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    Katsu's Celestial Magic W.I.P

    Katsu Arakawa
    Katsu Arakawa

    Player 
    Lineage : Shinokishi: Kinght of Death
    Position : None
    Posts : 4
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Katsu's Celestial Magic W.I.P Empty Katsu's Celestial Magic W.I.P

    Post by Katsu Arakawa 6th March 2015, 9:06 pm

    Celestial Spirit

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:

    Celestial Spirit is a magic that calls on creatures based off of the constellations, all having different strengths and abilities. These are used as guardians and attackers to protect the summoner who hold's their contact. Celestial Spirit's have two classes, the low class silver keys and high class gold keys

    Katsu himself favors the mid-range position, so Celestial Spirit magic helps him to stay in that position by keeping the enemy from getting too close while still managing to get some damage done. While some spirits may be used for defending he normally will use spirits who he knows work well together, exploiting their teamwork for a quick win.

    Strengths:

    +Celestial Spirits are sentient and are able to think for themselves without orders from the summoner

    +Spirits cannot be killed, merely sent back to their dimension

    +If spirits go out of control they can be forcibly de-summoned back to their world

    Weaknesses:

    -Katsu himself has no abilities other than summoning the spirits so if they are defeated/unable to protect him it will leave him vulnerable to attack

    -The spirits have their own thoughts and feelings which may cause them to become irritated or outright refuse to help out Katsu

    -Having many Celestial Spirits out at once is very draining to the user due to the amount of gates being kept open


    Lineage:
    Lineage:
    Unique Abilities:

    Spirit Sensing- Due to being in constant presence of Celestial Spirits Katsu is able to passively distinguish a human from a spirit

    Multiple Summoning- Katsu may open more than one gate

    Forced Gate Closure- Katsu can forcibly close the gates of his own spirits even if they have been possessed.

    Spells:


    Name: Gate of the Chained Maiden: Andromeda
    Rank: D
    Type: Offensive
    Duration:3 posts
    Cooldown: 4
    Description:
    Andromeda:

    The key of Andromeda is that of a figure chained against a rock, surrounded by birds.
    Strengths:
    Weaknesses:

    Chain Wrapping:

    Andromeda is cursed with a large fear of birds, if she sees anything that even slightly resembles it ally or not she will become incapable of battle.

    Andromeda's contract states that she may not be summoned in a place where birds are currently in. Also, she may never be summoned alongside Cetus.

    If Andromeda herself is hit by opponents than she will be unable to manipulate her chains, all currently in use will fall to the ground uselessly.

      Current date/time is 20th May 2024, 6:33 am