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    Homunculus

    Xiao Jing
    Xiao Jing

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 358
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Tan Zheng✝; Damaris Hopes
    Experience : 650

    Character Sheet
    First Skill: Dì Sì Shùnxù [ 2nd Gen ]
    Second Skill: TBA
    Third Skill: TBA

    Homunculus Empty Homunculus

    Post by Xiao Jing 22nd June 2016, 2:38 am

    Primary Magic: Homunculus
    Secondary Magic: --
    Caster or Holder: Holder
    Description: Homunculus is simply an entirely different branch to the countless possibilities summoning magic could possibly offer, but it's more or less frowned upon by society because of the grueling ideals the magic tends to accentuate. It's one of the very few rotten branches of summoning magics that's teeming in hateful feelings and is fueled by the atrocities of man.

    Dubiously known as "Die For Me!", The Familiars of Sin are souls of the damned called from the pits of hell and reanimated as a Homunculus, an artificial being that is born to die on the battlefield in order to properly serve their General, the main user of the magic. Though they can fight with their respective abilities, their passives normally trump their actives (though some major summons have shown power in both areas) for the sole reason that when they die, their passives increase the fighting advantage of the General, either by providing a temporary element or enhancing their total damage output. Each familiar serves a different, unique purpose and thus equates them all useful despite their ranks.

    Every Homunculus variant not only offers an array of familiars, but it also utilizes the title of its users being dubbed generals. The magic allows them to use commands to imply a course of action. These commands can be spells on their own, or can be used to activate the familiars' active abilities.

    All the familiars answer to a General who holds a particular item that governs their dominion. This is the Original Sin, which can be anything from a mirror to a dagger, and even a small, silver spoon. Noez's Original Sin takes the form of an oodachi, which allows him to fight as if it were a lance. Noez doesn't have problems wielding it despite the size, because the Original Sin is a part of him, and because he embraces that fact, it's close to controlling an extension of his arm in terms of effort.

    Noez's version of Homunculus is almost like his predecessors, although unlike the other generals who call out to the random souls, the souls that Noez recycles are the souls of the people that have either died at his hands or the souls of those whose death he's personally witnessed, a perfect example being both of his parents and the entirety of the Ridland famiglia.

    Strengths:

    • Killing the familiars is the primary goal. If an enemy takes out all the summons, all the more advantage and versatility the General gains.
    • All the summons are quite semi-conscious of their movements (some grand summons even are completely conscious and can even have thoughts of their own). They don't need a direct command, but they merely sense the killing intent of their General and follow to wherever its targeted to. They'll do all the rest.
    • The General isn't entirely powerless without his familiars. The Original Sin is built in a way that will give the user an option should they run out of familiars to summon (which is very unlikely) or if they see the urgency to do so. Normally, even without their summons, their Original Sins can deal damage accordingly to their designated rank (which ranks up with the General, of course).


    Weaknesses:

    • The primary weakness of this magic is its instability. Sometimes the summons could spiral out of control if they are too conscious of themselves, and it could lead to them dealing damage to allies, even their own General. Which is why it's very important to regularly establish a dominion over them such as feeding them what they ask in return (such as blood, a memory, or even the essence of fear or despair).
    • Though the magic itself provides temporary elements to enhance their General's attacks, they're simply ordinary elements and can therefor be consumed by slayers of all kinds.
    • The higher level summons sometimes pose as threats if not killed eventually. As they will seek to attack anyone with a power to defeat them. And because they have no inhibition logic, they cannot distinguish allies over enemies unless the General stops them.
    • Healing some familiars actually anger them, and they may seek out the source of the healing power, or they will immediately take the frustration out on their General for disobeying their purpose.
    • Summoning in general, if not Celestial Spirit Magic, is tedious and troublesome because of the MP cost and the peanut damage at lower ranks.


    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    Spoiler:

    Spells:
    Spoiler:


    Last edited by Noez on 25th June 2016, 11:19 pm; edited 9 times in total
    Xiao Jing
    Xiao Jing

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 358
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Tan Zheng✝; Damaris Hopes
    Experience : 650

    Character Sheet
    First Skill: Dì Sì Shùnxù [ 2nd Gen ]
    Second Skill: TBA
    Third Skill: TBA

    Homunculus Empty Re: Homunculus

    Post by Xiao Jing 23rd June 2016, 6:36 pm

    Bump.

    This was originally supposed to have images for flavor but I can't link anything yet. I'll just add them in when I rank up.


    _____________________________________________________________________________________


    #ff6600 (Jing) ● #ff3300 (Marco) ● #ff9900 (Rory) ● #9933cc (Pet)
    Homunculus 4912O3Uu_o
    CHARACTER ● MAGIC ● THEME ● BANK
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    Homunculus Empty Re: Homunculus

    Post by Guest 24th June 2016, 7:28 am

    You know me, I know you, at least I hope we do. . . So, you know that anything in this color is a requested edit. Let's get this show on the road!
    Noez wrote:Primary Magic: Homunculus
    Secondary Magic: --
    Caster or Holder: Holder
    Description: Homunculus is simply an entirely different branch to the countless possibilities summoning magic could possibly offer, but it's more or less frowned upon by society because of the grueling ideals the magic tends to accentuate. It's one of the very few rotten branches of summoning magics that's teeming in hateful feelings and is fueled by the atrocities of man.

    Dubiously known as "Die For Me!", The Familiars of Sin are souls of the damned called from the pits of hell and reanimated as a Homunculus, an artificial being that is born to die on the battlefield in order to properly serve their General, the main user of the magic. Though they can fight with their respective abilities, their passives normally trump their actives (though some major summons have shown power in both areas) for the sole reason that when they die, their passives increase the fighting advantage of the General, either by providing a temporary element or enhancing their total damage output. Each familiar serves a different, unique purpose and thus equates them all useful despite their ranks.

    Every Homunculus variant not only offers an array of familiars, but it also utilizes the title of its users being dubbed generals. The magic allows them to use commands to imply a course of action. These commands can be spells on their own, or can be used to activate the familiars' active abilities.

    All the familiars answer to a General who holds a particular item that governs their dominion. This is the Original Sin, which can be anything from a mirror to a dagger, and even a small, silver spoon. Noez's Original Sin takes the form of an oodachi, which allows him to fight as if it were a lance. Noez doesn't have problems wielding it despite the size, because the Original Sin is a part of him, and because he embraces that fact, it's close to controlling an extension of his arm in terms of effort.

    Noez's version of Homunculus is almost like his predecessors, although unlike the other generals who call out to the random souls, the souls that Noez recycles are the souls of the people that have either died at his hands or the souls of those whose death he's personally witnessed, a perfect example being both of his parents and the entirety of the Ridland famiglia.
    Strengths:

    • Killing the familiars is the primary goal. If an enemy takes out all the summons, all the more advantage and versatility the General gains.
    • All the summons are quite semi-conscious of their movements (some grand summons even are completely conscious and can even have thoughts of their own). They don't need a direct command, but they merely sense the killing intent of their General and follow to wherever its targeted to. They'll do all the rest.
    • The General isn't entirely powerless without his familiars. The Original Sin is built in a way that will give the user an option should they run out of familiars to summon (which is very unlikely) or if they see the urgency to do so. Normally, even without their summons, their Original Sins can deal damage accordingly to their designated rank (which ranks up with the General, of course).


    Weaknesses:

    • The primary weakness of this magic is its instability. Sometimes the summons could spiral out of control if they are too conscious of themselves, and it could lead to them dealing damage to allies, even their own General. Which is why it's very important to regularly establish a dominion over them such as feeding them what they ask in return (such as blood, a memory, or even the essence of fear or despair).
    • Though the magic itself provides temporary elements to enhance their General's attacks, they're simply ordinary elements and can therefor be consumed by slayers of all kinds.
    • The higher level summons sometimes pose as threats if not killed eventually. As they will seek to attack anyone with a power to defeat them. And because they have no inhibition logic, they cannot distinguish allies over enemies unless the General stops them.
    • Healing some familiars actually anger them, and they may seek out the source of the healing power, or they will immediately take the frustration out on their General for disobeying their purpose.
    • Summoning in general, if not Celestial Spirit Magic, is tedious and troublesome because of the MP cost and the peanut damage at lower ranks.


    Lineage:
    Beast Pride:
    Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
    Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
    Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies.  Birds, deer, wolves,  bears,  you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
    Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.

    Unique Abilities:
    Spoiler:

    Spells:
    Spoiler:
    Xiao Jing
    Xiao Jing

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1st Place Event/Contest Winner- Player 
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 358
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Tan Zheng✝; Damaris Hopes
    Experience : 650

    Character Sheet
    First Skill: Dì Sì Shùnxù [ 2nd Gen ]
    Second Skill: TBA
    Third Skill: TBA

    Homunculus Empty Re: Homunculus

    Post by Xiao Jing 24th June 2016, 8:33 pm

    Alright, bump. Edited accordingly along with a few of my personal touches.

    The first UA I made sure to define just how it affects a person, and I did so that people wouldn't confuse it for a DOT. Hopefully the two-post count is enough.

    There are some things I took out. For example, the twice per thread on Livor's active ability is gone, but I've reduced the range and I've also stated that the 15% is to be deducted from the remaining damage, so it'll be clear that the damage is lower at the ends.

    I also removed the once per thread on Invidia's active ability. But I made sure that she could only impale someone twice per thread and reduced the number of miss Noez could change. I also removed the freezing limb thing with the passive, and made it more utility-based because Noez already has a paralyze in his UA.

    And because I made the above edits, I also placed an extra weakness on Resurgam to fit in with Invidia's active and Livor's active. Hopefully that'd be enough.

    *Little edit: Looks like I can post images now haha.
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    Homunculus Empty Re: Homunculus

    Post by Guest 26th June 2016, 5:44 pm

    Homunculus AESz729
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Starlight Maiden


    Starlight Maiden

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    Lineage : Vassal of the Cosmos
    Position : None
    Posts : 6990
    Guild : Fairy Tail
    Cosmic Coins : 145
    Dungeon Tokens : 0
    Experience : 26,209

    Character Sheet
    First Skill: Starlight Maiden
    Second Skill: Valkyrie Summoner
    Third Skill: Moon Goddess Slayer

    Homunculus Empty Re: Homunculus

    Post by Nessa Cordelia Lux 21st May 2020, 3:50 am

    Spoiler:


    Archived due to player inactivity~


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    Homunculus 60582_s


      Current date/time is 2nd June 2024, 11:49 pm