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    2nd Gen Ice Dragon Slayer

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    2nd Gen Ice Dragon Slayer Empty 2nd Gen Ice Dragon Slayer

    Post by Guest 28th January 2014, 4:25 am

    2nd Generation Ice Dragon Slayer Magic

    Primary Magic: Winter Huntress Ice Magic
    Secondary Magic: Ice Dragon Slayer (Lacrima)

    Caster or Holder:
    Caster
    Description:
    Bliss is what is described as a ‘Second Generation Dragon Slayer’ due to her having received her Dragon Slayer magic through Lacrima rather than being taught by a Dragon. The Ice Dragon Lacrima within her is a type of Lost magic that gives her the ability to use powers that are usually reserved for the ‘First Generation’ Dragon Slayers.

    This Lacrima plus her original magical ability has given her the power to cast a variety of ice based spells with five general focuses; Slows, Defences, DoT, powerful burst strength and some impressive AoE spells. When these spells are put in conjunction with her family’s natural affinity to Ice and the training she is receiving from the 'Third Generation' Ice Dragon Slayer Reiki Shikon, Bliss becomes a truly threatening hazard.

    Strengths:
    Due to her family’s natural affinity for ice, plus the lacrima that pumps the power of an Ice Dragon through her veins, Bliss has developed a 50% resistance to all cold and ice based attacks. She could literally walk through a blizzard in nothing but a swimsuit and not feel anything for quite some time.

    As she is not a ‘pure’ Dragon Slayer, Bliss has some abilities that would come as a surprise to many, being able to cope in and adapt to both long and close range combat situations.

    As Ice has a reflective quality, Bliss is able to reflect light spells equal or lower than her own rank.

    Water magic struggles to make an impact on Bliss as well, as she can simply freeze any water magic of her own rank or below. However, water of a higher rank will melt the ice over time.

    As an Ice Dragon Slayer, Bliss is able to eat Ice to rebuild her strength. This could be natural ice or ice cast by other mages.


    Weaknesses:

    Ice magic is naturally weak to fire and heat based magic, thus any magic of this affinity of equal or higher rank will spell trouble.

    Despite the Lacrima giving increased body strength and endurance, Bliss is still only human at the end of the day. She can take a beating, but she still has her limits.

    Despite having Lacrima, the issues with motion sickness are still evident when on a mode of transport. Travelling on an animal or by magic seems to be fine.

    Bliss is unable to eat her own Ice, or the Ice of a Demon/God Slayer, regardless of their rank.

    A Demon/God slayer of the same affinity is able to eat Bliss’ ice, rendering her spells useless.

    Powers/Abilities:

    Dragon Force: The Ice Dragon Lacrima has given Bliss the ability to activate Dragon Force, a powerful asset that doubles Bliss' strength and durability, and makes all of her spells deal damage equal to her own rank. Dragon Force lasts for 7 posts, and leaves Bliss with 5% MP.

    Heightened Senses: The Dragon Lacrima has given Bliss a considerable boost to her already high sensory abilities, boosting her sense of hearing and sense of smell to considerably high levels. This is particularly useful as it fits perfectly with the purpose of her primary magic.


    Frostbite: Certain spells may deliver a frostbite to a target if the spell hits. Frostbite has differing effects depending on the strength of the spell used.


    S: Severe pain and a speed + durability reduction of 25% for 2 posts. Renders limbs completely unusable until either treated by an A rank or higher Healing Magic or properly warmed up with fire.

    A: Immense pain and a speed + durability reduction of 20% for 3 posts. Causes limbs to still be usable, but causes immense pain when either landing a punch or kick.

    B: Great pain and a speed + durability reduction of 15% for 4 posts.

    C: Moderate pain and a speed + durability reduction of 10% for 5 posts.

    D: Minor pain and speed + durability reduction of 5% for 6 posts.

    All levels of frostbite can be cured by a healing magic equal to or higher than the rank of frostbite inflicted. Frostbite can be stacked to up to 40% speed and durability reduction to the part of the body that is afflicted by frostbite (with the whole body receiving the reduction if the torso, shoulders or hips are afflicted)

    D-rank:


    Last edited by Bliss Marce'el on 30th January 2014, 4:03 pm; edited 13 times in total
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    2nd Gen Ice Dragon Slayer Empty Re: 2nd Gen Ice Dragon Slayer

    Post by Grizzly 28th January 2014, 10:15 am

    Bliss Marce'el wrote:
    2nd Generation Ice Dragon Slayer Magic

    Primary Magic: Ice Dragon Slayer (Lacrima)
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder:
    Caster
    Description:
    Bliss is what is described as a ‘Second Generation Dragon Slayer’ due to her having received her Dragon Slayer magic through Lacrima rather than being taught by a Dragon. The Ice Dragon Lacrima within her is a type of Lost magic that gives her the ability to use powers that are usually reserved for the ‘First Generation’ Dragon Slayers.

    This Lacrima plus her original magical ability has given her the power to cast a variety of ice based spells with five general focuses; Slows, Defences, DoT, powerful burst strength and some impressive AoE spells. When these spells are put in conjunction with her family’s natural affinity to Ice and the training she is receiving from the 'Third Generation' Ice Dragon Slayer Reiki Shikon, Bliss becomes a truly threatening hazard.

    Strengths:
    Due to her family’s natural affinity for ice, plus the lacrima that pumps the power of an Ice Dragon through her veins, Bliss has developed a 50% resistance to all cold and ice based attacks. She could literally walk through a blizzard in nothing but a swimsuit and not feel anything for quite some time.

    As she is not a ‘pure’ Dragon Slayer, Bliss has some abilities that would come as a surprise to many, being able to cope in and adapt to both long and close range combat situations.

    As Ice has a reflective quality, Bliss is able to reflect light spells equal or lower than her own rank.

    Water magic struggles to make an impact on Bliss as well, as she can simply freeze any water magic of her own rank or below. However, water of a higher rank will melt the ice over time.

    As an Ice Dragon Slayer, Bliss is able to eat Ice to rebuild her strength. This could be natural ice or ice cast by other mages.


    Weaknesses:

    Ice magic is naturally weak to fire and heat based magic, thus any magic of this affinity of equal or higher rank will spell trouble.

    Despite the Lacrima giving increased body strength and endurance, Bliss is still only human at the end of the day. She can take a beating, but she still has her limits.

    Despite having Lacrima, the issues with motion sickness are still evident when on a mode of transport. Travelling on an animal or by magic seems to be fine.

    Bliss is unable to eat her own Ice, or the Ice of a Demon/God Slayer, regardless of their rank.

    A Demon/God slayer of the same affinity is able to eat Bliss’ ice, rendering her spells useless.

    Powers/Abilities:

    Frostbite: Certain spells may deliver a frostbite to a target if the spell hits. Frostbite has differing effects depending on the strength of the spell used.


    S: Severe pain and a speed + durability reduction of 50% for 2 posts. <<< Lower this to 25% please o.o Renders limbs completely unusable until either treated by an A rank or higher Healing Magic or properly warmed up with fire.

    A: Immense pain and a speed + durability reduction of 25% <<< Lower to 20 please for 3 posts. Causes limbs to still be usable, but causes immense pain when either landing a punch or kick.

    B: Great pain and a speed + durability reduction of 20% <<< 15% >.< for 4 posts.

    C: Moderate pain and a speed + durability reduction of 15% <<< 10% for 5 posts.

    D: Minor pain and speed + durability reduction of 10% <<< 5% for 6 posts.

    All levels of frostbite can be cured by a healing magic equal to or higher than the rank of frostbite inflicted. <<< You may add that this effect can stack up to 40% movement impairment. But please also add that a full body movement and durability reduction will only take place if the spell hits on the torso. If you hit the foot of someone, that foot will hurt like hair, and his leg will be slower by the number you gave. But not his complete body. If hips, shoulders or torso is hit, then a full movement reduction takes place.

    Additionally, you may wonder why I lowered the amounts by that much. It's because you do not only impair speed but ALSO durability. Two attributes, that's a major advantage. That is the reason why I'm cutting down your numbers this hard.


    D-rank:


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
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    Guest
    Guest

    2nd Gen Ice Dragon Slayer Empty Re: 2nd Gen Ice Dragon Slayer

    Post by Guest 28th January 2014, 10:37 am

    Edited, ready for review.
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    2nd Gen Ice Dragon Slayer Empty Re: 2nd Gen Ice Dragon Slayer

    Post by Grizzly 28th January 2014, 10:56 am

    Approved ~


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character

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