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    Thanan's Accelerant Plant Arc [Done!]

    Thanan
    Thanan

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 40
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Accelerant Plant Arc
    Second Skill:
    Third Skill:

    Thanan's Accelerant Plant Arc [Done!] Empty Thanan's Accelerant Plant Arc [Done!]

    Post by Thanan 1st May 2015, 11:57 pm

    Magic
       

       Primary Magic: Accelerant Plant Arc
       Secondary Magic: N/A
       Caster or Holder: Caster
       Description: Accelerant Plant Arc is an ancient magic that was a branch magic of Great Tree Arc. It was created originally by an ambitious wizard who sought to build upon the essentials of Great Tree Arc and extend it to fit plants in general. His studies created a new magic which he deemed Accelerant Plant Arc, as it was focused around the almost instantaneous creation of plant life. Poisonous plants, herbs with healing properties, sentient plants or even becoming one with plants themselves; all of these things and more were feats accomplished by this mage.

    As it was a magic developed entirely through his own research, he wanted to keep the glory to himself as much as possible for his discoveries. As he grew to an elderly age, however, he realized that he had to have a way of passing on this knowledge to future generations.

    And so, the wizard, on his deathbed, implanted his son with a seed containing all of the knowledge of Accelerant Plant Arc, stating that only those within the family should have subsequent ability to perform the magic.

    The seed itself blessed the user with enhanced physical capabilities when "activated" via concentration.

    And so it became a family tradition to implant the youngest member of the family at the time of the eldest member's death, with the knowledge of Accelerant Plant Arc. The seed would reside next to the user's heart, directly attached to it so that if the user dies without passing on the seed, the seed would explode and all knowledge of the magic would be lost forever. It was a firm belief that it was better for the magic to disappear than for someone outside of the family to harvest its power.

    Thanan awakened to this power one fateful evening which he'll never forget.

    He uses it much the way it was intended: to eliminate or incapacitate the target by any means necessary. As the magic can vary in usage from poison, healing, buffing, or just plain brute force, Thanan takes full advantage of all of these qualities and treats the magic like a tool for assassination. While it's true that brute force is an option, he prefers the quick creation and attacks that the magic was once renowned for. While it's possible to use this magic at mid or long range, Thanan also prefers to be up close and personal with his moveset, dodging and weaving while countering with potentially lethal poisons or plants.

       Strengths:

    • Versatility: Thanan can make use of almost every type of spell with the magical plants he creates. Poisons, healing, buffs and debuffs, or even directly offensive attacks. There are many possibilities with this magic.

    • Water: Some water spells may enhance the spells by increasing the growth of the magic.

    • Fast: As part of its namesake, it allows for growth of plants at a speed rivaling that of Time Arc's creation or destruction process. Attempting to outspeed the growth of the plants can prove to be a challenge.



       Weaknesses:

    • Fire: Plants are naturally weak to fire. Therefore, fire and fire magic will deal 50% more damage to Thanan and his creations.

    • Time: Magic related to the slowing down, stopping or fast forwarding of time are obvious counters to this magic. Not only can such magic nullify the fast growth of the plants, but can erase them entirely by fast forwarding their lifespans.

    • Lack of light: Not necessarily sunlight, but Thanan will require some form of light whether it be electric light, artificial light, fire or even moonlight, to use his stronger spells. As a result, Thanan cannot use spells A rank or higher without some form of light surrounding his body.

    • Darkness: Expanding on the last point, magics that create darkness of some shape or form to block out light sources will severely limit Thanan's options for his strongest spells and potential trump cards.



       Lineage: Dragon's Blood

    Spoiler:
       
    Unique Abilities:

    Vulnera Shift: Thanan activates his seed, temporarily sacrificing 30% defensive power for a 30% increase in speed. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Stalwara Shift or Ultimata Shift

    Stalwara Shift: Thanan activates his seed, temporarily sacrificing 30% speed for a 30% increase in defensive power. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Vulnera Shift or Ultimata Shift.

    Ultimata Shift: Thanan exerts his seed into a state of overdrive. For 4 posts, he will passively heal 5% of his HP per post and increase speed and defense each by 20%. Can only be used once per topic. After using this in a topic, Ultimata Shift can't be used again until making a 300 word resting topic detailing how Thanan recovered from his usage of Ultimata Shift. Vulnera and Stalwara Shift also can't be used until said topic is completed. Ultimata Shift can't be used at the same time as Vulnera or Stalwara.


       Spells:

       Name: Hangnail
       Rank: D
       Type: Offensive
        Duration: 2 posts
       Cooldown: 3 posts
       Description: Thanan produces a thick layer of wood over his index finger, which he points at his enemy. Moments later, the spike of wood fires from his finger like a bullet and towards wherever Thanan was pointing at the time. The spike travels at 15 m/s and has a range of 15 meters. If it makes contact with a living thing, they will be dealt poison damage over time as the poison from the spike seeps into their flesh. The poison will deal damage equivalent to 1/2 a D rank spell over a period of 2 posts.
       
    Strengths:


    • Fast: It comes out quickly and suddenly.
    • Subtle: The wood forming on Thanan's finger is subtle enough that it can be hard to notice.
    • Poisonous: If they're hit, poison will spread throughout the target's body, dealing constant pain for 2 posts.



       Weaknesses:


    • Fire: A single D rank fire spell is enough to destroy this spell.
    • Power: Due to being nothing more than a shard of wood, it heavily lacks in power.
    • Solid objects: Though magical, it is still wood. Anything harder than wood could easily deflect it.
    • Wind: A powerful gust of wind could potentially throw the shard off course and miss its mark.





       Name: Venus Rose
       Rank: D
       Type: Offensive
        Duration: 3 posts
       Cooldown: 4 posts
       Description: Thanan summons a gigantic plant in front of him that sits slightly taller and wider than his own body, which looks like an oversized venus flytrap mixed with a rose. It opens its mouth and fires a gigantic seed the size of a basketball out of its mouth towards Thanan's desired target. It fires one per post towards the same target it originally shot at, each dealing 1/2 D rank damage. The seeds move at 5 m/s, and can be fired up to 8 meters before they fall to the ground. It can take up to 2 D rank spells, 4 D rank water spells or 1 D rank fire spell for it to be destroyed.

       Strengths:


    • Turret: Venus Rose works as a turret, effectively keeping the enemy on their toes with a barrage.
    • Defense: Venus Rose, with its quick summons, can also be used as a last minute defense against an incoming attack.
    • Growth: If one of the seeds is hit by a water spell of D rank strength without destroying it, it will grow in power to the strength of a D rank attack on impact.


       Weaknesses:


    • Fire: A single D rank fire spell is enough to not only destroy any of the seeds, but Venus Rose itself.
    • Immobile: Venus Rose can only stay in the spot it was summoned to, rooted to the ground, and its only movement can be turning around to fire at a moving target.
    • Vulnerable: It is very much a sitting duck. Due to it only being able to fire once per post, it is completely vulnerable at all other points during a fight.
    • Earth: As it is rooted in the ground, destroying the ground underneath Venus Rose would result in it losing its footing and being unable to do much of anything.





       Name: Orchid of Gaia
       Rank: D
       Type: Supportive
       Duration: 2 posts (Held; disappears once used or after 2 posts of not being used)
       Cooldown: 3 posts
       Description: Thanan summons a single orchid which radiates a faint light around it. Putting it to his nose and inhaling the aroma of the flower, his wounds begin to close up at a faster rate and he can feel his body strengthening. Heals minor injuries and 5% of his maximum HP.

       Strengths:


    • Quick: A quick method of healing that doesn't require much preparation or waiting to use.
    • Light: Theoretically it could be used as a way of temporarily bypassing the Accelerant Plant Arc weakness of needing light by providing some. Can also be used to light dark places.
    • Convenience: As it's a flower, it can be held and carried around while fighting, or given to another person.


       Weaknesses:


    • Spells: Not just fire, but a single offensive spell of any kind is enough to destroy this flower.
    • Ground: Having solid ground is required to create the flower.
    • Wind: A gust of wind could easily knock the flower from a person's hand.
    • Minor injuries: It can only heal minor injuries and seal up minor cuts and bruises. Broken bones or deep gashes will not be affected at all.





    Name: Snapdragon Fist
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: A mass of thorny vines, wood and vegetation surround Thanan's arm all the way up to just past his elbow, completely covering it like armor. He rushes his opponent with it, aiming a punch that deals D rank damage if it hits.
    Strengths:


    • Speed: This spell makes good use of Thanan's speed, closing the gap for a quick and powerful hit.
    • Pseudo-Armor: For the post that this spell is used in, Snapdragon Fist can block attacks much the same way a weapon could. It can take up to 2 D rank spells, 4 D rank water spells or 1 D rank fire spell before being destroyed.
    • Armor Piercing: The thorns that surround the arm, enchanted by magic, are strong enough that they're capable of piercing at least partway through armor.


    Weaknesses:


    • Fire: A single D rank fire spell is enough to destroy Snapdragon Fist and potentially the user as well, as it's linked to his arm.
    • Close Range: As it requires direct contact it may be hard to land the attack as opposed to a ranged one.
    • Faster Opponents: Relying on being faster than the target, should one be even faster than Thanan it would prove challenging to land this spell.
    • One Less Hand: For the post that the spell is used, Thanan cannot use his affected arm to do anything.





       List of Spell Fusions:

       Name Name of the Spell )
       Rank: (What rank is your spell? H, S, A, B, C, or D)
       Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
       Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Thanan on 4th May 2015, 1:44 pm; edited 2 times in total
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Thanan's Accelerant Plant Arc [Done!] Empty Re: Thanan's Accelerant Plant Arc [Done!]

    Post by Thorn 4th May 2015, 3:23 am

    Thanan wrote:Magic
       

       Primary Magic: Accelerant Plant Arc
       Secondary Magic: N/A
       Caster or Holder: Caster
       Description: Accelerant Plant Arc is an ancient magic that was a branch magic of Great Tree Arc. It was created originally by an ambitious wizard who sought to build upon the essentials of Great Tree Arc and extend it to fit plants in general. His studies created a new magic which he deemed Accelerant Plant Arc, as it was focused around the almost instantaneous creation of plant life. Poisonous plants, herbs with healing properties, sentient plants or even becoming one with plants themselves; all of these things and more were feats accomplished by this mage.

    As it was a magic developed entirely through his own research, he wanted to keep the glory to himself as much as possible for his discoveries. As he grew to an elderly age, however, he realized that he had to have a way of passing on this knowledge to future generations.

    And so, the wizard, on his deathbed, implanted his son with a seed containing all of the knowledge of Accelerant Plant Arc, stating that only those within the family should have subsequent ability to perform the magic.

    The seed itself blessed the user with enhanced physical capabilities when "activated" via concentration.

    And so it became a family tradition to implant the youngest member of the family at the time of the eldest member's death, with the knowledge of Accelerant Plant Arc. The seed would reside next to the user's heart, directly attached to it so that if the user dies without passing on the seed, the seed would explode and all knowledge of the magic would be lost forever. It was a firm belief that it was better for the magic to disappear than for someone outside of the family to harvest its power.

    Thanan awakened to this power one fateful evening which he'll never forget.

    He uses it much the way it was intended: to eliminate or incapacitate the target by any means necessary. As the magic can vary in usage from poison, healing, buffing, or just plain brute force, Thanan takes full advantage of all of these qualities and treats the magic like a tool for assassination. While it's true that brute force is an option, he prefers the quick creation and attacks that the magic was once renowned for. While it's possible to use this magic at mid or long range, Thanan also prefers to be up close and personal with his moveset, dodging and weaving while countering with potentially lethal poisons or plants.

       Strengths:

    • Versatility: Thanan can make use of almost every type of spell with the magical plants he creates. Poisons, healing, buffs and debuffs, or even directly offensive attacks. There are many possibilities with this magic.

    • Resistant to Water: Thanan and his plants are resistant to water and water related magics. Water deals 50% less damage to him and his creations. its fine on your creations but not you if you want something like that it would be max of 25% and a unique ability not a strength

    • Fast: As part of its namesake, it allows for growth of plants at a speed rivaling that of Time Arc's creation or destruction process. Attempting to outspeed the growth of the plants can prove to be a challenge.



       Weaknesses:

    • Fire: Plants are naturally weak to fire. Therefore, fire and fire magic will deal 50% more damage to Thanan and his creations.

    • Time: Magic related to the slowing down, stopping or fast forwarding of time are obvious counters to this magic. Not only can such magic nullify the fast growth of the plants, but can erase them entirely by fast forwarding their lifespans.

    • Lack of light: Not necessarily sunlight, but Thanan will require some form of light whether it be electric light, artificial light, fire or even moonlight, to use his stronger spells. As a result, Thanan cannot use spells A rank or higher without some form of light surrounding his body.

    • Darkness: Expanding on the last point, magics that create darkness of some shape or form to block out light sources will severely limit Thanan's options for his strongest spells and potential trump cards.



       Lineage: Dragon's Blood

    Spoiler:
       
    Unique Abilities:

    Vulnera Shift: Thanan activates his seed, temporarily sacrificing 30% defensive power for a 30% increase in speed. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Stalwara Shift or Ultimata Shift

    Stalwara Shift: Thanan activates his seed, temporarily sacrificing 30% speed for a 30% increase in defensive power. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Vulnera Shift or Ultimata Shift. you cant use the aboth two at the same time

    Ultimata Shift: Thanan exerts his seed into a state of overdrive. For 4 posts, he will passively heal 5% of his HP per post, replenish all spells currently on cooldown, halve the MP cost of all spells and increase speed and defense each by 20%. Can only be used once per topic. After using this in a topic, Ultimata Shift can't be used again until making a 400 word resting topic detailing how Thanan recovered from his usage of Ultimata Shift. Vulnera and Stalwara Shift also can't be used until said topic is completed. ok the bits i dont think you should be able to do are replenish all spells currently on cooldown and halve the MP cost of all spells also you can not use this at the same time as the two abouth


       Spells:

       Name: Hangnail
       Rank: D
       Type: Offensive
        Duration: 2 posts
       Cooldown: 3 posts
       Description: Thanan produces a thick layer of wood over his index finger, which he points at his enemy. Moments later, the spike of wood fires from his finger like a bullet and towards wherever Thanan was pointing at the time. The spike travels at 15 m/s and has a range of 15 meters. If it makes contact with a living thing, they will be dealt poison damage over time as the poison from the spike seeps into their flesh. what is the poison damage
       
    Strengths:


    • Fast: It comes out quickly and suddenly.
    • Subtle: The wood forming on Thanan's finger is subtle enough that it can be hard to notice.
    • Poisonous: If they're hit, poison will spread throughout the target's body, dealing constant pain for 2 posts.



       Weaknesses:


    • Fire: A single D rank fire spell is enough to destroy this spell.
    • Power: Due to being nothing more than a shard of wood, it heavily lacks in power.
    • Solid objects: Though magical, it is still wood. Anything harder than wood could easily deflect it.
    • Wind: A powerful gust of wind could potentially throw the shard off course and miss its mark.





       Name: Venus Rose
       Rank: D
       Type: Offensive
        Duration: 3 posts
       Cooldown: 4 posts
       Description: Thanan summons a gigantic plant in front of him that sits slightly taller and wider than his own body, which looks like an oversized venus flytrap mixed with a rose. It opens its mouth and fires a gigantic seed the size of a basketball out of its mouth towards Thanan's desired target. It fires one per post towards the same target it originally shot at, each dealing D rank damage Ok they would mot do a full D ramk each it would e max of 1/2 D rank damage each. The seeds move at 5 m/s, and can be fired up to 8 meters before they fall to the ground. It can take up to 2 D rank spells, 4 D rank water spells or 1 D rank fire spell for it to be destroyed.

       Strengths:


    • Turret: Venus Rose works as a turret, effectively keeping the enemy on their toes with a barrage.
    • Defense: Venus Rose, with its quick summons, can also be used as a last minute defense against an incoming attack.
    • Growth: If one of the seeds is hit by a water spell of D rank strength without destroying it, it will grow in power to the strength of a C rank attack on impact. ok this is to powerful i would say a max of 1 D rank


       Weaknesses:


    • Fire: A single D rank fire spell is enough to not only destroy any of the seeds, but Venus Rose itself.
    • Immobile: Venus Rose can only stay in the spot it was summoned to, rooted to the ground, and its only movement can be turning around to fire at a moving target.
    • Vulnerable: It is very much a sitting duck. Due to it only being able to fire once per post, it is completely vulnerable at all other points during a fight.
    • Earth: As it is rooted in the ground, destroying the ground underneath Venus Rose would result in it losing its footing and being unable to do much of anything.





       Name: Orchid of Gaia
       Rank: D
       Type: Supportive
       Duration: 2 posts (Held; disappears once used or after 2 posts of not being used)
       Cooldown: 3 posts
       Description: Thanan summons a single orchid which radiates a faint light around it. Putting it to his nose and inhaling the aroma of the flower, his wounds begin to close up at a faster rate and he can feel his body strengthening. Heals minor injuries and 5% of his maximum HP.

       Strengths:


    • Quick: A quick method of healing that doesn't require much preparation or waiting to use.
    • Light: Theoretically it could be used as a way of temporarily bypassing the Accelerant Plant Arc weakness of needing light by providing some. Can also be used to light dark places.
    • Convenience: As it's a flower, it can be held and carried around while fighting, or given to another person.


       Weaknesses:


    • Spells: Not just fire, but a single offensive spell of any kind is enough to destroy this flower.
    • Ground: Having solid ground is required to create the flower.
    • Wind: A gust of wind could easily knock the flower from a person's hand.
    • Minor injuries: It can only heal minor injuries and seal up minor cuts and bruises. Broken bones or deep gashes will not be affected at all.





    Name: Snapdragon Fist
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts the minimum for D rank is 3 posts
    Description: A mass of thorny vines, wood and vegetation surround Thanan's arm all the way up to just past his elbow, completely covering it like armor. He rushes his opponent with it, aiming a punch that deals D rank damage if it hits.
    Strengths:


    • Speed: This spell makes good use of Thanan's speed, closing the gap for a quick and powerful hit.
    • Pseudo-Armor: For the post that this spell is used in, Snapdragon Fist can block attacks much the same way a weapon could. It can take up to 2 D rank spells, 4 D rank water spells or 1 D rank fire spell before being destroyed.
    • Armor Piercing: The thorns that surround the arm, enchanted by magic, are strong enough that they're capable of piercing at least partway through armor.


    Weaknesses:


    • Fire: A single D rank fire spell is enough to destroy Snapdragon Fist and potentially the user as well, as it's linked to his arm.
    • Close Range: As it requires direct contact it may be hard to land the attack as opposed to a ranged one.
    • Faster Opponents: Relying on being faster than the target, should one be even faster than Thanan it would prove challenging to land this spell.
    • One Less Hand: For the post that the spell is used, Thanan cannot use his affected arm to do anything.





       List of Spell Fusions:

       Name Name of the Spell )
       Rank: (What rank is your spell? H, S, A, B, C, or D)
       Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
       Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    Thanan's Accelerant Plant Arc [Done!] S6Eaz9K
    Thanan
    Thanan

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 40
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Accelerant Plant Arc
    Second Skill:
    Third Skill:

    Thanan's Accelerant Plant Arc [Done!] Empty Re: Thanan's Accelerant Plant Arc [Done!]

    Post by Thanan 4th May 2015, 9:36 am

    Edited.


    _____________________________________________________________________________________

    Thanan's Accelerant Plant Arc [Done!] OxNOts7
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Thanan's Accelerant Plant Arc [Done!] Empty Re: Thanan's Accelerant Plant Arc [Done!]

    Post by Thorn 4th May 2015, 10:27 am

    its good but you missed this

    * Resistant to Water: Thanan and his plants are resistant to water and water related magics. Water deals 50% less damage to him and his creations. its fine on your creations but not you if you want something like that it would be max of 25% and a unique ability not a strength


    _____________________________________________________________________________________

    Thanan's Accelerant Plant Arc [Done!] S6Eaz9K
    Thanan
    Thanan

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 40
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Accelerant Plant Arc
    Second Skill:
    Third Skill:

    Thanan's Accelerant Plant Arc [Done!] Empty Re: Thanan's Accelerant Plant Arc [Done!]

    Post by Thanan 4th May 2015, 1:45 pm

    Ah, forgot that one. Changed it.


    _____________________________________________________________________________________

    Thanan's Accelerant Plant Arc [Done!] OxNOts7
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Thanan's Accelerant Plant Arc [Done!] Empty Re: Thanan's Accelerant Plant Arc [Done!]

    Post by Thorn 4th May 2015, 2:09 pm

    ok Approved


    _____________________________________________________________________________________

    Thanan's Accelerant Plant Arc [Done!] S6Eaz9K

      Current date/time is 16th May 2024, 8:16 pm