Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    ❝ You got heaven in your heart

    Lady Red
    Lady Red

    Regular VIP Status- VIP- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 850

    ❝ You got heaven in your heart Empty ❝ You got heaven in your heart

    Post by Lady Red 22nd August 2017, 10:31 am

    Earth Dragon Slayer

    Earth Dragon Slayer: (What type of magic does your character use. The magic you start off with)
    None Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster: (What type of magic is it)
    Description:
    Disa was trained by Ishuria, the Earth Dragon. She learned a Lost Magic called Earth Dragon Slaying , which would give the user the ability to use elemental magic with the advantages against the Dragons and the Similar Creatures. It is like all Dragon Slayer magic , with certain drawbacks also as though she gets motion sickness and has the elemental weakness to Fire , because she is of the Earth.

    She would maybe rush in to the combat, and this magic is trying to keep her alive. The core would strengthen her to perform better in battle , but she would have to think to use the strength in order to not die. Disa would have a very concrete fighting style , not very much of illusions and similar things , because earth is solid. Her magic colors and creations are usually red and brown and occasionally green in color.

    (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)


    Strengths:
    • Can crack stone and even metal at times

    (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)

    Weaknesses:
    • Water magic can be very good against her magic
    • It would sometimes ruin the area when there is a fight or not help the ally

    (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

    Lineage:
    The Lineage 1/1:

    This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!

    Unique Abilities:
    • Stone Skinned: Block up to one rank of damage per turn. The can happen for up to 3 turns , after that there is the cooldown which can be up to 4 turns , for the duration + 1 post to the cooldown <3

    • Sturdy Foundation: Disa's spells cling to everything and anything with a desire to put down their firm pedestal and stay strong and ready to take more weight, and other. Any offensive ability that hits also reduces any user of equal or lower rank by 25% in relation to movement. A user of higher rank will only have their movement reduced by 15%. The duration of this spell is 1 post and would apply by will if an ability hits, mais it can only be used with a ability once per two posts.

    • Earth Flow Pure: Any debuffs or outside status effects of equal or lower rank are rendered 35% less effective by the magical core inside Disa, which automatically would attempt to purify any of these out of her magic, flesh, and her blood stream. These effects will only be decreased by 15% if they are of one rank greater (more are not effected). The downside is that she is also not affected by positive buffs by those of equal or lower rank.

    • Grounded Strength: Shield breaking , piercing , or bypassing attempts for defensive abilities of Disa would have the effectiveness decreased by 25% for equal ranks while stopping lower ranks completely. Passive effect on defensive oriented abilities, which is not fully applicable against piercing or thwarting abilities of a higher rank, only 15% against one rank higher. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.

    (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    • 4 D Rank: Earth Dragon's Wrap, Earth Dragon's Claws, Earth Dragon's Wings, Earth Dragon's Core
    • 3 C Rank: Earth Dragon's Treant, Earth Dragon's Might, Earth Dragon's Roar
    • 1 D Rank Signature Spell: Earth Dragon's Flutter
    • 1 User-Ranked Rank Signature Spell: Earth Dragon's Deceive

    Spell Template:

    Code:
    [b]Name:[/b] ( Name of the Spell )
    [b]Rank:[/b] ( What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [b]Duration:[/b] ( How long does the spell last?)
    [b]Cooldown:[/b] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [b]Description:[/b]


    [color=#171717]( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)[/color]

    [b]Strengths:[/b]


    [color=#171717]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)[/color]

    [b]Weaknesses:[/b]



    [color=#171717]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)[/color]


    Note: BE SPECIFIC AND ADD DETAILS
    In the future , I want to make a spell , called Earth Dragon's Wrath <3
    The Old Drafts : Refuse shield breaking and piercing effects to keep a good defense. Passive effect on defensive oriented abilities, which is not applicable against piercing or thwarting abilities of a higher rank. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
    Receive a shield for 25% health every other beginning post in the fighting. Without the fighting, this shield reforms at the beginning of every post. It is transparent and a skin one half meter above the flesh skin.
    Disa's spells cling to everything and anything with a desire to put down their roots, spread out, and stay strong and ready to grow more.  Any offensive ability that hits also reduces any user of equal or lower rank by 50% in relation to movement. A user of higher rank will only have their movement reduced by 25%.


    D Rank 4/4:
    C Rank 3/3:
    Signature 2/2:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Lady Red on 1st September 2017, 9:40 pm; edited 4 times in total
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Hania 23rd August 2017, 9:24 am

    The Earth knows all:

    ❝ You got heaven in your heart THwUvUP


    _____________________________________________________________________________________

    ❝ You got heaven in your heart 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Hania 25th August 2017, 8:17 pm

    Open and moved at the users request:


    _____________________________________________________________________________________

    ❝ You got heaven in your heart 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Lady Red
    Lady Red

    Regular VIP Status- VIP- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 850

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Lady Red 26th August 2017, 10:51 am

    The only things which I changed were any mention of roses, nature, and other is changed to dirt , earth, and dust. So , some spell names were also changed . No numbers at all were changed . The weakness to the magics were changed from fire to water.
    Lady Red
    Lady Red

    Regular VIP Status- VIP- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 850

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Lady Red 31st August 2017, 7:01 pm

    A bump for the 5 days notice ^w^
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Kite Wilhelm 31st August 2017, 8:03 pm

    Good day. My name is Kite Wilhelm and I shall be the one who is grading your magic for the duration of this application. "Any corrections will be in this color."
    "”

    Lady Red wrote:Earth Dragon Slayer

    Earth Dragon Slayer: (What type of magic does your character use. The magic you start off with)
    None Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster: (What type of magic is it)
    Description:
    Disa was trained by Ishuria, the Earth Dragon. She learned a Lost Magic called Earth Dragon Slaying , which would give the user the ability to use elemental magic with the advantages against the Dragons and the Similar Creatures. It is like all Dragon Slayer magic , with certain drawbacks also as though she gets motion sickness and has the elemental weakness to Fire , because she is of the Earth.

    She would maybe rush in to the combat, and this magic is trying to keep her alive. The core would strengthen her to perform better in battle , but she would have to think to use the strength in order to not die. Disa would have a very concrete fighting style , not very much of illusions and similar things , because earth is solid. Her magic colors and creations are usually red and brown and occasionally green in color.

    (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)


    Strengths:
    • Can crack stone and even metal at times

    (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)

    Weaknesses:
    • Water magic can be very good against her magic
    • It would sometimes ruin the area when there is a fight or not help the ally

    (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

    Lineage:
    The Lineage 1/1:

    This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!

    Unique Abilities:
    • Stone Skinned: Block up to one rank of damage per turn. The can happen for up to 3 turns , after that there is the cooldown which can be up to 4 turns , for the duration + 1 post to the cooldown <3

    • Sturdy Foundation: Disa's spells cling to everything and anything with a desire to put down their firm pedestal and stay strong and ready to take more weight, and other. Any offensive ability that hits also reduces any user of equal or lower rank by 25% in relation to movement. A user of higher rank will only have their movement reduced by 15%. The duration of this spell is 1 post and would apply by will if an ability hits, mais it can only be used with a ability once per two posts.

    • Earth Flow Pure: Any debuffs or outside status effects of equal or lower rank are rendered 35% less effective by the magical core inside Disa, which automatically would attempt to purify any of these out of her magic, flesh, and her blood stream. These effects will only be decreased by 15% if they are of one rank greater (more are not effected). The downside is that she is also not affected by positive buffs by those of equal or lower rank.

    • Grounded Strength: Shield breaking , piercing , or bypassing attempts for defensive abilities of Disa would have the effectiveness decreased by 25% for equal ranks while stopping lower ranks completely. Passive effect on defensive oriented abilities, which is not fully applicable against piercing or thwarting abilities of a higher rank, only 15% against one rank higher. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.

    (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    • 4 D Rank: Earth Dragon's Wrap, Earth Dragon's Claws, Earth Dragon's Wings, Earth Dragon's Core
    • 3 C Rank: Earth Dragon's Treant, Earth Dragon's Might, Earth Dragon's Roar
    • 1 D Rank Signature Spell: Earth Dragon's Flutter
    • 1 User-Ranked Rank Signature Spell: Earth Dragon's Deceive

    Spell Template:

    Code:
    [b]Name:[/b] ( Name of the Spell )
    [b]Rank:[/b] ( What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [b]Duration:[/b] ( How long does the spell last?)
    [b]Cooldown:[/b] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [b]Description:[/b]


    [color=#171717]( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)[/color]

    [b]Strengths:[/b]


    [color=#171717]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)[/color]

    [b]Weaknesses:[/b]



    [color=#171717]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)[/color]


    Note: BE SPECIFIC AND ADD DETAILS
    In the future , I want to make a spell , called Earth Dragon's Wrath <3
    The Old Drafts : Refuse shield breaking and piercing effects to keep a good defense. Passive effect on defensive oriented abilities, which is not applicable against piercing or thwarting abilities of a higher rank. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
    Receive a shield for 25% health every other beginning post in the fighting. Without the fighting, this shield reforms at the beginning of every post. It is transparent and a skin one half meter above the flesh skin.
    Disa's spells cling to everything and anything with a desire to put down their roots, spread out, and stay strong and ready to grow more.  Any offensive ability that hits also reduces any user of equal or lower rank by 50% in relation to movement. A user of higher rank will only have their movement reduced by 25%.


    D Rank 4/4:
    C Rank 3/3:
    Signature 2/2:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    ❝ You got heaven in your heart Gvf4gD8
    Lady Red
    Lady Red

    Regular VIP Status- VIP- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 850

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Lady Red 31st August 2017, 9:09 pm

    Thank you very much <3
    I have edited
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Kite Wilhelm 1st September 2017, 12:00 pm

    Lady Red wrote:Earth Dragon Slayer

    Earth Dragon Slayer: (What type of magic does your character use. The magic you start off with)
    None Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster: (What type of magic is it)
    Description:
    Disa was trained by Ishuria, the Earth Dragon. She learned a Lost Magic called Earth Dragon Slaying , which would give the user the ability to use elemental magic with the advantages against the Dragons and the Similar Creatures. It is like all Dragon Slayer magic , with certain drawbacks also as though she gets motion sickness and has the elemental weakness to Fire , because she is of the Earth.

    She would maybe rush in to the combat, and this magic is trying to keep her alive. The core would strengthen her to perform better in battle , but she would have to think to use the strength in order to not die. Disa would have a very concrete fighting style , not very much of illusions and similar things , because earth is solid. Her magic colors and creations are usually red and brown and occasionally green in color.

    (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)


    Strengths:
    • Can crack stone and even metal at times

    (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)

    Weaknesses:
    • Water magic can be very good against her magic
    • It would sometimes ruin the area when there is a fight or not help the ally

    (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

    Lineage:
    The Lineage 1/1:

    This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!

    Unique Abilities:
    • Stone Skinned: Block up to one rank of damage per turn. The can happen for up to 3 turns , after that there is the cooldown which can be up to 4 turns , for the duration + 1 post to the cooldown <3

    • Sturdy Foundation: Disa's spells cling to everything and anything with a desire to put down their firm pedestal and stay strong and ready to take more weight, and other. Any offensive ability that hits also reduces any user of equal or lower rank by 25% in relation to movement. A user of higher rank will only have their movement reduced by 15%. The duration of this spell is 1 post and would apply by will if an ability hits, mais it can only be used with a ability once per two posts.

    • Earth Flow Pure: Any debuffs or outside status effects of equal or lower rank are rendered 35% less effective by the magical core inside Disa, which automatically would attempt to purify any of these out of her magic, flesh, and her blood stream. These effects will only be decreased by 15% if they are of one rank greater (more are not effected). The downside is that she is also not affected by positive buffs by those of equal or lower rank.

    • Grounded Strength: Shield breaking , piercing , or bypassing attempts for defensive abilities of Disa would have the effectiveness decreased by 25% for equal ranks while stopping lower ranks completely. Passive effect on defensive oriented abilities, which is not fully applicable against piercing or thwarting abilities of a higher rank, only 15% against one rank higher. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.

    (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    • 4 D Rank: Earth Dragon's Wrap, Earth Dragon's Claws, Earth Dragon's Wings, Earth Dragon's Core
    • 3 C Rank: Earth Dragon's Treant, Earth Dragon's Might, Earth Dragon's Roar
    • 1 D Rank Signature Spell: Earth Dragon's Flutter
    • 1 User-Ranked Rank Signature Spell: Earth Dragon's Deceive

    Spell Template:

    Code:
    [b]Name:[/b] ( Name of the Spell )
    [b]Rank:[/b] ( What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [b]Duration:[/b] ( How long does the spell last?)
    [b]Cooldown:[/b] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [b]Description:[/b]


    [color=#171717]( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)[/color]

    [b]Strengths:[/b]


    [color=#171717]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)[/color]

    [b]Weaknesses:[/b]



    [color=#171717]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)[/color]


    Note: BE SPECIFIC AND ADD DETAILS
    In the future , I want to make a spell , called Earth Dragon's Wrath <3
    The Old Drafts : Refuse shield breaking and piercing effects to keep a good defense. Passive effect on defensive oriented abilities, which is not applicable against piercing or thwarting abilities of a higher rank. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
    Receive a shield for 25% health every other beginning post in the fighting. Without the fighting, this shield reforms at the beginning of every post. It is transparent and a skin one half meter above the flesh skin.
    Disa's spells cling to everything and anything with a desire to put down their roots, spread out, and stay strong and ready to grow more.  Any offensive ability that hits also reduces any user of equal or lower rank by 50% in relation to movement. A user of higher rank will only have their movement reduced by 25%.


    D Rank 4/4:
    C Rank 3/3:
    Signature 2/2:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    ❝ You got heaven in your heart Gvf4gD8
    Lady Red
    Lady Red

    Regular VIP Status- VIP- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 850

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Lady Red 1st September 2017, 9:41 pm

    I have changed the signature spell it is the only thing I see you red words this time <3
    sorry for miss it the first time and thank you very much !
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    ❝ You got heaven in your heart Empty Re: ❝ You got heaven in your heart

    Post by Kite Wilhelm 4th September 2017, 2:57 pm

    Lady Red wrote:Earth Dragon Slayer

    Earth Dragon Slayer: (What type of magic does your character use. The magic you start off with)
    None Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster: (What type of magic is it)
    Description:
    Disa was trained by Ishuria, the Earth Dragon. She learned a Lost Magic called Earth Dragon Slaying , which would give the user the ability to use elemental magic with the advantages against the Dragons and the Similar Creatures. It is like all Dragon Slayer magic , with certain drawbacks also as though she gets motion sickness and has the elemental weakness to Fire , because she is of the Earth.

    She would maybe rush in to the combat, and this magic is trying to keep her alive. The core would strengthen her to perform better in battle , but she would have to think to use the strength in order to not die. Disa would have a very concrete fighting style , not very much of illusions and similar things , because earth is solid. Her magic colors and creations are usually red and brown and occasionally green in color.

    (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)


    Strengths:
    • Can crack stone and even metal at times

    (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)

    Weaknesses:
    • Water magic can be very good against her magic
    • It would sometimes ruin the area when there is a fight or not help the ally

    (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

    Lineage:
    The Lineage 1/1:

    This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!

    Unique Abilities:
    • Stone Skinned: Block up to one rank of damage per turn. The can happen for up to 3 turns , after that there is the cooldown which can be up to 4 turns , for the duration + 1 post to the cooldown <3

    • Sturdy Foundation: Disa's spells cling to everything and anything with a desire to put down their firm pedestal and stay strong and ready to take more weight, and other. Any offensive ability that hits also reduces any user of equal or lower rank by 25% in relation to movement. A user of higher rank will only have their movement reduced by 15%. The duration of this spell is 1 post and would apply by will if an ability hits, mais it can only be used with a ability once per two posts.

    • Earth Flow Pure: Any debuffs or outside status effects of equal or lower rank are rendered 35% less effective by the magical core inside Disa, which automatically would attempt to purify any of these out of her magic, flesh, and her blood stream. These effects will only be decreased by 15% if they are of one rank greater (more are not effected). The downside is that she is also not affected by positive buffs by those of equal or lower rank.

    • Grounded Strength: Shield breaking , piercing , or bypassing attempts for defensive abilities of Disa would have the effectiveness decreased by 25% for equal ranks while stopping lower ranks completely. Passive effect on defensive oriented abilities, which is not fully applicable against piercing or thwarting abilities of a higher rank, only 15% against one rank higher. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.

    (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    • 4 D Rank: Earth Dragon's Wrap, Earth Dragon's Claws, Earth Dragon's Wings, Earth Dragon's Core
    • 3 C Rank: Earth Dragon's Treant, Earth Dragon's Might, Earth Dragon's Roar
    • 1 D Rank Signature Spell: Earth Dragon's Flutter
    • 1 User-Ranked Rank Signature Spell: Earth Dragon's Deceive

    Spell Template:

    Code:
    [b]Name:[/b] ( Name of the Spell )
    [b]Rank:[/b] ( What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [b]Duration:[/b] ( How long does the spell last?)
    [b]Cooldown:[/b] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [b]Description:[/b]


    [color=#171717]( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)[/color]

    [b]Strengths:[/b]


    [color=#171717]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)[/color]

    [b]Weaknesses:[/b]



    [color=#171717]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)[/color]


    Note: BE SPECIFIC AND ADD DETAILS
    In the future , I want to make a spell , called Earth Dragon's Wrath <3
    The Old Drafts : Refuse shield breaking and piercing effects to keep a good defense. Passive effect on defensive oriented abilities, which is not applicable against piercing or thwarting abilities of a higher rank. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
    Receive a shield for 25% health every other beginning post in the fighting. Without the fighting, this shield reforms at the beginning of every post. It is transparent and a skin one half meter above the flesh skin.
    Disa's spells cling to everything and anything with a desire to put down their roots, spread out, and stay strong and ready to grow more.  Any offensive ability that hits also reduces any user of equal or lower rank by 50% in relation to movement. A user of higher rank will only have their movement reduced by 25%.


    D Rank 4/4:
    C Rank 3/3:
    Signature 2/2:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    ❝ You got heaven in your heart Kite_a28


    _____________________________________________________________________________________

    ❝ You got heaven in your heart Gvf4gD8

      Current date/time is 28th April 2024, 12:26 am