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    The Fallacy of Mankind: Final Stage: NEMESIS

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    The Fallacy of Mankind: Final Stage: NEMESIS Empty The Fallacy of Mankind: Final Stage: NEMESIS

    Post by Admin 28th May 2020, 2:51 am

    Job Title: The Fallacy of Mankind: Final Stage: NEMESIS
    Rank: 100 Year
    Category: Normal/ Job Series
    Job Location: Sombras Manor
    Solo Word Count: 11,000
    Group Word Count: 22,000
    Additional Requirements: Must have completed The Fallacy of Mankind: Stage 3- Extinction. Make it through the gauntlet, collect the three pieces, forge them together, get to Nemesis and kill him.
    Job Description: After the meteor incident the world was saved once more, but not unscathed. It was impossible to bust up all the meteor pieces, so much some landscape in and around Era has received heavy damage as well as some casualties, as have relatively small areas all over Earthland. It could have been worse, everyone could be dead, so it's still a victory! The dread you still felt afterward could have been regret for the lives lost, but most likely it was because it all is not yet over!

    A blurred black form appeared not long after the meteor was thwarted. It calls itself Nemesis, and says that it caused all of these disasters and apocalyptic situations up until now and is very displeased that you have disrupted its game. It challenges you and says that if you want to enact revenge for those that were slain or injured by these calamities, then you need to come to its new lair in Sombras Manor.

    Once you are prepared and arrive at the manor, Nemesis appears before you once again and says "Good Luck" before vanishing again. It seems Nemesis has decided the game will go on, but this time he aims to destroy you and any companions you brought instead of the planet!

    In the main room, there are three hallways. You look down the halls, and you see traps, upon layers of traps, and at the end of each, a floating fragment of blue-silver metal. Once you have all three pieces of metal, you can see they form a wine cup.

    You explore the manor, and you find a passage with forge sounds coming from the end, but 5 golems block your path. After passing these golems, you find an automated forge, with three input slots. After re-forging the cup, you go back to exploring, and cannot find anything. So, in the end, you try to leave, and once you reach the foyer ( the room just after the entrance to the manor) the cup brakes, and you are sucked down into a room with Nemesis in the center. Nemesis beckons you forward. This wasn't a very good game.

    Job Negative:
    No Cheating: Once inside, mages who normally have access to teleportation, portals, phasing, and any other methods (abilities or spells) of getting around traps or escaping easily find that all of that is disabled. You have to move around the manor and down the hallways like normal people.
    Enemies:

    • Poisoned Arrow Trap x3
      Placed at the end of each hall and triggered by stepping on a pressure plate, it will deal 1 S-rank Damage per arrow to anyone hit by one of 6 arrows coming from hidden holes on each side of the hall. Victims will also endure 1 S-Rank Damage per post for 3 posts from the poison.
      Enemy Rank: Weak

    • Three Halls Traps and Magic
      To reach a piece of a blue-silver white wine cup at each end, you have to evade the traps. The traps include an invasion of Ethernano, Nerve toxins, and a set of flame traps. Each of these traps deals 5 S-Rank Damage. These damages go through most resistances and Slayers cannot eat these without becoming very ill.
      Enemy Rank: Normal

    • Golems of Immovability x5
      These massive golems block the path that moves forwards to the forge needed to fix the cup. These massive hulking Metal monsters require 1 H-Rank Damage each to defeat, and are immune to most physical damage. These guys don't attack, but rather are just massive roadblocks.
      Enemy Rank: Strong

    • Nemesis
      The Unknown master of Calamity himself. Nemesis is all but immune to magic, exempting Light, Celestial, Fire, and Electric magic. He is a master of Dark, Shadow, and Chaos Magic, and is nigh-imperturbable in regards to these magic attacks. Nemesis is beastly in terms of health, surviving a whopping 50 H-Rank Damage, but will also be constantly dodging most attacks, except those that involve the entire battlefield and the odd lucky hit. Nemesis has a Shadow magic attack that causes your shadow to rise up and attack you. These deal 3 S-Rank damage per hit, and will attack you three times. He will, during this attack, fall into the floor, and move around you, laughing maniacally, causing 4 S-Rank Psychic Damage. He will then use Chaos magic to recreate the force of natural disasters found all over the world. He recreates Volcanos, Tornados, and Lightning Storms, dealing 6 S-Rank Fire, Wind, and Electrical Damage, respectively. Finally, he uses Dark magic to create a black hole, dealing 120 S-Rank Damage to those caught inside. He is weak to all Slayer types, and therefore, and is especially weak to White dragon, White God, and White and Dark Demon Slayers.
      Enemy Rank: Boss.

    Reward: 200,000 jewel and sweet relief. It's over. You should probably retire. Saving the world 4 times is a lot.

    -- Credit to Aera Tylidae

      Current date/time is 29th April 2024, 7:32 am