I've been avidly watching Fairy tail for quite a while, unfortunately I was introduced to it in dubbed and I unfortunately cannot switch since it doesn't feel right at all. I began working up a character in my mind that I really wanted to play and I rarely get to play an rp as a character since I usually game master. This is the magic I put together, it is somewhat like takeover magic except instead capturing a beast and taking on it's physical attributes in taps into the feral abilities that lie dormant within humans. Hid it in the spoiler to save space since I thought that would be the right thing to do.
I know the spells are almost the same just the next rank up from the basic spell and so on and so forth.
I know the spells are almost the same just the next rank up from the basic spell and so on and so forth.
- Feral Magic:
- Magic
Primary Magic: Feral Magic
Caster or Holder: Caster
Description: Feral Magic is sort of like takeover magic except taking on the aspect of a specific creature it instead allows the user to tap into the feral ability and power of the human mind and body enhancing their physical attributes and some of their mental aspects. Users of this magic are told to be capable of going head to head with demons using only their body and not casting any visible spells while unleashing devastating strength and speed that should rip humans apart if they were to use it. Those capable of this magic are described as animalistic in nature and when they start tapping into the magic itself they become a mere of shadow of their former psyche.
However this magic has severe flaws and require a great deal of will power in order to not allow the body to slip into a full feral frenzy. Even though the user is granted immensely boosted physical capabilities it does come with a price, as they tap more into the feral beings that lie deep within they become more animal like in mind only, some have become animal like in appearance which has no real quantifiable evidence towards this rumour. Most users who fall too deep into their feral minds become lost and this usually results in death either by over exhaustion or being killed by something else. Users of this magic tend to hold high regard for life and use the magic only when necessary to defend themselves or others from death as taking on the feral aspects can be extremely taxing to control even for a master of this art.
Strengths:
-+Enhancement
-+Single Target
-+Endurance.
Weaknesses:
-+Endurance
-+Mind Affecting Magic
-+Personal Willpower
-+High Stress.
Abilities/Powers: Enhanced sensory abilities (passive slightly above human/activated exceeding human capabilities), enhanced strength,speed and durability (passive slightly above human/activated exceeding human capabilities), enhanced instinctive processing (passive slightly above human/activated exceeding human capabilities).
Name: Feral Tap
Rank: D
Type: Enhancement
Description: The user takes on minimal feral aspects only increasing their capabilities minimally.
Casting the spell requires no words or actions only a mental trigger to tap into their feral mind, when tapping in their is a noticeable difference in the behaviour of the caster as they take on a more animal like stance and showing their teeth and growling like a beast when they speak. The user can use this spell so long as they have the energy to use it, They can slip in and out of the form but each subsequent change of mindset causes the mental focus to become greater each time, unless they have taken a 6 hour break from the spell.This spell requires the user to maintain mental concentration to not allow themselves to slip too far into the spell lest they be lost resulting in catastrophic results for both user and those around it.
Strengths:
-+ Enhancement
-+ Lasts until user releases the spell
-+ Can be used repeatedly
Weaknesses:
-+Require more focus each change increasing mana cost to maintain the spell.
-+Mind altering magic may cause user to lose focus and slip too far into the spell
-+May not recognize friend from foe in some cases as the user is not quite adept at the spell.
-+Physically taxing to use
Name: Feral Slip
Rank: C
Type: Enhancement
Description: The user takes on minimal feral aspects only increasing their capabilities minimally.
Casting the spell requires no words or actions only a mental trigger to tap into their feral mind, when tapping in their is a noticeable difference in the behaviour of the caster as they take on a more animal like stance and showing their teeth, growling like a beast when they speak, and become mildly hairier. The user can use this spell so long as they have the energy to use it, They can slip in and out of the form but each subsequent change of mindset causes the mental focus to become greater each time, unless they have taken a 8 hour break from the spell.This spell requires the user to maintain mental concentration to not allow themselves to slip too far into the spell lest they be lost resulting in catastrophic results for both user and those around it.
Strengths:
-+ Enhancement
-+ Lasts until user releases the spell
-+ Can be used repeatedly
Weaknesses:
-+Require more focus each change increasing mana cost to maintain the spell.
-+Mind altering magic may cause user to lose focus and slip too far into the spell
-+May not recognize friend from foe in some cases as the user is not quite adept at the spell.
-+Physically taxing to use
Name: Feral Aspect
Rank: B
Type: Enhancement
Description: The user takes on minimal feral aspects only increasing their capabilities minimally.
Casting the spell requires no words or actions only a mental trigger to tap into their feral mind, when tapping in their is a noticeable difference in the behaviour of the caster as they take on a more animal like stance and showing their teeth, growling like a beast when they speak, become mildly hairier, and their eyes noticeably change. The user can use this spell so long as they have the energy to use it, They can slip in and out of the form but each subsequent change of mindset causes the mental focus to become greater each time, unless they have taken a 10 hour break from the spell.This spell requires the user to maintain mental concentration to not allow themselves to slip too far into the spell lest they be lost resulting in catastrophic results for both user and those around it.
Strengths:
-+ Enhancement
-+ Lasts until user releases the spell
-+ Can be used repeatedly
Weaknesses:
-+Require more focus each change increasing mana cost to maintain the spell.
-+Mind altering magic may cause user to lose focus and slip too far into the spell
-+May not recognize friend from foe in some cases as the user is not quite adept at the spell.
-+Physically taxing to use
Name: Essence of the Feral beast within
Rank: A
Type: Enhancement
Description: The user takes on minimal feral aspects only increasing their capabilities minimally.
Casting the spell requires no words or actions only a mental trigger to tap into their feral mind, when tapping in their is a noticeable difference in the behaviour of the caster as they take on a more animal like stance and showing their teeth, growling like a beast when they speak, become noticeably hairier, and their eyes are noticeably different. The user can use this spell so long as they have the energy to use it, They can slip in and out of the form but each subsequent change of mindset causes the mental focus to become greater each time, unless they have taken a 12 hour break from the spell.This spell requires the user to maintain mental concentration to not allow themselves to slip too far into the spell lest they be lost resulting in catastrophic results for both user and those around it.
Strengths:
-+ Enhancement
-+ Lasts until user releases the spell
-+ Can be used repeatedly
Weaknesses:
-+Require more focus each change increasing mana cost to maintain the spell.
-+Mind altering magic may cause user to lose focus and slip too far into the spell
-+May not recognize friend from foe in some cases as the user is not quite adept at the spell.
-+Physically taxing to use
Name: Feral Takeover
Rank: S
Type: Enhancement
Description: The user takes on minimal feral aspects only increasing their capabilities minimally.
Casting the spell requires no words or actions only a mental trigger to tap into their feral mind, when tapping in their is a noticeable difference in the behaviour of the caster as they take on a more animal like stance and showing their teeth, growling like a beast when they speak, become noticeably hairier, and their eyes are no longer human at all, their nails become noticeably more animal like and their teeth become sharper. The user can use this spell so long as they have the energy to use it, They can slip in and out of the form but each subsequent change of mindset causes the mental focus to become greater each time, unless they have taken a 14 hour break from the spell.This spell requires the user to maintain mental concentration to not allow themselves to slip too far into the spell lest they be lost resulting in catastrophic results for both user and those around it.
Strengths:
-+ Enhancement
-+ Lasts until user releases the spell
-+ Can be used repeatedly
Weaknesses:
-+Require more focus each change increasing mana cost to maintain the spell.
-+Mind altering magic may cause user to lose focus and slip too far into the spell
-+May not recognize friend from foe in some cases as the user is not quite adept at the spell.
-+Physically taxing to use
Name: True Feral form
Rank: H
Type: Enhancement
Description: The user takes on minimal feral aspects only increasing their capabilities minimally.
Casting the spell requires no words or actions only a mental trigger to tap into their feral mind, when tapping in their is a noticeable difference in the behaviour of the caster as they take on a more animal like stance and showing their teeth, growling like a beast when they speak, become so hairy they no longer seem human, have no semblance of a human eye,their nails become razor sharp claws and their teeth become fangs like that of a beast. The user can use this spell so long as they have the energy to use it, They can slip in and out of the form but each subsequent change of mindset causes the mental focus to become greater each time, unless they have taken a 16 hour break from the spell.This spell requires the user to maintain mental concentration to not allow themselves to slip too far into the spell lest they be lost resulting in catastrophic results for both user and those around it.
Strengths:
-+ Enhancement
-+ Lasts until user releases the spell
-+ Can be used repeatedly
Weaknesses:
-+Require more focus each change increasing mana cost to maintain the spell.
-+Mind altering magic may cause user to lose focus and slip too far into the spell
-+May not recognize friend from foe in some cases as the user is not quite adept at the spell.
-+Physically taxing to use