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    Aspect of the Norse

    Saraphina
    Saraphina

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    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 1205
    Guild : Errings Rising - GM
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    Experience : 257,537

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Aspect of the Norse Empty Aspect of the Norse

    Post by Saraphina on 2nd November 2019, 11:10 pm

    Aspect of the Norse FgZILVU
    Magic Name: Aspect of the Norse
    Magic Type: Caster (Primary)/ReQuip (Auxiliary)
    Magic Benefits: Caster (Primary) - +15% to MP Cost Reduction/ReQuip (Auxiliary) - Character can have up to 2 Requip spells active at once.
    Description: Aspect of Divinity is a magic in which one could call upon their gods powers as a way to use their magic, regardless if it’s Caster or ReQuip. They channel the majority of the magic through their body, by saying the name, or making a motion to call their magic forth. Motions themselves could range from a flick of the wrist, a snap, or even a small dance to activate the magic. For the most part, the magic is mainly elemental, items, armor, and things similar. The magic’s main objective is to protect the wielder, by means of the elements, or equipment that has been learned in the form of defense, or even offense. It has a variety of tools in the arsenal with it being both elemental and ReQuip.

    When it comes to using the magic itself, Saraphina will use it to protect herself and her allies if needed, and in some instances, she may even use it out of boredom to entertain herself. She full on intends to use her two magic types together

    Unique Abilities:
    ~ (D) Charm of Baldur: As Baldur is known for his immunity, Charm of Baldur passively grants an invisible shield of protection that protects the caster for a post per thread for 50% of magical damage and can only be used without armor on.
    ~ (B) Blessing of the Valkyries: Valkyries are typically revered as battle maidens, and with such a blessing, ReQuip weapons grant 30% more rank damage to their opponent than they would typically without. This Blessing can only be used twice per thread for a post each.
    ~ (S) Sight of Heimdall: Heimdall was the guardian of Bifrost, and was able to see for a hundred leagues day and night. The Sight of Heimdall grants the user the ability to see up to 200 meters, day or night, for two posts, with temporary blindness for a post after.
    Plot Ability:
    ~ Illusions of Loki: Loki, the god of illusions and trickery. With the Illusions of Loki, the caster is able to make themselves change into anyone that their enemy would desire, be it family, or a lover, alive or not, and try to pass as them for three posts with ooc permission with the knowledge of people and how they look.
    signature spells:

    C - Fenrir:

    Name: Fenrir
    Rank: S
    Type: Weapon, Requip
    Requip Melee Damage: 41 HP
    Range: 100 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Loki had many adventures during his time, and during one of his adventures, Fenrir, was born. Fenrir is a massive wolf who had grown to be rather ferocious. To restrain him, he had to be held at bay by a soft, and light, ribbon made by the dwarves after Týr had stuck his hand in the wolf’s mouth. But after he realized that the light ribbon was a strong chain, he had bit off Týr’s hand and was chained to a rock with his mouth held open by a sword. He stayed there till Ragnarok came and he killed Odin before he was, in turn, killed for killing Odin. The caster is able to call upon a dagger made by a tooth of Fenrir by waving their hand in the air gently and whispering the wolfs name.
    Fenrir:
    Aspect of the Norse WdhNHT0
    Wolf’s Bite:

    Name: Wolf’s Bite
    Rank: S
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Melee || Self
    Speed: Melee || Self
    Duration: 10 posts
    Downside: Sacrificing 2 effects for 50% more buff to Melee Damage
    Description: With Fenrir having a massive bite, his dagger is able to be a bit tougher than average with a 120% buff to melee damage, and all they have to do is run a finger over the edge of the blade to activate it.
    Swift Legs:

    Name: Swift Legs
    Rank: S
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Melee || Self
    Speed: Melee || Self
    Duration: 10 posts
    Downside: Sacrificing 2 effects for 50% more buff to Melee Damage
    Description: With Fenrir having been the one who ran around, the dagger is able to give the holder a 120% buff to their physical speed. To grant this speed, the blade has to be tapped on the holders hip once before they start moving.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    A - Aurvandil:

    Name: Aurvandil
    Rank: S
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 200 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: Sacrificing an effect for 25% more damage
    Description: There was some whetstone in Thor’s head after a battle, and he has sought them out for Groa, who was an oracle of sorts. She was to get the whetstones out of Thors head, but Thor told her a tale of how he had known her husband, Aurvandil, when she was almost done removing the whetstone with magic. He told her of how he carried her husband on his back in a basket over a frozen wasteland, but a toe was stuck out and got frostbite. Thor had broken off the toe and threw it to the sky. The story had made Groa so happy, that she forgot the incantation to finish removing the whetstone. For the caster to cast this spell, they have to yell out the spells name while raising a hand to the air and throwing it down at the ground and creates a storm of burning stars from the sky that will crash into the ground in the area around the caster.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    H - Norns:

    Name: Norns
    Rank: S
    Category: Defensive, Supportive
    Type: Multiple Target
    Durability/Healing: 180 HP || 90 HP
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: There are three Norns that live under Yggdrasill that spin webs of destiny; Urd, Verdandi, and Skuld. Urd is the Norn of the past, Verdandi is the Norn of the present, and Skuld is the Norn of the future. The web that they spin is able to be shot out of the casters fingertips and encompass up to 10 targets. It looks much like a spider web would, but doesn’t stick to the targets, only makes a dome around them. The targets are able to shielded from harm and also being healed at the same time while surrounded by the web, as if destiny is telling them that it is not time for them to be weak.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    B rank Spells:

    Ran:

    Name: Ran
    Rank: B (40 MP)
    Type: Water, Item, ReQuip
    Requip Melee Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 6 posts
    Downside: N/A
    Description: At the bottom of the ocean lives a goddess who loved mortals a bit more than a goddess should. Even though she’s the wife of Aegir, god of the ocean, she would prefer a mortal by her side. She uses a net to try and catch suitors and drag them down to her. To cast this spell, the wearer must have a wet hand and place it on their chest to summon forth the blue crystal necklace.
    Ran:
    Aspect of the Norse IFa8jrT
    DeadRich:

    Name: DeadRich
    Rank: B
    Category: Supportive
    Type: Area of Effect
    Healing: 60 HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6 posts
    Downside: Giving up two effects for 50% more healing.
    Description: It’s believed Ran is the reason why sailors started the practice of bringing gold with them on any voyage for when they drown at sea, so she can be appeased after they die. To give back to those she loves, for the price they paid, she will give back the gift of life to keep those away from death a little longer.
    Sea Net:

    Name: Sea Net
    Rank: B
    Category: Auxiliary
    Type: Single Target, Negation, Debuff
    Damage: N/A
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: N/A
    Description: As if compelled to come out of the necklace, a watery net will suddenly burst forth from the necklace and attempt to engulf itself over a spell coming to attack the wearer, in which the wearer would have to pay the mana cost of the spell it engulfs on top of the original mana. While this ability is active, it is also able to debuff the physical resistance of the enemy who attacked the wearer up to 50%.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Vidar – B+:

    Name: Vidar
    Rank: B+ (60 MP)
    Category: Auxiliary
    Type: Single Target, Buff
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 8 posts
    Downside: Sacrificing Range and Speed for 50% more Buff
    Description: Silent and vengeful, that is who Vidar is. He is the god of silence and vengeance. This silent god is the son of Odin and a giantess, Grid, and was said to have killed the wolf Fenrir after he ate Odin by kicking him with a special boot made for just this sort of thing. To cast this spell, the user stomps their feet on the ground, which seems to encase their feet with a magical layer that buffs the strength in the feet by 140%, effectively strengthening kicks.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Bestla – B+:

    Name: Bestla
    Rank: B+ (60 MP)
    Category: Defensive
    Type: Burst
    Durability: 360 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 8 posts
    Downside: N/A
    Description: A mother to the whole Norse pantheon, Bestla sits at the top. She is the mother of Odin, Vili, and Vé. To further help the caster, she has given them the ability to raise a shield of packed dirt around them by raising their hand up and making a partial dome around them at up to burst range and speed.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    A Rank Spells:

    Brunnhilde:

    Name: Brunnhilde
    Rank: A (50 MP)
    Type: Fire, Armor, Requip (Aux)
    ReQuip HP: 240 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: 30% more damage done by water to armor
    Description: Brunnhilde is one of the Valkyrie who had been imprisoned within a ring of fire. As she is a Valkyrie, Brunnhilde grants the caster a suit of armor they can instantly wear once the caster raises their left arm into the air and says the name. Once the name is spoken, armor will seem to slip on down from a little portal around their arm, and then over the rest of the body.
    Brunnhilde (minus helmet):
    Aspect of the Norse Valkyrie_armor_for_skyrim_2__wip__by_zerofrust-d9a6rw0
    Ring of Fire:

    Name: Ring of Fire
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: N/A
    Description: When the armor is physically touched, the place one touches deals damage with quick flames to those who touch it once each post its touched. The armor will also deal 5% HP damage in burns while it’s touched and gives that HP to the wearer.
    Brunnhilde’s Blessing:

    Name: Brunnhilde’s Blessing
    Rank: A
    Category:  Auxiliary
    Type: Single Target, Buff
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: Passive in hot areas
    Downside: Does nothing in areas not hot
    Description:  When used in a hot area (like a desert), the armor may permit 55% more HP damage reduction on top of the original reduction.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Aegir:

    Name: Aegir
    Rank: A (50 MP)
    Category: Offensive
    Type: Multiple Target, Water, Caster (Prim)
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 meters per sec
    Duration: 7 posts
    Downside: N/A
    Description: One of the gods of the sea is Aegir, who can be both loved, and feared, by many. His tales tell of how he can drag people under the water, or give them safe passage. For the caster though, they are the help, and they ‘drag’ (deal damage to) the others with the water casted. To cast this spell, the wielder must hold out their hand and speak the name for water to form on their hand. The water then can elongate itself away from the caster as they move their arms and have fluid motions in a sort of smooth dance. When the ‘dance’ has the caster throwing the hand they originally casted the spell in, in a direction, the water is thrown in that direction. The spell can smack enemies as hard as it possibly can, dealing damage, or even to push them back up to 20 meters from where they stood.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Thrud:

    Name: Thrud (Throoth)
    Rank: A (50 MP)
    Type: Light, Weapon, ReQuip (Aux)
    Requip Melee Damage: 30 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Another Valkyrie whose life had been a bit messed up with marriage, Thrud, was betrothed unwillingly to a dwarf and her father tricked him into staying up till light shown on him, turning him to stone. When the caster calls out the name of the spell, and held their hand out enough to grasp something, a hilt will appear in their hand, then the blade of a sword will instantly flash like a lightbulb 38 inches up from the hilt, emitting a soft glow off of it.
    Thrud:
    Aspect of the Norse DNH6LiC
    Night Light:

    Name: Night Light
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: Passive
    Downside: N/A
    Description: Thrud can light up like a lightbulb with a natural glow to it. The glow is able to debuff 30% of Health Points of anyone not an ally within AoE range.
    Blinding Silver:

    Name: Blinding Silver
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7 posts
    Downside: Fire and Light mages aren’t affected by the light of the sword. Shadow mages are half blinded.
    Description: When the natural light is brightened to the full brightness, it is able to blind enemies for a single post after being activated to immobilizing them, and create up to 5 extra swords that float about the caster and can be controlled by the caster pointing the original sword, or by them mentally controlling them. The swords are able to be controlled to attack up to five different enemies and deal damage like so.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Ullr:

    Name: Ullr
    Rank: A (50 MP)
    Type: Ice, Weapon, ReQuip (Aux)
    Requip Melee Damage: 30 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: One of the gods of winter whom is excellent with skating, would be one known as Ullr, who is the son of Sif. It was said he had once hunted while skating on magic bones, or ice skates. He is known for more than just his skating ability, like his skiing, as well as his archery and hunting abilities, but he had bestowed the ability to skate among ice to the caster rather well, even on snow or hot lands. To cast the spell in general, the caster simply has to stomp their foot down after calling out the spell’s name to have skates form on the feet of the caster.
    Ullr:
    Aspect of the Norse 8eW2beJ
    Hunt:

    Name: Hunt
    Rank: A
    Category: Auxiliary
    Type: Burst, Mobility
    Damage: N/A
    Range: 93 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing an effect for 25% more range.
    Description: Ullr’s skates are able to give the wearer a boost and allow them to travel for the spell range and speed once per post.
    Blades of Ice:

    Name: Blades of Ice
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 150 HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: Sacrificing Range and Speed for 50% more damage.
    Description: After tapping the tip of the blades on the ground, the skates will coat the blades in ice, causing them to be sharper and can be used to cut targets once per post when kicked out.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Bergelmir:

    Name: Bergelmir
    Rank: A (50 MP)
    Category: Offensive
    Type: Burst, Frost, Caster (Prim)
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 5 Posts
    Downside: N/A
    Description: When Yimr was wounded and his blood came rushing out like water, the frost giants were all wiped out by drowning, save but a couple. Bergelmir and his wife were said to be the only two survivors of Yimr’s blood when he saved them both from the flood, thus ruling Bergelmir as the father of the frost giants. Bergelmir, being a frost giant, grants the caster the ability to wield frosted red water. To cast this spell, the caster must call out the spells name while pointing a three fingers together (index, middle, and ring fingers) in the direction that they want to have a burst of frosted ice to be thrown within for damage. The water is able to immobilize those it touches for a single post.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.]
    Idunn:

    Name: Idunn
    Rank: A (50 MP)
    Category: Supportive
    Type: Single Target, Healing, Caster (Prim)
    Healing: 150 HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more healing.
    Description: Idunn is the Goddess of the spring, eternal youth and the keeper of the golden apples and granter of eternal youthfulness. To cast this spell, the caster will wave their hand after saying the spells name, creating a golden apple in their hand. After consuming the apple for a post, the one who bit into it would be healed for one post. Side effects may include eternal youth (Plot only).

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Kára:

    Name: Kára
    Rank: A (50 MP)
    Type: Souls, Armor, Requip (Aux)
    Requip HP: 240 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Kára is a Valkyrie and Swan Maiden who was married to a mortal Heiga. They fought together in battle and she helped him win wars. While in battle, Heiga had raised his sword and harmed Kára, changing the fate of the battle and ultimately making them lose. To cast the spell, the user must throw their hands out behind them like wings opening for the rainbow wings to emerge. The clothes they were wearing will shift to that of a low cut ice skating dress with rainbow stripes on them.
    Kara:
    Aspect of the Norse Xgvfi3H
    Swans Wings:

    Name: Swans Wings
    Rank: A
    Category: Auxiliary
    Type: Burst, Mobility
    Damage: N/A
    Range: 93 meters
    Speed: 93 meters per second
    Duration: 7 posts
    Downside: Sacrificing 2 effects for 25% more speed and range respectively.
    Description: The wings that are on the armor become one with the user and are able to move at will, helping them to fly slightly above the ground and travel for the range and speed for one post each.
    Soul Catcher:

    Name: Soul Catcher
    Rank: A
    Category: Supportive
    Type: Area of Effect
    Healing: 50 HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: The wings of the armor can flutter about to completely around the caster, casting a gust of wind around them. The wind from the wings will heal the caster and allies once per post. Enemies within the range to get hit by the wind will be drained of 5% HP once per post at the same time and have 65% of their strength debuffed throughout the duration, and (with ooc permission) have their ‘souls’ taken out of them to be immobilized for a single post.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Kvas:

    Name: Kvas
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 Posts
    Downside: N/A
    Description: Born of the saliva of the Aesir and the Vanir, Kvasir was considered the god of wisdom. He roamed around spreading his wisdom till he met his fate at the hands of two dwarves who used his blood with honey and made mead, Kvas, with it. Kvas is considered the Mead of Inspiration or Poetry and was said to be able to highly enlighten people. By waving one’s hand around, they are able to create a bottle of amber colored liquid in their hand. It can be either consumed by the caster, or passed off to another (even stolen). The mead is able to enlighten one enough to buff their magical strength by 60% for the duration of the spell, and heal them 5% HP per post as well as 5% MP per post.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Jord – A+:

    Name: Jord (Yord)
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target, Earth, Caster (Prim)
    Damage: 113 HP
    Range: 337.5 meters
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Jord is the goddess of the primitive and unpopulated earth, often referred to as the personification of earth and said to be the mother of Thor. To aid the caster after having her name called out with their hand held out in front of them, the very earth beneath their feet will begin to rise in multiple chunks varying from large bits of earth, to little pebbles. These chunks of earth will spin around the caster for a moment before the caster will guide it to their intended targets within a 337.5 meter radius from the caster. Additionally, the chunks of earth, when they’re large chunks, can be used to help in transportation by allowing the caster and their allies to either sit or stand upon them while they move.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Thor – A+:

    Name: Thor
    Rank: A+ (75 MP)
    Type: Lightning, Weapon, ReQuip (Aux)
    Requip Melee Damage: 22 HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Thor is the God of Thunder and Thursday, Protector of Midgard, and strength personified. He is the son of Odin and Jord. This god wields a warhammer named Mjollnir that is also his symbol, that he has granted to the caster to wield and use on their own. To cast this spell, the caster will hold their hands in front of them as if they were holding a handle, and simply say the name of the spell, then a hammer will materialize upside down in their hands to be used at will. Above the caster, storm clouds will form in a swirling motion.

    Weapon/armor/item:
    Aspect of the Norse VqBc2bT
    Mjollnir:

    Name: Mjollnir
    Rank: A+
    Category: Offensive
    Type: Burst, DoT
    Damage: 52 HP per post (468 HP Total)
    Range: 82 meters
    Speed: 82 meters per second
    Duration: 9 posts
    Downside: Sacrificing 25% range and speed for 25% more damage.
    Description: While holding the hammer up into the air, lightning from the storm clouds will instantly be attracted to the hammer and be redirected to the ground around them. Lightning spells of the same rank or lower will be attracted right to the hammer and redirected right back at the original caster by the wielder paying the mana of the spell cast at them.
    Stormbreaker:

    Name: Stormbreaker
    Rank: A+
    Category: Auxiliary
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Those who are allies under the storm clouds are given the gift of more magic and have it buffed by 100% for the duration of the spell. They are also able to command a lightning bolt to strike them and teleport them for A+ rank burst range (110 meters and 110 meters/second).

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.


    _____________________________________________________________________________________

    Saraphina
    Saraphina

    Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Senior [500]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 1205
    Guild : Errings Rising - GM
    Dungeon Tokens : 0
    Experience : 257,537

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Aspect of the Norse Empty Re: Aspect of the Norse

    Post by Saraphina on 2nd November 2019, 11:31 pm


    S Rank Spells:

    Eir:

    Name: Eir
    Rank: S (60 MP)
    Category: Supportive
    Type: Burst
    Healing: 180 HP
    Range: 100 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: Sacrificing two effects for 50% more healing.
    Description: Eir is the goddess of Healing. She is also the handmaiden mate of Freya. Typically she is one to only deal with females, but in the case of the wielder of the magic, they are granted the use of it for all. To cast this spell, the caster must kiss their fingers before focusing on the area around them for just a moment. A goldish dust will pulse out from the user and wave over anyone within range that she perceives to be her allies to heal them.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Sol:

    Name: Sol
    Rank: S (60 MP)
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: As the Goddess of the Sun, the literal personification of it even, and one who rides upon a sun chariot through the sky, Sol is one of the few goddesses who can be considered to give life. Sol passively buffs the user’s Health Points by 30%.
    Mani:

    Name: Mani
    Rank: S (60 MP)
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: A sibling of Sol, Mani is the brother who is the God of the Moon, quite literally the personification of it too while he rides around on a moon chariot. Much like the moon affects the tides, the moon can also affect one’s Mana. Mani is able to give the user a 30% buff to their Mana Power.
    Hodr:

    Name: Hodr
    Rank: S (60 MP)
    Category: Offensive
    Type: Multiple Target, Ice
    Damage: 90 HP
    Range: 300 Meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: One of the dreaded fates of many of the gods, was death. Hodr was no exception. After being tricked by Loki to shoot an arrow made of mistletoe, ultimately killing his twin, the blind god of darkness and winter was killed himself. Hodr grants the caster the ability to shoot ice arrows at multiple targets. To use this spell, the caster has to make it look like they’re shooting an imaginary arrow from a longbow, and let it go. The fingers that weren’t holding the ‘arrow’ slide across the shaft and makes the ice of the arrow. Provided the arrows can hit their marks, the arrows will deal damage.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Skadi:

    Name: Skadi
    Rank: S (60 MP)
    Type: Snow, Weapon, ReQuip
    Requip Melee Damage: 41 HP
    Range: 100 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: When it comes to winter, one of the few goddesses to thank for that would be Skadi, the Goddess of Winter, snowshoes, skiing, and the Hunt. She was forced to pick her husband by looking at only their feet, and ended up with Njord over Balder like she wished. To provide the caster with a ranged weapon, they can summon forth a bow by holding their arms up as if they were to shoot an arrow, and have one materialize in their arms.
    Skadi:
    Aspect of the Norse C6FrWPQ
    Winters Winds:

    Name: Winters Winds
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: Passive
    Downside: Sacrificing two effects for 50% more buff
    Description: While the bow is active, all arrows shot fly farther by 110% more range.
    Of the Hunt:

    Name: Of the Hunt
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: The arrows released from the bow are dipped in ice and are able to freeze someone every other post should the arrows hit them. Those also hit by the arrows are also debuffed of up to 70% of their speed for the duration of the spell.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Regin:

    Name: Regin
    Rank: S (60 MP)
    Type: Fire, Item, ReQuip
    Requip Melee Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 10 posts
    Downside: N/A
    Description: Metal workings and craftsmanship. Regin is the God that presides over these things and is the son of Hreidmar and the foster father of Sigurd. It’s said that Regin is able to work on Silver and Gold along with Iron. because of this, when the caster places their hand over their chest, they are able to summon forth a necklace that is like that of a red tear.
    Regin:
    Aspect of the Norse Zu8aPBF
    Core:

    Name: Core
    Rank: S
    Category: Defensive
    Type: Single Target, HP Regen, MP Regen
    Durability: 540 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 10 posts
    Downside: Sacrificing range and speed for 50% more durability
    Description: When the necklace is summoned and tapped twice, a thin, red, water like layer rolls around the wearer, the source right from the core of the necklace, giving them a protective layer and also giving the wearer back 5% HP per post as well as 5% MP per post.
    Metals Fire:

    Name: Metals Fire
    Rank: S
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Coming from the core of the necklace, the wearer can will it to shoot out five wheels of fire that will attempt to go after five targets and burn them for 5% HP when it hits. At the same time it is able to debuff their Strength by 70%.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Hel – S+:

    Name: Hel
    Rank: S+ (90 MP)
    Category: Offensive, Defensive
    Type: Burst, Drain, HP Regen, Caster (Prim)
    Damage/Durability: 270 HP (Off) || 360 HP (Def)
    Range: 112 meters
    Speed: 112 meters per second
    Duration: 6 posts
    Downside: 25% less Range and Speed and less duration for 50% more Damage.
    Description: Hel is the daughter of Loki and the giantess Angrboda. She was sent to Underwold by Odin, and claimed it for herself as her kingdom of the dead who didn’t die in battle and is cold and unforgiving. Like a flip of a switch, the casters clothing will turn into a black outfit that seems to be sparkling black bubbles off of it as wind will whip about as their eyes also will turn into a black color and their skin will also turn a greyish color. A cold, black aura will befall the caster and send a chilling pulse out once per post that attacks all within range while also draining them 5% HP to give 5% HP back per post to the caster. The aura a meter from the caster also acts like a shield and can protect the caster from harm while the spell is active.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    H Rank Spells:

    Forseti:

    Name: Forseti
    Rank: H (70MP)
    Type: Weapon, Requip
    Requip Melee Damage: 55 HP
    Range: 300 meters
    Speed: 150 meters per second
    Duration: 15 posts
    Downside: N/A
    Description: The god of justice and reconciliation is none other than Forseti. He resides in Glitnir, which has a silver ceiling and golden pillars. To cast this spell, the user must hold out their hand as if they were holding a sword and pointing it at a target to have the hilt materialize in their hand before the blade follows suit.
    Forseti:
    Aspect of the Norse TkJW861
    Judgement:

    Name: Judgement
    Rank: H
    Category: Offensive
    Type: Single Target
    Damage: 175 HP
    Range: 600 meters
    Speed: 450 meters per second
    Duration: 15 posts
    Downside: Sacrificing one effect for 25% more damage.
    Description: When the caster finds one whom they believe to be in need of judgement, they can point their sword at them for it to shoot off a bright beam of light that will make a hole the size of a bowling ball through near everything stationary. This beam needs a post in between each time it’s fired to ‘recharge’ back up, being able to be fired once per post every other post. Provided that the beam hits its intended target, they will be stunned for a post afterwards, and have a possibility of being hit again after another post when it recharges again. This beam is also able to give the wielder a 75% increase to their physical strength.
    Justice:

    Name: Justice
    Rank: H
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Melee || Self
    Speed: Melee || Self
    Duration: 10 posts
    Downside: Sacrificing Range and Speed for a 50% buff total increase
    Description: While the wielder twists the sword clockwise in their hands, they’ll have their Spell Damage buffed by 40%, as well as their strength and speed also buffed by 40% each.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Ragnarok – H+:

    Name: Ragnarok
    Rank: H+
    Category: Offensive, Supportive
    Type: Multiple Target
    Damage/Healing: 130 HP || 130 HP
    Range: 500 meters
    Speed: 350 meters per second
    Duration: 5
    Downside: Sacrificing two effects for 25% more healing and damage each.
    Description: Ragnarok is the destruction of the powers, where all Hel breaks loose. After three bitter winters of conflict that causes people to turn on each other for survival regardless of whom they are to one another, Skoll and Hati will eat the sun and moon, Fenrir will break free of his ribbon chain, even the earth itself will begin to tremble as three cocks will crow. The mighty serpent at the bottom of the sea, Jormungand, will rise and start floods when he is on land as the ship of dead men's nails, Naglfar sails across the waters with it’s crew of Giants, and Loki will be set free. A battle among the gods will arise after Heimdall sounds a mighty blow from his horn and the end of the world will happen before a rebirth. Similar to Hel, Ragnarok will wash over the caster like a switch was turned on them. Their skin will turn an orange tint with their eyes turning a bright orange color, seeming almost on fire, while their clothing will change to a black and orange ombre color, fire seeming to flutter up from the bottom of their clothing while a deep chill will be set loose in the surrounding area of the caster. A pulse will be released from them and ten meteors will aim themselves towards ten targets whom the caster claims as enemies. Ten sets of bright lights will set upon ten targets that the caster feels are allies, and heal them. Allies will have their spell damage buffed by 115%, while enemies will be drained 5% HP per post

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Aspect of Divinity (Old Thread)


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5678
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Aspect of the Norse Empty Re: Aspect of the Norse

    Post by Johann on 12th November 2019, 11:58 pm

    Heya Adatato
    Since I'm bored I'll do this entire grading in french, have fun

    Bonjour Sara, je m'appelle Joh. Je suis ici pour votre magie aujourd'hui. Toutes mes retouches seront dans cette belle couleur

    Spoiler:
    @Saraphina wrote:
    Aspect of the Norse FgZILVU
    Magic Name: Aspect of the Norse
    Magic Type: Caster (Primary)/ReQuip (Auxiliary)
    Magic Benefits: Caster (Primary) - +15% to MP Cost Reduction/ReQuip (Auxiliary) - Character can have up to 2 Requip spells active at once.
    Description: Aspect of Divinity is a magic in which one could call upon their gods powers as a way to use their magic, regardless if it’s Caster or ReQuip. They channel the majority of the magic through their body, by saying the name, or making a motion to call their magic forth. Motions themselves could range from a flick of the wrist, a snap, or even a small dance to activate the magic. For the most part, the magic is mainly elemental, items, armor, and things similar. The magic’s main objective is to protect the wielder, by means of the elements, or equipment that has been learned in the form of defense, or even offense. It has a variety of tools in the arsenal with it being both elemental and ReQuip.

    When it comes to using the magic itself, Saraphina will use it to protect herself and her allies if needed, and in some instances, she may even use it out of boredom to entertain herself. She full on intends to use her two magic types together

    Unique Abilities:
    ~ (D) Charm of Baldur: As Baldur is known for his immunity, Charm of Baldur passively grants an invisible shield of protection that protects the caster for a post per thread for 50% of magical damage and can only be used without armor on.
    ~ (B) Blessing of the Valkyries: Valkyries are typically revered as battle maidens, and with such a blessing, ReQuip weapons grant 30% more rank damage to their opponent than they would typically without. This Blessing can only be used twice per thread for a post each.
    ~ (S) Sight of Heimdall: Heimdall was the guardian of Bifrost, and was able to see for a hundred leagues day and night. The Sight of Heimdall grants the user the ability to see up to 200 meters, day or night, for two posts, with temporary blindness for a post after.
    Plot Ability:
    ~ Illusions of Loki: Loki, the god of illusions and trickery. With the Illusions of Loki, the caster is able to make themselves change into anyone that their enemy would desire, be it family, or a lover, alive or not, and try to pass as them for three posts with ooc permission with the knowledge of people and how they look.
    signature spells:

    C - Fenrir:

    Name: Fenrir
    Rank: S
    Type: Weapon, Requip
    Requip Melee Damage: 41 HP
    Range: 100 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Loki had many adventures during his time, and during one of his adventures, Fenrir, was born. Fenrir is a massive wolf who had grown to be rather ferocious. To restrain him, he had to be held at bay by a soft, and light, ribbon made by the dwarves after Týr had stuck his hand in the wolf’s mouth. But after he realized that the light ribbon was a strong chain, he had bit off Týr’s hand and was chained to a rock with his mouth held open by a sword. He stayed there till Ragnarok came and he killed Odin before he was, in turn, killed for killing Odin. The caster is able to call upon a dagger made by a tooth of Fenrir by waving their hand in the air gently and whispering the wolfs name.

    (Requip Signature spells only get one active ability, passive or active, so I have to ask you to get rid of one of these)
    Fenrir:
    Aspect of the Norse WdhNHT0
    Wolf’s Bite:

    Name: Wolf’s Bite
    Rank: S
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Melee || Self
    Speed: Melee || Self
    Duration: 10 posts
    Downside: Sacrificing 2 effects for 50% more buff to Melee Damage
    Description: With Fenrir having a massive bite, his dagger is able to be a bit tougher than average with a 120% buff to melee damage, and all they have to do is run a finger over the edge of the blade to activate it.
    Swift Legs:

    Name: Swift Legs
    Rank: S
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Melee || Self
    Speed: Melee || Self
    Duration: 10 posts
    Downside: Sacrificing 2 effects for 50% more buff to Melee Damage
    Description: With Fenrir having been the one who ran around, the dagger is able to give the holder a 120% buff to their physical speed. To grant this speed, the blade has to be tapped on the holders hip once before they start moving.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    A - Aurvandil:

    Name: Aurvandil
    Rank: S
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 200 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: Sacrificing an effect for 25% more damage
    Description: There was some whetstone in Thor’s head after a battle, and he has sought them out for Groa, who was an oracle of sorts. She was to get the whetstones out of Thors head, but Thor told her a tale of how he had known her husband, Aurvandil, when she was almost done removing the whetstone with magic. He told her of how he carried her husband on his back in a basket over a frozen wasteland, but a toe was stuck out and got frostbite. Thor had broken off the toe and threw it to the sky. The story had made Groa so happy, that she forgot the incantation to finish removing the whetstone. For the caster to cast this spell, they have to yell out the spells name while raising a hand to the air and throwing it down at the ground and creates a storm of burning stars from the sky that will crash into the ground in the area around the caster.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    H - Norns:

    Name: Norns
    Rank: S
    Category: Defensive, Supportive
    Type: Multiple Target
    Durability/Healing: 180 HP || 90 HP
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: There are three Norns that live under Yggdrasill that spin webs of destiny; Urd, Verdandi, and Skuld. Urd is the Norn of the past, Verdandi is the Norn of the present, and Skuld is the Norn of the future. The web that they spin is able to be shot out of the casters fingertips and encompass up to 10 targets. It looks much like a spider web would, but doesn’t stick to the targets, only makes a dome around them. The targets are able to shielded from harm and also being healed at the same time while surrounded by the web, as if destiny is telling them that it is not time for them to be weak.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    B rank Spells:

    Ran:

    Name: Ran
    Rank: B (40 MP)
    Type: Water, Item, ReQuip
    Requip Melee Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 6 posts
    Downside: N/A
    Description: At the bottom of the ocean lives a goddess who loved mortals a bit more than a goddess should. Even though she’s the wife of Aegir, god of the ocean, she would prefer a mortal by her side. She uses a net to try and catch suitors and drag them down to her. To cast this spell, the wearer must have a wet hand and place it on their chest to summon forth the blue crystal necklace.
    Ran:
    Aspect of the Norse IFa8jrT
    DeadRich:

    Name: DeadRich
    Rank: B
    Category: Supportive
    Type: Area of Effect
    Healing: 60 HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6 posts
    Downside: Giving up two effects for 50% more healing.
    Description: It’s believed Ran is the reason why sailors started the practice of bringing gold with them on any voyage for when they drown at sea, so she can be appeased after they die. To give back to those she loves, for the price they paid, she will give back the gift of life to keep those away from death a little longer.
    Sea Net:

    Name: Sea Net
    Rank: B
    Category: Auxiliary
    Type: Single Target, Negation, Debuff
    Damage: N/A
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: N/A
    Description: As if compelled to come out of the necklace, a watery net will suddenly burst forth from the necklace and attempt to engulf itself over a spell coming to attack the wearer, in which the wearer would have to pay the mana cost of the spell it engulfs on top of the original mana. While this ability is active, it is also able to debuff the physical resistance of the enemy who attacked the wearer up to 50%. (Please specify that only spells of B rank or lower may be negated using this ability. Further, the debuff portion of this spell is worded like an auto-hit and doesn't include a way for opponents to dodge this ability and its effects at current, which I must ask you to include)

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Vidar – B+:

    Name: Vidar
    Rank: B+ (60 MP)
    Category: Auxiliary
    Type: Single Target, Buff
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 8 posts
    Downside: Sacrificing Range and Speed for 50% more Buff
    Description: Silent and vengeful, that is who Vidar is. He is the god of silence and vengeance. This silent god is the son of Odin and a giantess, Grid, and was said to have killed the wolf Fenrir after he ate Odin by kicking him with a special boot made for just this sort of thing. To cast this spell, the user stomps their feet on the ground, which seems to encase their feet with a magical layer that buffs the strength in the feet by 140%, effectively strengthening kicks. (Even with a 50% increase, the max you could buff in this spell would be 135% (90% x 1.5), meaning I have to ask you to lower the percentage for this buff by 5%)

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Bestla – B+:

    Name: Bestla
    Rank: B+ (60 MP)
    Category: Defensive
    Type: Burst
    Durability: 360 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 8 posts
    Downside: N/A
    Description: A mother to the whole Norse pantheon, Bestla sits at the top. She is the mother of Odin, Vili, and Vé. To further help the caster, she has given them the ability to raise a shield of packed dirt around them by raising their hand up and making a partial dome around them at up to burst range and speed.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    A Rank Spells:

    Brunnhilde:

    Name: Brunnhilde
    Rank: A (50 MP)
    Type: Fire, Armor, Requip (Aux)
    ReQuip HP: 240 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: 30% more damage done by water to armor
    Description: Brunnhilde is one of the Valkyrie who had been imprisoned within a ring of fire. As she is a Valkyrie, Brunnhilde grants the caster a suit of armor they can instantly wear once the caster raises their left arm into the air and says the name. Once the name is spoken, armor will seem to slip on down from a little portal around their arm, and then over the rest of the body.
    Brunnhilde (minus helmet):
    Aspect of the Norse Valkyrie_armor_for_skyrim_2__wip__by_zerofrust-d9a6rw0
    Ring of Fire:

    Name: Ring of Fire
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: N/A
    Description: When the armor is physically touched, the place one touches deals damage with quick flames to those who touch it once each post its touched. The armor will also deal 5% HP damage in burns while it’s touched and gives that HP to the wearer.
    Brunnhilde’s Blessing:

    Name: Brunnhilde’s Blessing
    Rank: A
    Category:  Auxiliary
    Type: Single Target, Buff
    Damage: N/A
    Range: Melee
    Speed: Melee
    Duration: Passive in hot areas
    Downside: Does nothing in areas not hot
    Description:  When used in a hot area (like a desert), the armor may permit 55% more HP damage reduction on top of the original reduction. (I am unsure whether this is actually an increase to HP or an increase to damage reduction. In any case, increases to damage reduction cap at 50%, while increases to HP are not permitted on requips as that would constitute an active HP increase. If this refers to the Armor's HP, this is also not allowed, as Armor HP cannot be increased by any means)

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Aegir:

    Name: Aegir
    Rank: A (50 MP)
    Category: Offensive
    Type: Multiple Target, Water, Caster (Prim)
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 meters per sec
    Duration: 7 posts
    Downside: N/A
    Description: One of the gods of the sea is Aegir, who can be both loved, and feared, by many. His tales tell of how he can drag people under the water, or give them safe passage. For the caster though, they are the help, and they ‘drag’ (deal damage to) the others with the water casted. To cast this spell, the wielder must hold out their hand and speak the name for water to form on their hand. The water then can elongate itself away from the caster as they move their arms and have fluid motions in a sort of smooth dance. When the ‘dance’ has the caster throwing the hand they originally casted the spell in, in a direction, the water is thrown in that direction. The spell can smack enemies as hard as it possibly can, dealing damage, or even to push them back up to 20 meters from where they stood.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Thrud:

    Name: Thrud (Throoth)
    Rank: A (50 MP)
    Type: Light, Weapon, ReQuip (Aux)
    Requip Melee Damage: 30 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Another Valkyrie whose life had been a bit messed up with marriage, Thrud, was betrothed unwillingly to a dwarf and her father tricked him into staying up till light shown on him, turning him to stone. When the caster calls out the name of the spell, and held their hand out enough to grasp something, a hilt will appear in their hand, then the blade of a sword will instantly flash like a lightbulb 38 inches up from the hilt, emitting a soft glow off of it.
    Thrud:
    Aspect of the Norse DNH6LiC
    Night Light:

    Name: Night Light
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: Passive
    Downside: N/A
    Description: Thrud can light up like a lightbulb with a natural glow to it. The glow is able to debuff 30% of Health Points of anyone not an ally within AoE range. (Health de/buffs may not be active abilities and can thus, by default, not be contained within requip spells. Further, debuffs may not be passive abilities. I must ask you to rework this ability accordingly)
    Blinding Silver:

    Name: Blinding Silver
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7 posts
    Downside: Fire and Light mages aren’t affected by the light of the sword. Shadow mages are half blinded.
    Description: When the natural light is brightened to the full brightness, it is able to blind enemies for a single post after being activated to immobilizing them, and create up to 5 extra swords that float about the caster and can be controlled by the caster pointing the original sword, or by them mentally controlling them. The swords are able to be controlled to attack up to five different enemies and deal damage like so.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Ullr:

    Name: Ullr
    Rank: A (50 MP)
    Type: Ice, Weapon, ReQuip (Aux)
    Requip Melee Damage: 30 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: One of the gods of winter whom is excellent with skating, would be one known as Ullr, who is the son of Sif. It was said he had once hunted while skating on magic bones, or ice skates. He is known for more than just his skating ability, like his skiing, as well as his archery and hunting abilities, but he had bestowed the ability to skate among ice to the caster rather well, even on snow or hot lands. To cast the spell in general, the caster simply has to stomp their foot down after calling out the spell’s name to have skates form on the feet of the caster.
    Ullr:
    Aspect of the Norse 8eW2beJ
    Hunt:

    Name: Hunt
    Rank: A
    Category: Auxiliary
    Type: Burst, Mobility
    Damage: N/A
    Range: 93 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing an effect for 25% more range.
    Description: Ullr’s skates are able to give the wearer a boost and allow them to travel for the spell range and speed once per post.
    Blades of Ice:

    Name: Blades of Ice
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 150 HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: Sacrificing Range and Speed for 50% more damage.
    Description: After tapping the tip of the blades on the ground, the skates will coat the blades in ice, causing them to be sharper and can be used to cut targets once per post when kicked out.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Bergelmir:

    Name: Bergelmir
    Rank: A (50 MP)
    Category: Offensive
    Type: Burst, Frost, Caster (Prim)
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 5 Posts
    Downside: N/A
    Description: When Yimr was wounded and his blood came rushing out like water, the frost giants were all wiped out by drowning, save but a couple. Bergelmir and his wife were said to be the only two survivors of Yimr’s blood when he saved them both from the flood, thus ruling Bergelmir as the father of the frost giants. Bergelmir, being a frost giant, grants the caster the ability to wield frosted red water. To cast this spell, the caster must call out the spells name while pointing a three fingers together (index, middle, and ring fingers) in the direction that they want to have a burst of frosted ice to be thrown within for damage. The water is able to immobilize those it touches for a single post.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.]
    Idunn:

    Name: Idunn
    Rank: A (50 MP)
    Category: Supportive
    Type: Single Target, Healing, Caster (Prim)
    Healing: 150 HP
    Range: Melee
    Speed: Melee
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more healing.
    Description: Idunn is the Goddess of the spring, eternal youth and the keeper of the golden apples and granter of eternal youthfulness. To cast this spell, the caster will wave their hand after saying the spells name, creating a golden apple in their hand. After consuming the apple for a post, the one who bit into it would be healed for one post. Side effects may include eternal youth (Plot only).

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Kára:

    Name: Kára
    Rank: A (50 MP)
    Type: Souls, Armor, Requip (Aux)
    Requip HP: 240 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Kára is a Valkyrie and Swan Maiden who was married to a mortal Heiga. They fought together in battle and she helped him win wars. While in battle, Heiga had raised his sword and harmed Kára, changing the fate of the battle and ultimately making them lose. To cast the spell, the user must throw their hands out behind them like wings opening for the rainbow wings to emerge. The clothes they were wearing will shift to that of a low cut ice skating dress with rainbow stripes on them.
    Kara:
    Aspect of the Norse Xgvfi3H
    Swans Wings:

    Name: Swans Wings
    Rank: A
    Category: Auxiliary
    Type: Burst, Mobility
    Damage: N/A
    Range: 93 meters
    Speed: 93 meters per second
    Duration: 7 posts
    Downside: Sacrificing 2 effects for 25% more speed and range respectively.
    Description: The wings that are on the armor become one with the user and are able to move at will, helping them to fly slightly above the ground and travel for the range and speed for one post each.
    Soul Catcher:

    Name: Soul Catcher
    Rank: A
    Category: Supportive
    Type: Area of Effect
    Healing: 50 HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: The wings of the armor can flutter about to completely around the caster, casting a gust of wind around them. The wind from the wings will heal the caster and allies once per post. Enemies within the range to get hit by the wind will be drained of 5% HP once per post at the same time and have 65% of their strength debuffed throughout the duration, and (with ooc permission) have their ‘souls’ taken out of them to be immobilized for a single post.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Kvas:

    Name: Kvas
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 Posts
    Downside: N/A
    Description: Born of the saliva of the Aesir and the Vanir, Kvasir was considered the god of wisdom. He roamed around spreading his wisdom till he met his fate at the hands of two dwarves who used his blood with honey and made mead, Kvas, with it. Kvas is considered the Mead of Inspiration or Poetry and was said to be able to highly enlighten people. By waving one’s hand around, they are able to create a bottle of amber colored liquid in their hand. It can be either consumed by the caster, or passed off to another (even stolen). The mead is able to enlighten one enough to buff their magical strength by 60% for the duration of the spell, and heal them 5% HP per post as well as 5% MP per post.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Jord – A+:

    Name: Jord (Yord)
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target, Earth, Caster (Prim)
    Damage: 113 HP
    Range: 337.5 meters (Please change this to 338 meters)
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Jord is the goddess of the primitive and unpopulated earth, often referred to as the personification of earth and said to be the mother of Thor. To aid the caster after having her name called out with their hand held out in front of them, the very earth beneath their feet will begin to rise in multiple chunks varying from large bits of earth, to little pebbles. These chunks of earth will spin around the caster for a moment before the caster will guide it to their intended targets within a 337.5 meter (See above) radius from the caster. Additionally, the chunks of earth, when they’re large chunks, can be used to help in transportation by allowing the caster and their allies to either sit or stand upon them while they move.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Thor – A+:

    Name: Thor
    Rank: A+ (75 MP)
    Type: Lightning, Weapon, ReQuip (Aux)
    Requip Melee Damage: 22 HP (You can increase this to 45 HP)
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Thor is the God of Thunder and Thursday, Protector of Midgard, and strength personified. He is the son of Odin and Jord. This god wields a warhammer named Mjollnir that is also his symbol, that he has granted to the caster to wield and use on their own. To cast this spell, the caster will hold their hands in front of them as if they were holding a handle, and simply say the name of the spell, then a hammer will materialize upside down in their hands to be used at will. Above the caster, storm clouds will form in a swirling motion.

    Weapon/armor/item:
    Aspect of the Norse VqBc2bT
    Mjollnir:

    Name: Mjollnir
    Rank: A+
    Category: Offensive
    Type: Burst, DoT
    Damage: 52 HP per post (468 HP Total)
    Range: 82 meters
    Speed: 82 meters per second
    Duration: 9 posts
    Downside: Sacrificing 25% range and speed for 25% more damage.
    Description: While holding the hammer up into the air, lightning from the storm clouds will instantly be attracted to the hammer and be redirected to the ground around them. Lightning spells of the same rank or lower will be attracted right to the hammer and redirected right back at the original caster by the wielder paying the mana of the spell cast at them. (Please specify that only one spell per post may be reflected back. Further, Reflection effects require the user to pay double the original MP cost of the spell being reflected back at the original caster)
    Stormbreaker:

    Name: Stormbreaker
    Rank: A+
    Category: Auxiliary
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Those who are allies under the storm clouds are given the gift of more magic and have it buffed by 100% for the duration of the spell (Please clarify what "more magic" refers to. Is this an increase to MP or spell damage? If this is an increase to MP, I must ask you to rework this, as increases to MP may not be active). They are also able to command a lightning bolt to strike them and teleport them for A+ rank burst range (110 meters and 110 meters/second). (Teleport effects can be contained in Burst type spells only. Please remove this effect or rework this spell into a burst type spell)

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.

    Grading Post No.1


    _____________________________________________________________________________________

    Aspect of the Norse Johannsiggies
    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5678
    Guild : Dies Irae - GM
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    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Aspect of the Norse Empty Re: Aspect of the Norse

    Post by Johann on 12th November 2019, 11:59 pm

    Spoiler:
    @Saraphina wrote:

    S Rank Spells:

    Eir:

    Name: Eir
    Rank: S (60 MP)
    Category: Supportive
    Type: Burst
    Healing: 180 HP
    Range: 100 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: Sacrificing two effects for 50% more healing.
    Description: Eir is the goddess of Healing. She is also the handmaiden mate of Freya. Typically she is one to only deal with females, but in the case of the wielder of the magic, they are granted the use of it for all. To cast this spell, the caster must kiss their fingers before focusing on the area around them for just a moment. A goldish dust will pulse out from the user and wave over anyone within range that she perceives to be her allies to heal them.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Sol:

    Name: Sol
    Rank: S (60 MP)
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: As the Goddess of the Sun, the literal personification of it even, and one who rides upon a sun chariot through the sky, Sol is one of the few goddesses who can be considered to give life. Sol passively buffs the user’s Health Points by 30%.
    Mani:

    Name: Mani
    Rank: S (60 MP)
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: A sibling of Sol, Mani is the brother who is the God of the Moon, quite literally the personification of it too while he rides around on a moon chariot. Much like the moon affects the tides, the moon can also affect one’s Mana. Mani is able to give the user a 30% buff to their Mana Power. (You can increase this to 60%)
    Hodr:

    Name: Hodr
    Rank: S (60 MP)
    Category: Offensive
    Type: Multiple Target, Ice
    Damage: 90 HP
    Range: 300 Meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: One of the dreaded fates of many of the gods, was death. Hodr was no exception. After being tricked by Loki to shoot an arrow made of mistletoe, ultimately killing his twin, the blind god of darkness and winter was killed himself. Hodr grants the caster the ability to shoot ice arrows at multiple targets. To use this spell, the caster has to make it look like they’re shooting an imaginary arrow from a longbow, and let it go. The fingers that weren’t holding the ‘arrow’ slide across the shaft and makes the ice of the arrow. Provided the arrows can hit their marks, the arrows will deal damage.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Skadi:

    Name: Skadi
    Rank: S (60 MP)
    Type: Snow, Weapon, ReQuip
    Requip Melee Damage: 41 HP
    Range: 100 meters
    Speed: 100 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: When it comes to winter, one of the few goddesses to thank for that would be Skadi, the Goddess of Winter, snowshoes, skiing, and the Hunt. She was forced to pick her husband by looking at only their feet, and ended up with Njord over Balder like she wished. To provide the caster with a ranged weapon, they can summon forth a bow by holding their arms up as if they were to shoot an arrow, and have one materialize in their arms.
    Skadi:
    Aspect of the Norse C6FrWPQ
    Winters Winds:

    Name: Winters Winds
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: Passive
    Downside: Sacrificing two effects for 50% more buff
    Description: While the bow is active, all arrows shot fly farther by 110% more range. (The max % for a buff in this ability would be 90% (60% x 1.5). Please lower this accordingly)
    Of the Hunt:

    Name: Of the Hunt
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: The arrows released from the bow are dipped in ice and are able to freeze someone every other post should the arrows hit them (Immobilizing someone once every other post by only hitting them once is considered an auto-hit. Please change this so that targets can immobilized for one post max, after which they need to be hit again in order to reapply the effect). Those also hit by the arrows are also debuffed of up to 70% of their speed for the duration of the spell.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Regin:

    Name: Regin
    Rank: S (60 MP)
    Type: Fire, Item, ReQuip
    Requip Melee Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 10 posts
    Downside: N/A
    Description: Metal workings and craftsmanship. Regin is the God that presides over these things and is the son of Hreidmar and the foster father of Sigurd. It’s said that Regin is able to work on Silver and Gold along with Iron. because of this, when the caster places their hand over their chest, they are able to summon forth a necklace that is like that of a red tear.
    Regin:
    Aspect of the Norse Zu8aPBF
    Core:

    Name: Core
    Rank: S
    Category: Defensive
    Type: Single Target, HP Regen, MP Regen
    Durability: 540 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 10 posts
    Downside: Sacrificing range and speed for 50% more durability
    Description: When the necklace is summoned and tapped twice, a thin, red, water like layer rolls around the wearer, the source right from the core of the necklace, giving them a protective layer and also giving the wearer back 5% HP per post as well as 5% MP per post.
    Metals Fire:

    Name: Metals Fire
    Rank: S
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Coming from the core of the necklace, the wearer can will it to shoot out five wheels of fire that will attempt to go after five targets and burn them for 5% HP when it hits. At the same time it is able to debuff their Strength by 70%.

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Hel – S+:

    Name: Hel
    Rank: S+ (90 MP)
    Category: Offensive, Defensive
    Type: Burst, Drain, HP Regen, Caster (Prim)
    Damage/Durability: 270 HP (Off) || 360 HP (Def)
    Range: 112 meters
    Speed: 112 meters per second
    Duration: 6 posts
    Downside: 25% less Range and Speed and less duration for 50% more Damage. (The max damage increase with this downside could be 25%. To increase damage by 50%, both range and speed would have to be lowered by 50%)
    Description: Hel is the daughter of Loki and the giantess Angrboda. She was sent to Underwold by Odin, and claimed it for herself as her kingdom of the dead who didn’t die in battle and is cold and unforgiving. Like a flip of a switch, the casters clothing will turn into a black outfit that seems to be sparkling black bubbles off of it as wind will whip about as their eyes also will turn into a black color and their skin will also turn a greyish color. A cold, black aura will befall the caster and send a chilling pulse out once per post that attacks all within range while also draining them 5% HP to give 5% HP back per post to the caster. The aura a meter from the caster also acts like a shield and can protect the caster from harm while the spell is active.

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    H Rank Spells:

    Forseti:

    Name: Forseti
    Rank: H (70MP)
    Type: Weapon, Requip
    Requip Melee Damage: 55 HP
    Range: 300 meters
    Speed: 150 meters per second
    Duration: 15 posts
    Downside: N/A
    Description: The god of justice and reconciliation is none other than Forseti. He resides in Glitnir, which has a silver ceiling and golden pillars. To cast this spell, the user must hold out their hand as if they were holding a sword and pointing it at a target to have the hilt materialize in their hand before the blade follows suit.
    Forseti:
    Aspect of the Norse TkJW861
    Judgement:

    Name: Judgement
    Rank: H
    Category: Offensive
    Type: Single Target
    Damage: 175 HP
    Range: 600 meters
    Speed: 450 meters per second
    Duration: 15 posts
    Downside: Sacrificing one effect for 25% more damage.
    Description: When the caster finds one whom they believe to be in need of judgement, they can point their sword at them for it to shoot off a bright beam of light that will make a hole the size of a bowling ball through near everything stationary. This beam needs a post in between each time it’s fired to ‘recharge’ back up, being able to be fired once per post every other post. Provided that the beam hits its intended target, they will be stunned for a post afterwards, and have a possibility of being hit again after another post when it recharges again. This beam is also able to give the wielder a 75% increase to their physical strength.
    Justice:

    Name: Justice
    Rank: H
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: Melee || Self
    Speed: Melee || Self
    Duration: 10 posts
    Downside: Sacrificing Range and Speed for a 50% buff total increase
    Description: While the wielder twists the sword clockwise in their hands, they’ll have their Spell Damage buffed by 40%, as well as their strength and speed also buffed by 40% each. (At current, you have a total of 120% of buffs in this ability, while the max you can buff is 112% (75% x 1.5). I must ask you to adjust this ability accordingly)

    Extra for Self: ReQuip Auxiliary Benefit: Can have up to 2 Requip spells active at once.
    Ragnarok – H+:

    Name: Ragnarok
    Rank: H+
    Category: Offensive, Supportive
    Type: Multiple Target
    Damage/Healing: 130 HP || 130 HP
    Range: 500 meters (You can increase this to 700 meters)
    Speed: 350 meters per second (You can increase this to 600 meters per second)
    Duration: 5
    Downside: Sacrificing two effects for 25% more healing and damage each.
    Description: Ragnarok is the destruction of the powers, where all Hel breaks loose. After three bitter winters of conflict that causes people to turn on each other for survival regardless of whom they are to one another, Skoll and Hati will eat the sun and moon, Fenrir will break free of his ribbon chain, even the earth itself will begin to tremble as three cocks will crow. The mighty serpent at the bottom of the sea, Jormungand, will rise and start floods when he is on land as the ship of dead men's nails, Naglfar sails across the waters with it’s crew of Giants, and Loki will be set free. A battle among the gods will arise after Heimdall sounds a mighty blow from his horn and the end of the world will happen before a rebirth. Similar to Hel, Ragnarok will wash over the caster like a switch was turned on them. Their skin will turn an orange tint with their eyes turning a bright orange color, seeming almost on fire, while their clothing will change to a black and orange ombre color, fire seeming to flutter up from the bottom of their clothing while a deep chill will be set loose in the surrounding area of the caster. A pulse will be released from them and ten meteors will aim themselves towards ten targets whom the caster claims as enemies. Ten sets of bright lights will set upon ten targets that the caster feels are allies, and heal them. Allies will have their spell damage buffed by 115%, while enemies will be drained 5% HP per post (This spell contains too many effects. The maximum number of effects you can have is 4, minus the 2 you are sacrificing for your downside, meaning the max you can have is 2. At current, this spell, however, contains 3 effects (Dual-type, Buff, Drain), and I must consequently ask you to remove one of these effects)

    Extra for Self: Caster Primary Benefit: +15% to Cost Reduction.
    Aspect of Divinity (Old Thread)

    Grading Post No.2


    _____________________________________________________________________________________

    Aspect of the Norse Johannsiggies

      Current date/time is 7th December 2019, 1:31 am