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    gravity magic

    Kesari
    Kesari

    VIP- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 30
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Experience : 375

    Character Sheet
    First Skill: gravity magic
    Second Skill:
    Third Skill:

    gravity magic Empty gravity magic

    Post by Kesari 13th August 2014, 7:13 pm


    Magic

    Primary Magic: gravity magic
    Secondary Magic:
    Caster or Holder: caster
    Description:

    Kesari uses gravity magic. That means she is capable of manipulating the earth's gravitational pull in designated areas or the weight of single objects and persons. The magic also can be used to create new spots of gravity. For that, runes be summoned. The summoned rune pushes or pulls everything in range, depending of the runes effect.

    Kesari herself uses the magic offensive to strengthen her strikes or defensive to dodge enemy attacks, by suddenly move sidewards, because of a summoned rune. With her magic, Kesari can use nearly everything as a weapon and throw it on her opponent. Depending on its weight, she needs more magical power to create a rune that is strong enough to move the object. Kesari often uses the magic on herself and fights like a melee fighter. Like she uses it just to buff herself. But even in daily routine, gravity magic is very useful. Using it, Kesari easily can lift things, that usually are to heavy. She also can jump higher and climb easier.

    Strengths:
    Gravity magic is versatile. In nearly every situation, you can move something and maybe turn the situation for the better.
    Punches can be very strong. Stronger than any average man or even well trained men can punch. The magic can highly improve physically attacks. But gravity magic is not just useful for attacks. It even can be very supportive. It easily can be used to help allied magicians to move. Like pushing them sidewards to dodge an attack, or directly distract the attack spell itself. Particularly mobility is supported well. Gravity magic can be used to manipulate small objects right up to large areas.


    • versatile

    • strong physically attacks

    • very supportive

    • effects up to a large area




    Weaknesses:
    Like letting a stone fall into a fountain, an object, moved by a gravity rune, does not instantly move with high speed. It takes it's time to be moved. Therefore it is impossible to dodge an very fast attack that way, because Kesari would not be out of line a little bit too slow. Also the runes do not distinguish allies from enemy. Kesari cannot simply move only one person or object, if there is another nearby The ability to change an objects weight just works on one object at the same time. To work perfectly fine, the user of gravity magic has to steadily concentrate. If the concentration is broken, the spell stops its effect.
    The heavier an object, the more exhausting is it to summon a rune to move it. Therefore mp costs can rise into enormous heights faster than Kesari prefers.

    • does not work instantly

    • one target

    • runes don't distinguish between enemy and allies

    • user has to concentrate on the most spells

    • MP costs






    • Abilities/Powers:
      Name:At the eleventh hour
      Description: Kesari is capable of moving herself out of the line of fire, by using her gravity magic. Because it is just a light push and it just affects herself, the amount of mp which is required to use this ability, is nearly zero. This ability prevents her from getting damaged by an attack, but this does not work against area of effect skills and has a limit of once per fight. Cooldown.

      • rank d: 30% chance to dodge

      • rank c: 40% chance to dodge

      • rank b: 50% chance to dodge

      • rank a: 60% chance to dodge (possible to dodge aoe, too)



    • Name: feather/stone
      Description: Kesari is allowed to change the weight from nearly any object and creature, as long as it is not 5 times tall as she is. She can change the weight of anything up to its tripled weight, or to... like nothing. If the object is more then double as large as Kesari, she just can change the weight to its doubled or halved.

      • rank d: duration 2 posts // range 15 meters

      • rank c: duration 2 posts // range 20 meters

      • rank b: duration 3 posts // range 20 meters

      • rank a: duration 3 posts // range 20 meters // objects, even up to 5 times as tall as Kesari can be tripled in weight or made light as a feather







    Spells:
    D-rank spells:



    Last edited by Kesari on 15th August 2014, 6:36 pm; edited 7 times in total
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    gravity magic Empty Re: gravity magic

    Post by Samus Aran 14th August 2014, 3:09 pm

    Kesari wrote:
    Magic

    Primary Magic: gravity magic
    Secondary Magic:
    Caster or Holder: caster
    Description:

    Kesari uses gravity magic. That means she is capable of manipulating the earth's gravitational pull in designated areas or the weight of single objects and persons. The magic also can be used to create new spots of gravity. For that, runes be summoned. The summoned rune pushes or pulls everything in range, depending of the runes effect.  

    Kesari herself uses the magic offensive to strengthen her strikes or defensive to dodge enemy attacks, by suddenly move sidewards, because of a summoned rune. With her magic, Kesari can use nearly everything as a weapon and throw it on her opponent. Depending on its weight, she needs more magical power to create a rune that is strong enough to move the object. Kesari often uses the magic on herself and fights like a melee fighter. Like she uses it just to buff herself. But even in daily routine, gravity magic is very useful. Using it, Kesari easily can lift things, that usually are to heavy. She also can jump higher and climb easier.

    Strengths:
    Gravity magic is versatile. In nearly every situation, you can move something and maybe turn the situation for the better.
    Punches can be very strong. Stronger than any average man or even well trained men can punch. The magic can highly improve physically attacks. But gravity magic is not just useful for attacks. It even can be very supportive. It easily can be used to help allied magicians to move. Like pushing them sidewards to dodge an attack, or directly distract the attack spell itself. Particularly mobility is supported well. Gravity magic can be used to manipulate small objects right up to large areas.  


    • versatile

    • strong physically attacks

    • very supportive

    • effects up to a large area




    Weaknesses:
    Like letting a stone fall into a fountain, an object, moved by a gravity rune, does not instantly move with high speed. It takes it's time to be moved. Therefore it is impossible to dodge an very fast attack that way, because Kesari would not be out of line a little bit too slow. Also the runes do not distinguish allies from enemy. Kesari cannot simply move only one person or object, if there is another nearby  The ability to change an objects weight just works on one object at the same time. To work perfectly fine, the user of gravity magic has to steadily concentrate. If the concentration is broken, the spell stops its effect.
    The heavier an object, the more exhausting is it to summon a rune to move it. Therefore mp costs can rise into enormous heights faster than Kesari prefers.

    • does not work instantly

    • one target

    • runes don't distinguish between enemy and allies

    • user has to concentrate on the most spells

    • MP costs





    Okay. Here Ill just need for you to edit the strengths and weaknesses so that you don't have an entire paragraph for me to read at the start. Rather, just have sentences that are at least a sentence in length explaining why its a strength/weakness. Its just so that people dont have to read a paragraph to try and understand your magic's strengths and weaknesses, but can rather point them out fairly quickly from a small sentence or two.

    Abilities/Powers: No abilities? At all? You can think of a few can't ya?

    Name: feather/stone
    Rank: D
    Type: Supportive
    Description:
    Kesari concentrates on an object or creature. Then she reaches out her hand into the direction of it. Depending on the chosen spell, if it is feather or stone, the target gains or loses weight until it is light like a feather or gains up to twice its originally weight. The range, Kesari can manipulate weights in, reaches up to 15 meters. Once the object leaves the range, it gains its originally weight instantly.

    • speed: instantly

    • area of effect: /

    • range: 15 meters

    Strengths:

    • can be used to give somebody, hanging on a cliff a leg-up

    • high usage out of fight, carrying heavy things

    • gives strikes additional power

    Weaknesses:

    • weight change is limited to twice as much as the originally weight is. (from no weight, up to triple the weight)

    • once the weight is changed, it cannot be changed for 30 minutes(except own body)
    • We don't use minutes here, please put this in posts instead.
    • the higher the originally weight, the higher the mp costs to change it

    • just 1 object at the same time

    • cooldown: 1 post after duration is over // 1 minute

    • duration: 2 posts // maximum 2 minutes



    Name: stone punch
    Rank: D
    Type: Offensive
    Description:
    Kesari starts to hit something or somebody with a weapon or her body (punch/kick). Right before hitting the target, she increases the weight of her arm/leg/weapon. So the strike gains a lot more power. The weight change just lasts for like a second, just as long until the strike is done.   How much power does it gain?

    • speed: instantly

    • area of effect: /

    • range: weapon

    Strengths:

    • the attack is unobtrusive

    • physically strong

    • low mp costs
    All spells cost the same at D-rank, which is 10% of your MP for each D-rank spell.
    Weaknesses:

    • strong limited range

    • dodge able like an usual strike

    • because of the power, Kesari cannot perform anything else for a moment. It is kind of a full body movement.

    • small area of effect (just a small spot)

    • cooldown: 1 post  // 1 minute
    • Make this two posts instead.
    • duration: just a blink of an eye
    Put instant instead.



    Name: force field xg
    Rank: D
    Type: Offensive/Defensive/Supportive
    Description:
    Kesari concentrates on a spot, if it is an a surface or in mid-air. Then she reaches out her hand into the direction of it. A magic rune/circle appears, the size of it depends on the magic power Kesari decides to muster. Now a force sets out from the rune. Either it pushes or it pulls everything in the direction it points. The power of the runes gravity can be up to 3 times the earth's gravitational pull. The higher its power, the higher the magical consume is or rather, the bigger the object is, the larger the circle has to be, which means higher mp consume.

    • speed: rune is created instantly // speed of pulling impact works kind of equally as the free fall formula (h= ½ * g * t^2) The definition of “hight” depends on the point of view.
    • Yeah im dumb so.....we dont do formulas here, as most people are lazy and dont like maths. So please change this.
    • area of effect: radius of the magic circle (between a few centimetres and 5 meters). Hight of effect is up to 30 meters
    • Change it to 15 meters.
    • range: range the circle can be summoned in is up to 30 meters
    Change to 15 meters.
    Strengths:

    • versatile usable

    • can move nearly anything a human needs to move (realistic things, not mountains or large buildings.

    • the effect lasts for a short while / long enough to move things a good distance

    Weaknesses:

    • high mp consume at big circles
    • Is there an added MP cost on to the regular one for the larger circles? Explain.
    • takes its time to have an impact
    • So does it take a certain amount of posts? Explain.
    • runes don't distinguish between enemy and allies

    • user has to concentrate on the spell

    • cooldown: 3 post after duration is over // 5 minute

    • duration: 2 posts // 2 ½ minutes




    Okay. A few things here that should be addressed. Anything in This color needs to be looked at and edited.

    Also, we have a certain MP grid already for each rank. If you need any help in understand it, please tell me and I'll gladly assist as I can.

    Bump when finished~


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