Magic
Primary Magic: Warrior’s Soul: Bloodlust
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Warrior's Soul is a magic centered around increasing the power of a weapon’s abilities or the users own abilities against other magics. The user is able to focus their magic through their body to increase their strength, or focus the magic into a weapon to manifest it into different effects.
Quinton follows closely behind the original magic, using his energy to buff his own abilities or protect himself, while relying on his offensive abilities to come from his weapons; however, every form of the magic has its own uniqueness that separates itself from others. For Quinton, it lies within his blood. The Bloodlust line has a high focus on buffs to the user, along with sacrificing hp to boost damage.
Strengths:
-The user has higher than average physical abilities, needed to be trained both in swordsmanship and magic, along with being more durable thanks to the magic flowing in his blood.
-Can use any kind of weapon as a medium for spells, even something pointless like a stick can have the energy focused through it (obviously won’t deal the same kind of physical damage.)
-Resistance to physical as well as fire and lightning based magic.
Weaknesses:
-Offensive spells require a medium to be focused through.
-Ice based magic is highly effect against Quinton himself. The magic flowing in his blood might make him more resistant to heat, but leaves him open to the cold, taking 20% more damage from ice based attacks.
-Carrying capacity! How many swords do you think I can carry without it getting in the way of a fight? The users of this magic do not have the same access to a wide arsenal of weapons like a Requiper.
Lineage: Necromancer’s Passion
Unique Abilities:
-Increased item durability: All items used in combination are able to withstand more damage. Weapons are able to withstand two C ranked spells. This comes at a cost of 3% of maximum mana every post. Cannot be turned off and stops working once MP has reached 20% of its maximum value.
-Resilience: The user is more resistant to debuffs, reducing their overall effect when they activate by 30% when it is D ranked, 20% against a C ranked, and does not effect anything higher than C rank. This passive costs 5% Maximum MP while the debuff is active, and losses its effect once MP is under 40.
-Blood of a Warrior: Quinton’s body is much more resistant to physical, fire, and lightning based attacks, reducing their damage as follows: 10% from B ranked, 20% from C ranked damage, 30% from D ranked
-Drain: Every fourth attack of Quinton’s that lands returns 25% of the damage done to Quinton as health.
Spells:
Primary Magic: Warrior’s Soul: Bloodlust
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Warrior's Soul is a magic centered around increasing the power of a weapon’s abilities or the users own abilities against other magics. The user is able to focus their magic through their body to increase their strength, or focus the magic into a weapon to manifest it into different effects.
Quinton follows closely behind the original magic, using his energy to buff his own abilities or protect himself, while relying on his offensive abilities to come from his weapons; however, every form of the magic has its own uniqueness that separates itself from others. For Quinton, it lies within his blood. The Bloodlust line has a high focus on buffs to the user, along with sacrificing hp to boost damage.
Strengths:
-The user has higher than average physical abilities, needed to be trained both in swordsmanship and magic, along with being more durable thanks to the magic flowing in his blood.
-Can use any kind of weapon as a medium for spells, even something pointless like a stick can have the energy focused through it (obviously won’t deal the same kind of physical damage.)
-Resistance to physical as well as fire and lightning based magic.
Weaknesses:
-Offensive spells require a medium to be focused through.
-Ice based magic is highly effect against Quinton himself. The magic flowing in his blood might make him more resistant to heat, but leaves him open to the cold, taking 20% more damage from ice based attacks.
-Carrying capacity! How many swords do you think I can carry without it getting in the way of a fight? The users of this magic do not have the same access to a wide arsenal of weapons like a Requiper.
Lineage: Necromancer’s Passion
Unique Abilities:
-Increased item durability: All items used in combination are able to withstand more damage. Weapons are able to withstand two C ranked spells. This comes at a cost of 3% of maximum mana every post. Cannot be turned off and stops working once MP has reached 20% of its maximum value.
-Resilience: The user is more resistant to debuffs, reducing their overall effect when they activate by 30% when it is D ranked, 20% against a C ranked, and does not effect anything higher than C rank. This passive costs 5% Maximum MP while the debuff is active, and losses its effect once MP is under 40.
-Blood of a Warrior: Quinton’s body is much more resistant to physical, fire, and lightning based attacks, reducing their damage as follows: 10% from B ranked, 20% from C ranked damage, 30% from D ranked
-Drain: Every fourth attack of Quinton’s that lands returns 25% of the damage done to Quinton as health.
Spells:
- D ranked Spells:
- Name: Ironhide
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 5 posts
Description: Quinton’s body becomes much resistant to physical attacks, almost like his body has hardened into metal, taking 20% reduced damage from D ranked physical attacks, and 10% reduced damage from C ranked physical attacks.
Strengths:
-Strong reduction of physical damage.
-Stacks with passive physical damage reduction.
Weaknesses:
-User becomes slowed down. While he’s not heavier, his body stiffens up to reduce the impact, making it harder to move.
-Provides no magical defense.
-Is stunned in place for 1 post if user takes damage from a D ranked ice spell, 2 for a C, 3 + post for B and beyond.
Name: Crusher’s Strike
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: The user channels his magic into the weapon, allowing the weapon to deal 1 d rank magic damage upon hitting any opponent along with the weapon's normal physical damage. Upon using the spell, the user has to keep feeding magic in the weapon, costing an additional 3% MP per post.
Strengths:
-Can be used on melee and ranged weapons.
-Is not blocked by things that block 1 D ranked damage because of the physical nature of the spell
Weaknesses:
-Harder to hit then normal spells, since it is reliant on either a sword or an arrow.
-Cannot be used in conjunction with Mini bomb.
-Costs additional mana
Name: Mini bomb
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 4 posts
Description: The user is able to channel his energy into a small object, excluding living organisms. The user is able to store the energy up to 3 posts before the energy fizzles out and does nothing. With the snap of his finger or hard impact, the object explodes, causing 1 D ranked damage at its center and has a radius of 3 meters.
Strengths:
-Area of effect: Can hit multiple enemies.
-Can be thrown: The user can toss, or even launch, the object and use it as a projectile.
-Just about any small object can work: The list is pretty big, he could use coins, a marble, a pebble, ect.
Weaknesses:
-Area of effect: Can wind up hurting comrades in the resulting explosion.
-Could never hit the target: The target may never come across the bomb before the duration ends.
-Cannot be used on to large of an object: A wall or the ground, for example, are simply too large and spread the magic too much to allow an explosion.
-Can backfire if not careful: It’s an explosion, it hurts everyone that’s in the radius, even the user.
-The object that is being effected glows, giving away where it is.
Name: Bond of Blood
Rank: D
Type:Utility
Duration: 3 posts
Cooldown: 4 posts
Description: Quinton is able to channel his own magic into an ally, healing them for 20 hp (D-rank) as well as slightly increasing their speed and strength by 5%.
Strengths:
-Heal
-Buff
Weaknesses:
-Can’t be self casted
-Must be able to make contact with ally
-Leaves himself open to an attack.
- C ranked Spells:
- Name: Bloodsport
Rank: C
Type: Utility
Duration: 5 posts
Cooldown: 6 posts
Description: The user sacrifices his own life force in an act of desperation to increase his abilities. The user becomes 50% stronger and faster at a cost of 20% of his HP as his own blood is absorbed into his weapons, causing a red glow around the weapons. The user must be below 40% health to use this ability. Bloodsport boosts the power of the user’s resistance to debuffs by 75% (As in buffing the percentage by 75%, not to 75%, so 20% reduction becomes 35% reduction). The infused blood also strength's the weapon's durability, allowing the magic ability with the same effect to turn off, but resumes after the spell ends.
Strengths:
- Boosts physical abilities
- Becomes more resistant to debuffs.
- Replaces an ability with a stronger version.
Weaknesses:
- HP Costs along with normal mana costs
- Quite situational, can’t be used while over 40% HP.
- The buff to his magical ability is useless if the ability is not available to be used.
- Can’t empower ranged weapons
Name: Defiant
Rank: C
Type: Utility
Duration: Duration of debuff or 2 posts if no debuffs or buffs are used.
Cooldown: 5 posts
Description: Magic surges through the user’s veins, reversing the effect of up to a C rank debuff or buff. When using this spell, the user loses his passive ability to resist debuffs for 4 posts after the duration of this spell. The user must cast the spell in advance or else the debuff or buff does not get reversed and lasts for 2 posts before going on cooldown if no debuff is activated. The debuff or buff must relate to the ability of effecting physical abilities.
Strengths:
- Can be chained ontop of itself depending on length of debuff or multiple debuffs/buffs are used.
- Can be used offensively or defensively.
- Can be casted with Bloodsport.
Weaknesses:
-Loss of an ability: Will be short a crucial ability for some time is used.
-Has no effect on debuffs brought on by ice based magic.
-Buffs become debuffs with no ability to resist them.
-Casted in advance. Can be hit or miss if miss-predicated and still has the costs to deal with.
Name: Blood Price
Rank: C
Type: Offensive
Duration: 3 posts
Cooldown: 5 posts
Description: Quinton sacrifices a percentage of his own max health , up to 5%, to increase his physical damage by the same percentage for the next three posts.
Strengths:
-Can be used with other buffs.
-Quick cooldown
Weaknesses:
-Not a guaranteed hit. He could miss and wind up wasting health
-Health and Mana costs.
-Can’t be used with Crusher’s Strike
Last edited by Quinton Haywood on 8th February 2016, 2:11 pm; edited 4 times in total