Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Demon Fist Magic | Onisatsuken Magic

    paarthurnax
    paarthurnax

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 87
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Azazel
    Experience : 150

    Character Sheet
    First Skill: Demon Fist
    Second Skill:
    Third Skill:

    Bump Demon Fist Magic | Onisatsuken Magic

    Post by paarthurnax 24th June 2015, 4:40 am


    Mizark's Magic
    Demon Fist Magic | Onisatsuken Magic 4459920-1747676983-akuma
    Primary Magic: Demon Fist Magic | 鬼殺拳 (Onisatsuken Magic)
    Secondary Magic: None currently.
    Caster or Holder: Caster



    What is Demon Fist Magic?
    Mizark was taught Onisatsuken Magic by Azazel, its original user. It is a kind of unique magic, given that it was created by the aforementioned demon. While most demons insisted on fighting humans, Azazel would not do so, instead becoming a renegade that would try fending off threats for the humans to survive. This devil took Mizark under his wing, and in order to turn him into a powerful individual who would be able to defend himself, and hopefully, to help him find a guild that would give him the family he lacked since little.

    However, this caster magic is indeed strange. Instead of what would be conventional techniques, Azazel's liking for melee combat due to his advantage as a demon made Demon Fist Magic one that thrives and exceeds most, if not all others, when it comes to melee, one on one combat. The use of pure energy, Hado, as the resource to empower the body and temper it into a force of destruction prevents any Slayer type from consuming it. Furthermore, despite being originally created to fight among his peers (Demons and Gods alike), the magic evolved when passed down to Mizark, instead being far more powerful when directed to the human counterparts of the previous classes: the Demon and God Slayers.

    Given the type of his techniques, the user is also quite nimble and adept at moving around the battle field darting, dashing, or with jumps and acrobatics that defy most (if not all) of the laws of gravity. The enhanced reflexes allow for rapid evasion maneuvers than most people would not be capable of doing. It also allows him to catch cups that fall to the ground. Seriously, that's really helpful.

    To sum it up, this magic was created to turn mere melee fighting capabilities into a force of destruction, comparable to that of the most powerful weapons, while allowing far greater freedom of movement and enhancing the user's reflexes to compensate from its usual lack of range. However, it also messes with the personality of the individual so they can drop every restraint and fight seriously in every occasion. This can sometimes be very dangerous for the users.

    How does Mizark use Demon Fist Magic?

    Demon Fist Magic is employed, as previously stated before, to defeat foes with devastating melee combat strikes. As such, Mizark usually tends to get directly close and personal with a foe, rapidly approaching their side in order to unleash hell upon them. Using the terrain to his advantage in order he's able to dodge long range types with more ease, he will be very attentive to his surroundings. He may also employ this magic's capabilities to deflect spells directed at his allies, although if it's not far below his Rank, he will be taking damage in the process.

    Since Onisatsuken turns the user into a fighting machine, the personality is also changed in order to suit its needs and appetite for destruction, Mizark tends to not want to fight unless he's sure the wizard can defend himself against him. As of his early days as a mage, that is no problem, but said thing can easily change in the future. 

    As a custom, Mizark's Hadou color is pitch black with some white and grey flashes.

    Little else can be said about his particular use of the Onisatsuken Magic, since it's main usage is the one Azazel taught Mizark, and obviously, the one he adopted. Perhaps he may introduce variations in the future, but as of this time, there is not much else to it.

    Strengths:

    • Close Combat: with the use of Demon Fist Magic, the user's melee combat capabilities become a force to be reckoned with. Specializing in concussive, brutal assaults, should Mizark force you into a Melee situation, things will be much more difficult for you.
    • Hadou: the user employs pure, element-less energy (Hado), which is in reality a manifestation of the physical prowess of his own body. Thus, no attack may be absorbed by normal means, and if facing against a magic that specializes in energy absorption, only energy-class spells (such as the Demon Wave) may be absorbed.
    • Enhanced Reflexes: since the user employs melee assaults, quick dodges and approaches to unleash an onslaught of blows on his opponent, his reflexes are incredibly developed in order to suit these needs. As such, he's capable of dodging many dangerous spells with much more ease than his peers, even those who unleash a barrage of projectiles.
    • Self-supportive: higher ranked spells, particularily the "Aspect" series feature very strong buffs for Mizark's magic, although of course they come at their own cost.
    • Grievous Wounds: a large number of Mizark's higher ranked spells deal heavy damage to foes, causing them grievous internal wounds, cutting the ability to heal that damage (how much depends on the spell used). Duration of the effect depends on the spell.
    • Combo Locked: unfortunately for the opponent, Mizark's magic is quite brutal when it comes to blows, hence why most of his spells have ways to partially (or completely) incapacitate those who are hit by the spells in order to continue the assault. Stuns, dizziness, heavy damage to limbs... (depending on the spell).


    Weaknesses:

    • Personality change: the usage of Onisatsuken is the main reason why Mizark's personality changes so much during fights, even to the point of becoming vicious (sometimes), and although normally he is capable of conserving his morals and ethics, it is too volatile to be sure of it. He may even attack allies if they keep interfering in his way. People will ask themselves if that demon-like human is the same person as the Mizark they know, which will probably make his relationships much more complicated.
    • Easy injuries: given the traits of this magic, the user is far more prone to become much injured in battle than any long-range wizard, which means than more often than not, he's seen with wounds, despite his body being more resilient than average.
    • Weaponless: speaks on its own. The users of Onisatsuken do not use weapons of any type.
    • Movement impairing techniques: if the user can slow, stop or confine Mizark, most of his damage output gets weakened, given that he relies on overpowering the foe with savage, fast assaults.
    • Terrain Damage: even though it's mostly melee, the destructive power of Mizark's techniques may prove enough to cause wreck should they be used without caution. Given his volatile personality when it comes to fighting, it's better if he controls himself and refrains from fighting if necessary.
    • Unsupportive to allies: Demon Fist Magic focus on the foe and the user, and nothing else. As such, the user can only gain access to little to no supportive spells for his allies. Mizark is not your man when you need a buff.
    • Elementless: due to him employing pure physical energy, he lacks any elemental advantage, which may make things way harder than usual in certain jobs. He also lacks any elemental resistances, given to this same trait.




    Lineage:


    Unique Abilities:



    • Demonic Body: due to the characteristics of Azazel's magic, Mizark has toned his body to unsuspected limits. Onisatsuken offensive spells and basic melee strikes get a 10% damage bonus. Plus, he's also 10% more resistant to damage and injuries than your average wizard. Each rank-up adds 5% to both bonuses. Caps at 20% Current Bonus: 15%

    • Myth Destroyer: the user of Onisatsuken is expected to be taking down legends such as Gods and Demons by the usage of his body alone. Upon being transmitted to Mizark, this evolved and changed as well, focusing on their human counterparts. As such, Mizark gets a 50% damage bonus against God/Demon Slayers, and full/partial Demonesque Takeovers (Satan Soul, for example).

    • Whirlwind Sprint: In order to compensate for the partial lack of range of Demon Fist Magic, Mizark was trained to be able to use everything, even water or thin air, as a stepping stone, making him able to dart through the oceans or skies and enabling full-fledged three dimensional movement in order to maneuver far better than most mages. However, his time in the sky is limited: it escalates with the user's rank, doubling it upon reaching the next one, beginning with 2 posts at D-Rank. Maximum speed also escalates with his rank, beginning at 50 MPH, multiplying by 2 with each rank. He may not just stand mid-air (if he wants, he may stay in the same place by jumping slightly).

      Current max. time on air: 4 posts. Current Speed: 100 MPH

    • Brutal Strikes: All of Mizark's unarmed melee strikes (basic attacks only) do Heavy damage (1.5 of its rank) while being as hard to dodge as a Light one.




    SPELLS:
    D-Rank:

    C-Rank:

    Signature Spells:

    List of Spell Fusions: Locked


    Last edited by paarthurnax on 5th September 2015, 4:14 am; edited 25 times in total
    paarthurnax
    paarthurnax

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 87
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Azazel
    Experience : 150

    Character Sheet
    First Skill: Demon Fist
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by paarthurnax 2nd July 2015, 4:38 pm

    bumperino


    _____________________________________________________________________________________


    Completed Jobs:

    Mizark's Theme:

    Battle Theme:
    Inspirational Quote
    Inspirational Quote

    The Broken Elementalist


    The Broken Elementalist

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Guild Master- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 1046
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 33
    Experience : -

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by Inspirational Quote 7th July 2015, 4:03 am

    Original:

    Changes to be Made:


    Changes are in red. Feel free to PM me if you have any questions or need to discuss something about your app.


    _____________________________________________________________________________________

    Xp:000
    Jobs Completed
    D rank:0
    C rank:0
    B rank:0
    A rank:0
    S rank:0
    paarthurnax
    paarthurnax

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 87
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Azazel
    Experience : 150

    Character Sheet
    First Skill: Demon Fist
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by paarthurnax 11th July 2015, 5:43 am

    please check your Inbox for discussion on the changes.


    _____________________________________________________________________________________


    Completed Jobs:

    Mizark's Theme:

    Battle Theme:
    paarthurnax
    paarthurnax

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 87
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Azazel
    Experience : 150

    Character Sheet
    First Skill: Demon Fist
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by paarthurnax 18th July 2015, 2:13 am

    changes made as per the PM discussion.


    _____________________________________________________________________________________


    Completed Jobs:

    Mizark's Theme:

    Battle Theme:
    Inspirational Quote
    Inspirational Quote

    The Broken Elementalist


    The Broken Elementalist

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Guild Master- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 1046
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 33
    Experience : -

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by Inspirational Quote 18th July 2015, 4:46 am

    Approved by IQ.


    _____________________________________________________________________________________

    Xp:000
    Jobs Completed
    D rank:0
    C rank:0
    B rank:0
    A rank:0
    S rank:0
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by Mistress Venir 25th August 2015, 12:45 pm

    Unlocked for C-Rank edits

    Original :


    _____________________________________________________________________________________


    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o3_500

    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o4_500

    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    paarthurnax
    paarthurnax

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 87
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Azazel
    Experience : 150

    Character Sheet
    First Skill: Demon Fist
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by paarthurnax 27th August 2015, 11:58 am

    passive ability added. Spells added.


    _____________________________________________________________________________________


    Completed Jobs:

    Mizark's Theme:

    Battle Theme:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by Mistress Venir 1st September 2015, 4:05 pm

    Sorry again about the delay!!! Like I said school's got me busy with lots of crazy stuff DX Anywho let's get to editing then! All edits requested are in this epic color, contact me on Skype or via PM if you have any concerns, questions, or feel like I have wrongly graded your magic. Anyways, let's do this!

    paarthurnax wrote:

    Mizark's Magic
    Demon Fist Magic | Onisatsuken Magic 4459920-1747676983-akuma
    Primary Magic: Demon Fist Magic | 鬼殺拳 (Onisatsuken Magic)
    Secondary Magic: None currently.
    Caster or Holder: Caster



    What is Demon Fist Magic?
    Mizark was taught Onisatsuken Magic by Azazel, its original user. It is a kind of unique magic, given that it was created by the aforementioned demon. While most demons insisted on fighting humans, Azazel would not do so, instead becoming a renegade that would try fending off threats for the humans to survive. This devil took Mizark under his wing, and in order to turn him into a powerful individual who would be able to defend himself, and hopefully, to help him find a guild that would give him the family he lacked since little.

    However, this caster magic is indeed strange. Instead of what would be conventional techniques, Azazel's liking for melee combat due to his advantage as a demon made Demon Fist Magic one that thrives and exceeds most, if not all others, when it comes to melee, one on one combat. The use of pure energy, Hado, as the resource to empower the body and temper it into a force of destruction prevents any Slayer type from consuming it. Furthermore, despite being originally created to fight among his peers (Demons and Gods alike), the magic evolved when passed down to Mizark, instead being far more powerful when directed to the human counterparts of the previous classes: the Demon and God Slayers.

    Given the type of his techniques, the user is also quite nimble and adept at moving around the battle field darting, dashing, or with jumps and acrobatics that defy most (if not all) of the laws of gravity. The enhanced reflexes allow for rapid evasion maneuvers than most people would not be capable of doing. It also allows him to catch cups that fall to the ground. Seriously, that's really helpful.

    To sum it up, this magic was created to turn mere melee fighting capabilities into a force of destruction, comparable to that of the most powerful weapons, while allowing far greater freedom of movement and enhancing the user's reflexes to compensate from its usual lack of range. However, it also messes with the personality of the individual so they can drop every restraint and fight seriously in every occasion. This can sometimes be very dangerous for the users.

    How does Mizark use Demon Fist Magic?

    Demon Fist Magic is employed, as previously stated before, to defeat foes with devastating melee combat strikes. As such, Mizark usually tends to get directly close and personal with a foe, rapidly approaching their side in order to unleash hell upon them. Using the terrain to his advantage in order he's able to dodge long range types with more ease, he will be very attentive to his surroundings. He may also employ this magic's capabilities to deflect spells directed at his allies, although if it's not far below his Rank, he will be taking damage in the process.

    Since Onisatsuken turns the user into a fighting machine, the personality is also changed in order to suit its needs and appetite for destruction, Mizark tends to not want to fight unless he's sure the wizard can defend himself against him. As of his early days as a mage, that is no problem, but said thing can easily change in the future. 

    As a custom, Mizark's Hadou color is pitch black with some white and grey flashes.

    Little else can be said about his particular use of the Onisatsuken Magic, since it's main usage is the one Azazel taught Mizark, and obviously, the one he adopted. Perhaps he may introduce variations in the future, but as of this time, there is not much else to it.

    Strengths:

    • Close Combat: with the use of Demon Fist Magic, the user's melee combat capabilities become a force to be reckoned with. Specializing in concussive, brutal assaults, should Mizark force you into a Melee situation, things will be much more difficult for you.
    • Hadou: the user employs pure, element-less energy (Hado), which is in reality a manifestation of the physical prowess of his own body. Thus, no attack may be absorbed by normal means, and if facing against a magic that specializes in energy absorption, only energy-class spells (such as the Demon Wave) may be absorbed.
    • Enhanced Reflexes: since the user employs melee assaults, quick dodges and approaches to unleash an onslaught of blows on his opponent, his reflexes are incredibly developed in order to suit these needs. As such, he's capable of dodging many dangerous spells with much more ease than his peers, even those who unleash a barrage of projectiles.
    • Short Cooldowns: he ain't going to let you get even a breather. His spells recharge faster than usual in most mages of his same rank.
    • Grievous Wounds: a large number of Mizark's higher ranked spells deal heavy damage to foes, causing them grievous internal wounds, cutting the ability to heal that damage (how much depends on the spell used). Duration of the effect depends on the spell.
    • Combo Locked: unfortunately for the opponent, Mizark's magic is quite brutal when it comes to blows, hence why most of his spells have ways to partially (or completely) incapacitate those who are hit by the spells in order to continue the assault. Stuns, dizziness, heavy damage to limbs... (depending on the spell).


    Weaknesses:

    • Personality change: the usage of Onisatsuken is the main reason why Mizark's personality changes so much during fights, even to the point of becoming vicious (sometimes), and although normally he is capable of conserving his morals and ethics, it is too volatile to be sure of it. He may even attack allies if they keep interfering in his way. People will ask themselves if that demon-like human is the same person as the Mizark they know, which will probably make his relationships much more complicated.
    • Easy injuries: given the traits of this magic, the user is far more prone to become much injured in battle than any long-range wizard, which means than more often than not, he's seen with wounds, despite his body being more resilient than average.
    • Weaponless: speaks on its own. The users of Onisatsuken do not use weapons of any type.
    • Movement impairing techniques: if the user can slow, stop or confine Mizark, most of his damage output gets weakened, given that he relies on overpowering the foe with savage, fast assaults.
    • Terrain Damage: even though it's mostly melee, the destructive power of Mizark's techniques may prove enough to cause wreck should they be used without caution. Given his volatile personality when it comes to fighting, it's better if he controls himself and refrains from fighting if necessary.
    • Unsupportive to allies: Demon Fist Magic focus on the foe and the user, and nothing else. As such, the user can only gain access to little to no supportive spells for his allies. Mizark is not your man when you need a buff.
    • Elementless: due to him employing pure physical energy, he lacks any elemental advantage, which may make things way harder than usual in certain jobs. He also lacks any elemental resistances, given to this same trait.




    Lineage:


    Unique Abilities:



    • Demonic Body: due to the characteristics of Azazel's magic, Mizark has toned his body to unsuspected limits. Onisatsuken offensive spells and basic melee strikes get a 10% damage bonus. Plus, he's also 10% more resistant to damage and injuries than your average wizard. Each rank-up adds 5% to both bonuses. Caps at 20% Current Bonus: 15%

    • Myth Destroyer: the user of Onisatsuken is expected to be taking down legends such as Gods and Demons by the usage of his body alone. Upon being transmitted to Mizark, this evolved and changed as well, focusing on their human counterparts. As such, Mizark gets a 50% damage bonus against God/Demon Slayers, and full/partial Demonesque Takeovers (Satan Soul, for example).

    • Whirlwind Sprint: In order to compensate for the partial lack of range of Demon Fist Magic, Mizark was trained to be able to use everything, even water or thin air, as a stepping stone, making him able to dart through the oceans or skies and enabling full-fledged three dimensional movement in order to maneuver far better than most mages. However, his time in the sky is limited: it escalates with the user's rank, doubling it upon reaching the next one, beginning with 2 posts at D-Rank. Maximum speed also escalates with his rank, beginning at 50 MPH, multiplying by 2 with each rank. He may not just stand mid-air (if he wants, he may stay in the same place by jumping slightly).

      Current max. time on air: 4 posts. Current Speed: 100 MPH

    • Brutal Strikes: All of Mizark's unarmed melee strikes do Heavy damage (1.5 of its rank) while being as hard to dodge as a Light one. Additionally, he is able to touch and hit mages in elemental or intangible forms.(Does this work in tandem with unarmed melee strikes with spells? If so then no. Not to mention you can't touch intangible mages/mages in elemental form.)




    SPELLS:
    D-Rank:

    C-Rank:

    Signature Spells:

    List of Spell Fusions: Locked


    _____________________________________________________________________________________


    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o3_500

    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o4_500

    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    paarthurnax
    paarthurnax

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 87
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Azazel
    Experience : 150

    Character Sheet
    First Skill: Demon Fist
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by paarthurnax 2nd September 2015, 2:25 am

    Brutal Strikes: No, they do not work in tandem with spells, only basic attacks.

    Rising Demon Blade:

    -Yes, the cooldown on the dizzy effect is separated from the move and begins once the effect is out.
    -The only ignored type of shield is a solid element, like ice (tooltip of the weakness clarified, just in case).
    -Cooldown increased, but only if it hits.
    -Removed the refreshing.

    Typhoon:
    -Yeah, the 5 times hit is merely flavor text. Damage caps apply normally. Increased the cooldown, albeit I dunno, cause one of the listed strengths of my magic is shorter cooldowns than usual :/

    Burning Pressure:
    -I meant that Mizark can keep grabbing someone to extend the duration of the move up to a maximum of 4 posts.
    -Also, movement is unrestricted. It just costs MP.
    -Also, I used the term drain, but Mizark does not get MP from it, so I changed the tooltip as well. -Got rid of the double damage, but also of a weakness to balance the spell.


    _____________________________________________________________________________________


    Completed Jobs:

    Mizark's Theme:

    Battle Theme:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Demon Fist Magic | Onisatsuken Magic

    Post by Mistress Venir 2nd September 2015, 4:39 pm

    C-Rank Spells:All of the CD's must be at least 3 posts (Unless Duration is longer than that)
    D-Rank Spells:All of the CD'S must be at least 2 posts(Unless Duration is longer than that)
    Burning Pressure: "thus causing further incapacitation of that part of the body." and "the foe cannot use the afflicted part for 2 of his posts upon escaping of this move" <- Movement is somewhat restricted (at least for the afflicted body part). By drain I didn't mean drain to you sorry, I meant in general the mage can't just lose 10 MP as well. You simply have too much going on in one spell. You can do the incapacitation thing with one part of their body, have the mage lose 10 MP, and all their spells cost more. That's essentially 3 effects for one spell.
    Lower CD'S:That's against site rules sorry o-o Lower CD's as a strength is too much


    _____________________________________________________________________________________


    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o3_500

    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o4_500

    Demon Fist Magic | Onisatsuken Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:

      Current date/time is 3rd June 2024, 11:07 am