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    Post by Guest 27th March 2017, 11:39 am

    ○Kaori wrote:Primary Magic: Flash of the Sword
    Secondary Magic:
    Caster or Holder: Hybrid Unfortunately, you cannot have a Caster and Holder magic, as it is not possible. You'll have to decide whether your magic is Caster or Holder. Reading the description of the magic makes it sound like it's a Holder type magic due to requiring mediums to cast spells.
    Description:
    While the name of the magic is 'Flash of the Sword' the magic style includes more than just swords. The magic originated from her clan that used poisons, and non-magical means of adding more power to their attacks. One such example would be coating their swords in flamable liquids and lighting them on fire. Kaori, being the only magic user in the village, was able to take her clans' methods a bit farther by performing the actions with magic. Some spells require specific items, while others can be used on any item, and others can be used without any item at all. The resulting magic is something that has a little bit of use for different situations, but no one situation where the magic is flawless for. A better term would be the Jack of All Trades, but the Master of None.

    Strengths:
    • Very versatile
    • No single element

    Weaknesses:
    • No niche
    • Some spells can be disabled by stealing the holder item
    • Most spells are short ranged, or have their range dependent on several factors

    Lineage: Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.

    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.

    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    • Kaori is able to imbue her magic attacks with any element, allowing her to adapt to almost any situation.

    • Because of how well Kaori works with and trains animals, her pets' abilities are always one rank higher when used. This does not effect the abilities of the equipment on her pet. Unfortunately, I cannot allow for the abilities to be one rank higher on the pets, the most I can allow for is an additional 25% to damage of their abilities, with an increase of 5% per rank up to S-rank, so that it maxes at 50%.

    • Being psychic to an extent, Kaori is naturally able to control objects with her mind, as well as see into the past by holding objects from that time period. While the latter isn't a particularly useful ability, it allows her to find truth where textbooks might spread lies. This ability can only be used on other players if that/those individual(s) provide OOC permission to know specified details, for which proof of this permission must be capable of being provisioned.

    • Kaori can create inanimate clones of herself at will. These clones have no health, thus are capable of being cut clean through with a stick of hot butter. They're unable to move from postion, thus are unable to attack.



    Name: Shurriken
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Description: A single shurriken that can deal a small amount of damage to those hit by it. The shurriken can travel up to fifteen meters before beginning to fade out of reality, dissolving into magic particles once more. Please state the speed of the shurriken. Speed is typically half the range in m/s.

    Strengths:
    • Quick attack

    Weaknesses:
    • Low damage
    • Low range




    Name: Clone
    Rank: D
    Type: Deception
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Kaori transforms to look exactly like someone else, copying their loadouts' appearance, their scent, taste, magical signature, and anything else you could use to identify them verbadum. The exception is that Kaori can't use their spells, and the equipment thats' copied doesn't have the abilities of the targets' equipment. Basically she turns into the other person but retains her natural powers.

    Strengths:
    • Copyies a single targets' (almost) everything.

    Weaknesses:
    • Doesn't copy the targets' spells
    • Doesn't copy the targets' abilities




    Name: Shadow Clone
    Rank: D
    Type: Evasive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: Kaori vanishes from her position before reappearing in 10 different locations at the same time, all within a 15 yard radius of the original position. Each version of herself is capable of independent movement, but only one of them- the original- is able to deal damage. All clones are destroyed in a single hit.

    Strengths:
    • Disorienting tactic

    Weaknesses:
    • Weak to Area of Effect
    • Only one source of damage
    • Clones have no health




    Name: Replacement
    Rank: D
    Type: Evasion
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: In her moment of need, Kaori can vanish from sight and leave an exact clone of herself in her place while she reappears anywhere within 15 yards of her previous location. This clone is capable of attacking, moving, and using Kaori's spells; however, the clone's attacks deal no damage. The clone of Kaori will vanish as soon as the clone itself is hit, but can live on for a brief period so long as it isn't.

    Strengths:
    • Can be used to evade harm
    • Leaves a distraction in Kaori's place

    Weaknesses:
    • Attacks from the clone deal no damage
    • Clone has basically 1 health
    • Clone cannot use higher level magic




    Name: Multi Shuriken
    Rank: C
    Type: Offensive
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: Kaori creates a set of shuriken out of magic and throws them. Upon impact, they all explode to cause an effect depending on the element she imbues them with (check abilities). The extent of the effect if depedent on the opponents' RP capabilities if a PvP situation ever arises.
    • Non-elemental or 'other' elements: Creates a 15 yard cloud of smoke to impair vision and disrupt line of sight. Please state that the smoke only impairs the vision of those equal or lower rank to the user.
    • Fire: Explodes to deal fire damage and leave a minor, non-lethal but annoying burn.
    • Water: Explodes to soak the target(s) and make their clothes sticky and harder to move in. Please state how much their speed is reduced by. I suggest 25% at D-rank.
    • Wind: Releases an blast of air that forces the target back. Please supply a knockback range. Most common is 3-5 meters range.
    • Earth: Creates a thick cloud of dust that makes breathing and seeing hard. I would like it stated that it only affects equal or lower rank's vision, but any rank higher than the user are unaffected.

    With this spell, I would also like it connected to the Normal Dice 1-4, so that whatever is rolled is dependent on the dice and not on the user's choice as it can be made unfair that way. If a 5 or 6 is rolled, simply reroll.


    Strengths:
    • Variable attack

    Weaknesses:
    • Low damage attack
    • Vision impairing effects also affect Kaori




    Name: Heavenly Star
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues her Heavenly Shuriken with magic before throwing it at a target. The shuriken deals more damage to undead, dead, unholy, corrupted, and demonic enemies Please state how much additional damage it deals. I suggest 25% extra at D-rank. While the spell around the object can be consumed by God Slayers, because of the holy aspect of the spell they still recieve damage If they consume the spell, it actually negates the spell, so they would receive no damage..

    Strengths:
    • More powerful than a normal shurriken
    • Better damage against specific targets

    Weaknesses:
    • Single target attack
    • Requires Kaori's Heavenly Star
    • Can be blocked or deflected




    Name: Imbue
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues a single object with magic to increase its' damage by this spells' rank. Unfortunately, I cannot allow for a 100% buff. At D-rank the most I can allow is for a 50% increase to damage with drawbacks; otherwise, 25% is your best bet. The object imbued will remain imbued for one action be it a hit, or block.

    Strengths:
    • Enhances items beyond thair normal potential

    Weaknesses:
    • Requires an item to be imbued
    • Item doesn't remain imbued




    Name: Heavenly Wall
    Rank: Signature
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/post Cooldown must be one post longer than the duration.
    Description: Pulling her shurriken out and causing it to spin, the weapon begins dispersing high-density magic to form a powerful barrier capable of taking two hits of its' own rank in damage, or one hit of the rank above. This spell cannot be cast without the Heavenly Shurriken magic item. The barrier is up to 25 yards in radius, and can only block a single direction.

    Strengths:
    • Creates a powerful barrier

    Weaknesses:
    • Single direction, non-spherical barrier is useless against some kinds of attacks.
    • The barrier cannot block all ranks of attacks`

    Unfortunately, at D-rank, you're only allowed 3 UAs and 4 D-rank spells. You'll have to choose which spells you would like to keep out of the 8 made. Or, if you have the jewels, you can go to the Magic Shop in the Shops board and purchase the extra spell slots.
    ○Kaori
    ○Kaori

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Vehicle- Ship- Senior [500]- Novice [250]- Motor City Rush- Player 
    Lineage : Godess's Boon
    Position : Saint of Passion
    Posts : 763
    Guild : Lamia Scale - "Jizō"
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 1,444,887.5

    Character Sheet
    First Skill: Assassin Magic
    Second Skill: Celestial Crew
    Third Skill:

    Grading Empty Re: Grading

    Post by ○Kaori 27th March 2017, 2:21 pm

    Marceline Anicetus wrote:
    ○Kaori wrote:Primary Magic: Flash of the Sword
    Secondary Magic:
    Caster or Holder: Hybrid Unfortunately, you cannot have a Caster and Holder magic, as it is not possible. You'll have to decide whether your magic is Caster or Holder. Reading the description of the magic makes it sound like it's a Holder type magic due to requiring mediums to cast spells. That is beyond stupid.
    Description:
    While the name of the magic is 'Flash of the Sword' the magic style includes more than just swords. The magic originated from her clan that used poisons, and non-magical means of adding more power to their attacks. One such example would be coating their swords in flamable liquids and lighting them on fire. Kaori, being the only magic user in the village, was able to take her clans' methods a bit farther by performing the actions with magic. Some spells require specific items, while others can be used on any item, and others can be used without any item at all. The resulting magic is something that has a little bit of use for different situations, but no one situation where the magic is flawless for. A better term would be the Jack of All Trades, but the Master of None.

    Strengths:
    • Very versatile
    • No single element

    Weaknesses:
    • No niche
    • Some spells can be disabled by stealing the holder item
    • Most spells are short ranged, or have their range dependent on several factors

    Lineage: Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.

    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.

    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    • Kaori is able to imbue her magic attacks with any element, allowing her to adapt to almost any situation.

    • Because of how well Kaori works with and trains animals, her pets' abilities are always one rank higher when used. This does not effect the abilities of the equipment on her pet. Unfortunately, I cannot allow for the abilities to be one rank higher on the pets, the most I can allow for is an additional 25% to damage of their abilities, with an increase of 5% per rank up to S-rank, so that it maxes at 50%.So why did you tell me I could use abilities to get above the rank? If I seriously have to make this edit then I'd like it to effect pet equipment abilities as well, cause this is a seriously stupid edit to have to make. Not saying it's your fault, since it's probably the site's rule.

    • Being psychic to an extent, Kaori is naturally able to control objects with her mind, as well as see into the past by holding objects from that time period. While the latter isn't a particularly useful ability, it allows her to find truth where textbooks might spread lies. This ability can only be used on other players if that/those individual(s) provide OOC permission to know specified details, for which proof of this permission must be capable of being provisioned.

    • Kaori can create inanimate clones of herself at will. These clones have no health, thus are capable of being cut clean through with a stick of hot butter. They're unable to move from postion, thus are unable to attack.



    Name: Shurriken
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Description: A single shurriken that can deal a small amount of damage to those hit by it. The shurriken can travel up to fifteen meters before beginning to fade out of reality, dissolving into magic particles once more. Please state the speed of the shurriken. Speed is typically half the range in m/s.

    Strengths:
    • Quick attack

    Weaknesses:
    • Low damage
    • Low range




    Name: Clone
    Rank: D
    Type: Deception
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Kaori transforms to look exactly like someone else, copying their loadouts' appearance, their scent, taste, magical signature, and anything else you could use to identify them verbadum. The exception is that Kaori can't use their spells, and the equipment thats' copied doesn't have the abilities of the targets' equipment. Basically she turns into the other person but retains her natural powers.

    Strengths:
    • Copyies a single targets' (almost) everything.

    Weaknesses:
    • Doesn't copy the targets' spells
    • Doesn't copy the targets' abilities




    Name: Shadow Clone
    Rank: D
    Type: Evasive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: Kaori vanishes from her position before reappearing in 10 different locations at the same time, all within a 15 yard radius of the original position. Each version of herself is capable of independent movement, but only one of them- the original- is able to deal damage. All clones are destroyed in a single hit.

    Strengths:
    • Disorienting tactic

    Weaknesses:
    • Weak to Area of Effect
    • Only one source of damage
    • Clones have no health




    Name: Replacement
    Rank: D
    Type: Evasion
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: In her moment of need, Kaori can vanish from sight and leave an exact clone of herself in her place while she reappears anywhere within 15 yards of her previous location. This clone is capable of attacking, moving, and using Kaori's spells; however, the clone's attacks deal no damage. The clone of Kaori will vanish as soon as the clone itself is hit, but can live on for a brief period so long as it isn't.

    Strengths:
    • Can be used to evade harm
    • Leaves a distraction in Kaori's place

    Weaknesses:
    • Attacks from the clone deal no damage
    • Clone has basically 1 health
    • Clone cannot use higher level magic




    Name: Multi Shuriken
    Rank: C
    Type: Offensive
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: Kaori creates a set of shuriken out of magic and throws them. Upon impact, they all explode to cause an effect depending on the element she imbues them with (check abilities). The extent of the effect if depedent on the opponents' RP capabilities if a PvP situation ever arises.
    • Non-elemental or 'other' elements: Creates a 15 yard cloud of smoke to impair vision and disrupt line of sight. Please state that the smoke only impairs the vision of those equal or lower rank to the user.
    • Fire: Explodes to deal fire damage and leave a minor, non-lethal but annoying burn.
    • Water: Explodes to soak the target(s) and make their clothes sticky and harder to move in. Please state how much their speed is reduced by. I suggest 25% at D-rank.
    • Wind: Releases an blast of air that forces the target back. Please supply a knockback range. Most common is 3-5 meters range.
    • Earth: Creates a thick cloud of dust that makes breathing and seeing hard. I would like it stated that it only affects equal or lower rank's vision, but any rank higher than the user are unaffected.

    With this spell, I would also like it connected to the Normal Dice 1-4, so that whatever is rolled is dependent on the dice and not on the user's choice as it can be made unfair that way. If a 5 or 6 is rolled, simply reroll.

    I made one of those unique ability things to let me change the element, it's not that the spell itself lets me do it, the ability does. As for all of those player limit things, I stated clearly in the spell if I have to fight another player they can choose how it effects them.

    Strengths:
    • Variable attack

    Weaknesses:
    • Low damage attack
    • Vision impairing effects also affect Kaori




    Name: Heavenly Star
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues her Heavenly Shuriken with magic before throwing it at a target. The shuriken deals more damage to undead, dead, unholy, corrupted, and demonic enemies Please state how much additional damage it deals. I suggest 25% extra at D-rank. While the spell around the object can be consumed by God Slayers, because of the holy aspect of the spell they still recieve damage If they consume the spell, it actually negates the spell, so they would receive no damage.So by imbuing a single attack with magic, for a single hit, I'm obligated to only get 1/4 of my spell? Please explain the logic for me, I'm dying to know.

    And that's not true since magic can still be toxic to slayers. To the best of my knowledge godslayer magic is black, meaning it's unholy/infernal to an extent, meaning they should be harmed by their counterpart which is holy/divine.
    .

    Strengths:
    • More powerful than a normal shurriken
    • Better damage against specific targets

    Weaknesses:
    • Single target attack
    • Requires Kaori's Heavenly Star
    • Can be blocked or deflected




    Name: Imbue
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues a single object with magic to increase its' damage by this spells' rank. Unfortunately, I cannot allow for a 100% buff. At D-rank the most I can allow is for a 50% increase to damage with drawbacks; otherwise, 25% is your best bet. The object imbued will remain imbued for one action be it a hit, or block. So by imbuing a single attack with magic, for a single hit, I'm obligated to only get 1/4 of my spell? Please explain the logic for me, I'm dying to know.

    Strengths:
    • Enhances items beyond thair normal potential

    Weaknesses:
    • Requires an item to be imbued
    • Item doesn't remain imbued




    Name: Heavenly Wall
    Rank: Signature
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/post Cooldown must be one post longer than the duration. Signature spell rules states it can either be 0 posts, or significantly shorter.
    Description: Pulling her shurriken out and causing it to spin, the weapon begins dispersing high-density magic to form a powerful barrier capable of taking two hits of its' own rank in damage, or one hit of the rank above. This spell cannot be cast without the Heavenly Shurriken magic item. The barrier is up to 25 yards in radius, and can only block a single direction.

    Strengths:
    • Creates a powerful barrier

    Weaknesses:
    • Single direction, non-spherical barrier is useless against some kinds of attacks.
    • The barrier cannot block all ranks of attacks`

    Unfortunately, at D-rank, you're only allowed 3 UAs and 4 D-rank spells. You'll have to choose which spells you would like to keep out of the 8 made. Or, if you have the jewels, you can go to the Magic Shop in the Shops board and purchase the extra spell slots. I'm C Rank.
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    Grading Empty Re: Grading

    Post by Guest 27th March 2017, 2:28 pm

    If you're going to be rude about the edits, then I can just not grade your magic.
    avatar
    Guest
    Guest

    Grading Empty Re: Grading

    Post by Guest 27th March 2017, 2:36 pm

    ○Kaori wrote:
    Marceline Anicetus wrote:
    ○Kaori wrote:Primary Magic: Flash of the Sword
    Secondary Magic:
    Caster or Holder: Hybrid Unfortunately, you cannot have a Caster and Holder magic, as it is not possible. You'll have to decide whether your magic is Caster or Holder. Reading the description of the magic makes it sound like it's a Holder type magic due to requiring mediums to cast spells. That is beyond stupid. This is not a response. So, this edit request still stands.
    Description:
    While the name of the magic is 'Flash of the Sword' the magic style includes more than just swords. The magic originated from her clan that used poisons, and non-magical means of adding more power to their attacks. One such example would be coating their swords in flamable liquids and lighting them on fire. Kaori, being the only magic user in the village, was able to take her clans' methods a bit farther by performing the actions with magic. Some spells require specific items, while others can be used on any item, and others can be used without any item at all. The resulting magic is something that has a little bit of use for different situations, but no one situation where the magic is flawless for. A better term would be the Jack of All Trades, but the Master of None.

    Strengths:
    • Very versatile
    • No single element

    Weaknesses:
    • No niche
    • Some spells can be disabled by stealing the holder item
    • Most spells are short ranged, or have their range dependent on several factors

    Lineage: Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.

    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.

    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    • Kaori is able to imbue her magic attacks with any element, allowing her to adapt to almost any situation.

    • Because of how well Kaori works with and trains animals, her pets' abilities are always one rank higher when used. This does not effect the abilities of the equipment on her pet. Unfortunately, I cannot allow for the abilities to be one rank higher on the pets, the most I can allow for is an additional 25% to damage of their abilities, with an increase of 5% per rank up to S-rank, so that it maxes at 50%.So why did you tell me I could use abilities to get above the rank? If I seriously have to make this edit then I'd like it to effect pet equipment abilities as well, cause this is a seriously stupid edit to have to make. Not saying it's your fault, since it's probably the site's rule. I did not say with a unique ability, I said that spells can get to 2x damage if they have hefty drawbacks. This is not a spell and has zero drawbacks to the user.

    • Being psychic to an extent, Kaori is naturally able to control objects with her mind, as well as see into the past by holding objects from that time period. While the latter isn't a particularly useful ability, it allows her to find truth where textbooks might spread lies. This ability can only be used on other players if that/those individual(s) provide OOC permission to know specified details, for which proof of this permission must be capable of being provisioned.

    • Kaori can create inanimate clones of herself at will. These clones have no health, thus are capable of being cut clean through with a stick of hot butter. They're unable to move from postion, thus are unable to attack.



    Name: Shurriken
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Description: A single shurriken that can deal a small amount of damage to those hit by it. The shurriken can travel up to fifteen meters before beginning to fade out of reality, dissolving into magic particles once more. Please state the speed of the shurriken. Speed is typically half the range in m/s.

    Strengths:
    • Quick attack

    Weaknesses:
    • Low damage
    • Low range




    Name: Clone
    Rank: D
    Type: Deception
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Kaori transforms to look exactly like someone else, copying their loadouts' appearance, their scent, taste, magical signature, and anything else you could use to identify them verbadum. The exception is that Kaori can't use their spells, and the equipment thats' copied doesn't have the abilities of the targets' equipment. Basically she turns into the other person but retains her natural powers.

    Strengths:
    • Copyies a single targets' (almost) everything.

    Weaknesses:
    • Doesn't copy the targets' spells
    • Doesn't copy the targets' abilities




    Name: Shadow Clone
    Rank: D
    Type: Evasive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: Kaori vanishes from her position before reappearing in 10 different locations at the same time, all within a 15 yard radius of the original position. Each version of herself is capable of independent movement, but only one of them- the original- is able to deal damage. All clones are destroyed in a single hit.

    Strengths:
    • Disorienting tactic

    Weaknesses:
    • Weak to Area of Effect
    • Only one source of damage
    • Clones have no health




    Name: Replacement
    Rank: D
    Type: Evasion
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: In her moment of need, Kaori can vanish from sight and leave an exact clone of herself in her place while she reappears anywhere within 15 yards of her previous location. This clone is capable of attacking, moving, and using Kaori's spells; however, the clone's attacks deal no damage. The clone of Kaori will vanish as soon as the clone itself is hit, but can live on for a brief period so long as it isn't.

    Strengths:
    • Can be used to evade harm
    • Leaves a distraction in Kaori's place

    Weaknesses:
    • Attacks from the clone deal no damage
    • Clone has basically 1 health
    • Clone cannot use higher level magic




    Name: Multi Shuriken
    Rank: C
    Type: Offensive
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: Kaori creates a set of shuriken out of magic and throws them. Upon impact, they all explode to cause an effect depending on the element she imbues them with (check abilities). The extent of the effect if depedent on the opponents' RP capabilities if a PvP situation ever arises.
    • Non-elemental or 'other' elements: Creates a 15 yard cloud of smoke to impair vision and disrupt line of sight. Please state that the smoke only impairs the vision of those equal or lower rank to the user.
    • Fire: Explodes to deal fire damage and leave a minor, non-lethal but annoying burn.
    • Water: Explodes to soak the target(s) and make their clothes sticky and harder to move in. Please state how much their speed is reduced by. I suggest 25% at D-rank.
    • Wind: Releases an blast of air that forces the target back. Please supply a knockback range. Most common is 3-5 meters range.
    • Earth: Creates a thick cloud of dust that makes breathing and seeing hard. I would like it stated that it only affects equal or lower rank's vision, but any rank higher than the user are unaffected.

    With this spell, I would also like it connected to the Normal Dice 1-4, so that whatever is rolled is dependent on the dice and not on the user's choice as it can be made unfair that way. If a 5 or 6 is rolled, simply reroll.

    I made one of those unique ability things to let me change the element, it's not that the spell itself lets me do it, the ability does. As for all of those player limit things, I stated clearly in the spell if I have to fight another player they can choose how it effects them.

    Strengths:
    • Variable attack

    Weaknesses:
    • Low damage attack
    • Vision impairing effects also affect Kaori




    Name: Heavenly Star
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues her Heavenly Shuriken with magic before throwing it at a target. The shuriken deals more damage to undead, dead, unholy, corrupted, and demonic enemies Please state how much additional damage it deals. I suggest 25% extra at D-rank. While the spell around the object can be consumed by God Slayers, because of the holy aspect of the spell they still recieve damage If they consume the spell, it actually negates the spell, so they would receive no damage.So by imbuing a single attack with magic, for a single hit, I'm obligated to only get 1/4 of my spell? Please explain the logic for me, I'm dying to know.

    And that's not true since magic can still be toxic to slayers. To the best of my knowledge godslayer magic is black, meaning it's unholy/infernal to an extent, meaning they should be harmed by their counterpart which is holy/divine.
    .
    They can be toxic to the slayers if they consume the element that's mixed with something else, that's when they receive the damage. And no, you wouldn't be getting 1/4 the spell, it would be 1.25x damage. That's 25% extra damage to undead, dead, unholy, corrupted, and demonic, where any not of the listed would only receive 1x damage.

    Strengths:
    • More powerful than a normal shurriken
    • Better damage against specific targets

    Weaknesses:
    • Single target attack
    • Requires Kaori's Heavenly Star
    • Can be blocked or deflected




    Name: Imbue
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues a single object with magic to increase its' damage by this spells' rank. Unfortunately, I cannot allow for a 100% buff. At D-rank the most I can allow is for a 50% increase to damage with drawbacks; otherwise, 25% is your best bet. The object imbued will remain imbued for one action be it a hit, or block. So by imbuing a single attack with magic, for a single hit, I'm obligated to only get 1/4 of my spell? Please explain the logic for me, I'm dying to know. Again, no. You be dealing 1.25x damage, which is 25% extra damage.

    Strengths:
    • Enhances items beyond thair normal potential

    Weaknesses:
    • Requires an item to be imbued
    • Item doesn't remain imbued




    Name: Heavenly Wall
    Rank: Signature
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/post Cooldown must be one post longer than the duration. Signature spell rules states it can either be 0 posts, or significantly shorter.
    Description: Pulling her shurriken out and causing it to spin, the weapon begins dispersing high-density magic to form a powerful barrier capable of taking two hits of its' own rank in damage, or one hit of the rank above. This spell cannot be cast without the Heavenly Shurriken magic item. The barrier is up to 25 yards in radius, and can only block a single direction.

    Strengths:
    • Creates a powerful barrier

    Weaknesses:
    • Single direction, non-spherical barrier is useless against some kinds of attacks.
    • The barrier cannot block all ranks of attacks`

    Unfortunately, at D-rank, you're only allowed 3 UAs and 4 D-rank spells. You'll have to choose which spells you would like to keep out of the 8 made. Or, if you have the jewels, you can go to the Magic Shop in the Shops board and purchase the extra spell slots. I'm C Rank.

    My apologies, I missed the spells stating C-rank. In this case, you also get a D-rank signature spell and you can disregard the cooldown request on the signature.
    ○Kaori
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    Post by ○Kaori 27th March 2017, 2:37 pm

    I'm not trying to sound like a royal 'b' but if those are actually rules on site that's kind of dumb as heck. And asking for clarification on your reasoning, or the site's reasoning, isn't being rude it's wanting to know why I'm being:
    • Reduced to 1/4 of a spell when the spell is a single hit attack. If it were a full-on enchantment with a longer duration I could understand.
    • Having to put player limits when I specified it's fine for my opponent to let the spell affect them however they feel
    • Denied having a spell that effects a slayer type when it should be their counter by nature.


    Regarding the thing on the type of magic, I really do think that's stupid. If that's a rule it need to be in the rules that you can't have a hybrid. I edited it to be caster, but I still think it's a stupid rule.


    Regarding the bit at the bottom, that's just me letting you know I'm actually C Rank.


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    Post by Guest 27th March 2017, 2:40 pm

    You're coming as quite rude, honestly, but anyway, my above post has answers, and disregard the information for God Slayer, I kept reading it as Demon Slayer, which was the Holy Light aspect.
    ○Kaori
    ○Kaori

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    Second Skill: Celestial Crew
    Third Skill:

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    Post by ○Kaori 27th March 2017, 3:17 pm

    Marceline Anicetus wrote:
    ○Kaori wrote:
    Marceline Anicetus wrote:
    ○Kaori wrote:Primary Magic: Flash of the Sword
    Secondary Magic:
    Caster or Holder: Hybrid Unfortunately, you cannot have a Caster and Holder magic, as it is not possible. You'll have to decide whether your magic is Caster or Holder. Reading the description of the magic makes it sound like it's a Holder type magic due to requiring mediums to cast spells. That is beyond stupid. This is not a response. So, this edit request still stands.
    Description:
    While the name of the magic is 'Flash of the Sword' the magic style includes more than just swords. The magic originated from her clan that used poisons, and non-magical means of adding more power to their attacks. One such example would be coating their swords in flamable liquids and lighting them on fire. Kaori, being the only magic user in the village, was able to take her clans' methods a bit farther by performing the actions with magic. Some spells require specific items, while others can be used on any item, and others can be used without any item at all. The resulting magic is something that has a little bit of use for different situations, but no one situation where the magic is flawless for. A better term would be the Jack of All Trades, but the Master of None.

    Strengths:
    • Very versatile
    • No single element

    Weaknesses:
    • No niche
    • Some spells can be disabled by stealing the holder item
    • Most spells are short ranged, or have their range dependent on several factors

    Lineage: Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.

    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.

    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    • Kaori is able to imbue her magic attacks with any element, allowing her to adapt to almost any situation.

    • Because of how well Kaori works with and trains animals, her pets' abilities are always one rank higher when used. This does not effect the abilities of the equipment on her pet. Unfortunately, I cannot allow for the abilities to be one rank higher on the pets, the most I can allow for is an additional 25% to damage of their abilities, with an increase of 5% per rank up to S-rank, so that it maxes at 50%.So why did you tell me I could use abilities to get above the rank? If I seriously have to make this edit then I'd like it to effect pet equipment abilities as well, cause this is a seriously stupid edit to have to make. Not saying it's your fault, since it's probably the site's rule. I did not say with a unique ability, I said that spells can get to 2x damage if they have hefty drawbacks. This is not a spell and has zero drawbacks to the user.

    • Being psychic to an extent, Kaori is naturally able to control objects with her mind, as well as see into the past by holding objects from that time period. While the latter isn't a particularly useful ability, it allows her to find truth where textbooks might spread lies. This ability can only be used on other players if that/those individual(s) provide OOC permission to know specified details, for which proof of this permission must be capable of being provisioned.

    • Kaori can create inanimate clones of herself at will. These clones have no health, thus are capable of being cut clean through with a stick of hot butter. They're unable to move from postion, thus are unable to attack.



    Name: Shurriken
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 Posts
    Description: A single shurriken that can deal a small amount of damage to those hit by it. The shurriken can travel up to fifteen meters before beginning to fade out of reality, dissolving into magic particles once more. Please state the speed of the shurriken. Speed is typically half the range in m/s.

    Strengths:
    • Quick attack

    Weaknesses:
    • Low damage
    • Low range




    Name: Clone
    Rank: D
    Type: Deception
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Kaori transforms to look exactly like someone else, copying their loadouts' appearance, their scent, taste, magical signature, and anything else you could use to identify them verbadum. The exception is that Kaori can't use their spells, and the equipment thats' copied doesn't have the abilities of the targets' equipment. Basically she turns into the other person but retains her natural powers.

    Strengths:
    • Copyies a single targets' (almost) everything.

    Weaknesses:
    • Doesn't copy the targets' spells
    • Doesn't copy the targets' abilities




    Name: Shadow Clone
    Rank: D
    Type: Evasive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: Kaori vanishes from her position before reappearing in 10 different locations at the same time, all within a 15 yard radius of the original position. Each version of herself is capable of independent movement, but only one of them- the original- is able to deal damage. All clones are destroyed in a single hit.

    Strengths:
    • Disorienting tactic

    Weaknesses:
    • Weak to Area of Effect
    • Only one source of damage
    • Clones have no health




    Name: Replacement
    Rank: D
    Type: Evasion
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: In her moment of need, Kaori can vanish from sight and leave an exact clone of herself in her place while she reappears anywhere within 15 yards of her previous location. This clone is capable of attacking, moving, and using Kaori's spells; however, the clone's attacks deal no damage. The clone of Kaori will vanish as soon as the clone itself is hit, but can live on for a brief period so long as it isn't.

    Strengths:
    • Can be used to evade harm
    • Leaves a distraction in Kaori's place

    Weaknesses:
    • Attacks from the clone deal no damage
    • Clone has basically 1 health
    • Clone cannot use higher level magic




    Name: Multi Shuriken
    Rank: C
    Type: Offensive
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: Kaori creates a set of shuriken out of magic and throws them. Upon impact, they all explode to cause an effect depending on the element she imbues them with (check abilities). The extent of the effect if depedent on the opponents' RP capabilities if a PvP situation ever arises.
    • Non-elemental or 'other' elements: Creates a 15 yard cloud of smoke to impair vision and disrupt line of sight. Please state that the smoke only impairs the vision of those equal or lower rank to the user.
    • Fire: Explodes to deal fire damage and leave a minor, non-lethal but annoying burn.
    • Water: Explodes to soak the target(s) and make their clothes sticky and harder to move in. Please state how much their speed is reduced by. I suggest 25% at D-rank.
    • Wind: Releases an blast of air that forces the target back. Please supply a knockback range. Most common is 3-5 meters range.
    • Earth: Creates a thick cloud of dust that makes breathing and seeing hard. I would like it stated that it only affects equal or lower rank's vision, but any rank higher than the user are unaffected.

    With this spell, I would also like it connected to the Normal Dice 1-4, so that whatever is rolled is dependent on the dice and not on the user's choice as it can be made unfair that way. If a 5 or 6 is rolled, simply reroll.

    I made one of those unique ability things to let me change the element, it's not that the spell itself lets me do it, the ability does. As for all of those player limit things, I stated clearly in the spell if I have to fight another player they can choose how it effects them.

    Strengths:
    • Variable attack

    Weaknesses:
    • Low damage attack
    • Vision impairing effects also affect Kaori




    Name: Heavenly Star
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues her Heavenly Shuriken with magic before throwing it at a target. The shuriken deals more damage to undead, dead, unholy, corrupted, and demonic enemies Please state how much additional damage it deals. I suggest 25% extra at D-rank. While the spell around the object can be consumed by God Slayers, because of the holy aspect of the spell they still recieve damage If they consume the spell, it actually negates the spell, so they would receive no damage.So by imbuing a single attack with magic, for a single hit, I'm obligated to only get 1/4 of my spell? Please explain the logic for me, I'm dying to know.

    And that's not true since magic can still be toxic to slayers. To the best of my knowledge godslayer magic is black, meaning it's unholy/infernal to an extent, meaning they should be harmed by their counterpart which is holy/divine.
    .
    They can be toxic to the slayers if they consume the element that's mixed with something else, that's when they receive the damage. And no, you wouldn't be getting 1/4 the spell, it would be 1.25x damage. That's 25% extra damage to undead, dead, unholy, corrupted, and demonic, where any not of the listed would only receive 1x damage. I'm not understanding this... If a slayer consumes their counterpart, then they should take damage. And there doesn't seem to be a "holy god slayer" so a god slayer in general would still be hurt from this...

    Strengths:
    • More powerful than a normal shurriken
    • Better damage against specific targets

    Weaknesses:
    • Single target attack
    • Requires Kaori's Heavenly Star
    • Can be blocked or deflected




    Name: Imbue
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Kaori imbues a single object with magic to increase its' damage by this spells' rank. Unfortunately, I cannot allow for a 100% buff. At D-rank the most I can allow is for a 50% increase to damage with drawbacks; otherwise, 25% is your best bet. The object imbued will remain imbued for one action be it a hit, or block. So by imbuing a single attack with magic, for a single hit, I'm obligated to only get 1/4 of my spell? Please explain the logic for me, I'm dying to know. Again, no. You be dealing 1.25x damage, which is 25% extra damage.

    Strengths:
    • Enhances items beyond thair normal potential

    Weaknesses:
    • Requires an item to be imbued
    • Item doesn't remain imbued




    Name: Heavenly Wall
    Rank: Signature
    Type: Defensive
    Duration: 1 Post
    Cooldown: 1/post Cooldown must be one post longer than the duration. Signature spell rules states it can either be 0 posts, or significantly shorter.
    Description: Pulling her shurriken out and causing it to spin, the weapon begins dispersing high-density magic to form a powerful barrier capable of taking two hits of its' own rank in damage, or one hit of the rank above. This spell cannot be cast without the Heavenly Shurriken magic item. The barrier is up to 25 yards in radius, and can only block a single direction.

    Strengths:
    • Creates a powerful barrier

    Weaknesses:
    • Single direction, non-spherical barrier is useless against some kinds of attacks.
    • The barrier cannot block all ranks of attacks`

    Unfortunately, at D-rank, you're only allowed 3 UAs and 4 D-rank spells. You'll have to choose which spells you would like to keep out of the 8 made. Or, if you have the jewels, you can go to the Magic Shop in the Shops board and purchase the extra spell slots. I'm C Rank.

    My apologies, I missed the spells stating C-rank. In this case, you also get a D-rank signature spell and you can disregard the cooldown request on the signature. I seem to have glanced over that in the signature spell rules...
    ○Kaori
    ○Kaori

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    Post by ○Kaori 27th March 2017, 9:02 pm

    I specified the type of magic, made the edits to some of the spells and added the d rank signature. Regarding the damages it seems we were having a miscommunication. The only things I didn't change was the two shuriken spells since the first one wasn't addressed and the second I feel strongly about.


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    Post by Guest 28th March 2017, 5:17 am

    The player can choose what happens to them, I don't really care, but it does need to be specified how each element exactly affects the opponent. So, until those edits are made, I can't approve your magic.
    ○Kaori
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    Third Skill:

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    Post by ○Kaori 28th March 2017, 5:24 am

    Would you do me a favor, well two. Could you clear up these extra posts so I don't have to scroll all the way down to see that cute maid approval stamp I saw you use in a different thread? And... can you use the maid stamp I saw you use in a different thread?


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