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    Requip: The Knight (換装 Kansō)

    xSaber
    xSaber

    Player 
    Lineage : Silver Chaotica
    Position : None
    Posts : 20
    Guild : SaberTooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Requip: The Knight
    Second Skill:
    Third Skill:

    Requip: The Knight (換装 Kansō) Empty Requip: The Knight (換装 Kansō)

    Post by xSaber 20th July 2013, 2:20 am

    Requip: The Knight (換装 Kansō) Req

    Primary Magic: Requip: The Knight (換装 Kansō)
    Secondary Magic:
    Caster or Holder: Caster Magic
    Description: This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle.

    This Magic allows the user to store weapons and armors in pocket dimensions and summon them during battle. This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. This type of Requip also gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors.

    After increasing mastery over this Magic, the user is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, the user can Requip into Sea Empress Armor, while, at the same time, Requiping the staff from the Lightning Empress Armor, increasing their defense against water and increasing the effectivity of their attacks by making use of electricity's natural conductivity through water.

    Fate throws both of her arms out to her side and exclaims, Requip! as a bright golden light envelops around her, covering her entire figure in golden light and flaring her hair everywhere as the golden light wraps into the armor or weapon that she desires.

    Strengths:

    • Adaptation - With the use of this magic, Fate can easily adapt to any kind of situation in the battle for her to increase her advantages against the opponent.


    • Increased Stats - Fate's armors have different traits which can help her to gain advantage such as increased speed, increased damage, increased armor etc. But these types of advantages can't go with one armor since it will be too strong and unbalanced.


    • Elemental Strengths - Fate has some armors to be able to match her opponents magical element. Example of this is when her opponent uses Fire Magic, she can simply use an armor which gains resistance against fire spells and also, use a water armor to be able to brush off the effects of fire.


    Weaknesses:

    • Elemental Weaknesses - When there are Elemental Strengths for her armor, of course there should be elemental weaknesses. When Fate chooses the wrong armor for the battle, she can really get defeated easily or get her armor destroyed in a second. An Example of this would be if her opponent is a water mage and she uses an armor which is enchanted with Fire properties then her armor can easily get scratches and can get destroyed easily when hit by a certain amount of spells which is lower than the usual hit of spells.


    • Limited Amounts of Requip per thread - Fate can get easily exhausted since she is still a rookie mage and her magic power isn't that wide yet so she needs to preserve these magic power for her to prevent herself from being exhausted a lot. Because of this, she must limit herself from using her magic to prevent herself from exhausting.


    Abilities/Powers:

    • Change Outfits - Fate has a variety of clothes in her pocket dimensions. Because of this, she can immediately change her clothes in a blink of an eye but this can only take effect when the clothes are classified as normal. They shouldn't be magical or enchanted with magic properties.


    D-ranked spells:


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    Requip: The Knight (換装 Kansō) 110
    Soleice-kun
    Soleice-kun

    Elemental Avatar


    Elemental Avatar

    Moderator- VIP- Ten Wizard Saint Member- Guild Master- God Slayer- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 983
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Cynthia Eidolon
    Experience : 0

    Character Sheet
    First Skill: Heaven Godslayer
    Second Skill: Ice-Make
    Third Skill:

    Requip: The Knight (換装 Kansō) Empty Re: Requip: The Knight (換装 Kansō)

    Post by Soleice-kun 21st July 2013, 2:35 am

    Approved.


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    Requip: The Knight (換装 Kansō) Jasper11

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    Eternum's Main Guild Theme
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      Current date/time is 1st May 2024, 11:45 pm