Primary Magic: Feline of Avernus
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic is a darkness cat magic that uses both darkness and the aspects of a cat to its advantage. It is only usable by people who are nekos or part cat. The darkness part of the magic is used to help stealth and also gives the attacks an element. Created by the mage Thran. It is so far a unique magic.
Strengths:
-High stealth
-High agility and speed
Weaknesses:
-Weak to pure light magic
-No defense spells
-low amount of range spells
Lineage: Feline Sense:
Description: A long time ago, on an island not yet discovered by the world, there lived a race called the Neko; half man - half feline. ( an ancestor of the modern Neko ) When explorers discovered their island, they slaughtered the Neko for their treasures and fur. However, the Neko carried a special virus that was passed onto the explorers, who then took it back to the mainland. The virus infected their blood and DNA, and grew as it was passed down from generation to generation.
When the virus reaches its final stage it nests itself in the human brain. At random it would become active and partially transform and mutate the body of its host. The ears would grow hair and become pointed, the nails and teeth would get a bit sharper, the nose would grow long hairs and change shape, and the eyes would become cat eyes. The host's senses would become feline senses until the virus would become passive again. With enough practice, the host could stimulate and control the virus to become passive and active at will by controlling their emotions.
Ability: Heightened speed(25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
Usage: Passive.
Unique Abilities:
Feline's agility: Due to the Feline's nature of this magic the speed of the user is enhanced. At D rank speed is increased by 10% and increases 10% per rank.
D rank-10%
C rank-20%
B rank-30%
A rank-40%
S rank-50%
Dark's ally: This makes the user more likely to dodge spells in the dark.
While in darkness the user can dodge 1 spell every 3 posts.
Feline's vision: The dark has no effect on the mages eyes and can see just like normal. This includes being able to see in dark created by magic of equal or lower rank.
Name: Darkness Claws
Rank: D
Type: Darkness
Duration: 3 posts
Cooldown: 4 posts
Description: A hard swipe embedded with darkness. It appears as if the user grows shadow claws on their hand. The Claws deal darkness damage on each hit. Can not be used before Death pounce. If done in darkness while the opponent is aware it deals 125%. If used on an opponent in a well light area it only deals 75% damage. If it by a pure light spell then the claws disappear instantly.
Strengths:
-Good for close combat.
-Fantastic if stealthed
Weaknesses:
-Weaker during the day or in a well-lit place.
-Weaker if the opponent is aware of the attack.
-Light magic would make the claws disappear.
Name: Death's Pounce
Rank: D
Type: Darkness
Description: The mage gets close to the ground and a dark ring forms around them. Then when the mage jumps they are propelled up to 10 Meters in light or 20 in darkness. Can not be used during Darkness Claws
Duration:Instant
Cooldown:3
Strengths:
-Closes distance
-Better in the dark
Weaknesses:
-Weaker in light
-May jump into an attack
-No way to stop it.
Name: Darkest mist
Rank: D
Type: Darkness
Description: By holding both hand together and saying Darkest mist a pitch black mist explodes out of thin air to blanket an area of 15 meter long by 15 meter wide by 15 meter high. Does not work on windy days or if it is raining. Also, can be countered by wind and water spells of the same rank. People who can see in the dark can see shadows in the mist.
Duration:4 posts
Cooldown: 7 posts
Strengths:
-Creates darkness
-Good way to use the stealth
Weaknesses:
-Weather can stop it
-Wind magic of equal rank can stop it
-Water magic of equal rank can stop it.
Name: Charmeleon
Rank: D
Type: Darkness
Description: This spell uses illusions to make the user look like any living humanoid (Can't turn into a turtle or a whale.). This can be used to look like anyone the mage can remember seeing and remember their name. Although this allows him to mimic a person's look and voise it does not allow him to mimic their magic. By Saying the target's name 3 time times will make them appear and sound like that person. It breaks if any spell is used or if a person says the mages real name. Mages of 2 or more ranks above this spell can see right through it. Mages of 1 rank of higher can hear a difference so if they are pretty intelligent they may be able to figure it out.
Duration:up to 4 posts
Cooldown: 5 posts
Strengths:
-Amazing stealth
-Look and sound like someone else
Weaknesses:
- if the mages real name is said at all then the illusion disappears.
- if the mage uses any spell it disappears
- could end up getting attacked by allies.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: (Name of the Spell )
Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic is a darkness cat magic that uses both darkness and the aspects of a cat to its advantage. It is only usable by people who are nekos or part cat. The darkness part of the magic is used to help stealth and also gives the attacks an element. Created by the mage Thran. It is so far a unique magic.
Strengths:
-High stealth
-High agility and speed
Weaknesses:
-Weak to pure light magic
-No defense spells
-low amount of range spells
Lineage: Feline Sense:
Description: A long time ago, on an island not yet discovered by the world, there lived a race called the Neko; half man - half feline. ( an ancestor of the modern Neko ) When explorers discovered their island, they slaughtered the Neko for their treasures and fur. However, the Neko carried a special virus that was passed onto the explorers, who then took it back to the mainland. The virus infected their blood and DNA, and grew as it was passed down from generation to generation.
When the virus reaches its final stage it nests itself in the human brain. At random it would become active and partially transform and mutate the body of its host. The ears would grow hair and become pointed, the nails and teeth would get a bit sharper, the nose would grow long hairs and change shape, and the eyes would become cat eyes. The host's senses would become feline senses until the virus would become passive again. With enough practice, the host could stimulate and control the virus to become passive and active at will by controlling their emotions.
Ability: Heightened speed(25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
Usage: Passive.
Unique Abilities:
Feline's agility: Due to the Feline's nature of this magic the speed of the user is enhanced. At D rank speed is increased by 10% and increases 10% per rank.
D rank-10%
C rank-20%
B rank-30%
A rank-40%
S rank-50%
Dark's ally: This makes the user more likely to dodge spells in the dark.
While in darkness the user can dodge 1 spell every 3 posts.
Feline's vision: The dark has no effect on the mages eyes and can see just like normal. This includes being able to see in dark created by magic of equal or lower rank.
Name: Darkness Claws
Rank: D
Type: Darkness
Duration: 3 posts
Cooldown: 4 posts
Description: A hard swipe embedded with darkness. It appears as if the user grows shadow claws on their hand. The Claws deal darkness damage on each hit. Can not be used before Death pounce. If done in darkness while the opponent is aware it deals 125%. If used on an opponent in a well light area it only deals 75% damage. If it by a pure light spell then the claws disappear instantly.
Strengths:
-Good for close combat.
-Fantastic if stealthed
Weaknesses:
-Weaker during the day or in a well-lit place.
-Weaker if the opponent is aware of the attack.
-Light magic would make the claws disappear.
Name: Death's Pounce
Rank: D
Type: Darkness
Description: The mage gets close to the ground and a dark ring forms around them. Then when the mage jumps they are propelled up to 10 Meters in light or 20 in darkness. Can not be used during Darkness Claws
Duration:Instant
Cooldown:3
Strengths:
-Closes distance
-Better in the dark
Weaknesses:
-Weaker in light
-May jump into an attack
-No way to stop it.
Name: Darkest mist
Rank: D
Type: Darkness
Description: By holding both hand together and saying Darkest mist a pitch black mist explodes out of thin air to blanket an area of 15 meter long by 15 meter wide by 15 meter high. Does not work on windy days or if it is raining. Also, can be countered by wind and water spells of the same rank. People who can see in the dark can see shadows in the mist.
Duration:4 posts
Cooldown: 7 posts
Strengths:
-Creates darkness
-Good way to use the stealth
Weaknesses:
-Weather can stop it
-Wind magic of equal rank can stop it
-Water magic of equal rank can stop it.
Name: Charmeleon
Rank: D
Type: Darkness
Description: This spell uses illusions to make the user look like any living humanoid (Can't turn into a turtle or a whale.). This can be used to look like anyone the mage can remember seeing and remember their name. Although this allows him to mimic a person's look and voise it does not allow him to mimic their magic. By Saying the target's name 3 time times will make them appear and sound like that person. It breaks if any spell is used or if a person says the mages real name. Mages of 2 or more ranks above this spell can see right through it. Mages of 1 rank of higher can hear a difference so if they are pretty intelligent they may be able to figure it out.
Duration:up to 4 posts
Cooldown: 5 posts
Strengths:
-Amazing stealth
-Look and sound like someone else
Weaknesses:
- if the mages real name is said at all then the illusion disappears.
- if the mage uses any spell it disappears
- could end up getting attacked by allies.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: (Name of the Spell )
Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Thran Warfair on 18th October 2016, 8:03 am; edited 1 time in total