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FTRP Fan Art Contest - 18th December 2017, 1:14 am
FTRP Lineage Making Contest - 15th December 2017, 6:01 am
Finished my first, working on my second. Third will be added later down the line when I think of something. Posting it now since it's safest this way.
- Terraforming:
- Terraforming:
Description: In the earliest days of Fiore, everything was complete chaos. There was no order, no civilization, and Fiore was similar to Sin and Bosco in landscape while having most of Sin's monsters. The world was extremely dangerous and while humanity had made attempts to colonize Fiore, it had all ended in failure. One day, a man whose name has been lost in time appeared out of seemingly nowhere, claiming he could seize and shape Fiore to whatever he desired. Sure enough, within a few years, Fiore had almost completely changed in landscape, and he had killed every single dangerous entity at the time. He killed the creatures through sheer power, but he changed the landscape with an ancient magic known only by the earliest of men, said to have originally belonged to dragons. The magic allowed him to change his environment to his will that would better suit him. He taught the same magic to his descendants, though, over the millenniums, proper teachings have been muddled, so while you, a descendant of this man, is able to change the environment, control is much more difficult.
Ability:You're able to change the environment around you, but you don't have much control over it. As a result, roll one "normal dice" to determine the "theme" of your environment; shape it as you will but it MUST look very much like the theme that you roll for. The following are themes that can be rolled for, and which number would give you what:
#1 - A fiery theme; volcanoes, lava, forest fires, hellish type of environment.
#2 - A watery theme; lakes, waterfalls, fish, oceanic type of environment.
#3 - A mountain theme; lots of hills, rocks, and mountains, a very earth type of environment.
#4 - A grassy theme; lots of wildlife and greenery, can also include things like swamps or open fields, a very luscious type of environment.
#5 - A void theme; as the name suggests, there is absolutely nothing here. There is only darkness.
#6 - An uncontrollable theme; almost anything goes here. This theme mixes up every theme presented before this one and meshes it together very strangely.
Once a mage reaches A-Rank, they unlock something called "Creative Theme", which allows them to control the environment they desire to make. Roll two dice and if they're they're the same number, they're allowed to use this theme.
Usage:Allows the user to change the environment in that thread permanently unless overwritten by another similar ability or the user tries to change the environment again (doesn't affect actual landscapes since things return to normal once the thread is over). To determine a theme, roll a single "normal dice" and customize the area. Has two uses per thread, with a 10 post cooldown. Once A-Rank is reached, the mage has the option to make an environment that they desire with virtually no restrictions. Roll two dice and if they're the same number, Creative Theme can be used; if they're not the same pick from one of the two themes you rolled for and use that as your theme. Single use, also consumes the uses one would normally have when rolling for a random theme.
- Progressive Jackpot:
- Progressive Jackpot:
Description: There was once a famous gambler who won everything. After so many victories in various different casinos across the world, people suspected her as a cheat, yet, no one could actually prove her of foul play. Mages and professionals tried to find out what she was doing to constantly win so much money, yet, no one ever discovered her secret. Every time she would leave to a casino, she would roll a dice till she got her lucky number, and eventually, she would get it. It gave her a tremendous amount of luck and even increased her combat parameters (though she never fought anyone). She suddenly died out of seemingly nowhere, and no one understood why. She knew what she was getting herself into by using the dice...
Ability:Mages of this lineage will have a golden dice which they can roll for various different bonuses. The more a mage rolls the dice, the greater the bonuses, but they also risk losing the dice roll, which will have negative repercussions on them which increases the more they roll the dice. The mage can get up to four powerful enhancements on them. The mage needs to roll a "normal dice" roll for this lineage.
[size=18]BONUSES:
Roll #1 - If the mage gets any number but a 4, they gain a large bonus to their luck. This can result in the mage having extremely lucky things happening to them, such as winning the lottery or slip and fall to the ground, which would evade a gun shot.
Roll #2 - [/size]
Usage:(Enter Usage Here)
Guest
The Twin Crystal Ice Cream Cones of Meshi! - 21st October 2017, 9:01 am
Job Title:
The Twin Crystal Ice Cream Cones of Meshi!
The Twin Crystal Ice Cream Cones of Meshi!
Rank:
A Rank.
Player Requirements:
2 B Ranked Mages or the Equivalent.
Job Requirements:
18000 words. || Retrieve both ice-cream cones! || This is a neutral mission, so anyone can come.
Job Location:
Wakusei Portals || Meshi
Job Description:
A beautiful green and eclectic witch named '_____' has sought to venture into the Wakusei portal leading to the planet Meshi for many years. However, since she has been known to have very weak legs, she has never been able to go there and retrieve what she has desired. These two objects are known as 'The Twin Ice Cream Cones of Meishi,' and each lie upon a giant mountain range known as 'The Ice Cream Slope,' which is made purely of ice cream! Despite it being so cold there so the desserts don't melt, the area never seems to be cold, so you don't have to pack warm clothing for this mission. However, you are certainly going to want to bring survival tools and boots, because this mountain range is giant! Sadly, it has also been revealed that these cones sit at the tallest peak of the range, therefore making your trip a long one. These mountains have strange paths which are similar to mazes, making you have to wander through different caverns in order to continue on the path. However, you will never be at a shortage of food, because the entire mountain is made of yummy desserts! It has also been revealed that many hostile beings live in this mountain range, guarding the cones from adventurers. These hostile beings consist of tiny girls which look as if they are the size of fairies, but each represent a different dessert! Despite being extremely adorable, they are in fact powerful, and will take some time to defeat each to progress up the mountain. However, if you follow the sounds of the dessert girls and their locations, you will eventually make it to the peak. They are aware that whoever ventures up the mountain seeks to take the cones with them, and they guard it not because they can be used as evil or good, but they are worth quite a lot in Earthland. To make each fight fair, each mage's health and mp are completely regenerated after each battle due to the presence of the crystal ice cream cones. This is due to them being made of pure diamonds varying in color, which radiate different frequencies of light that stretch across the mountain ranges. Once you pick up the two crystal ice-cream cones, a giant portal made of ice cream will sprout up from where they sat. This will also come with a keypad, which will let you select a desired location in Earthland and teleport you back home, or wherever else you would desire to go. When you get back, you will give the witch the two ice cream cones for a good pay!A Rank.
Player Requirements:
2 B Ranked Mages or the Equivalent.
Job Requirements:
18000 words. || Retrieve both ice-cream cones! || This is a neutral mission, so anyone can come.
Job Location:
Wakusei Portals || Meshi
Job Description:
Enemies:
These dessert girls sure do pack a punch, and there definitely isn't a shortage of each one. However, each specializes in a different magic of dessert, therefore there is a long list. (It would be best that these enemies were faced in order, but you can write you facing them in any order you wish). They will all be in pairs of two, and they all have different personalities that you can decide. NOTE: DESPITE THESE ALL BEING MADE OF FOOD, THEY CANNOT BE EATEN. When each is defeated, they will not die, but they will let you pass. Their names each have an appearance attached in a link, so make sure to press!Enemy Pair {#}1{/#}:
Weak: Pizza & Hamburgerfry
Two adorable beings and best friends, these two girls focus their magic primarily on attacking with their given names. Pizza has pizza magic, and Hamburgerfry has the magic of hamburgers and french-fries. These girls both take 60 damage to defeat each, and do 40 damage per attack each. Enemy Pair {#}2{/#}:
Weak: Bread & Nutella
The closest friendship of the dessert girls, these both attack as one. However, they do have separate health pools. Both of their magics come together to attack with the magic of bread and nutella combined, which is a yummy yet powerful type of attack. These girls both take 60 damage to defeat, and do 60 damage per attack together. Weak: Bread & Nutella
Enemy Pair {#}3{/#}:
Weak: Neapolitan & Soft Serve
Two friends of the ice cream mountain ranges, these girls focus their magic based on ice-cream. Neapolitan focuses on a swirl of strawberry, chocolate, and vanilla ice cream, while Soft Serve focuses on a swirl of chocolate and vanilla. These girls both take 60 damage to defeat each, and do 40 damage per attack each. Weak: Neapolitan & Soft Serve
Enemy Pair {#}4{/#}:
Normal: Oreo & Chocolate Chip
Two friends of the ice cream mountain ranges, these girls focus their magic based on two different types of cookies, Oreo and Chocolate Chip. These girls both take 90 damage to defeat each, and do 70 damage per attack each. Normal: Oreo & Chocolate Chip
Enemy Pair {#}5{/#}:
Normal: Tiramisu & Caramel Pudding
Two friends and happy singers of the ice cream mountain ranges, these girls both have their magic based on two different types of dessert, Tiramisu and Pudding. These girls both take 90 damage to defeat each, and do 70 damage per attack each. Normal: Tiramisu & Caramel Pudding
Enemy Pair {#}6{/#}:
Normal: Strawberry Shortcake & Honey Cake
Two friends in the ice cream mountain ranges, these girls both have their magic primarily based on different types of cake, Strawberry Shortcake and Honey. These girls both take 90 damage to defeat each, and do 70 damage per attack each. Normal: Strawberry Shortcake & Honey Cake
Enemy Pair {#}7{/#}:
Normal: Sweet Tea & Cappuccino
Two adorable and classy friends of the ice cream mountain ranges, these girls both have their magic primarily based on two different types of drinks, tea and coffee. These girls both take 90 damage to defeat each, and do 70 damage per attack each.Normal: Sweet Tea & Cappuccino
Enemy Pair {#}8{/#}:
Strong: Bacon Pancake & Donut
Two fun and adorable friends of the ice cream mountain ranges, these girls both have their yummy magic primarily based on two different types of desert and breakfast foods, bacon & pancakes and donuts. These girls both take 120 damage to defeat each, and do 100 damage per attack each. Strong: Bacon Pancake & Donut
Enemy Pair {#}9{/#}:
Strong: Blueberry Cheesecake & Blueberry Muffin
Two adorably yummy based friends of the ice cream mountain ranges, these girls both have their magic based on different types of deserts that are each flavored by blueberries. These girls both take 120 damage to defeat each, and do 100 damage per attack each. Strong: Blueberry Cheesecake & Blueberry Muffin
Enemy Pair {#}10{/#}:
Strong: Mint Chocolate Chip & Pistachio Macaron
Mother and daughter in the ice cream mountain ranges, these girls both have similar yet contrasting magic. One focuses on ice cream, and once focuses on macarons. These girls take 120 damage to defeat each, and do 100 damage per attack each.Strong: Mint Chocolate Chip & Pistachio Macaron
The Final Enemy:
Boss: Queen Fro-yo
Upon the peak of the ice-cream mountain ranges sits the Twin Ice-Cream Crystals, guarded by this woman of the Fro-yo. Originally she was the third Ice-Cream Crystal, but she erupted and turned into their guardian. She is a very powerful mage, and is not small like the other dessert girls. She is the average size of a human, and has the magic of ice-cream and yogurt. She takes 150 damage to defeat, and does 120 damage per attack. Boss: Queen Fro-yo
Reward:
75,000 Jewels.
-- credit to Desirée Blooms
♠ Inglisse "Raven" Carroll - 15th February 2016, 8:26 pm
R A V E N
Name:
Inglisse "Raven" Carroll
Alias:
Ghast ♠ The White Raven
Gender:
Female
Age:
18
Special Characteristics:
N/A
Personality:
Inglisse is best described as a fairly energetic girl with an everlasting curiosity. The only satiation for her hunger of knowledge and solving the unknown is resources to figure the answers herself. The deep seated curiosity within her is none other than a distraction, a coping mechanism she created to block out the overwhelming grief from her childhood and how she had tried to deal with it at the time. Acting on her impulses, Inglisse adores experimenting with magic, people, mental states, and especially souls and spirits. She loves learning about how they all tie together to make a unique individual, and often enjoys picking them apart and putting them back together to see what the result may be.
Additionally, Inglisse enjoys using her own body and mind as a control group, and appreciates meeting even-tempered people with moderate personalities to make her observations based off of them when it comes to others. Despite her creativity and intuition, Inglisse very much lives in the moment while unconsciously brainstorming what there is to do next. She dislikes getting ahead of herself too much, however, finding it to be the biggest thing that ruins the moment or a good situation. She has a selfish side to her, disliking the idea of revealing too much of her knowledge and research to people, while opening up about other fascinating discoveries for the sake of conversation and building relationships.
Split and living her life as a constant distraction from the reality of her past, Inglisse focuses her attention on people, animals, and monsters, and how they respond to various instances and circumstances. She does this not out of a genuine concern for them as much as for herself, however. She enjoys being pleased in the moment and drives her decisions and choices with what will make her happiest at the present time and place. To sum up the personality of Inglisse, she is seen to be nothing more than a sociopath of sorts, disconnected from some reality, utilizing her courses of action as a means of masking deeper trauma and disconnect.
Likes:
Abominations ♠ Known as 'monsters' or 'horrible things' to the untrained mind, Ghast looks on these beings with love and curiosity, seeing them as adorable and amazing little beasts.
Tea & Sweet Things ♠ Ghast enjoys a hot cup of loose leaf tea in a cute teacup whenever possible. Rarely can this mage be seen without hosting some sort of sweet in her pocket or on her tongue.
Novelties ♠ New things are beloved by all, but even more so by Ghast, who enjoys discovering new things on an almost obsessive basis.
Dislikes:
Boredom ♠ Growing bored is a great dislike of Ghast's, thus she will do anything to avoid boredom.
Vegetables ♠ The total opposite of candy, vegetables are bitter and bad to the taste. As a result, Ghast greatly dislikes them.
Losing Her Sewing Needle ♠ Enjoying some intricate and magical sewing requires a pointy needle. If it is lost, it takes extra time to find.
Motivations:
Experimentation ♠ Being an ever so curious individual, Ghast enjoys any and all kinds of experimentation, especially with people, magic, and aether.
Abundant Resources ♠ One cannot experiment or keep the boredom away without enough resources. As such, Ghast takes care to ensure she has an abundant supply of what she needs.
Results ♠ Be it failure or success, Ghast loves to see obvious results in anything she does, specifically with experimentation.
Fears:
No Emotions ♠ Ghast finds emotions truly unique and intriguing, both in herself and in other people. She fears losing touch of her own emotions to use as a control group and a foundation while also fearing those who harbour no emotions.
Stagnation ♠ Ghast fears reaching the bottom of the interesting hole she's falling down. She fears running into a hard surface and stagnating in anything she's doing, specifically in experimentation.
True Death ♠ Though she has used many tricks to cheat death, Ghast fears one day experiencing a true death that she cannot return from.
General Appearance
Height: 5'3"
Weight: Depends on how much she eats.
Hair Color: Platinum Blonde
Eyes: Sulfur
Skin Tone: Fair
Appearance:
Guild: Silver Wolf
Tattoo: Obsidian, back right shoulder.
Guild Rank Positions [IMPORTANT] - 27th February 2012, 7:15 am
Guild Rank Positions
Shows the Guildmaster and aces of each guild
Basilisk Fang
Guild Master: Famine
King Cobra: N/A
Taipan: Sol Terumi
Dubois: N/A
Death Adder: N/A
Black Rose
Guild Master: Izayuki Hyoujin
Ace of Diamonds: Magna Victus
Ace of Clubs: Irina Naginata
Ace of Hearts: Kiru Nivani
Ace of Spades: N/A
Black Sails
Captain: Anastasia Isayev
Quartermaster #1: Cirven Mizune
Quartermaster #2: N/a
Quartermaster #3: N/a
Fairy Tail
Guild Master: Sorano Granon
Minister of Spring: N/a
Minister of Summer: Hera
Minister of Fall: Mura Kensho
Golden Phoenix
Guild Masters: Astrid Foss & Salrynn
Ace of Diamond: Hero Yamamoto
Ace of Ruby: N/a
Ace of Topaz: N/a
Grim Heresy
(Guild) Master: Eris
The Primarch: N/a
The Primarch: N/a
The Primarch: N/a
Infinity Hydra
Guild Master: Ardere Kasai
Head of Justice: N/a
Head of Destruction: N/a
Head of Resilience: N/a
Lamia Scale
Guild Master: Gisen Ceostra
Sage of Power: N/A
Sage of Wisdom: N/A
Sage of Courage: N/A
Sage of Time: N/A
Sage of Twilight: N/A
Sage of Skies: N/a
Sage of Justice: N/a
Pharaoh's Call
Guild Master: Aiyana Shuer
Obelisk of Society: N/a
Obelisk of Grace: N/a
Obelisk of Understanding: N/a
Sabertooth
Guild Master: Kite Wilhelm
Paragon of Fate: Ryo Knetegawa
Paragon of Secrets: Zar Valarblood
Paragon of Selflessness: Jaffa Archfiend
Ace: N/a
Ace: N/a
Ace: N/a
Ace: N/a
Savage Skull
Guild Master: Marceline Anicetus
Horseman of Pestilence: Dubhlainn Du Lac
Horseman of War: N/a
Horseman of Famine: N/a
Horseman of Death: Raiza Mizunaka
Shows the Guildmaster and aces of each guild
Basilisk Fang
Guild Master: Famine
King Cobra: N/A
Taipan: Sol Terumi
Dubois: N/A
Death Adder: N/A
Black Rose
Guild Master: Izayuki Hyoujin
Ace of Diamonds: Magna Victus
Ace of Clubs: Irina Naginata
Ace of Hearts: Kiru Nivani
Ace of Spades: N/A
Black Sails
Captain: Anastasia Isayev
Quartermaster #1: Cirven Mizune
Quartermaster #2: N/a
Quartermaster #3: N/a
Fairy Tail
Guild Master: Sorano Granon
Minister of Spring: N/a
Minister of Summer: Hera
Minister of Fall: Mura Kensho
Golden Phoenix
Guild Masters: Astrid Foss & Salrynn
Ace of Diamond: Hero Yamamoto
Ace of Ruby: N/a
Ace of Topaz: N/a
Grim Heresy
(Guild) Master: Eris
The Primarch: N/a
The Primarch: N/a
The Primarch: N/a
Infinity Hydra
Guild Master: Ardere Kasai
Head of Justice: N/a
Head of Destruction: N/a
Head of Resilience: N/a
Lamia Scale
Guild Master: Gisen Ceostra
Sage of Power: N/A
Sage of Wisdom: N/A
Sage of Courage: N/A
Sage of Time: N/A
Sage of Twilight: N/A
Sage of Skies: N/a
Sage of Justice: N/a
Pharaoh's Call
Guild Master: Aiyana Shuer
Obelisk of Society: N/a
Obelisk of Grace: N/a
Obelisk of Understanding: N/a
Sabertooth
Guild Master: Kite Wilhelm
Paragon of Fate: Ryo Knetegawa
Paragon of Secrets: Zar Valarblood
Paragon of Selflessness: Jaffa Archfiend
Ace: N/a
Ace: N/a
Ace: N/a
Ace: N/a
Savage Skull
Guild Master: Marceline Anicetus
Horseman of Pestilence: Dubhlainn Du Lac
Horseman of War: N/a
Horseman of Famine: N/a
Horseman of Death: Raiza Mizunaka