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    Thrust

    Gripheenix
    Gripheenix

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Approved Thrust

    Post by Gripheenix 26th May 2015, 1:22 pm

    Magic

    Primary Magic: Force Expulsion:  Thrust
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Thrust is such a simple sort of magic, that it's questionable whether or not it actually is magic.  The base concept is a violent eruption of pure kinetic energy, or force, outward from the source.  While it does not have a color to it, the shockwaves have been known to create distortions in the air, and they are often accompanied by a sonic boom.  This explosive energy is extremely short lived, and can be expelled from any part of the body.  However, the bursts can only originate from the caster itself, and can not be granted to another person or object.

    Jack has found a plethora of ways to utilize this power.  As might be expected, he mostly uses it in utility.  It is a fantastic movement tool, allowing quick, powerful bursts of speed, or giving an extra boost to a leap.  The sound alone can even prove useful in combat, as its volume may be enough to startle, or even deafen a sensitive target.  However, it does have a bite to go along with its loud bark.  From a point blank range, the concussive force of the blast can be powerful enough to break solid walls, and send things flying.

    Strengths:

    • Thrust, and the fighting style that accompanies it, is extremely quick, and offers an incredible amount of maneuverability.  The blasts, at base, are near instantaneous, and can come from any angle or surface on the user's body.
    • This magic is very versatile.  From movement, to attacking, to a well timed defense, the uses are not limitless, but they are many.
    • Given the speed of its activation, and lack of obvious tells, this can be used stealthily, so to speak.  That is to say, the user can mix uses into standard, hand-to-hand combat, and keep an opponent guessing, or even take them completely by surprise.


    Weaknesses:

    • There is a definite lack of range, as the bursts can only come from the caster's own body, meaning that an opponent that can attack from a distance, as well as keep that distance, will have a very clear advantage.
    • Thrust requires a very surprising amount of foresight, and knowledge of the physical laws of the world, to use properly.  When using it to move, the caster is, quite literally, throwing themselves around.  Without proper preparation, or calculations, one could collide with obstacles, or even end up tasting a fair share of dirt.  There are also considerations when using it offensively, as the blasts do have a recoil to them.  A locked elbow, could very well end up a broken elbow.
    • The way that this magic works makes it rather difficult to use against an opponent who uses a form of kinetic, or spatial manipulation, such as telekinesis.
    • It is most certainly not a magic suited for stealth, since the blasts do generate a boom, or at the very least, a loud pop.


    Lineage:
    Spoiler:

    Unique Abilities:
    Spontaneous Casting:  Thrust requires no incantations, nor physical gestures to use, and can be cast from any part of the body, so long as it is still connected to the user's nervous system.  This means that even with broken limbs, or under the effect of paralysis, the caster is still able to use the magic.
    Dense Frame:  In order to deal with the G-forces, and amount of physical force that this magic can utilize, the user's body, down to the very bone structure, has hardened, and become very dense, making it difficult to break, or even fracture.  It also has an added benefit of giving physical blows with elbows, knees, or heels a bit more damaging capability.
    Concussive Shape:  While the absolute nature of a concussive blast will always be more impacting than anything, a Thrust caster is able to manipulate the form of the blast, to a degree.  For example, expelling a burst from a fingertip may cause a narrow column of force, which can be better for punching a hole in something than, say, the sledgehammer that the whole fist would generate.


    Spells:

    D-Rank:

    (Notes for those reviewing:  I realize that this magic may be a bit unorthodox.  Can't really say for certain, since I only looked at a handful of examples.  I realize that I only have two listed spells.  Quite honestly, these are the only ones I can think of, that wouldn't technically be a higher rank in power.  I will give up any remainder D-Rank slots, under the pretenses that I most likely will not fill them.)


    Last edited by Gripheenix on 2nd June 2015, 10:27 pm; edited 4 times in total
    Gripheenix
    Gripheenix

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Approved Re: Thrust

    Post by Gripheenix 1st June 2015, 10:05 am

    Bumpity...
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 25
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Approved Re: Thrust

    Post by Hikachu 2nd June 2015, 6:44 am

    Heya, Hika here. c: So, as you can see, I'll be going over your magic~

    Gripheenix wrote:Magic

    Primary Magic: Force Expulsion:  Thrust
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Thrust is such a simple sort of magic, that it's questionable whether or not it actually is magic.  The base concept is a violent eruption of pure kinetic energy, or force, outward from the source.  While it does not have a color to it, the shockwaves have been known to create distortions in the air, and they are often accompanied by a sonic boom.  This explosive energy is extremely short lived, and can be expelled from any part of the body.  However, the bursts can only originate from the caster itself, and can not be granted to another person or object.

    Jack has found a plethora of ways to utilize this power.  As might be expected, he mostly uses it in utility.  It is a fantastic movement tool, allowing quick, powerful bursts of speed, or giving an extra boost to a leap.  The sound alone can even prove useful in combat, as its volume may be enough to startle, or even deafen a sensitive target.  However, it does have a bite to go along with its loud bark.  From a point blank range, the concussive force of the blast can be powerful enough to break solid walls, and send things flying.

    Strengths:

    • Thrust, and the fighting style that accompanies it, is extremely quick, and offers an incredible amount of maneuverability.  The blasts, at base, are near instantaneous, and can come from any angle or surface on the user's body.
    • This magic is very versatile.  From movement, to attacking, to a well timed defense, the uses are not limitless, but they are many.
    • Given the speed of its activation, and lack of obvious tells, this can be used stealthily, so to speak.  That is to say, the user can mix uses into standard, hand-to-hand combat, and keep an opponent guessing, or even take them completely by surprise.


    Weaknesses:

    • There is a definite lack of range, as the bursts can only come from the caster's own body, meaning that an opponent that can attack from a distance, as well as keep that distance, will have a very clear advantage.
    • Thrust requires a very surprising amount of foresight, and knowledge of the physical laws of the world, to use properly.  When using it to move, the caster is, quite literally, throwing themselves around.  Without proper preparation, or calculations, one could collide with obstacles, or even end up tasting a fair share of dirt.  There are also considerations when using it offensively, as the blasts do have a recoil to them.  A locked elbow, could very well end up a broken elbow.
    • The way that this magic works makes it rather difficult to use against an opponent who uses a form of kinetic, or spatial manipulation, such as telekinesis.
    • It is most certainly not a magic suited for stealth, since the blasts do generate a boom, or at the very least, a loud pop.


    Lineage:
    Spoiler:

    Unique Abilities:
    Spontaneous Casting:  Thrust requires no incantations, nor physical gestures to use, and can be cast from any part of the body, so long as it is still connected to the user's nervous system.  This means that even with broken limbs, or under the effect of paralysis, the caster is still able to use the magic.
    Dense Frame:  In order to deal with the G-forces, and amount of physical force that this magic can utilize, the user's body, down to the very bone structure, has hardened, and become very dense, making it difficult to break, or even fracture.  It also has an added benefit of giving physical blows with elbows, knees, or heels a bit more damaging capability.
    Concussive Shape:  While the absolute nature of a concussive blast will always be more impacting than anything, a Thrust caster is able to manipulate the form of the blast, to a degree.  For example, expelling a burst from a fingertip may cause a narrow column of force, which can be better for punching a hole in something than, say, the sledgehammer that the whole fist would generate.


    Spells:

    D-Rank:

    (Notes for those reviewing:  I realize that this magic may be a bit unorthodox.  Can't really say for certain, since I only looked at a handful of examples.  I realize that I only have two listed spells.  Quite honestly, these are the only ones I can think of, that wouldn't technically be a higher rank in power.  I will give up any remainder D-Rank slots, under the pretenses that I most likely will not fill them.)

    Edits are in this colour. Don't worry about your extra D-Rank slots. You can fill them up anytime, or exchange them, if you wish. ^^ You got a really cool magic, by the way, though it is slightly complicated lol.


    _____________________________________________________________________________________


    Thrust JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Gripheenix
    Gripheenix

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Approved Re: Thrust

    Post by Gripheenix 2nd June 2015, 6:59 am

    Thanks for the review!

    I've edited in the changes requested, with a bit of liberty taken... But, I do have a question: What are the rulings on upgrading a spell in the future? Meaning, if I wanted to make a stronger, better version of Burst (which I will, most likely, want to do eventually, just to be able to use it more/more frequently), would it be best to make it a completely 'new' spell, that does basically the same thing, or just erase the D-Rank version, in place of a higher ranked one?
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 25
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Approved Re: Thrust

    Post by Hikachu 2nd June 2015, 8:01 pm

    Gripheenix wrote:Magic

    Primary Magic: Force Expulsion:  Thrust
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Thrust is such a simple sort of magic, that it's questionable whether or not it actually is magic.  The base concept is a violent eruption of pure kinetic energy, or force, outward from the source.  While it does not have a color to it, the shockwaves have been known to create distortions in the air, and they are often accompanied by a sonic boom.  This explosive energy is extremely short lived, and can be expelled from any part of the body.  However, the bursts can only originate from the caster itself, and can not be granted to another person or object.

    Jack has found a plethora of ways to utilize this power.  As might be expected, he mostly uses it in utility.  It is a fantastic movement tool, allowing quick, powerful bursts of speed, or giving an extra boost to a leap.  The sound alone can even prove useful in combat, as its volume may be enough to startle, or even deafen a sensitive target.  However, it does have a bite to go along with its loud bark.  From a point blank range, the concussive force of the blast can be powerful enough to break solid walls, and send things flying.

    Strengths:

    • Thrust, and the fighting style that accompanies it, is extremely quick, and offers an incredible amount of maneuverability.  The blasts, at base, are near instantaneous, and can come from any angle or surface on the user's body.
    • This magic is very versatile.  From movement, to attacking, to a well timed defense, the uses are not limitless, but they are many.
    • Given the speed of its activation, and lack of obvious tells, this can be used stealthily, so to speak.  That is to say, the user can mix uses into standard, hand-to-hand combat, and keep an opponent guessing, or even take them completely by surprise.


    Weaknesses:

    • There is a definite lack of range, as the bursts can only come from the caster's own body, meaning that an opponent that can attack from a distance, as well as keep that distance, will have a very clear advantage.
    • Thrust requires a very surprising amount of foresight, and knowledge of the physical laws of the world, to use properly.  When using it to move, the caster is, quite literally, throwing themselves around.  Without proper preparation, or calculations, one could collide with obstacles, or even end up tasting a fair share of dirt.  There are also considerations when using it offensively, as the blasts do have a recoil to them.  A locked elbow, could very well end up a broken elbow.
    • The way that this magic works makes it rather difficult to use against an opponent who uses a form of kinetic, or spatial manipulation, such as telekinesis.
    • It is most certainly not a magic suited for stealth, since the blasts do generate a boom, or at the very least, a loud pop.


    Lineage:
    Spoiler:

    Unique Abilities:
    Spontaneous Casting:  Thrust requires no incantations, nor physical gestures to use, and can be cast from any part of the body, so long as it is still connected to the user's nervous system.  This means that even with broken limbs, or under the effect of paralysis, the caster is still able to use the magic.
    Dense Frame:  In order to deal with the G-forces, and amount of physical force that this magic can utilize, the user's body, down to the very bone structure, has hardened, and become very dense, making it difficult to break, or even fracture.  It also has an added benefit of giving physical blows with elbows, knees, or heels a bit more damaging capability.
    Concussive Shape:  While the absolute nature of a concussive blast will always be more impacting than anything, a Thrust caster is able to manipulate the form of the blast, to a degree.  For example, expelling a burst from a fingertip may cause a narrow column of force, which can be better for punching a hole in something than, say, the sledgehammer that the whole fist would generate.


    Spells:

    D-Rank:

    (Notes for those reviewing:  I realize that this magic may be a bit unorthodox.  Can't really say for certain, since I only looked at a handful of examples.  I realize that I only have two listed spells.  Quite honestly, these are the only ones I can think of, that wouldn't technically be a higher rank in power.  I will give up any remainder D-Rank slots, under the pretenses that I most likely will not fill them.)

    You don't have to replace anything, your D-Rank spells can stay as it is unless you want to change them. When you rank up and you wish to upgrade your spell, create a completely new spell under the C-Ranks and make a better version of the old one. ^^


    _____________________________________________________________________________________


    Thrust JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Gripheenix
    Gripheenix

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Approved Re: Thrust

    Post by Gripheenix 2nd June 2015, 10:33 pm

    Edited in the above mentioned note, as a side note.

    And, thanks for the clarification. I think I have a more clear picture now, of how this will all evolve in the future.
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 25
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Approved Re: Thrust

    Post by Hikachu 2nd June 2015, 11:47 pm

    Perfect. I deem this as ...

    Thrust YdROJZD


    _____________________________________________________________________________________


    Thrust JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme


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