Magic
Primary Magic: Earth Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Earth Demon Slayer magic is the Earthen variant of and demon slayer magic. It allows the user to consume and use a holy earth magic used to hunt demons and darkness.
Quincy was only recently taught how to use the magic and she is still learning and only uses it when it feels like second nature to her. She fights with it animalisticely. She tends to drop on all fours to eat her element when fighting a serious threat.
Strengths:
- This type of magic has a natural resistance to other earth based attacks.
- This type of magic allows greater resistance to wind type magic.
- This magic sacrifices speed for a strong defense and offense
Weaknesses:
- This magic gets worn down by water based spells
- Easily cut off from her magic if suspended and bound
- Cannot eat unholy or her own earth based magic.
- Metal based magic magic's can pick away at her defensive abilities.
Lineage: Androphobic Annihalation
Description: There was once a famous pirate by the name of Catherine. In her past she lost her arms at the hands of men, but was saved by a woman and gained robotic arms. However, the trauma of the event triggered androphobia within her. She would lash out violently at any male. Strangely though her androphobia also triggered the ability to actually be able to do more damage against male opponents. This ability passed down through her blood line and now is a lot more useful as it can be activated at will. However, it also comes with the drawback of whilst active less damage is done to females.
Ability: Whilst activated the user gains a 50% buff on any damage caused against a male opponent. However, they also do 30% less damage against female opponents. This only counts for physical damage.
Usage: For the duration of five posts physical attacks will do 50% more damage against males and 30% less against females. Can be used three times per thread with a five post cooldown in between.
Unique Abilities:
Name: Earthen Shell
Rank: C
Type: Earth Defensive/Passive
Description: Quincy has a natural shield from her magic that reduces incoming physical attacks by 10%
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Earth Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Earth Demon Slayer magic is the Earthen variant of and demon slayer magic. It allows the user to consume and use a holy earth magic used to hunt demons and darkness.
Quincy was only recently taught how to use the magic and she is still learning and only uses it when it feels like second nature to her. She fights with it animalisticely. She tends to drop on all fours to eat her element when fighting a serious threat.
Strengths:
- This type of magic has a natural resistance to other earth based attacks.
- This type of magic allows greater resistance to wind type magic.
- This magic sacrifices speed for a strong defense and offense
Weaknesses:
- This magic gets worn down by water based spells
- Easily cut off from her magic if suspended and bound
- Cannot eat unholy or her own earth based magic.
- Metal based magic magic's can pick away at her defensive abilities.
Lineage: Androphobic Annihalation
Description: There was once a famous pirate by the name of Catherine. In her past she lost her arms at the hands of men, but was saved by a woman and gained robotic arms. However, the trauma of the event triggered androphobia within her. She would lash out violently at any male. Strangely though her androphobia also triggered the ability to actually be able to do more damage against male opponents. This ability passed down through her blood line and now is a lot more useful as it can be activated at will. However, it also comes with the drawback of whilst active less damage is done to females.
Ability: Whilst activated the user gains a 50% buff on any damage caused against a male opponent. However, they also do 30% less damage against female opponents. This only counts for physical damage.
Usage: For the duration of five posts physical attacks will do 50% more damage against males and 30% less against females. Can be used three times per thread with a five post cooldown in between.
Unique Abilities:
Name: Earthen Shell
Rank: C
Type: Earth Defensive/Passive
Description: Quincy has a natural shield from her magic that reduces incoming physical attacks by 10%
Spells:
- D-Rank Spells:
Name: Gargoyles Stone Skin
Rank: D
Type: Earth Defensive
Duration: 4
Cooldown: 5
Description: Quincies body gets engulfed in a 2 inch thick layer of stone that is just as flexible as she is to act as a shield against many attacks.
Strengths:
- Reduces damage of spells c rank and lower by 50%
- Nullifies D rank electric based attacks.
- Increases her physical attacks by 5%
Weaknesses:
- Water based magic wipes away the shield.
- 2 c rank spells can start to chip away at the shell.
- Metal based attacks reduce the chip away cost to 1 c rank spell
- Quincy moves 10% slower while the spell is active.
Name: Earthen Stride
Rank: D
Type: Earth Supportive
Duration: 2
Cooldown: 3
Description: Allows Quincy to stride along the ground at a increased 25% leaving a cracked trail in the ground behind her.
Strengths:
- Increases casters movement speed by 25%
- Leaves cracks in the ground behind her that can trip foes and allies alike.
- Usually used for ramming into large targets to knock them over.
Weaknesses:
- Have to keep moving or else the buff will fade
- Getting the floor wet would disable the spell
- Needs to make direct contact with the ground in order to use.
- Cannot carry anyone while striding.
Name: Gargoyles Shard Blast
Rank: D
Type: Earth Offensive
Duration: 1
Cooldown: 3
Description: Shoots a ball of earth that shatters on contact of the first thing it hits within 40 feet and then shatters into four more shards that cut the target.
Strengths:
- Can pass through lightning barriers easier than other attacks.
- Attacks twice if the first hit attacks.
- If properly blocked it still knocks the target back 3 feet.
Weaknesses:
- Water barriers nullify the attack
- Can be redirected by wind based attacks
- Moves at around 25 mph
- If hit by anything, even a thrown pebble can burst the spell.
Name: Gargoyles Claws
Rank: D
Type: Earth Supportive
Duration: 3
Cooldown: 4
Description: The casters arms are covered in a white stone with the fingers turning into razor sharp claws.
Strengths:
- Slash type attacks have increased damage by 25%
- Can dig at increased speeds
- Can be used to grab lightning enchanted objects.
Weaknesses:
- Water spells remove the buff
- Blunt weaponry can shatter the stone easier than any other kind of weapon
- Can't block any kind of physical attack with arms
- Her melee speed is reduced by 10%
Name: Trap Hole
Rank: D
Type: Earth Supportive
Duration: 2
Cooldown: 4
Description: Allows the user to dig three times as fast as normal without any resistance from the ground. It is usually for making pitfalls but it can be used for tunnels as well.
Strengths:
- Allows the user to make trap holes at 10 feet per post as a limit.
- Can also put a small layer of dirt to cover the entrance of said hole
- Can be used to make secret holes in the ground for later use.
Weaknesses:
- Cannot fight with this spell active
- Holes can be filled with liquid to cause all the walls to collapse
- Can easily get the caster trapped in her own hole if she is not careful
- Tunnels collapse after the spell comes off of cooldown.
- C=Rank:
Name: Gargoyles Hammering Kick
Rank: C
Type: Earth Offensive
Duration: 2
Cooldown: 3
Description: The casters legs solidify into pure stone to deliver a either a devastating blow.
Strengths:
- Strong enough to kick down iron walls.
- Can stun an enemy cutting off channeling (Spells that last more than one post) of c rank or lower mages.
- Allows her to hold her position by fusing the stone legs with the ground preventing knockback.
Weaknesses:
- Dissipates the spell under water.
- Slows her down for 25% while active.
- The spell cracks if hit by any spell 1 rank higher.
- Makes it easier for the caster to sink in soft ground.
Name: Burial of the Gargoyle
Rank: C
Type: Earth defensive
Duration: 1
Cooldown: 5
Description: The caster clenches both of her fists and raise them into the air just to slam it down and create a crevice ten feet wide, twenty feet long and 15 feet deep.
Strengths:
- Creates a hole in the ground to capture the enemy
- The walls of the crevice collapse if someone tries to climb out of it.
- Can be used even on the strongest of stone.
Weaknesses:
- The caster may get trapped in her own spell.
- Does not work on any surface other than earth/stone.
- It can trap allies within the hole.
- Fire based magic can solidify the walls to allow easier access to escape from the hole.
Name: Gargoyles Maced Tail
Rank: C
Type: Earth Offensive
Duration: 4
Cooldown: 6
Description: The casters hands morph into a solid spiked mace made of white stone.
Strengths:
- Creates a spiked mace used for breaking barriers.
- Can pass through D rank electric based shields.
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Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- B-Rank:
Name: Earthen Hand Cannon
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Earth Demon Secret Art: Hallowed Ground
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Warcry of the Gargoyle
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)