Fairy Tail RP

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    Artificial King

    Nightken
    Nightken

    Electric Reaper


    Electric Reaper

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 2039
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    First Skill: Lightning
    Second Skill: Metal
    Third Skill:

    Artificial King Empty Artificial King

    Post by Nightken 22nd October 2014, 12:18 pm

    Job Title: Artificial King
    Rank: SS
    Player Requirements: 2-3 S ranked mages or higher rank, 400 words per post, 45 post min for thread
    Job Requirements:Defeat all twelve artificial beings and the one king. Prevent anymore of these from being made by any means necessary. (Name of scientist up to you and what the note says.)
    Job Location: Mystic Tower
    Job Description: There once was a scientist who mixed his magic and science to create a form of artificial lifeforms. They originally were meant to help farmers and workers so the land would be more prosperous, but they were turned into replacements for soldiers by a general who forced the scientist to make them into fake soldiers. In the scientist's anger he made a mistake and had so his creations self learning making to were they killed off the general and soldiers then went back to the only place they knew as home. Once they arrived back at the tower they saw their creator dead on a table with foam coming out of his mouth. Over the years they found the scientist's notes and journal about them along with a note left for them.
    They have been protecting the tower from any creature from leaving it alive. These artificial beings are tricky to deal with due to there ability they were given as a "gift" be the man who created them. Rumor has it that one of them usually is at their creator's grave for hours on end, but it is as though it is trying to cry over the loss they have suffered.

    After about two hundred years the magic council has found out why no one makes it back from the Mystic Tower and that is because of the scientist's creations. Your orders are to eliminate all thirteen of them and destroy his all of his note corresponding to them. There will be a member of the Rune Knights waiting for you one mile from the tower and will be there to make sure they are actually destroyed.
    Enemies:Weak and normal rolls are counted as strong, but can only roll a max of two at one encounter
    Strong: Artificial Being: These look like simple wooden target dummies that have simple drawn faces, but they can use the same magic/fighting style as the person facing it and at the same rank  regardless of it being slayer, lost, ancient, forbidden. Due to their ability to copy an opponent they are very difficult to face because they are able to handle two enemies at once without any issues of conflicting copied abilities. They only can copy the abilities of a person's primary magic and if they are in sight.
    A magic circle appears under the being as it pops back up slightly different looking similar to armor of whatever magic they copy and can cast spells even if they include verbal chants.
    There is a grand total of twelve of the Artificial Beings throughout the area, but are encountered one at a time. Takes a total of 4 S-rank Spell worth of damage to take down.

    Boss: The Artificial King: The King sits a top the tower waiting on his throne for those who wish to challenge him. The only way to tell the king from the beings is the crown that is part of it's head. He has the same ability to copy an enemies magic and fighting style regardless of it being slayer, lost, ancient, forbidden, but has no limit on the amount he can copy at once. He wields a simple wooden longsword at first. The sword can change to any form of weapon(s) that the king wishes it to along with being able to use any spell from the magic(s) it has copied even if the spell normally doesn't allows it.
    The king can cast any spell(s) in combination and can cast spells with verbal chants without chanting.
    Takes a total of 8 S-rank Spell worth of damage to take down.
    Reward: 110,000 jewels


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    Artificial King For_nightken_of_ftrp_by_tehfrostyheart-d72m9kl
    Artificial King 5Wr4WuE
    Themes:

    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

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