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    Bio magic: Evolution (complete)

    BloodCakedFlame
    BloodCakedFlame

    Player 
    Lineage : None
    Position : None
    Posts : 74
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : None
    Experience : 0

    Character Sheet
    First Skill: Bio-Magic
    Second Skill:
    Third Skill:

    Bio magic: Evolution (complete) Empty Bio magic: Evolution (complete)

    Post by BloodCakedFlame 25th December 2013, 11:20 pm

    Bio magic: Evolution (complete) Arcane-circle

    Bio-Magic: Evolution

    Magic

    Primary Magic: Bio Evolution
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster with small similarities to Holder
    Description: With the many fights in the arena that he takes on during his free time, he’s given his magic what he calls forced evolution. Originally it consisted of only controlling the blood that flowed from his body. But through many fights he realized that his attacks were extremely limited because of that. So what he ended up doing was hunting down information on the experiments preformed on him during his time at the lab. With his inner demons conquered he searched all over. Upon finding an underground research facility that was littered with corpses he discovered some information about it. As it turns out, controlling one’s own blood was just the first phase of testing. Once they had gained control over that they scientists were going to move to all sorts of different aspects of the human body, including bones, flesh, blood flow, even the electric signals in someone’s head. It was insane, but just insane enough to work. Scavenging further he found the equipment was still in working order and spent lots of time training there to hone this new power. The research notes also talked about prototype weapons made from special materials that can be linked to the wielders magic, allowing even mages with caster type magic to use the same spells but with less strain on their bodies. He found the items in question: a wooden training sword made out of a dark black wood, a pair of matching jet black revolvers of unknown origin, and a leather arm guard. He then began to train with those too, taking two years in order to be able to use them. Yet he knows there is still untapped power within his body.
    In fights the new Bio magic is now very viable. No longer requiring a previous injury to work and its versatility has shot through the roof. In combat the bio magic can flow through the sword, gun, or arm band to create a unique based on the augmentation. Most notably the color of each object changing;  the sword gains a white like running along the center of it to the tip, the black guns gain a silver decal trim and the leather guard gains dark red/black hue to it.
    Most the time the gun is used to fire bullets created from different aspects and concepts of the body. Most of the time he uses blood for this since it is the most abundant and easily replicable. The sword he usually augments with bone, it’s fragile but very sharp and can reconstruct if it’s broken.  The guard is used what it is designed for; blocking attacks. When using magic that deals with increasing abilities, he channels his spell through the guard, Most of the time this guard becomes an iron shield that can shrug off most attacks with ease.
    Strengths:
    • Living magic: it has been called this because of how the user is always using their body as a weapon and the ability to have spells change and evolve under extreme circumstances.
    • Bio magic uses the elements and concepts present in the mages body. The good thing about this is that the mage does not have to know a certain magic to use it. Just the elemental components that go into that magic. For example by emitting nitrogen gas from their hand and increasing the heat that their palm gives off, they can ignite the ball of gas and use spells that way.
    • Enhanced motor control: Because of the intense training that one must endure in order to utilize Biological Magic, they gain increased motor and thought functions including higher strength and higher endurance than most mages.
    Weaknesses:
    • Curse of self: Bio magic uses the mages own body as fuel, thus when using spells that are extensions of one’s own body, if used improperly it can wreck havoc on the muscles and mental state of the castor.
    • Curse of others: Bio magic is strange magic in itself. Seeing bones, blood and all other sorts of elements used in a town can scar those who have seen it. Thus it is hardly practical in large crowded areas.
    • Curse of history: Bio magic is a very old magic. Presumably made before the other make magic. This of course is all theory since most of the information on it has been lost to time.
    • Curse of creation: in the event that his powers go out of control it is possible, though highly unlikely, that a Bio mage will create a new life form. Whether or not it is friendly or even sentient is entirely up to chance.
    Abilities/Powers:
    • Improved healing: Akire, due to the intense training in the arena and in the underground lab where he discovered his mew magic, his body was forced to adapt to keep him from dying. He now regenerates a much faster rate than normal humans. Broken bones healing in a few days and large cuts healing in just hours.
    • Weapon Augmentation: As mentioned above, he can use special weapons that hone his magic. When doing so, steams of the magic burst form from him and attach and integrate themselves into the weapon. Which is how the weapon gains its magical abilities, it literally becomes a part of his body.
    • State of Evolution: Under extreme circumstances, it is possible that Akire’s spells will change to suit the needs for survival. These evolutions are usually permanent.

    Spells
    D Rankers:

    C Rankers:

    B Rankers (place holder):
    A Rankers (place holder):
    S Rankers (place holder):


    Last edited by BloodCakedFlame on 25th May 2014, 6:34 pm; edited 7 times in total


    _____________________________________________________________________________________

    Lineage: Aspect of Jupiter

    D: 0/0 EXP
    C: NA/150 EXP
    B: 50/750 EXP
    A: 0/3750 EXP
    S: 0/75000 EXP

    The way of the Gladiator is of blood and steel. Mine is of flesh and bone.

    Character: Akire
    His story
    Spells
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Bio magic: Evolution (complete) Empty Re: Bio magic: Evolution (complete)

    Post by Eris 29th December 2013, 11:34 am

    Before I continue with anything,   your magic requires 1 more weakness than strengths.  You followed that rule with the spells,  which is nice.  


    _____________________________________________________________________________________

    Bio magic: Evolution (complete) NvVyM98

    Bio magic: Evolution (complete) CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    BloodCakedFlame
    BloodCakedFlame

    Player 
    Lineage : None
    Position : None
    Posts : 74
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : None
    Experience : 0

    Character Sheet
    First Skill: Bio-Magic
    Second Skill:
    Third Skill:

    Bio magic: Evolution (complete) Empty Re: Bio magic: Evolution (complete)

    Post by BloodCakedFlame 29th December 2013, 6:07 pm

    Oops sorry. Fixed it.


    _____________________________________________________________________________________

    Lineage: Aspect of Jupiter

    D: 0/0 EXP
    C: NA/150 EXP
    B: 50/750 EXP
    A: 0/3750 EXP
    S: 0/75000 EXP

    The way of the Gladiator is of blood and steel. Mine is of flesh and bone.

    Character: Akire
    His story
    Spells
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Bio magic: Evolution (complete) Empty Re: Bio magic: Evolution (complete)

    Post by Eris 30th December 2013, 8:46 am

    Approved,  since that's all anyone wants to hear anyway.


    _____________________________________________________________________________________

    Bio magic: Evolution (complete) NvVyM98

    Bio magic: Evolution (complete) CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n

      Current date/time is 2nd May 2024, 2:57 am