Fairy Tail RP

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    Trauma

    Eld
    Eld

    Player 
    Lineage : Bringer of Death
    Position : None
    Posts : 16
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Trauma Empty Trauma

    Post by Eld on 25th January 2020, 7:33 pm

    Name: Trauma, Herald Of The Daywalker
    Rank: Strong
    Type: Handgun (Revolver/.44 Magnum)
    Proof of purchase: Holder Magic (Auxiliary), Gifted payment for Strong rank
    Description:
    Image:
    Trauma 1x3kLtK
    Abilities:
    Up to S:
    Name: Ammo
    Rank: D (S)
    Category: Supportive (Utility)
    Type: Passive
    Damage: 2hp per syringe (+2hp for every weapon rank up after weak)
    Range: n/a
    Speed: n/a
    Duration: Once every 4 posts (-1 post at B-rank and S-rank)
    Downside: Empty syringes takes a single post to be filled by drawing out the blood and to be loaded it back into the same chamber it came out from. Max number of syringes that can be filled and loaded at one time is 2.
    Description: Ammo used for this weapon is special, they're syringes filled with the wielders own blood. At the start of each thread the chambers are load with six syringes already and ready to fire. After a shot is fired and one of the duration is started and once over, 1 empty syringe will appeare within one of the empty chambers (+1 per every rank up after D-rank, max of 5 at S-rank).

    Up to B:
    Name: Sparkling Shot
    Rank: D (B)
    Category: Offensive
    Type: Single Target
    Damage: User Rank Single Target Damage (Caps at B-rank)
    Range: User Rank Single Target Range (Caps at B-rank)
    Speed: User Rank Single Target Speed (Caps at B-rank)
    Duration: 1 post
    Downside: n/a
    Description: Breaks skin to draw blood from and uses the blood to in an ancient language on both sides of the gun barrel. It reads "Blood Feud!", the blood it's self begins sparkle as the whole gun is fused with magic power. When fired the projectile it's self seems to sparkle just like the blood did. On contact with target or any surface will cause damage to it.

    Up to C:
    Name: Sparkling Shot
    Rank: D (C)
    Category: Offensive
    Type: Burst
    Damage: User Rank Burst Damage (Caps at C-rank)
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1 post
    Downside: n/a
    Description: Tosses the weapon up into the air slightly enough for it to spin once. Quickly grabbing a hang of the gun's barrel tightly. Then swings it in a pistol-whip motion, makes a cracking sound upon contact with target or any kind of surface and applies damage.


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    Sivvy
    Sivvy

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Custom Slayer- Dragon Slayer- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween Social- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Seal of Balance
    Position : None
    Posts : 1190
    Guild : Dies Irae - Co-GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann von Snacc
    Experience : 2,149
    Brownie Points : Literally Infinite

    Character Sheet
    First Magic: Metal Dragon Slayer
    Second Magic: Fable Requip
    Third Magic:

    Trauma Empty Re: Trauma

    Post by Sivvy on 29th January 2020, 6:13 am

    your grading!:


    [Hello there! I'll be grading your holder weapon today! Any edits I ask for will look like this, so keep an eye out, please. :D

    Once you've made your edits and are ready for me to come back and look, just give this thread a little bumpy bump and I'll hop right back to check it. Thanks!]


    Name: Trauma, Herald Of The Daywalker
    Rank: Strong
    Type: Handgun (Revolver/.44 Magnum)
    Proof of purchase: Holder Magic (Auxiliary), Gifted payment for Strong rank
    Description:
    Image:
    Trauma 1x3kLtK
    Abilities:
    Up to S:
    Name: Ammo
    Rank: D (S)
    Category: Supportive (Utility)
    Type: Passive
    Damage: 2hp per syringe (+2hp for every weapon rank up after weak)
    Range: n/a
    Speed: n/a
    Duration: Once every 4 posts (-1 post at B-rank and S-rank)
    Downside: Empty syringes takes a single post to be filled by drawing out the blood and to be loaded it back into the same chamber it came out from. Max number of syringes that can be filled and loaded at one time is 2.
    Description: Ammo used for this weapon is special, they're syringes filled with the wielders own blood. At the start of each thread the chambers are load with six syringes already and ready to fire. After a shot is fired and one of the duration is started and once over, 1 empty syringe will appeare within one of the empty chambers (+1 per every rank up after D-rank, max of 5 at S-rank).
    [I'm sorry, but I'm not entirely certain what you're trying to accomplish with this. It doesn't function as a spell/ability per our rules. Support category spells heal, but it seems like you are trying to cause damage? Damage causing spells are offensive and are active spells, which would require you to pick a spell type (such as ST, MT, AOE, Burst) with their appropriate damage, range, and speed. Also, your duration is not permitted. If it remains passive, like a 5% healing regen or something, then it will have no duration, but if it's active it will need a set duration. The downside portion is only used if you are wanting to sacrifice one stat to up another proportionately. Overall, I think this ability needs to be reworked after you've read over the magic rules again.]

    Up to B:
    Name: Sparkling Shot
    Rank: D (B)
    Category: Offensive
    Type: Single Target
    Damage: User Rank Single Target Damage (Caps at B-rank)
    Range: User Rank Single Target Range (Caps at B-rank)
    Speed: User Rank Single Target Speed (Caps at B-rank)
    Duration: 1 post
    Downside: n/a
    Description: Breaks skin to draw blood from and uses the blood to in an ancient language on both sides of the gun barrel. It reads "Blood Feud!", the blood it's self begins sparkle as the whole gun is fused with magic power. When fired the projectile it's self seems to sparkle just like the blood did. On contact with target or any surface will cause damage to it.

    Up to C:
    Name: Sparkling Shot
    Rank: D (C)
    Category: Offensive
    Type: Burst
    Damage: User Rank Burst Damage (Caps at C-rank)
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1 post
    Downside: n/a
    Description: Tosses the weapon up into the air slightly enough for it to spin once. Quickly grabbing a hang of the gun's barrel tightly. Then swings it in a pistol-whip motion, makes a cracking sound upon contact with target or any kind of surface and applies damage.
    [This spell has the same name as the spell above, which I assume wasn't intentional. Also, I'd remove the "Self" for range and speed since it is intended to affect others instead of the user.]


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    Trauma 60437_s

      Current date/time is 27th November 2020, 7:36 pm