Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Pioneers of the Void

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    Pioneers of the Void Empty Pioneers of the Void

    Post by Admin 28th May 2020, 12:56 am

    Job Title: Pioneers of the Void
    Rank: 100 Year
    Category: Normal
    Job Location: Wakusei Portals
    Solo Word Count: 11,000
    Group Word Count: 22,000
    Additional Requirements: N/A
    Job Description:
    Zirconian Industries Briefing
    Welcome to Zirconian Industries, leaders of space exploration and commercial mining.  You have been chosen by us to become guardians for our scientists; traveling to a far-away star in order to see if one of the planets we have found is truly inhabitable.  
    The planet is named XR-11-9B, code-named Constantine.  This planet is approximately 80% the size of Earthland and exhibits having water and potential life on the planet.  What we would like you mages to do is escort our scientists to the planet, protecting them from harm as well as being the vanguard for on-foot exploration.  
    To get there, a shuttle will be provided to you.  You will be leaving the planet upon the space shuttle 'Armstrong' towards Constantine.  This voyage will take 3 months due to travel (which is short in terms of space travel due to new and improved propulsion engines), so bring something to keep yourself entertained.  You will be in the airship with the scientists and your mage companion(s) for a while.
    Once you have arrived at Constantine, you will be landing in the First Circle Zone, code-named: Limbo.  Once you have arrived, assist the scientists in setting up their equipment to survey the land.  The scientists will gather [Air Samples], [Soil Samples], and [Water Samples].  Once the scientists have obtained these samples, you mages are to survey the area within Limbo.  Scout out for intelligent life forms or anything that may prove to be hostile.

    Hostility Reports
    The nights on Constantine are a nightmare.  Do not find yourself out and about during the night.  The night skies are blanketed in strange iridescent bat-like creatures with glowing white eyes.  Their bodies are the size of a banknote.  These things blanket the skies and are considered extremely dangerous.  Those who are found out in the middle of the night will get swarmed by these creatures.  Once these creatures grab a hold of you, they will continue to tear your flesh from your body and will not let up until all flesh has been consumed.  Once night falls, your best bet is to seek shelter for the night.  DO NOT take these on!  There are far too many for you to fight, regardless of how strong your magic is.

    Dungeon Reports
    During your trip to survey the planet, you will run across a strange ruin; appearing to be made by an intelligent life form.  This temple appears to look similar to ancient structures here on Earthland.  Within the temple, you will find a Black Monolith.  
    Black Monolith:
    If you approach this Monolith, you hear a strange humming noise coming from the slab of black rock.  If you attempt to touch the monolith, you get strange visions of death and despair entering your mind as if to infect your brain with something.  DO NOT touch this structure.  If you encounter this structure, you are to report back to the scientists and have them examine the structure.  Bring the scientists back to the structure and they will begin examining it.  
    One of the scientists will touch the structure, causing them to vanish inside of it.  After a moment, the desiccated corpse of the scientist will be spat out before a creature known as the Monolith Beast (The boss) will come out and start to kill all of the scientists before striking at you all.  
    Your objective now is to defeat the Monolith Beast, gather the samples, and return to the shuttle.  Once you have returned to the shuttle, you are to fly the shuttle back to Earthland before more Monolith Beasts come out to stop you from leaving.  Once you have left the surface, enjoy your 3 month journey back to Earthland.
    Enemies: You may choose which of these creatures appears whenever you want (except the Boss).

    • Constantine Man Trap
      appearance:
      - Can spit out poison at the target with corrosive properties, capable of eating through your suit.
      - Can spit out seeds like bullets
      - Can cause more to sprout
      - Cannot move
      Enemy Rank: Weak

    • Night Wraiths
      appearance:
      - Always comes in pairs
      - Very agile with unpredictable movement patterns
      - Extremely high jumpers
      - Immune to magic (except Light magic)
      - Weak to light.  Once light is observed, it will cower away
      - Immortal.  While it can take damage and be dealt a heavy blow, this creature cannot die (though, it can writhe in pain and disappear)
      - Can be summoned by the Monolith Beast
      - May use own body to protect the Monolith Beast from Magic attacks (other than light spells)
      Enemy Rank: Strong

    • Monolith Beast
      appearance:
      - Capable of eating through all defenses. Barriers and armor is ignored by this creature
      - Capable of dealing heavy damage very, very fast
      - Very fast movement speed
      - Can eat things at multiple angles due to the many mouths it has.
      - Classified as a Demon -- Demon Slayers deal bonus damage to this creature.
      - Capable of summoning Night Wraiths
      - Capable of spitting out a caustic cloud of poison, which eats through the suit.
      - Prioritizes its attacks on Dragon and God Slayers.
      Enemy Rank: Boss

    Reward: 200,000 jewel.

    -- credit to Anastasia Isayev

      Current date/time is 7th May 2024, 9:01 am