Fairy Tail RP

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    modz

    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    modz Empty Re: modz

    Post by Grizzly 6th August 2014, 5:50 pm

    Alright, so, not a lot to say here. Youre just totally underestimating your ranges and some other stuff here. I don't know how experienced you are in rp combat, so I hope you can accept my voice when it comes to this.

    Find more strengths and weaknesses to your magic: I want you to really think about it. WHEN and HOW would your magic be beneficial and advantageous. WHEN and HOW would your magic start to fall behind and lose effectiveness. E.g. Fire Magic "when under water, this magic is entirely useless and the user is prone to mages who's magic is not negated under water". <<< Best and simplest example I can find for a magic's weakness. Now, think about it, add it. And TRY to have one more weakness than strength for your magic to balance it out.

    Hidden Saber: Lower the 500 meter range to 20 meters. Lower the 50 meter width to 5 meters. 500 meters is half a kilometer, 50 meters is nearly an entire football field. At D Rank, you could wreck an entire football field with this. D Rank isnt that strong yet. Sorry.

    Also, lower the duration to 6 posts.

    Shadowsworn Armour: Lower the duration to 6 here as well. You may heighten your resistance against Shadow and Darkness Magic to somewhere around 50-60 % here. However, your active needs to only have ONE target within a maximum 15 meter radius. So change "For one of the enemies posts, [...]" to "For the next post, a target enemy dragon slayer of user rank or lower within a 15 meter radius of the user will have his consumable element switched"

    You also need to expand on HOW it affects the dragon slayers so that their consumable element is switched.

    Martyrblade: Give a percentage to the slow. Something like "30% (effect halves per rank the opponent is higher than this weapon)" should work.

    Darkwrap Raiment: Alright, your teleport, basically works. Needs one post to charge, that's totally fine. What doesn't work is "teleports back to the guildhall". I will allow a 30 meter range for battle usage. That way, this could be a great way to initiate an attack against an enemy.

    Rest is fine. Bump me when youre done with edits or want to discuss any of my requests.


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    Lyserg - Grizz - Sinbad

    Character
    Za'cha
    Za'cha

    Death of Slayers


    Death of Slayers

    Weapon of Apocalypse Wielder- 1 Year Anniversary- Player 
    Lineage : Technological Superiority
    Position : None
    Posts : 296
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2612.5

    Character Sheet
    First Skill: Breaker Ex-Quip
    Second Skill:
    Third Skill:

    modz Empty Re: modz

    Post by Za'cha 7th August 2014, 1:12 am

    Seems a bit of a hefty nerf for the armour and weapon to only last for six posts but alright. Changes made, and bumping.


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    modz Zacha%20Signature_zpshz08b5sz


    Theme AMV:
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    modz Empty Re: modz

    Post by Grizzly 7th August 2014, 5:03 am

    Alright, I checked up with some people about durations and cooldowns on D Rank Requip Magic. Anyways, I will allow the following:

    Max: 5 post duration

    Min: 2 post cooldown

    Duration should always be equal or lower to the cooldown on your spells. This is standard on our site for D Rank. Sorry if this seems a lot :/ I hate to be the party pooper but rules are rules.

    Bump when edited.



    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
    Za'cha
    Za'cha

    Death of Slayers


    Death of Slayers

    Weapon of Apocalypse Wielder- 1 Year Anniversary- Player 
    Lineage : Technological Superiority
    Position : None
    Posts : 296
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2612.5

    Character Sheet
    First Skill: Breaker Ex-Quip
    Second Skill:
    Third Skill:

    modz Empty Re: modz

    Post by Za'cha 7th August 2014, 5:20 am

    Ah, fair enough. Nah was just wondering as to how a five post duration five post cooldown would work xD But aye, changed all the weapons and armours to the five post duration and two post cooldown now.


    _____________________________________________________________________________________

    modz Zacha%20Signature_zpshz08b5sz


    Theme AMV:
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    modz Empty Re: modz

    Post by Grizzly 7th August 2014, 5:48 am

    You missed the part where I mentioned "Duration should always be equal or lower to the cooldown on your spells" ^^'

    So if you have a 2 post cooldown, it would be a 1-2 post duration. And not more. Check up other D Rank magic if you believe it to be underpowered, but they're pretty much all like that. So yeah, bump when edited.


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
    Za'cha
    Za'cha

    Death of Slayers


    Death of Slayers

    Weapon of Apocalypse Wielder- 1 Year Anniversary- Player 
    Lineage : Technological Superiority
    Position : None
    Posts : 296
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2612.5

    Character Sheet
    First Skill: Breaker Ex-Quip
    Second Skill:
    Third Skill:

    modz Empty modz

    Post by Za'cha 7th August 2014, 8:10 am

    Alrighty, changed them all to a 3/3 setup.


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    modz Zacha%20Signature_zpshz08b5sz


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