Empty Re: Skylar Tribal - Hydrokinesis Magic

    Post by NightDrivenEn7 8th May 2014, 5:37 am

    Are you still around Skylar? If so i will help finish your app


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