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    Sakuras Card Magic Completed

    Amara Adrestia
    Amara Adrestia

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 412
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 400

    Character Sheet
    First Skill: Requip: The Huntress
    Second Skill:
    Third Skill:

    Sakuras Card Magic Completed Empty Sakuras Card Magic Completed

    Post by Amara Adrestia 29th August 2014, 1:36 pm

    Primary Magic: Card Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: Card Magic is a type of Holder Magic which revolves around the use of Magic Cards, which can produce a variety of effects, such as generating elements, and even seemingly living beings. Card Magic can be used for offense by employing the cards used for this Magic as long-range weapons by the user throwing them at their enemies. Users of this Magic can also combine their cards to generate particular effects. Aside from combat, Card Magic seems to possess other avenues for usage: users can apparently track down people to some degree through the cards' use. Card magic is used by the mage using a combination of tarot cards to create a spell when placed in a certain pattern (often just on top of each other or sometimes in circles on the floor for more complex spells) or using card meant for that spell e.g. fire card- fire blast spell or something like that.

    Strengths:
    -The element card spells can help other magic’s e.g. the celestial spirit Aquarius can be summoned from a water spell and dragon slayers can feed of their elements.
    - Some spells are multi- targeting
    - Different elements can be used with in card magic (e.g. fire, water, lighting) and not just one.

    Weaknesses:
    - Some spells require a circle of tarot cards to be made on the floor which will be hard in the midst of battle
    - Spells of certain elements do not effect mages with magic of the element they are being attacked with (for example ‘jolt of fate’ wouldn’t work on Lightning Empress armour)
    - Not all spells can be used in battle to benefit the mage (e.g. Help card)
    - Card magic isn’t very strong when up against re-quip magic due to re-quip users being able to change into armour that stops certain elements from hurting them (and card magic is centred on elements)

    Abilities/Powers:
    - none so far

    Spells

    Name: Jolt of fate
    Rank: D
    Type: Lightning, Offensive
    Description:
    The user places the "Lightning", "Reverse Tower" and "Lovers" tarot cards on top each other, combining them, and subsequently generating a massive electric shock (yellow lighting strikes everyone within the area of effect)  that can strike multiple targets (up to 5 people can be targeted). The mage says “Jolt of Fate” whilst holding up the cards to activate the spell. Area of affect is a five meter radius from the mage (allies can be hit as well if they are in the way). Speed is immediate as the spell happens straight away. Once someone is hit by the lighting they will be electrocuted.

    Strengths:
    - It can hit up to 5 people
    - The spells acts immediately
    - The area of effect is quite large for a card magic spell

    Weaknesses:
    -Cool down of three posts
    -Duration of only one post
    -People with lighting defences such as lighting empress armour will not be affected by this spell

    Name: The prayers fountain
    Rank: D
    Type: Water, Offensive
    Description: A Magic spell in which the user throws/places a card with a fountain-like design printed on it on the ground, summoning beams of water that strike in all directions. The water springing out of the card is said to be dangerous to touch, but the effects of touching the water is that the water attacks you (hurts you). Water spirits may also be summoned within it (apparently with no ill effects). To activate the spell the mage must say “Prayers fountain” whilst putting the card on the floor and holding it there until the spell is over. This spell can strike anyone, but the caster, within the area of effect which if a six meter diameter from the place where the mage places the card.. Speed is immediate as the spell happens straight away. Cool down of two posts and a duration of one. This spell can also hit allies if they are in within the area of effect when the spell is cast.

    Strengths:
    - Water spirits can be summoned from within the spell and water dragon slayers/ god slayers and demon slayers can consume the water.
    - There isnt a limited amount of people the spell can hit, as long as someone is in the area of effect they are a target
    - The spell does not hurt the mage who cast the spell

    Weaknesses:
    - The spell can hit allies if they are in the area of effect
    - Water based mages are not affected by this spell
    - It has a long cool down of three posts
    - It only has a duration of one post

    Name: Burning cards
    Rank: D
    Type: Fire, Offensive
    Description:
    The user throws 10 red tarot cards at the target, which envelop themselves in flames mid-flight. To activate the spell the mage must say “Burning Cards” whilst throwing the 10 cards. This spell up to ten people due to there being ten cards thrown however if there is less that ten people some will just get hit twice. The cards can be thrown at anyone within five meters of the caster.  Speed is immediate as the spell happens straight away once the cards are thrown. Cool down of two posts and a duration of one. This spell cannot hit allies if they are in within the area of effect when the spell is cast.

    Strengths:
    - This spell cannot hit allies
    - The spell can hit up to ten people
    - This is the only fire spell which Sakura has which means she has a good variation of spells.

    Weaknesses:
    - Cool down of three posts
    - Duration of only one post
    - The spell cannot hurt fire based mages or defenses such as fire empress armor
    - The spell does not have a very large area of effect
    Name: Help Card
    Rank: D
    Type: Supportive
    Description:
    This is a two card spell which basically means two people need to hold one card each. The card will show the other person on it in chibi form and the words “Help” above them and their name below them. The pattern and colour theme of the card varies depending on who the card is of. If one of the holders of the cards is in danger the other card will show this. When the person shown on the card is in danger, this card will shine to alert the mage holding the card, the chibi for of the person on the card will also be waving their arms up and down in distress. This card also has an arrow that points towards the person in dangers location- a bit like a compass. This card does not have an area of effect as it works no matter where the person in danger is. Neither does this spell have a speed. The caster must have known the person they give a help card to for at least five posts.

    Strengths:
    - This spell is the only supportive spell Sakura has which gives her a good variation of spells
    - The spell means that teammates can help each other when in need of help
    - It has no area of effect

    Weaknesses:
    - This spell isnt offensive or defensive which means it doesn’t protect the caster
    - The caster must know a person for at least five posts before giving them a help card
    - Only six of these cards can be in circulation at once (three pairs).
    - If the caster does not want to know when the other person is in danger they can make the cards disappear which may be inconvenient in the future and for the other person when they are in danger.
    -Has a duration of one post (the card shinning and pointing to the person in danger)
    -This card has varied duration (X amount of posts in a thread) therefore the cool down will be X+2


    Last edited by Sakura Iris on 2nd September 2014, 7:09 am; edited 2 times in total


    _____________________________________________________________________________________

    Sakuras Card Magic Completed QiRNXYQ
    Sakuras Card Magic Completed CGma7yz
    Amara's Themes:
    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Sakuras Card Magic Completed Empty Re: Sakuras Card Magic Completed

    Post by Felicity 30th August 2014, 4:02 am

    Sakura Iris wrote:Primary Magic: Card Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: Card Magic is a type of Holder Magic which revolves around the use of Magic Cards, which can produce a variety of effects, such as generating elements, and even seemingly living beings. Card Magic can be used for offense by employing the cards used for this Magic as long-range weapons by the user throwing them at their enemies. Users of this Magic can also combine their cards to generate particular effects. Aside from combat, Card Magic seems to possess other avenues for usage: users can apparently track down people to some degree through the cards' use. Card magic is used by the mage using a combination of tarot cards to create a spell when placed in a certain pattern (often just on top of each other or sometimes in circles on the floor for more complex spells) or using card meant for that spell e.g. fire card- fire blast spell or something like that.

    Strengths:
    -The element card spells can help other magic’s e.g. the celestial spirit Aquarius can be summoned from a water spell and dragon slayers can feed of their elements.
    - Some spells are multi- targeting
    - Different elements can be used with in card magic (e.g. fire, water, lighting) and not just one.

    Weaknesses:
    - Some spells require a circle of tarot cards to be made on the floor which will be hard in the midst of battle
    - It is possible to hit an ally with a spell if not concentrating This is not a specific weakness for this magic, its similar with every magic. Replace this with something that only applies for your magic.
    - the mage might use the wrong tarot cards and the spell won’t work at all. This one is sort of redundant, to be honest. Your character messing up her cards or not is something that depends on you; the player.
    - the mage has to say the spell aloud which gives the opponent a little time to prepare for the attack as they now know what it is. Does not work well as a weakness either, since many mages choose to say their spell names out-loud.

    Abilities/Powers:
    - Limited omniscience, can see into the future for two posts when activated (you can see what your enemy is planning and their attacks wont damage you as much as they normally would). Too OP in my opinion. Seeing future can be misused to a great extent in PvP. Please replace or reduce its limits in some way to make it more acceptable.

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Jolt of fate
    Rank: D
    Type: Lightning, Offensive
    Description:
    The user places the "Lightning", "Reverse Tower" and "Lovers" tarot cards on top each other, combining them, and subsequently generating a massive electric shock (yellow lighting strikes everyone within the area of effect)  that can strike multiple targets (up to 10 people can be targeted). The mage says “Jolt of Fate” whilst holding up the cards to activate the spell. Area of affect is a seven meter radius from the mage (allies can be hit as well if they are in the way). Speed is immediate as the spell happens straight away. Cool down of two posts and a duration of one. Reduce the number of people stroke to 5 and the radius to 5 meters. Also note down what happens when an enemy is hit with this spell.

    Strengths:
    - It can hit up to 10 people 5 people, please.
    - The spells acts immediately
    - The area of effect is quite large for a card magic spell

    Weaknesses:
    -Cool down of two posts which is quite long Not long, infact this needs to be increased to 3 posts.
    -Can hit allies as well as enemies
    -Duration of only one post
    -People with lighting defences such as lighting empress armour will not be affected by this spell

    Name: The prayers fountain
    Rank: D
    Type: Water, Offensive
    Description: A Magic spell in which the user throws/places a card with a fountain-like design printed on it on the ground, summoning beams of water that strike in all directions. The water springing out of the card is said to be dangerous to touch, but the effects of touching the water are that your body will numb unless you are a water based mage and the water attacks you (hurts you). Water spirits may also be summoned within it (apparently with no ill effects). To activate the spell the mage must say “Prayers fountain” whilst putting the card on the floor and holding it there until the spell is over. This spell can strike anyone, but the caster, within the area of effect which if a six meter diameter from the place where the mage places the card. The mage says “Jolt of Fate” whilst holding up the cards to activate the spell.. Speed is immediate as the spell happens straight away. Cool down of two posts and a duration of one. This spell can also hit allies if they are in within the area of effect when the spell is cast. The spell shouldn't be able to "numb" the people it hits.

    Strengths:
    - Water spirits can be summoned from within the spell and water dragon slayers can consume the water. God and Demon Slayer as well.
    - There isnt a limited amount of people the spell can hit, as long as someone is in the area of effect they are a target
    - The spell does not hurt the mage who cast the spell

    Weaknesses:
    - The spell can hit allies if they are in the area of effect
    - Water based mages are not affected by this spell
    - It has a long cool down of two posts Change to 3 posts
    - It only has a duration of one post

    Name: Burning cards
    Rank: D
    Type: Fire, Offensive
    Description:
    The user throws 10 red tarot cards at the target, which envelop themselves in flames mid-flight. To activate the spell the mage must say “Burning Cards” whilst throwing the 10 cards. This spell up to ten people due to there being ten cards thrown however if there is less that ten people some will just get hit twice. The cards can be thrown at anyone within five meters of the caster.  Speed is immediate as the spell happens straight away once the cards are thrown. Cool down of two posts and a duration of one. This spell cannot hit allies if they are in within the area of effect when the spell is cast.

    Strengths:
    - This spell cannot hit allies
    - The spell can hit up to ten people
    - This is the only fire spell which Sakura has which means she has a good variation of spells.

    Weaknesses:
    - Cool down of one post Change to 3 posts.
    - Duration of only one post
    - The spell cannot hurt fire based mages or defenses such as fire empress armor
    - The spell does not have a very large area of effect
    Name: Help Card
    Rank: D
    Type: Supportive
    Description:
    This is a two card spell which basically means two people need to hold one card each. The card will show the other person on it in chibi form and the words “Help” above them and their name below them. The pattern and colour theme of the card varies depending on who the card is of. If one of the holders of the cards is in danger the other card will show this. When the person shown on the card is in danger, this card will shine to alert the mage holding the card, the chibi for of the person on the card will also be waving their arms up and down in distress. This card also has an arrow that points towards the person in dangers location- a bit like a compass. This card does not have an area of effect as it works no matter where the person in danger is. Neither does this spell have a speed. The caster must have known the person they give a help card to for at least five posts.

    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them.) <-- Remove this?
    - This spell is the only supportive spell Sakura has which gives her a good variation of spells
    - The spell means that teammates can help each other when in need of help
    - It has not area of effect

    Weaknesses:
    - This spell isnt offensive or defensive which means it doesn’t protect the caster
    - The caster must know a person for at least five posts before giving them a help card
    - Only six of these cards can be in circulation at once. Meaning 3 pairs?
    - If the caster does not want to know when the other person is in danger they can make the cards disappear which may be inconvenient in the future and for the other person when they are in danger.
    This needs a duration and a cooldown.





    Edits are in THIS color. Bump when done.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Sakuras Card Magic Completed ObrztW

    Amara Adrestia
    Amara Adrestia

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 412
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 400

    Character Sheet
    First Skill: Requip: The Huntress
    Second Skill:
    Third Skill:

    Sakuras Card Magic Completed Empty Re: Sakuras Card Magic Completed

    Post by Amara Adrestia 30th August 2014, 1:05 pm

    I have done the things you asked for. I am sorry for wasting your time and being a bother. Thank you for your help.


    _____________________________________________________________________________________

    Sakuras Card Magic Completed QiRNXYQ
    Sakuras Card Magic Completed CGma7yz
    Amara's Themes:
    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Sakuras Card Magic Completed Empty Re: Sakuras Card Magic Completed

    Post by Felicity 2nd September 2014, 3:19 am

    Sorry for that delay! Was dealing with some problems IRL. Anways...

    Name: Help Card
    Rank: D
    Type: Supportive
    Description:
    This is a two card spell which basically means two people need to hold one card each. The card will show the other person on it in chibi form and the words “Help” above them and their name below them. The pattern and colour theme of the card varies depending on who the card is of. If one of the holders of the cards is in danger the other card will show this. When the person shown on the card is in danger, this card will shine to alert the mage holding the card, the chibi for of the person on the card will also be waving their arms up and down in distress. This card also has an arrow that points towards the person in dangers location- a bit like a compass. This card does not have an area of effect as it works no matter where the person in danger is. Neither does this spell have a speed. The caster must have known the person they give a help card to for at least five posts.

    Strengths:
    - This spell is the only supportive spell Sakura has which gives her a good variation of spells
    - The spell means that teammates can help each other when in need of help
    - It has not area of effect

    Weaknesses:
    - This spell isnt offensive or defensive which means it doesn’t protect the caster
    - The caster must know a person for at least five posts before giving them a help card
    - Only six of these cards can be in circulation at once (three pairs).
    - If the caster does not want to know when the other person is in danger they can make the cards disappear which may be inconvenient in the future and for the other person when they are in danger.
    -Has a duration of one post (the card shinning and pointing to the person in danger)
    -Cool down of one post The duration seems to make the spell UP than other D Rank spells here, so I'll suggest something before approval. Since this is a supportive spell, why not go for an unlimited number of duration that can be stopped at your own will? If you like the sound of that, you just need to introduce a base cooldown of 2 posts. It'll work like : You use this spell for X number of posts in a thread; then the cooldown will be X+2 posts.
    If you don't like this idea and want to go ahead with your current one, then you'll have to increase the cooldown to 3 posts compulsorily (Since that's the minimum cooldown we prefer around here xD).

    Everything's up to ya now, bump when done.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Sakuras Card Magic Completed ObrztW

    Amara Adrestia
    Amara Adrestia

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 412
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 400

    Character Sheet
    First Skill: Requip: The Huntress
    Second Skill:
    Third Skill:

    Sakuras Card Magic Completed Empty Re: Sakuras Card Magic Completed

    Post by Amara Adrestia 2nd September 2014, 7:10 am

    Thank you for the idea. I have decided to use what you suggested as I think it is better. I am sorry to cause you more hassle and dont worry about the delay :) I understand everyone has their own things going on in real life. Thanks once again (lets hope I got it right this time XD )


    _____________________________________________________________________________________

    Sakuras Card Magic Completed QiRNXYQ
    Sakuras Card Magic Completed CGma7yz
    Amara's Themes:
    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Sakuras Card Magic Completed Empty Re: Sakuras Card Magic Completed

    Post by Felicity 2nd September 2014, 10:14 pm

    You did it perfect this time!
    Also, you're not being a bother at all, this is my job afterall~ ^^


    Sakuras Card Magic Completed 4ptemh

    And thanks for being so understanding and keeping yer patience through this.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Sakuras Card Magic Completed ObrztW


      Current date/time is 9th May 2024, 3:39 pm