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    Armory Magic

    TornadoHead
    TornadoHead

    1 Year Anniversary- Player 
    Lineage : Beast Pride
    Position : None
    Posts : 23
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : James Raynor
    Experience : 0

    Character Sheet
    First Skill: Armory Magic
    Second Skill:
    Third Skill:

    Armory Magic Empty Armory Magic

    Post by TornadoHead 29th October 2012, 9:47 am

    Primary Magic: Armory Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Armory magic is basically magic that lets you summon weaponry from the user's desired armory. In Torn's case he chose the modern-day military armory, making him summon pistols to nukes. The kind of weapon the user can summon depends on his strength. The stronger you are, the more lethal the weapon. The weapons cast can have elemental effects once loaded with element-enhanced magazines. But at first, all of them are normal bullets. The bullets are materialized magic energy which means the ammo is infinite but needs to reload every after a few rounds depending on the weapon summoned.
    Strengths: The magic is diverse because you can summon a weapon that will fir the situation. The bullets are normal and real, so if you get hit, you die. Especially when the Sniper Rifle or the Rocket Launcher is directly fired to a human being.
    Weaknesses: The weapons summoned depend on the user's current magic energy. Meaning if he is drained he cannot summon any weapon. And there is nothing really special about because they are just normal weapons that were summoned. Meaning a the bullets from the weapons cannot penetrate defenses with a solid molecular structure.
    Abilities/Powers:
    - Excellent marksmanship
    -Keen senses

    Name: Pistol
    Rank: D
    Type: Normal
    Description: Summons a pistol
    Strengths: Easy to handle because it needs little magic energy. Good at point-blank range. One magazine last for three posts. Lasts until broken or cast away by caster.
    Weaknesses: After 3 posts, it needs to reload for 1 post. Bullets cannot penetrate any material except light clothing. Easily broken by any attack of any element except wind, and water.
    Cooldown: 2 posts
    Duration: 20 posts

    Name: Machine Gun
    Rank: D
    Type: Normal
    Description: Summons a machine gun
    Strengths: Has a range of about 30 meters. Good for suppressing enemies slightly harder to handle than pistol because it needs a decent amount of magic energy. One magazine lasts for about 5 posts. Lasts for about 3 posts or until cast away by caster.
    Weaknesses: After 5 posts, it needs to reload for 1 post. Bullets cannot penetrate any material except light clothing. Easily broken by any attack of any element except wind, and water.
    Cooldown: 4 posts
    Duration: 3 posts

    Name: Rocket Launcher
    Rank: D
    Type: Normal
    Description: Summons an RPG
    Strengths:Hard to handle because it needs a lot of magic energy. Deals a moderate amount of damage to the main target and to the area around it. Has a range of 30 meters and can penetrate weak defensive spells. Strong defensive spells from C need two shots from RPG. Higher defensive spells cannot be penetrated. 1 post = one shot. Lasts for 2 posts or until cast away by caster.
    Weaknesses: After 1 posts, it needs to reload for 2 post. Rockets cannot penetrate high ranking defensive spells. Easily broken by any attack of any element except wind, and water.
    Cooldown: 4 posts
    Duration: 2 posts

    Name: Sniper Rifle
    Rank: D
    Type: Normal
    Description: Summons a Sniper Rifle
    Strengths: Powerful gun, needs a lot of magic energy. Fires a high velocity bullet that can penetrate thin walls and defensive spells with a rank of D, two shots for C . Has a range of 50 meters It can fire one shot then it needs to reload. Lasts for 2 posts or until cast away by caster.
    Weaknesses: After 1 posts, it needs to reload for 2 post. Bullets cannot penetrate high ranking defensive spells. Easily broken by any attack of any element except wind, and water.
    Cooldown: 5 posts
    Duration: 2 posts


    Last edited by TornadoHead on 7th November 2012, 3:48 pm; edited 3 times in total
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by Alleria 31st October 2012, 3:00 am

    You might want to look at other magic applications.
    Im a fan of short straightforward applications but yours is really short.
    You might want add more description to them and describing the duration doesn't really count as a strength and weakness, hint for weakness weapon summoned disappears if attacked directly or if used to block incoming attacks.


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    TornadoHead
    TornadoHead

    1 Year Anniversary- Player 
    Lineage : Beast Pride
    Position : None
    Posts : 23
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : James Raynor
    Experience : 0

    Character Sheet
    First Skill: Armory Magic
    Second Skill:
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by TornadoHead 31st October 2012, 8:46 am

    I iz done with it. :D
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by Alleria 2nd November 2012, 4:15 pm

    suggestion, why not make a magic called ammo reload that way you can prolong the duration say 10 duration and reload after 5 posts.
    your range is a bit far though ry lowering it 15 - 30, rifle 50


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    TornadoHead
    TornadoHead

    1 Year Anniversary- Player 
    Lineage : Beast Pride
    Position : None
    Posts : 23
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : James Raynor
    Experience : 0

    Character Sheet
    First Skill: Armory Magic
    Second Skill:
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by TornadoHead 3rd November 2012, 6:01 am

    Editz complete. Thanks for the suggestion, but I'm OK without that spell.
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by Alleria 3rd November 2012, 8:01 pm

    Ok then you have to put a duration on your pistol, lessen the duration of machine gun, rifle and rocket. depending on the damage dealt and range pistol 3-5 posts,machine gun 2-3 posts, rifle and rocket launcher 1-2 posts.
    also breaking barriers and shields of rank c with 2 shots is ok but rank b is a bit much, maybe when you upgrade it when you rank up


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by Alleria 3rd November 2012, 8:01 pm

    Ok then you have to put a duration on your pistol, lessen the duration of machine gun, rifle and rocket. depending on the damage dealt and range pistol 3-5 posts,machine gun 2-3 posts, rifle and rocket launcher 1-2 posts.
    also breaking barriers and shields of rank c with 2 shots is ok but rank b is a bit much, maybe when you upgrade it when you rank up


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    TornadoHead
    TornadoHead

    1 Year Anniversary- Player 
    Lineage : Beast Pride
    Position : None
    Posts : 23
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : James Raynor
    Experience : 0

    Character Sheet
    First Skill: Armory Magic
    Second Skill:
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by TornadoHead 7th November 2012, 3:51 pm

    Completed
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Armory Magic Empty Re: Armory Magic

    Post by Alleria 8th November 2012, 1:53 am

    Approved!


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