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• Patch Notes •                 • New User Guide •                • Guild Information •

    Lamia Scale Guild Hall

    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 852
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    Information Lamia Scale Guild Hall

    Post by Gisen Ceostra 26th January 2017, 9:40 pm

    External Appearance


    Lamia Scale Guild Hall Fantasy_Buildings_Buildings_Drawing_34858_detail_thumb

    The very size and location of the guild hall, or rather the newly located and fully built guild hall is a significantly sized building compared to most others. The guild hall is connected to a secondary building with a large bridge, which is not used by the guild for normal purposes. This secondary building is known to it's members to be a "registry" building. It's sole purpose is to give traveling Rune Knights, mages, hunters, merchants, and the like a place to rest and store any and all important items such as prisoners, captured monsters, food or gold, etc. as well as to provide them with a place to rest for the night as well. Meanwhile, the building allows citizens to freely pass through to the actual guild hall, or pass along mail and parcels from this place to the actual hall. Another thing of importance to this building is that the end of this is able to connect to the town itself through large gated entrance and a plaque that reads that the guild is on this area.

    The main hall building itself is a larger structure of it's own, only connected to this second building via a bridge that reaches roughly 210 feet across. The 77 meter tall castle like building houses several floors of very different stations, all of which allow the guild to remain housed and function as it's own independent place on it's own. Due to this, the guild is able to function around crafting and enhancing armors. trinkets, and weapons, with magic like abilities in them to use from the guilds own uses or to sell and expand relations to other guilds. Among other things, the guilds large interior allows for several other major beneficial uses that will be thrown into further detail below.

    Internal Appearance- Guild Hall

    Main floor

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    The Main hall is a very large room and allows for one to directly move to other floors rather quickly. It makes for a grand way to meet along with others, however can confuse people that are unfamiliar with the layout to begin with. The three main doors in this room lead to very different places; The bottom left door is the "basement" door, which leads down a winding flight of stairs into the "lower hall". The bottom right stairs leads to the "sub hall" which is only one floor below the base floor, commonly used by the craftsman of the guild. The main set of doors in the center is reachable by a small set of steps, to which leads up a continuation of stairs into the "upper hall". There is a fourth door, located to the right of all of these entry ways. This is simply a utility closet. Nothing special or significant about it, just a small, cramped room.

    Sub Hall

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    The sub floor is the first of several floors within the guild hall. Each floor is themed with their own section from which they can easily be known by said theme of the halls. The sub floor is known to be a crafting area, where hunters and hired craftsman (all NPC unless stated otherwise by IC events) can create and mold equipment from hunted and captured monsters as well as rare metals. The types of rooms in this hall are all noted to be;
    Armory: A room specifically tailored to crafting armors of medium or heavy calibers.
    Weaponsmith: A room where weapons of all kinds are able to be formed to the users specific needs.
    Tailor: A room only able to form light armors and special items such as boots, gloves, and other miscellaneous items.
    Jewler: A room designed around the creation of magical necklaces, rings, earrings.

    Lower Hall

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    The lower hall is meant as a means of an imprisonment as well as a testing area. Because the large volume of room, as well as the fact the guilds secondary building is used as one, the lower floor is meant to be used as a second holding area for prisoners and smaller monsters as well as holding a training area to which Aces and the guild master can train or test their members. The training area is at the center of this area, where the imprisoning corridors are located around it, though not directly in view to see this training field.

    Battle arena:

    Event Hall

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    Among the first of several upper floors in the guild, the event hall is one of the most extravagant rooms inside the guild. It has a capacity of just over 150 people at a time within the room, which is included in the upper balcony of the area. The balcony's themselves can easily be reached by the set of stairs located on the far side of the room. The room is easily lit during the day through the large scaled sky light, which the light refraction would illuminate more of the room that one could think. At night, a large lacrima chandelier hangs down from the center while others sit hung on walls and lighting up the room to give a warm feeling to it without the hall needing to feel overly bright nor extremely dim and darkened.

    Meeting Hall

    Lamia Scale Guild Hall W1ft

    Through the first corridor of the event hall leads to a split in the hall. The path on the left leads to the Meeting Hall while the other leads into the last floor. The meeting hall is used to gather members of the town, members of the guild, other guild masters into this room for any of various purposes. The hall table can seat up to 12 people normally and has been built to become a neutral area where magic is unable to be used outside of normal parlor tricks to assure a fair and honorable meeting. Outside of the actual table and seating, the room is a rather large room, excessively larger than need be, but that reason is far different than expected otherwise. The room contains no windows, however is lit fairly well and has only one entrance and exit.

    Members Quarters


    If one were to go into this area, they would first come to a small rounded staircase, exiting out into a long hallway area. This doorway would be halfway into the hall, leading both ways down a teal colored carpeting. The walls would be in a white color, while each doorway would be separated by two columns with the lamia scale guild crest engraved in each one. In between each doorway and column set would be a white colored wall with a single lacrima light hanging on it, lighting it during the night and windows on either side to keep the halls lit during the day. The inside of each room is fully up to the users choice, however they are all the same size on the inside. In addition to these rooms, the "Masters Quarters" is one room located on the opposite side of this stair case, having to go around the hall to get to it. The "Masters Quarters" is just labeled to tell of the guild masters own living quarters, fitted with a desk and chairs to house guests for a time and a place to do paperwork in as well.


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      Current date/time is 8th May 2024, 5:53 am