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    Hexamagic [WIP]

    Knight Owl
    Knight Owl

    Player 
    Lineage : Psionic Soul
    Position : None
    Faction : The Ironheart Pact
    Posts : 428
    Guild : Sabertooth
    Dungeon Tokens : 4
    Experience : 1,421,385

    Character Sheet
    First Skill: Psionic Ascendance
    Second Skill: Manifold Armory
    Third Skill: Sepulchre's Sigil

    Hexamagic [WIP] Empty Hexamagic [WIP]

    Post by Knight Owl 19th April 2016, 9:42 pm

    Magic

    Primary Magic: Hexamagic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: 

    • Hex-block - Red Alert can passively block physical attacks by creating a hexagonal shield on his arms.
    • Hex-archive - Red Alert can record and store data, similar to Archive Magic. However, it lacks the capacity to download and upload data. The only use of Hex-archive is to record and store data. Nothing special.
    • Hex-drive - Red Alert can move at a faster pace, leaving a trail of hexagons that turn smaller in size until they are nothing.



    Name: Hex-Aegis
    Rank: D
    Type: Defensive
    Duration: Until it breaks
    Cooldown: 2 posts
    Description:
    Red Alert creates a hexagonal barrier that blocks a single spell equivalent to his rank. The barrier can be moved freely as long as he has vision of it.
    Strengths:
    The strength of Hex-Aegis is that it can block any spell equivalent to his rank, and can be used two times in succession without spending additional mp. Seeing that it has a cooldown, and his supposed signature spell, he must use it when needed.
    Weaknesses:
    The only weakness of Hex-Aegis is its durability. The barrier is only capable of taking 1 spell equal to his own rank. Spells of higher rank will shatter the barrier instantaneously and deal 1 less ranked damage to him.

    Name: Tri-copy
    Rank: D
    Type: Supplementary
    Duration: Until the spell finishes its duration
    Cooldown: 2 posts
    Description:
    Red Alert creates a triangle by positioning his fingers, and then breaking it apart, forming a triangle that inserts itself within any given spell. Tri-copy creates two copies of his defensive spell with similar parameters, or enhance his offensive spell.
    Strengths:
    The strength of Tri-copy is that it can be used in worst case scenarios, possible when he is outnumbered and that he needs more time to tire his opponent out.
    Weaknesses:
    The weakness of Tri-copy is that it cannot be used on allied spells and physical objects. Only his spells are affected by Tri-copy

    Name: Hex-Punch
    Rank: D
    Type: Enhancement
    Duration: 1 post
    Cooldown: 4 posts
    Description:
    Red Alert empowers his next physical punch, dealing twice the physical damage he deals plus cutting the flow of magic power, rendering his opponent unable to use magic for 1 post.
    Strengths:
    When his opponent is almost tired, he can take the opportunity to use this spell to strike his devastating blow and then rendering them unable to use magic. This is extremely useful for when he will want to defeat his opponent.
    Weaknesses:
    The only weakness of Hex-Punch is it is not a projectile spell. It has to hit the body to apply the debuff against his opponent. He has only 2 posts to hit his enemy.

    Name: Hex-elerate
    Rank: D
    Type: Enhancement
    Duration: 1 post
    Cooldown: 2 posts
    Description:
    Red Alert creates a hexagonal barrier that blocks a single spell equivalent to his rank. The barrier can be moved freely as long as he has vision of it.
    Strengths:
    The strength of Hex-Aegis is that it can block any spell equivalent to his rank, and can be used two times in succession without spending additional mp. Seeing that it has a cooldown, and his supposed signature spell, he must use it when needed.
    Weaknesses:
    The only weakness of Hex-Aegis is its durability. The barrier is only capable of taking 1 spell equal to his own rank. Spells of higher rank will shatter the barrier instantaneously and deal 1 less ranked damage to him.


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    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Hexamagic [WIP] Empty Re: Hexamagic [WIP]

    Post by desirée 16th December 2017, 5:09 pm

    Hexamagic [WIP] XEibTrW


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    Hexamagic [WIP] IY2eFxu


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