Magic
Primary Magic: Heaven's Destruction: Crimson Curse
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Heaven's Destruction is an ancient magic that was once used to kill angels, specifically fallen angels. There are 3 forms of this magic this would mean there are at total 3 weliders of this form of magic. Crimson Curse is a form of this magic and can be considered the most destructive out of them all. The user is given the ability of the manipulation of energy. This magic can be described as a cross between energy and telekinesis magic. All of their spells will have a crimson tint to it and when they cast a spell, their snake tattoo will glow, they can also use that said tattoo as a form in the magic. However no ancient magic is without its side effects.
Ami uses this magic rather interestingly. She attacks with all she got first before she simply just uses buffs to aid her in fights while she waits for the rest of her spells to become avaliable to use again. She uses it like this since it can guarntee her victory easier.
Strengths:
Weaknesses:
Lineage:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Heaven's Destruction: Crimson Curse
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Heaven's Destruction is an ancient magic that was once used to kill angels, specifically fallen angels. There are 3 forms of this magic this would mean there are at total 3 weliders of this form of magic. Crimson Curse is a form of this magic and can be considered the most destructive out of them all. The user is given the ability of the manipulation of energy. This magic can be described as a cross between energy and telekinesis magic. All of their spells will have a crimson tint to it and when they cast a spell, their snake tattoo will glow, they can also use that said tattoo as a form in the magic. However no ancient magic is without its side effects.
Ami uses this magic rather interestingly. She attacks with all she got first before she simply just uses buffs to aid her in fights while she waits for the rest of her spells to become avaliable to use again. She uses it like this since it can guarntee her victory easier.
Strengths:
- No Disadvantage!:Since this magic has no element they have no elemental disadvantages
- Extreme versatility: This magic is extremely versatile having powerful offense and handy supportive spells.
Weaknesses:
- No Elemental Advantage Having no element it is only natural that this magic has no advantage over others.
- Ranged Based: This magic is more ranged based rather than melee so placing Ami against someone who is more melee oriented will provide a challenge for her
- No Defense?: This spell has no defensive spells since it was designed to kill, not protect.
Lineage:
- Lineage:
- Light of Luna
Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
Usage: Both passive and active abilities only take effect at night.
Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
- Unique Abilities:
- Crimson Flight: Ami can manifest two red wings made of crimson energy upon her back. However she is unable to fly more than 10 feet high. This ability cannot be used in combat and rather just an alternative for Ami to move around rather than just walking. It grants her no boosts whatsoever other than floating around.
- Limited Telekinesis: Ami has the ability to move things in a telekinetic manner. How many items and how heavy it can be is determined below.
- Chart:
- D rank: Can Hover 3 items that are under 10lbs
C rank: Can hover 5 items that are under 30lbs
B rank: Can hover 7 items under 50lbs
A rank: Can hover 8 items under 70lbs
S Rank: Can hover 9 items under 90lbs
H Rank: Can hover 10 items under 100lbs
- Ultra Senses: Ami has a very intresting sense of sight. She doesn't need to open her eyes to see. But rather when she closes it, she gains the ability to see things infrared. Due to this she is able to see through illusion spells of her rank or lower.
- Crimson Flight: Ami can manifest two red wings made of crimson energy upon her back. However she is unable to fly more than 10 feet high. This ability cannot be used in combat and rather just an alternative for Ami to move around rather than just walking. It grants her no boosts whatsoever other than floating around.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D rank Spells:
- Slam:
Name: Slam
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Ami releases a large red energy sphere' 3 meters radius from her hand and it travels to her enemy. It travels at 7 m/s with a range of 10 m/s. If it hits, the enemy will be surrounded by the energy and lifted upwards 2 meters before they are slammed forcefully into the ground. The damage taken is altogether D rank.
Strengths:- Melee Friendly: This spell, is best used when at close distance since it is easier to hit the target
- You Blink and You Get Hit: This is a spell that moves quite quickly, more so than the others which can surprise the opponent
- Silent Killer: This spell is silent and does not make any noise when casted, making it ideal to use in sneak attacks.
Weaknesses:- Water Density: If the opponent was over water for some reason if it hits, the water would provide some sort of cushion, preventing damage to be taken
- Flight!: If someone has been flying and this spell was casted upon them they would be able to break through this spell
- No Hone: This spell travels only at a straight line. It does not curve nor hone so if the opponent simply moves to the side they can dodge it
- No More Than One: This spell targets only one target. It can only be used on one person at a time
- Melee Friendly: This spell, is best used when at close distance since it is easier to hit the target
- Mark:
Name: Mark
Rank: D
Type: Offensive
Duration:3 posts
Cooldown: 4 posts
Description: Ami transfers her energy to the ground. From 10 meters radius from where she casted her spell the ground will turn crimson. If and only if the opponent steps on it they will be “marked” for a small red dot will appear on the back of their neck and will stay for 2 more posts. The next time when the opponent is hit with an attack, the dot will “sting” the opponent causing an extra D rank damage.
Strengths:- Disguised Attack: Often this attack can be carried out silently and stealthily due to the fact that nothing usually happens immediately and the dot if often not noticed
- AoE Friendly: This spell can hit up to at max 3 people before the ground turns normal again
- Its a Trap!: Melee fighters cannot get close to her without getting marked unless they are able to somehow avoid the floor
Weaknesses:- Fly to Freedom!: Since a person has to physically touch the floor to be marked anyone who can fly can easily avoid the floor
- Ranged Attacks: This spell does not work well against those who choose to engage in range combat since they don't even have to be near her to be damaged.
- Doesn't Mark Here: The spell cannot be casted in midair or water but requires a solid floor for it to be casted upon
- Not Instant Damage: If the marked person can avoid being hit for 2 posts they can avoid being shocked
- Disguised Attack: Often this attack can be carried out silently and stealthily due to the fact that nothing usually happens immediately and the dot if often not noticed
- Stronger:
Name: Stronger
Rank: D
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: Ami channels her magic into all of her limbs which surround them with a red bright aura. Her strength is then boosted by 25%.
Strengths:- Keep Them Busy: Ami can use this spell to fend off against an opponent easier when the rest of her spells are on cooldown
- Stronger and Better: This spell buffs hher strenth by 25%
- Quiet: Since this spell is buffing it doesn't make any noise whist casting
Weaknesses:- Wait What?!: As a side effect to the buff Ami's perception of time is much slower which makes it difficult for her reflexes to worka
- Only Me: Ami is capable of buffing herself and only herself
- Flashier Than Ever: This spell is very bright and can easily attract attention from anyone who is not blind
- Another Side Effect!: Another side effect of this spell is that she cannot process things very quickly. Say, there is an attack heading towards her. She does not know this until it actually hits
- Keep Them Busy: Ami can use this spell to fend off against an opponent easier when the rest of her spells are on cooldown
- Snake Whip Version 1:
Name: Snake Whip Version 1
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: Ami moves the snake tattoo on her leg and torso up her body and onto her right forearm. She is then able to use it as if it were a whip. The snake is able to reach up to 10 meters long. After hitting the opponent snake will slither back to its original location. She can hit the opponent a total of 2 times which will cause D rank damage altogether.
Strengths:- Easy to Land: This spell is easier for Ami to land a hit than the others
- Grabbing Effect: Since it acts like a whip, the snake is able to latch onto things which gives them a moment of immobilization
- I Move Fast: This spell moves fast, at a speed of 6 m/s which makes it difficult although not impossible to avoid
Weaknesses:- I'm Not Very Quiet: This spell is quite loud and make a loud cracking sound when used
- Very Fragile: If the snake is hit by a D rank spell when use it will break however another snake will replace it, however the cooldown will be increased to 3
- Let Me Go!: An opponent can grab onto the snake can use it against another person for the rest of the post. However once the duration is over the snake will dissipate and return to its original location on Ami
- Why is It So Difficult to Steer?: This whip moved only one direction. Once it goes that direction its almost impossible to change its direction
- Easy to Land: This spell is easier for Ami to land a hit than the others
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: