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    Chorus Ignis

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    Callista

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    Completed Chorus Ignis

    Post by Callista on 21st December 2017, 1:45 pm

    Magic


    Primary Magic: chorus ignis
    Secondary Magic: ---
    Caster or Holder: Holder
    Description:
    Aestus estus:
    chorus ignis, is a holder magic that uses the demon blade, Aestus estus as a medium for controlling the element of fire, bending it to the caster's will. Aestus estus was originally a sword forged from the fires of hell that Callista's father had asked the demons residing in hell to make for him. He passed the blade down to his only daughter, Callista on her 10th birthday when her magical abilities had awakened. The sword itself is not only imbued with the flames of hell but also the spirits of fire that resided there and wished to follow Aestus Estus wherever it went. The sword's overall length is 92 cm with the blade itself being 69.5 cm long and 9 cm wide. The handle of the blade is 22.5 cm long and 4 cm thick.

    Chorus ignis, using Aestus estus allows for a wide variety of spells ranging from offensive, to defensive, and more. Callista can engulf the blade in flames for melee attacks. She can send slashes of flames in different directions and at different angels depending on how she swings her sword. Callista can create cyclones of flames by swinging her sword over her head and hurle them at her enemies.

    Strengths:
    -Versatility; capable of multi-targeting, short to long range spells, offensive/defensive spells and etc.
    -flames can cause 1st degree to 3rd degree burning damage(1st degree D-C rank, 2nd degree B-A rank, and 3rd degree S+ rank).
    - Strong against certain elemental magics(ex. ice magic).
    Weaknesses:
    -Vulnerable to slayers(fire slayers can eat the flames).
    -Weak against certain elemental magics(ex. water magic).
    -Can harm allies if caught in the path of a spell's trajectory.
    -Cannot control fire produced by someone else's magic(only natural born fire and the fire generated by Aestus estus)
    Lineage:
    Curse of the White Witch:
    Curse of the White Witch
    Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
    However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless.  With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
    Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
    Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental.  Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
    Usage:
    Passive: 5% MP regeneration.
    Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.

    Unique Abilities:
    tactus fornacis ignis
    Callista can passively add a weaker version of the flames used in her spells to burn those around her upon physical contact, this ability isn't controlled by her emotions but it can affect it activating subconsciously during times of a heighten emotional state (e.g. Extreme happiness, anger, lust, pleasure, sadness, stress and etc.) Burning those she touches doing damage equal to the strength of the user's current rank. Repetitive burning to the same single target will decrease by 1 rank with each hit.
    flamma corpora
    flamma corpora or flaming body gives Callista a natural resistance to fire and fire magic. She has a 5% resistance to fire magic of equal rank and a 10% resistance to fire magic below her rank.(Please note: she can still take damage from fire magic but it won't be 100% of what someone else would take).


    Spells:

    Name: gladius ignis chorus
    Rank: D
    Type: Fire/offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Callista draws Aestus estus and focuses her magic onto the front half it's blade, igniting the sharp side of her swords blade, setting it ablaze. She will then bring the sword above her head and either slash straight down or diagonally sending out three "blades" of fire that are 69 cm tall and 8 cm wide. The blades can travel up to 45 meters away at a speed of 30 m/s. If the blades make contact with anything flammable(like clothing or skin) the flames will burn right through it and will deal 1/3 d-rank burning damage. Callista can create up to 6 blades in total(three per post of the spell duration)
    Strengths:
    -Can hit more than one target
    -Causes burning damage to all it makes contact with
    -Has the capability to melt through ice magic defensive spells of same rank.
    Weaknesses:
    -Cannot melt through ice magic defensive spells of higher rank.
    -Can be dodged by moving out of the blades' trajectory path.
    -Water spells can stop the blades and put the flames out.
    -Can be blocked by earth spells of equal or higher rank

    Name: flamma praesidium
    Rank: D
    Type: Fire/defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Callista raises Aestus estus over her and swings it around in a counter-clockwise circular motion. As she does this, flames start to engulf her body and conform to the shape of her body creating a protective armor of flames. This can protect Callista from physical and magically-enhanced physical attacks of equal rank(can take up to 4 hits of equal rank and one of higher rank before it dissipates) for up to three posts.
    Strengths:
    -Can protect Callista from magically-enhanced physical attacks
    -Can also protect her from pure physical attacks
    -Can permorn pure physical attacks using Aestus estus in this form.
    Weaknesses:
    -Cannot protect against pure magical attacks
    -Cannot use any other spells due to the level of magical power and concentration needed to keep the spell active.
    -Fire slayers can eat the flames surrounding her body if they get close enough.
    -Extremely weak against water magic.

    Name: Igni Gladius
    Rank: D
    Type: Fire/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    Callista calls upon the spirits of fire residing within her sword in order to set its blade ablaze with brilliant flames. This allows her to do close-quarters combat with her enemies who are weak to close range fighters. The flames are so intensely hot, they can easily melt through normal iron or steel so long as its not imbued with any enchantments or magic. If the flames make contact with skin of an opponent, the flames will cause D-rank burning damage. The range of the sword is 92 cm max(same as the sword's overall size.)
    Strengths:
    -Good against those who are weak against close-range fighters
    -Can cause 1st degree burns if the flames make direct contact with skin.
    -Can melt normal iron or steel.
    Weaknesses:
    -Flames on the sword cannot extend out from the blade whatsoever, making mid or long range attacks impossible.
    -Water magic spells can easily put out the flames
    -Cannot melt through any armor or metal that has been enchanted or imbued with magic.
    -Strikes can easily be dodged if target moves out of the way of where the sword will strike.

    Name: calidae sanitatem
    Rank: D
    Type: Fire/supportive
    Duration: 1 post
    Cooldown: 2 posts
    Description:
    Callista jabs the tip of Aestus estus's blade into the ground directly in front of her. She whispers "fiat spiritus ignis vulnera coirent" which causes the flames to spring up from the ground and envelope Callista in a warm aura of red and orange with small flames near her feet. This spell is capable of healing minor bruises and shallow scratches that she received in battle.
    Strengths:
    -Can heal minor bruises
    -Can also heal minor scratches
    -can also get rid of 5% of her physical fatigue
    Weaknesses:
    -Callista must stand still and in place while keeping her hands connected to Aestus estus in order for the spell to work.
    -Takes a full post for the spell to finish
    -Spell has zero defensive capabilities.
    -Can be attacked while spell is active.


    Spell Fusions Locked until B rank:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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      Current date/time is 16th January 2018, 8:11 pm