Fairy Tail RP

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    The Behemoths: Fire

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    The Behemoths: Fire Empty The Behemoths: Fire

    Post by Admin 11th June 2020, 12:09 am

    Job Title: The Behemoths: Fire
    Rank: 10 Year
    Category: Normal
    Job Location: Forgotten Deserts
    Solo Word Count: 10,000
    Group Word Count: 20,000
    Additional Requirements: N/A
    Job Description:
    Introduction
    Long ago, at the dawn of human civilization, dragons ruled the world. Their strengths, intelligence and magical ability far exceeded everything the humans were ever capable off, resulting in the dragons kind ultimate dominion over the world. Or so we always believed until the very day 'they' awakened; beings so powerful that they rivaled or even surpassed the dragons in sheer strengths, creatures so large that they blocked out the light of day with their size alone. Until now, we've always discarded the existence of these creatures-- these behemoths-- as mere myths, as folklore and fairytales from uncivilized tribes.
    Who could blame us? How could we ever believe in creatures with such tremendous power?

    The Request
    The sudden appearance of Behemoths in the other countries has put Fiore on hight alert, scared that even in their country a creature that large may appear and destroy everything in its wake. And be that as it may, the Council has chosen to reinforce every large city in the country with everything they have. Every able-bodied soldier and mage under their command is expected to do their part. Imagine their surprise and shock when it finally appeared in the most unlikely places they could think of.

    No one anticipated it rising from the Calm Sea, the generally smooth waters sailed by cruise ships and fishermen. An underwater volcano just off the shore of Fiore exploded with lava and rock, shooting up like a geyser before easing. The tidal wave the disturbance caused brought with it a golem. As it breached the sandy shores it seemed nothing but a being made of boulders, but soon the water on its rocks began to steam. The glow of flame rekindled within, showing through the cracks, and within moments the stones were hidden behind roaring flames! Seeing this as an opportunity, a small dark guild nearby is using this as a way to cause untold damage and death to earn infamy. They have been forcing the awakened Behemoth to divert its westerly directory to the uninhabited Mortgate Town toward Hargeon and any towns to the north, destroying any towns on the way as well.

    Now with having no soldier to spare, the Council is looking towards the legal guilds and mages to come to their aid. Stop the Behemoth from scorching the northeastern towns of Fiore! Don't let him leave the Forgotten Deserts!
    Enemies:

    • Lowlife x50
      These are pretty much every kind of lowlife scum you can imagine. Thugs, bandits, barbarians, etc. These large groups of evildoers have pledged their loyalty to the dark guild working to gain their infamy, but they are not yet strong enough individually to be accepted into official membership. They all hope they can have an easy rise to power in the chaotic and dark hierarchy. It doesn't look good for them since they are poorly armed and have slim to none magical abilities, but they are determined to prove themselves even if they have to use quantity over quality to do it. Honestly, with so many of them attacking at once, they have the right idea.
      Enemy Rank: Weak

    • Dark Guild Newbie x10
      These are mages newly accepted into the opportunistic dark guild. They come in all shapes and sizes, meaning that whatever magic they wield is up to the creativity of the user. Eager to prove themselves and gain more power within the guild, they won't hold back.
      Enemy Rank: Normal

    • Dark Guild Ace x6
      The leading forces and coordinators of the large gathering of villains. These strong, powerful mages originate from higher up in the dark guild and tout experience in leading a band of chaotic bad guys. They wield a strong H++ guild spell each in addition to their own magics that are up to the creativity of the user. However, if they use their guild spell, it will exhaust them and their magic, so it's a last-ditch move for each of them. They take 6x S-Rank damage to be defeated.
      Enemy Rank: Strong

    • The Grifter
      A devious and rather cruel Guild Master, directly originating from the Pillar of Endless Screams. The Grifter is the overseer of this particular event. He uses a twisted magic that lets him reform his own flesh and bones in powerful and horrific attacks. Thing like extending arms as whips with bone spikes and replacing hands with maws full of razor-sharp teeth. Sometimes he even shoots out his own ribs as surprise projectiles. He takes 10 S-rank hits to be defeated and deals 2x S-rank damage per hit. Don't forget he's a GM, though, meaning he has access to all the H++ guild spells his aces used, which he can use 3 of before he's exhausted.
      Enemy Rank: Optional Boss

    • Behemoth: The Scorching Heat
      Now for the main event, the golem-like Behemoth engulfed entirely in flame and magma! Just being near it will scorch your very skin. It does continuous 10% HP damage per post just by being within 100 meters of it. It does basic H-rank damage per hit from its fireballs, super-heated rocks, and steam vents, and general melee attacks. And if that wasn't enough, once engaging the large creature of flames, he will attack every two rounds with pillars of fire spouting out of the ground itself for 100 meters to deal 4x H-rank damage to anyone caught in one. The Behemoth takes at least 20 S rank hits to take down.
      Enemy Rank: Boss

    Reward: 300,000 jewel.

      Current date/time is 2nd May 2024, 5:47 am