Fairy Tail RP

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    Kitsune Vassel

    Crash Queen Runa
    Crash Queen Runa

    1 Year Anniversary- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 44
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 56.25

    Character Sheet
    First Skill: Crash
    Second Skill:
    Third Skill:

    Kitsune Vassel Empty Kitsune Vassel

    Post by Crash Queen Runa 7th August 2015, 11:52 pm

    Magic

    Primary Magic: Requips: Armory of Fantasy
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: The power of the mind is a magical thing, and those that are able to weaponize in whatever way is considered something to be feared. In this case Runa’s magic is taking the principles of requips, and does something quite interesting with it. Gifted at birth by the protection of the Shinigami, she was able to eventually learn that she had a unique grasp of things that weren’t supposed to exist. Her imagination was wide and expansive as she grew, making things around her….go oddly? The principle of Requips is actually something natural to her, but at the same time something more devastating. She retains the ability to not just summon weapons to her on a whim, but she is able to create weapons straight from her imagination.

    In combat and day to day life she uses this form of magic to either defend herself, or entertain others around her in a various of manners. Requips is a magic that is based around weaponry, and their abilities that are natural to it. This allows her to keep her opponents on their toes, and at the same time allows her to embrace her natural power.
    Strengths:

    • Weapons are only limited by her imagination
    • Her variety of weapons keeps her opponents on their toes
    • With the variety of magical weaponry is able to pull weapons of most elements as to assist in her situation
    Weaknesses:
    • As said early her magic is limited only by her imagination, that said if she can’t think of a weapon that could help her in that situation, she’s kinda fucked
    • Unlike most item based mages, the armaments of a Requiper is only temporary, and after a while will crack, or disappear.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • If her weapons are destroyed, she has to wait an additional post past their cool down to resummons them, as she has to put the image back together in her head.

    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities:
    Mind is the limit: Runa's magic being as it bases right from her mind allows her to create any number of weapons of weak quality. Weapons have to be described in each post, and unless empowered by a spell, may not have any ability.
    Hectic training: To be fully able to take full advantage of her gift, she spent many years being trained by the Shinigami that protects her, hardening her body and preparing herself so to make things useful. As such this increases her speed and reflex times by 20% each.
    Extended duration: Being as her weapons are literally figments of her imaginations, they’re more in tune with her than how other people use it. As such her weapons are all allowed an additional turn towards their duration, though this also requires them to have an additional post for cool down

    Spells:


    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

      Current date/time is 10th May 2024, 9:04 am